rendezvous-based directional routing: a performance analysis
DESCRIPTION
Rendezvous-Based Directional Routing: A Performance Analysis. Bow-Nan Cheng (RPI) Murat Yuksel (UNR) Shivkumar Kalyanaraman (RPI). Motivation. Infrastructure / Wireless Mesh Networks Characteristics : Fixed, unlimited energy, virtually unlimited processing power Dynamism – Link Quality - PowerPoint PPT PresentationTRANSCRIPT
Rendezvous-Based Directional Routing:
A Performance Analysis
Bow-Nan Cheng (RPI)Murat Yuksel (UNR)
Shivkumar Kalyanaraman (RPI)
Motivation
Main Issue: Scalability
Infrastructure / Wireless Mesh Networks
• Characteristics: Fixed, unlimited energy, virtually unlimited processing power• Dynamism – Link Quality• Optimize – High throughput, low latency, balanced load
Mobile Adhoc Networks (MANET)
• Characteristics: Mobile, limited energy• Dynamism – Node mobility + Link Quality• Optimize – Reachability
Sensor Networks• Characteristics: Data-Centric, extreme limited energy• Dynamism – Node State/Status (on/off)• Optimize – Power consumption
Trends: Directional Antennas
Directional Antennas – Capacity Benefits Theoretical Capacity Improvements - factor of
42/sqrt() where and are the spreads of the sending and receiving transceiver ~ 50x capacity with 8 Interfaces (Yi et al., 2005)
Sector Antennas in Cell Base Stations – Even only 3 sectors increases capacity by 1.714 (Rappaport, 2006)
Directional Antennas – Simulations show 2-3X more capacity (Choudhury et al., 2003)
Trends: Hybrid FSO/RF MANETs Current RF-based Ad Hoc
Networks: 802.1x with omni-directional RF
antennas High-power – typically the most
power consuming parts of laptops Low bandwidth – typically the
bottleneck link in the chain Error-prone, high losses
Free-Space-Optical (FSO)
Communications
Mobile Ad Hoc Networking
• High bandwidth• Low power• Dense spatial reuse• License-free band of operation
• Mobile communication• Auto-configuration
Free-Space-OpticalAd Hoc Networks
• Spatial reuse and angular diversity in nodes• Low power and secure• Electronic auto-alignment• Optical auto-configuration (switching, routing)• Interdisciplinary, cross-layer design
Scaling Networks: Trends in Layer 3
Flood-based Hierarchy/Structured Unstructured/FlatScalable
Mobile Ad hoc /Wireless InfrastructureNetworks
DSR, AODV,TORA, DSDV
OLSR, HSLS, LGFHierarchical Routing,VRR, GPSR+GLS
Peer to Peer /Overlay Networks
Wired Networks
Gnutella Kazaa, DHT Approaches: CHORD, CAN
Ethernet Routers (between AS)
WSR (Mobicom 07)
ORRP (ICNP 06)
SEIZE
BubbleStorm(Sigcomm 07)
ORRP Big Picture
Up to 69%
A
98%
B
180o
Orthogonal RendezvousRouting Protocol
ST
ORRP Primitive- Local sense of directionleads to ability to forwardpackets in opposite directions
Multiplier AngleMethod (MAM) Heuristic to handle voids, angle deviations, and perimeter cases
Motivation
A
98%
Metrics: Reach Probability Path Stretch / Average
Path Length Total States
Maintained Goodput End-to-End Latency
Scenarios Evaluated: Various Topologies Various Densities Various Number of
Interfaces Various Number of
Connections Transmission Rates Comparison vs. AODV,
DSR
Path Stretch: ~1.21x4 ~ 3.24
B
57%
By adding lines, can we decrease path stretch
and increase reach probability without
paying too much penalty?
Reachability Numerical Analysis
P{unreachable} =
P{intersections not in rectangle}
4 Possible Intersection Points
1
2
3
Reach Probability vs. Number of Lines – Numerical Analysis
1 Line (180o) 2 Lines (90o) 3 Lines (60o)
Circle (Radius 10m) 58.33% 99.75% 100%
Square (10mx10m) 56.51% 98.30% 99.99%
Rectangle (25mx4m) 34.55% 57% 67.61%
Probability of reach does not increase dramatically with
addition of lines above “2” (No angle correction)
Path Stretch Analysis
Path Stretch vs. Number of Lines – Numerical Analysis
1 Line (180o) 2 Lines (90o) 3 Lines (60o)
Circle (Radius 10m) 3.854 1.15 1.031
Square (10mx10m) 4.004 1.255 1.039
Rectangle (25mx4m) 4.73 3.24 1.906
Grid (No Bounds) 1.323 1.125 1.050
Path stretch decreases with addition
of lines but not as dramatically as
between 1 and 2 lines (No angle correction)
NS2 Sim Parameters/Specifications
All Simulations Run 30 Times, averaged, and standard deviations recorded
Number of Lines
Amount of State Maintained
Reach Probability
Average Path Length
Goodput
End-to-End Latency
Number of Control Packets
Effect of Number of Lines on Various Topologies and Network Densities
Sparse - 90% - 99%
Medium – 95.5% - 99%
Dense - 98% - 99%
Medium - 66% - 93%
Sparse - 63% - 82%
Reach Probability increases with
addition of lines but not as dramatically as between 1 and 2
lines
Average Path Length decreases with addition of lines
under similar conditions. APL increases in
rectangular case because of higher reach of longer
paths
Numerical Analysis vs. Simulations
Reach Probability (Num Analysis w/o MAM vs. Sims w/ Avg. Density)
1 Line (180o) 2 Lines (90o) 3 Lines (60o)
Topology Boundaries Analysis Sims Analysis
Sims Analysis Sims
Square 56.51% 95.3% 98.30% 99.5% 99.99% 99.8%
Rectangle 34.55% 66.7% 57% 84.5% 67.61% 91.1%
Angle Correction with MAM
increases reach dramatically!
Path Stretch (Num Analysis w/o MAM vs. Simulations)
1 Line (180o) 2 Lines (90o) 3 Lines (60o)
Topology Boundaries Analysis Sims Analysis
Sims Analysis Sims
Square 4.004 1.54 1.255 1.272 1.039 1.21
Effect of Network Density
Average Path Length decreases for increased number of lines in ORRP
but still longer than shortest path protocols
Total end to end Latency decreases for
increased number of lines in ORRP. This is
significantly better than DSR and AODV
Average Path Length Eval Total Packet Latency Eval
Effect of Number of Connections and CBR Rate
Delivery Success increases for increased
number of lines but remains constant with
number of CBR connections
Aggregate Network Goodput increases for
increased number of lines. It is about 20-30X more network goodput than DSR and AODV
Packet Delivery Success Aggregate Network Goodput
Additional Simulation Results Network Voids
Average path length fairly constant (Reach and State not different)
Number of Interfaces Increasing # of interfaces per node yields better results
for reach, average path length, and average goodput to a certain point determined by network density.
Number of Continuous Flows Average path length remains fairly constant with
increased flows but increases with less lines. The average is still higher than AODV and DSR path lengths.
Control Packets Control packets sent by ORRP with multiple lines are
significantly more than with AODV and DSR because ORRP is hybrid proactive and reactive so CP increase with time. But because medium is used more efficiently, goodput remains high.
Summary Addition of lines yields significantly diminishing returns
from a connectivity-state maintenance/control packets perspective after 1 line
Addition of lines yields better paths from source to destination and increases goodput
Using Multiplier Angle Method (MAM) heuristic, even only 1 line provides a high degree of connectivity in symmetric topologies
Addition of lines yields better aggregate godoput overall and about 20x more goodput than DSR and AODV
Increasing the number of interfaces per node yields better results for reachability, average path length, and average goodput up to a certain point that is determined by network density
As number of continuous flows increase, ORRP with increased lines delivers more packets successfully.
Future Work Mobile ORRP (MORRP) Hybrid Direction and Omni-directional
nodes Expanding to overlay networks (virtual
directions)
Thanks!Questions or Comments: [email protected]
Effect of Number of Lines on Various Topologies and Network Densities
Total States Maintained
increases with addition of lines (as
expected)
ORRP Basic IllustrationNode C Fwd Table
Dest Next Cost Dir
A B 2 120o
D D 1 230o
Node B Fwd Table
Dest Next Cost Dir
A A 1 90o
A
B C
D1. ORRP Announcements (Proactive) –
Generates Rendezvous node-to-destination paths1
11
1
2. ORRP Route REQuest (RREQ) Packets (Reactive)
2
2
2
2
2
33
3. ORRP Route REPly (RREP) Packets (Reactive)4. Data path after route generation
4
4
NS2 Sim Parameters/Specifications
Reach Probability Measurements Send only 2 CBR packets (to make sure no
network flooding) from all nodes to all nodes and measure received packets
Average Path Length Measurements Number of hops from source to destination. If no
path is found, APL is not recorded
Total State Measurements Number of entries in routing table snapshot
Throughput Scenarios 100 Random CBR Source-Destination connections
per simulation run CBR Packet Size: 512 KB CBR Duration: 10s at Rate 2Kbps
Mobility Scenarios Random Waypoint Mobility Model Max node velocities: 2.5m/s, 5m/s, 7.5m/s Connectivity Sampling Frequency: Every 20s Simulation Time: 100s Number of Interfaces: 12
All Simulations Run 30 Times, averaged, and standard deviations recorded
Effect of Number of Lines on Networks with Voids
Reach Probability increases with addition of
lines but not as dramatically as between 1 and 2 lines. Void structure yielded higher reach for
sparser network
Total States Maintained increases
with addition of lines. Denser network needs to maintain more states
(because of more nodes)
Average Path Length remains fairly
constant with addition of lines due to fewer paths
options to navigate around voids
Observations/Discussions Reach probability increases with
addition of lines but only dramatically from 1-2 lines.
Void structure yielded higher reach for sparse network (odd)
Average Path Length remains fairly constant (higher APL with denser network) with addition of lines due to fewer path options (there’s generally only 1 way around the perimeter of a void)
Effect of Number of Lines on Network ThroughputPacket Delivery Success
increases with addition of lines but not as
dramatically as between 1 and 2 lines. Constant data streams are very bad (66% delivery success) for 1 line
Average Path Length decreases with
addition of lines due to better paths found
Throughput increases with addition of lines due to higher data delivery
and decreased path length (lower latency)
Observations/Discussions Reach probability increases with
addition of lines but only dramatically from 1-2 lines.
Constant data streams are not very good with 1 line
Average Path Length decreases with addition of lines (better paths found)
Throughput increases with additional lines (higher data delivery + decreased path length and lower packet delivery latency)
Effect of Number of Lines on Varying Network Mobility
Reach Probability increases with addition of lines but decreases with increased max velocity.
More lines has no “additional” affect on
reach in varying mobility.
Average Path Length decreases with addition of lines and decreases with
max increased max velocity. More lines has little
“additional” affect on APL in varying mobility
Observations/Discussions Reach probability increases with addition of lines but decreases with increased max
velocity Average Path Length decreases with addition of lines (better paths found) More lines yields little to no “additional” affect on reach and average path length in varying
mobile environments