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    Cavern Crawl ersion 2.8

    Miniature Gaming Rules for DungeonExploration by G.S. Shaw

    A finalise !ersion "omplete with original artwor# animpro!e layout will be release before the "lose of 2$%&

    'lease ire"t threats an nu e photos to( funghyfipps)aol."om

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    *ntro u"tion

    +el"ome to the ,a!ern...

    ...'-EASE ma#e sure to min your hea ,a!ern ,rawl is a miniature/base ungeon exploration 0 or 1"rawl1 0 game in the !ein of innumerable

    "lassi"s whi"h were pro u"e in the latter half of the eighties. *t was born"hiefly from two esires( %. to e!ise a simple ungeon "rawl rules enginethat still allowe for etaile "hara"ter e!elopment an thus longe!ityan 2. to "reate a set free from the "onstraints of being tie to apre etermine fantasy ba"#groun . *n this way players "an use whate!erfantasy miniatures they ha!e to han an "an pla"e their games inwhate!er 1worl 1 they li#e. he bestiary "hapter 3p.2$/224 gi!es profiles ofnumerous generi" fantasy "reatures 0 from Goblins +arriors to 5ireDra#es 0 but gamers are also free to "reate their own too. +hate!er

    i!ergent fantasy lan s you wish to explore ,, pro!i es the tools for youto o so

    he 'layers

    -i#e most "on!entional ungeon exploration games ,a!ern ,rawl pits asingle referee or 1Games Master1 3hen"eforth GM4 against players who"ontrol in i!i ual "hara"ters6 the 1heroes1 3who shall hen"eforth beinter"hangeably referre to as 1players16 1heroes1 or 1a !enturers14. hereshoul be between two/to/six hero "hara"ters6 with the i eal numberbeing four. *t is permissible for single players to "ontrol more than onehero.

    he 7ob of the GM is to "reate an populate the subterranean areas whi"hthese heroes will !enture through. *n ,, ea"h su"h area is referre to as a1"rawl1. o this en the GM must plot a map of the "rawl area angenerate the uests pertaining to it prior to gaming sessions an 6 i eally6buil a "ampaign setting aroun the sessions in whi"h the players "an

    e!ol!e their "hara"ters through epi" ee s of erring/ o.he GM shoul be "on!ersant with the rules lai out in this manual anuring gaming sessions re!eals the "rawl area to players an "ontrols

    e!erything that they en"ounter.

    *t is important that aspiring GMs un erstan that balan"e an fairnessare espe"ially important "onsi erations when plotting "rawls. *t woul bein"re ibly easy to e!ise a "rawl in whi"h a !enturers stan little or no"han"e of sur!i!ing6 but remorselessly "rushing players is not the solepoint of being the GM. Remember that at its "ore ,, is about "hara"tera !an"ement an an ongoing "ampaign. *t is about a"hie!ement anbeing part of a story. *n some ways6 then6 the GM must remain impartial.9a!ing written that6 players must of "ourse be suffi"iently "hallenge toensure rewar ing sessions an naturally some will ma#e poor e"isions

    or suffer the "urse of the fi"#le i"e/go s to the etriment of theira !enturer6 but this of "ourse "annot be helpe an is all part of thegame. he issue of balan"e is ealt with in greater etail on the followingpage6 un er 1'oints1.

    :e"essary Apparatus

    Miniatures an errain

    ,a!ern ,rawl is a miniature/base game an not an rpg6 so mo els or6 atthe !ery least6 to#ens are re uire to play. he system has been esigneprimarily with 28mm miniatures in min an there are naturally a greatmany manufa"turers of suitable mo els in existen"e 3or were6 but are no

    longer6 if you are of the ol /s"hool persuasion 4. *t is probably fair to

    write that most tabletop gamers ha!e at least a han ful of fantasy mo elslying aroun somewhere an these shoul be a e uate. here are no realbasing "on!entions in ,,6 but mo els shoul be singly base anuniformity is of "ourse preferable.

    Mo ular ungeon se"tions are another ne"essity. As you will soonis"o!er the game wor#s by the GM gra ually re!ealing the "rawl area as

    the hero players "an 1see1 it with their mo els an mo ular pie"es ma#ethis tas# appre"iably easier. 5rom the luxuriant resin wares of "ompaniesli#e Dwar!en 5orge to more humble "ar tiles wi ely pro u"e by"ompanies li#e +i;ar s of the ,oast or in 'D5 format from a myria ofonline pur!eyors6 getting your han s on something suitable shoul n1tpro!e too onerous. E!en the wipe/"lean mats belo!e of rpgers willsuffi"e in"hes he same goes for rangeweapon ranges6 but more on this later4. Most of the a!ailable mo ular

    ungeons that we is"usse abo!e are "omprise of in"h s uares6 so % S'E? one s uare. *f you are using a ungeon boar that oesnHt ha!e s uaresthen 7ust use a tape measure. Iear in min that when we later spea# ofmo els being 1a 7a"ent1 we mean in base "onta"t or a 7oining s uares.

    Some spells effe"t an area greater than a single s uare an this is gi!en ins uare in"hes 3generally &x&4. *f you are not using tiles mar#e by in"hs uares then merely substitute a s uare or "ir"ular template & in"hes in

    iameter an use this to etermine whi"h mo els are effe"te by thespell. Again6 this will be is"usse in more etail further on.

    'rofiles

    All mo els in ,a!ern ,rawl / whether lowly ,a!e Slug or fero"iousManti"ore / are represente by a profile li#e the two epi"te below. Allthat you nee to #now about an in i!i ual mo el will be "ontainewithin it. See the bestiary "hapter 3p.2$/224 for many more examples.More etaile a !enturer profile sheets are pro!i e later 3p.2>46 whi"h

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    allow more room for etailing e uipment6 money an so forth. he twoexample profiles are of a Goblin ,hieftain an a starting hero 3a 9umanFnight46 with asso"iate e uipment(

    Des"ription S'E IRA A,, ME- 5

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    Exploration 'hase

    ,AVER: ,rawl is "omprise of alternating Exploration an En"ounterphases. Ioth of these phases an what they entail are ealt with in greater

    etail o!er this an the following "hapter.*f there are no enemies "urrently present in the un"o!ere "rawl area thenthe heroes are 1exploring1 the en!ironment. his is referre to as an1Exploration phase1. Most a !entures will begin with an Explorationphase6 as the heroes es"en into the ungeon an begin 1"rawling1.

    he Exploration phase is i!i e into unlimite turns in whi"h ea"h hero"an mo!e on"e up to its S'E rating 3mo!ement is ealt with in more

    etail in the following "hapter4 an has an a itional a"tion6 whi"h maybe use to listen at oors6 sear"h for traps et"etera 3see below4. Ea"h herois ealt with in turn uring the Exploration phase an must be a"ti!atein a fixe or er of se uen"e agree at the beginning of ea"h a !enture.During a phase turn ea"h hero may un erta#e one of the following(

    A"tionMo!eMo!eNA"tionA"tionNMo!eDo nothing

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    what they "an o with their a !enturers. All of the following "ount as asingle 1a"tion1(

    Sear"hing a Room or ,orri or for raps an Se"retDoors

    Exploration( 9eroes may simultaneously sear"h "orri ors an rooms theyare in for both traps an se"ret oors 3how "orri or an room se"tionsare efine is up to the GM6 but the i!isions shoul be relati!elyuniform4. his in!ol!es ma#ing an rap he hero has unwittingly sprung a art trap3interme iate6 temporary4 an must pass an :othing

    % % %$x@gs

    %B % %$x gs

    %8 % %$x8gs

    %C % %$x%$gs L 9ealing 'otion

    2$ Ran om Magi" *tem

    A room may only be sear"he for treasure on"e.En"ounter( 9eroes may only sear"h rooms for treasure if they are not inmelee an if there are no GMinions within the room being sear"he . Ahero that sear"hes may not perform another a"tion that turn half.

    Disarming a rap

    Exploration( A ete"te trap may be isarme by a hero on an a 7a"ents uare to the e!i"e or trigger passing an

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    must use his first a"tion to automati"ally re"o!er.En"ounter( A hero "an artifi"ially re"o!er from being sha#en by passing abra!ery roll or if a frien ly mo el with the Mage or De!out attribute "astsa healing spell=prayer on them 3p.%B/%84.

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    En"ounter 'hase

    A: En"ounter phase o""urs as soon as any areas of the "rawl area areun"o!ere that "ontain GMinions. +hen this happens the heroes "annotuse any remaining mo!ement or a"tions pertaining to the Explorationphase( they must rea y themsel!es for battle

    +ho goes 5irst

    Dungeon wellers shoul be liste on the GM1s a !enture map as either1relaxe 1 or 1alert1 whi"h will etermine their rea"tion when is"o!ere bya !enturers.

    Relaxe means that they are ta#en by surprise an the heroesautomati"ally ta#e the first turn half.

    Alert means that the hero player who is"o!ere them mustma#e an obser!ation roll. *f su""essful the a !enturers are morealert an rea"t first6 ta#ing the first turn half. *f not theGMinions surprise the heroes an ta#e the first half.

    *f any more GMinions are is"o!ere uring an En"ounter phase /in"lu ing +an ering Monsters / they may be a"ti!ate normally uringthe next existing monsters turn half.

    urns an urn 9al!es

    he En"ounter phase in ,, is "omprise of alternating turns in whi"hthe "ompeting si es attempt to efeat one another. Ea"h turn is i!i einto hal!es6 with the si e that goes first ta#ing the first half6 theiropponents the se"on . +hen both hal!es are "omplete that turn isfinishe an another begins in the same or er. Mo els are ealt with insu""ession an you may not return to a mo el on"e you ha!e mo!e on toanother that half.

    :ote that uring the En"ounter phase in their own turn half heroes maye!iate from the fixe se uen"e of a"ti!ation agree for the Explorationphase.

    A turn half en s when the a"ti!e si e has one all they wishe to o ane"lare that their turn is finishe . heir opponent may then begin their

    half. +hen / if / the last GMinion has been estroye the En"ounterphase imme iately en s an an Exploration phase begins anew 3sha#enheroes use their first a"tion to automati"ally re"o!er4.

    Asi e from those pres"ribe a"tions in the pre!ious "hapter6 a"tions that"an also be un erta#en uring an are spe"ifi" to the En"ounter phasein"lu e ma#ing range an melee atta"#s 3note that in most instan"esGMinions "annot perform the a"tions liste in the pre!ious "hapter4.During their own turn half mo els may un erta#e one of the following (

    A"tion Mo!e Mo!eNA"tion A"tionNMo!e Do nothing

    Mo!ementEa"h mo el has a !alue gi!en un er it1s S'E "hara"teristi" . his presentshow many in"h s uares the mo el may mo!e ea"h turn.

    Mo els that are able to mo!e may o so up to their maximum

    S'E allowan"e. At the GM1s is"retion some terrain may

    impe e mo!ement. Mo els "an only mo!e either before or after performing an

    a"tion6 sub7e"t to restri"tions etaile in the pertinent se"tionsin this an the pre!ious "hapter.

    *f a mo el finishes its mo!ement a 7a"ent to an enemy then themo!ing mo el is "onsi ere to ha!e eliberately "harge anmay atta"# that enemy in melee.

    A mo el that has fought in melee that turn half may notafterwar s 3in the same half4 "harge or otherwise en anymo!ement a 7a"ent to another enemy.

    Mo els "annot mo!e through frien ly or enemy mo els. *f using s uare playing tiles mo els may not mo!e iagonally

    aroun "orners 3in"lu ing oorways4. Mo els that wish to ma#e range atta"#s with "on!entional 3i

    est6 non/magi"al4 range weapons "an o so only if they mo!eno more than half their mo!ement !alue6 roun ing up 3unlessthey ha!e the 9unter attribute4. Mo!ement "an be either beforeor after the range atta"#. ,asting spells an re"iting prayersthat are range are not sub7e"t to this restri"tion.

    Iear in min that(

    raps "an still be triggere as es"ribe on p. . GMinions "annot open pre!iously unopene oors6 unless an

    a !enture states otherwise.

    Kumping

    Mo els "an attempt to 7ump o!er pits an low obsta"les 3tables et"etera4.he mo el must be a 7a"ent to an ha!e enough remaining mo!ement to

    "lear the obsta"le6 whi"h shoul be esignate in in"hes. he 7umper rolls% %$ an a s its S'E "hara"teristi" to the result6 subtra"ting % for ea"hin"h o!er % the obsta"le "o!ers 3so if the obsta"le is & in"hes wi e( /24. Aresult of %%L signals su""ess an the mo el lan s safely on the other si e ofthe obsta"le. *t may use any remaining mo!ement it has left. *f the7umping roll is faile the mo el remains where it is an may o nothingelse this next turn half. :ote that 7umping oe not "ount as an a"tion.A roll of % in i"ates a "riti"al error has been ma e. *f the 7umper wasattempting to leap o!er a pit6 it falls in an suffers appropriate penalties.*f attempting to leap o!er a low obsta"le the mo el remains where it isan be"omes sha#en 3p.C4.

    Range Atta"#s

    Ea"h mo el has a !alue gi!en un er it1s A,, "hara"teristi". hisrepresents the mo el1s s#ill with range weapons( the higher the rating

    the more li#ely it is to hit a target.

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    their S'E6 roun e up6 unless they ha!e the 9unter attribute. Mo els "annot shoot if they are in melee or sha#en

    =un"ons"ious 3see p.C4. Mo els "annot shoot into a melee in!ol!ing allies. Mo els "annot shoot at targets in a 7a"ent s uares. A mo el that uses a range weapon may not also "harge that

    turn half 3that is6 en any subse uent mo!ement a 7a"ent to anenemy4.

    Ma#ing a Range Atta"# he shooter rolls % %$ an a s its A,, "hara"teristi" to the

    result6 a 7usting the s"ore using the following mo ifiers(

    L% if target has either the -arge or 9uge attribute.L% if target is within weapon1s Short range./% if target is within weapon1s -ong range./% if target has the Small attribute./% if target is partially obs"ure ./% if target has the 5lying attribute an is in flight.

    his is referre to as an 1a""ura"y roll1. *f the shooting mo el rolls a % the atta"# automati"ally fails.

    he target mo el rolls % %$ an a s its 5

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    9owe!er6 if a efen ing mo el1s fortitu e roll at least oublesthat of its atta"#er1s melee roll6 the efen er "an ele"t to pushthe atta"#er ba"# one s uare in a C$ egree angle from the

    efen er. his is referre to as a 1repulse1. *f the atta"#er1s result is higher6 note the MoV 3winning s"ore

    less losing s"ore4 an then "onsult the Damage table on pC6 an"ross/referen"e the MoV with the melee weapon1s amagerating to fin out what amage the efen er in"urs.

    Iear in min that(

    Atta"#ing mo els that are at a higher ele!ation to efen ersre"ei!e L% to their melee roll.

    +hene!er a mo el has a "hoi"e between atta"#ingsha#en=un"ons"ious 3p.C4 or "ons"ious enemies6 it must alwaysatta"# the latter.

    Mo els "an only lea!e a melee if their opponent is sha#en6un"ons"ious6 outnumbere 6 e"ease or if they ha!e theA"robat attribute. 9owe!er6 they may not then "harge the samemo el that turn half.

    A mo el that has ma e a melee atta"# that turn half may notafterwar s "harge or en any mo!ement a 7a"ent to anotherenemy.

    A mo el arme with multiple melee weapons may only swit"hbetween them if it is not in melee or6 if it is in a melee6 wherethe opponent is sha#en6 un"ons"ious or outnumbere .

    Damage*f a mo el fails its 5

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    instea .

    n"ons"ious

    *f a hero player1s V* is re u"e to $ then rather than ea it is"onsi ere to ha!e fallen un"ons"ious. *f atta"#e again it ma#es nofortitu e roll6 but instea uses it1s 5

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    ,reating a 9ero

    9ero ,lasses an Ra"es

    9E first step in the "reation of a hero "hara"ter is to "hoose a "lass.his will efine how the the hero beha!es whilst a !enturing by gi!ing

    them spe"ialist "hara"teristi"s6 attributes an e uipment. ,a!ern ,rawl isa generi" fantasy game so a heres to "lassi" fantasy stereotypes. hus weha!e the barbarian who relies on physi"al strength an animal spee too!er"ome his foes the e!out "leri" who is sworn to root out the e!il anunholy by prayer an for"e of arms6 but who may use no e ge weaponsthe #night whose approa"h to melee shows more finesse than his 3or her4barbarian "ounterpart an who has the most "omprehensi!e a""ess toarms an armour the mage who la"#s physi"ally6 but ma#es up for this inpowerful magi"s that "an heal frien s an obliterate enemies the rangerwho is s#ille in the use of range weapons an tra"#ing an finally thethief6 who may use his 3or her4 stealth to slip past enemies unnoti"e anlaun"h ea ly atta"#s from the sha ows. +hi"he!er you "hoose ea"h"lass has atten ant strengths an wea#nesses6 but all will form an integralpart of your party

    he starting profiles for ea"h "lass are gi!en below(

    Iasi" ,lass 'rofilesS'E IRA A,, ME- 5 & 2 & &=@ B 5ero"ious Axe6 Shiel

    ,leri" > & 2 & & De!out Ma"e6 %x prayer

    Fnight > & 2 & &=@ B Swor sman Swor 6 Shiel

    Mage > & % % 2 > Mage Staff6 2x spells

    Ranger > & & 2 & 9unter Iow6 Swor

    hief > & 2 2 & Stealth Darts6 Stiletto

    Rules pertaining to attributes6 e uipment an spells=prayers are ealtwith in the pro"ee ing three "hapters.

    Ra"ial Mo ifiers

    9a!ing e"i e upon a "lass6 your next "hoi"e is to sele"t a ra"e for yourhero. 5rom the oughty6 but slow Dwarf to the nimble6 but fragile Elf6ea"h ra"e has pe"uliar a !antages an isa !antages. Iear in min thatsome ra"es are restri"te as to what "lasses they "an "hoose from an also

    how far they may a !an"e their "hara"teristi"s 3see 1Maximum,hara"teristi"s1 below4. he table below pro!i es the mo ifiers anattributes that will be applie to your fle gling hero1s profile on"e youha!e e"i e upon it1s ra"e.

    Ra"es Mo ifiers J Attributes A!ailable ,lasses

    Dwarf( /%S'E6 L%5 a !an"ement points gaine a hero may roll upon the 9eroA !an"ement able below. Re/roll any repetitions of attributes. Ma#e anote of how many a !an"ements a hero has ma e o!erall.

    9ero A !an"ement table% %$

    ,lass % 2 & @ > L

    Iarbarian 5earless *n omitable ,hampion 5ren;y Irute L

    % t o a p

    p l i " a b l e

    , h a r a " t e r i s t i "

    ,leri" 5earless A ept ,hampion PStu y Iattle ,leri"

    Fnight 5earless *n omitable ,hampion 9unter Irute

    Mage 5earless A ept PStu y PStu y Iattle Mage

    Ranger 5earless Sharpshooter ra"#er Mar#sman Swor sman

    hief 5earless L rain 9unter A"robat Assassin

    L rain( Mo els attempting to spot the hero re"ei!e a /% mo ifier to

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    A hero may only a !an"e so far6 before rea"hing the pinna"le of theirprofession. he maximum "hara"teristi"s that ea"h "lass/ra"e"ombination may a"hie!e are gi!en here(

    9uman

    S'E IRA A,, ME- 5 8 %2

    ,leri" %$ 8 > %%

    Fnight %$ B C %2

    Mage %$ > > %$

    Ranger %$ 8 B > %%

    hief %$ 8 B > %%

    Dwarf

    S'E IRA A,, ME- 5 %$ > 8 B %&

    Fnight > %$ C B %&

    Ranger > %$ 8 B %2

    Elf

    S'E IRA A,, ME- 5 %%

    Mage B %$ B B > %$

    Ranger B %$ %$ C > %$

    9alfling

    S'E IRA A,, ME- 5 C B > %$

    Mage > C > > @ 8

    hief > C 8 > C

    9eroes as -ea ers

    *f playing alongsi e frien ly :',s or fle gling a !enturers6 experien"eheroes may be able to use the 1-ea er1 attribute 3see p.4 un er thefollowing "ir"umstan"es( if they ha!e ha @/ a !an"ements then theymay use the -ea er ** attribute6 if they ha!e ha BL a !an"ements thenthey may use the -ea er * attribute.

    12

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    E uipment

    Money

    *: ,a!ern ,rawl wealth is represente by gol s"hillings 3gs46 whi"hplayers gain through a !enturing. GMs shoul not be too generous in

    gi!ing away wealth6 as heroes will ui"#ly be"ome o!er/powere bysto"#ing up on expensi!e weapons an armour. Stu y the treasure tableon p.> or the "rawl on p.2> for an i ea of suitable amounts to ma#ea!ailable. *n/between a !entures heroes ha!e a""ess to the resour"es listebelow6 although in "ampaigns GMs may ele"t to restri"t a""ess to "ertainof them.

    Restri"tions

    Ea"h hero "an "arry a maximum of( > weapons=armour6 & magi" items6 potions=mis". e uipment. he same restri"tions shoul apply to mosthumanoi GMinions6 too. :ote too that some items are restri"te tospe"ifi" hero "lasses.

    'otions

    Mages pay half 3roun ing up4 the "ost of ea"h potion as they are able tobuy the ingre ients an "on"o"t them themsel!es. A maximum of fourpotions per hero may be bought between a !entures.

    *tem Effe"t ,ost 'oints

    9ealing 'otion Restores two V* points. &$gs @

    Strong 9ealing'otion

    Restores four V* points. >>gs B

    Stout 'orter ser is 5earless for the remain er of the

    "urrent En"ounter phase.

    2$gs &

    'otion ofoughness

    ser may ignore all sha#en results againstit this En"ounter phase.

    &$gs @

    'otion of Swiftness ser1s mo!ement is ouble for this turnhalf.

    %>gs 2

    'otion of Strength ser gains L2 ME- for this turn half. 2>gs @

    'otion of Arrowurning

    ser is in!ulnerable to non/magi"alrange atta"#s for the remain er of thisEn"ounter phase.

    2>gs @

    Anti/!enom Effe"ts of Venom are imme iatelyneutralise .

    %>gs 2

    'otion of 5ortitu e ser gains L2 5 ,umbersome6 wo/han e I=,=F 2&$gs %2

    +ar Axe @ I=F 2$$gs %$

    9ammer & ,rushing I=,=F %B$gs C

    Iastar Swor & I=F %>$gs 8

    9alber & wo/han e 6 -ong Rea"h I=F %>$gs 8

    Spear 2 -ong Rea"h I=F=M=R

    %2$gs

    Swor =Axe=Ma"e 2 All %$$gs >

    Staff % -ong Rea"h All B$gs @

    Stiletto % ,o!ert %$>gs >

    ,ru e +eapon As normal weapon6 but /%Damage rating. :ot Staffor Stiletto.

    All />$gs /&

    5ists % /% MoV All / /

    ,o!ert( *f use from Stealth ignores all armour an be"omes DAM2. *fefen er is #ille then user remains un ete"te .

    ,rushing( /% efen er armour.,umbersome( 5ail atta"# on a % $gs &

    Great 9elm *gnore sha#en results on % %$ &L F %$$gs >

    Shiel L% 5gs @

    -eather Ker#in L% 5gs @

    9auber# L2 5$gs 8

    Irigan ine L& 5gs %2

    'late Armour L@ 5 / 8 C/%2 2 I=F=R= %2$gs

    Iow % / B 8/%@ %>/2% 2 I=F=R= %@$gs B

    -ong Iow % / %$ %% / 2$ 2% / &$ & F=R 2%$gs %%

    ,rossbow % / %$ %% / 2$ 2% / &$ @ 6 Reloa F=R= 2@$gs %2

    Sling %/ & @ / B / C 2 I=,=R= %%$gs

    hrowingFni!es=Darts

    % / 2 & / @ > / % 6 Silent C$gs >

    Reloa (May not mo!e an shoot. *f user has 9unter attribute then maymo!e half S'E roun ing up.Silent( *f use from Stealth user remains un ete"te .

    Mis"ellaneous E uipment

    *tem Spe"ial Rules ,lass ,ost 'oints

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    -o"# 'i"# Set Ma#e 2 $gs B

    or"h L% to

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    Attributes

    A R*I ES are spe"ial abilities pe"uliar to "ertain mo els. Most arepositi!e6 but some are negati!e. hey es"ribe learnt s#ills or innateabilities that effe"t the mo el1s performan"e uring games. 9eroes startwith a single attribute a""or ing to their "lass6 but may gain more later asthey earn a !an"ements. Mo els with multiple positi!e attributes "anpro!e formi able opponents in ee .

    A"robatMay lea!e melee freely an may ma#e an points4

    ,hampionRoll 2 %o when ma#ing a melee roll an "hoose the highest result. 3points4

    De!outMay re"ite prayers. 3'oints( as prayers4

    EtherealMay mo!e through soli ob7e"ts an float o!er iffi"ult=impassibleterrain. May only be harme by spells6 prayers an magi" items. 3points4

    5earless*mmune to effe"ts of 5earsome 3see below4. 3@ points4

    5earsome*f a mo el with the 5earsome attribute "harges a non/5earsome opponentthe latter mo el must ta#e a Ira!ery test 3p.C4 *f passe then the melee"ontinues normally6 but if it fails then the "harge mo el "ounts assha#en. *f a non/5earsome mo el is attempting to "harge a 5earsomemo el it must ta#es a Ira!ery test. *f it fails then instea of mo!ing it isroote to the spot with fear an may attempt to o nothing else that turnhalf 3but is not sha#en4. *f passe then the melee "ontinues normally.Mo els that are 5earsome are immune to 5earsome themsel!es. 5earsomeis not a"ti!e while the 5earsome mo el is sha#en. 3 points4

    5ero"iousGain a itional L% mo ifier to melee roll when "harging. 3& points4

    5ire Ireath*nstea of ma#ing a melee=range atta"#s or "asting=re"itingspells=prayers in it1s turn half6 a mo el with 5ire Ireath "an breatheflames. his "ounts as a range atta"#6 but hits automati"ally. Effe"ts arethe same as the spell Rain of S!arog 3p.%B4. 3 points4

    5lyMay ignore terrain an mo els when mo!ing. he "ontrolling playermust state whether the mo el has lan e or not at the en of mo!ement.*f not then it "annot atta"# or be atta"#e in melee or by spells=prayersthat turn. Range atta"#s by weapons with range of %@L are permitte .Some "rawl areas may be eeme too small to fly in. 3> points4

    5ren;yRe"ei!es L2 S'E if "harging. 3& points4

    GluttonAfter #illing an enemy an if not still in melee the mo el must ma#e abra!ery roll 3p.C4. *f faile it spen s % > turn hal!es next to the "orpsefee ing. *f atta"#e then treat as sha#en. 3& points4

    9ugeMassi!e "reature that re"ei!es L% to ME- rolls against all smalleropponents. A""ura"y rolls against 9uge targets re"ei!e L% mo ifier. 3@points4

    9unterMay mo!e full S'E an ma#e range atta"#s without penalties. 3@ points4

    *n omitable*gnores sha#en results6 ex"ept from the spell *"y Ireath an the prayerDi!ine Ra ian"e. 3 points4

    -argeIig "reature 3smaller than 9uge4 that re"ei!es L% to ME- rolls against allsmaller opponents. A""ura"y rolls against -arge targets re"ei!e L%mo ifier. 3& points4

    -ea erwo hierar"hies of -ea ers exist( * an **6 with * being the superior. Ea"h

    ha!e iffering effe"ti!e ranges6 these being( *?8 s uares6 **?@ s uares. Allfrien ly mo els within the effe"ti!e range of a -ea er re"ei!e L% toIra!ery an Slow/witte rolls. -ea er **s benefit from the abo!e rules ifwithin the range of a -ea er *. -ea ers of the same ran# may notinfluen"e one another an a mo el "an be effe"te by no more than one-ea er per turn half. 3*? points=**?@ points4

    MageMay "ast spells6 see p.8. 3'oints( as spells4

    Magi" Resistan"epoints4

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    Mar#sman*gnore penalties for range atta"#s at -ong Range. 3& points4

    SharpshooterRoll 2 %o when ma#ing a""ura"y rolls an "hoose the highest result. 3points4

    Slow/witte*f not in!ol!e in melee or sha#en roll % %$ at the start of the mo el1sturn half. *f a %/2 is rolle the mo el may o nothing that turn. A -ea ermo el within effe"ti!e range "onfers a L% mo ifier to this roll. 3/& points4

    SmallA""ura"y rolls against -arge targets re"ei!e /% mo ifier. 32 points4

    Stealthnless a mo el with stealth is in melee6 sha#en or un"ons"ious6

    opponents must ma#e an obser!ation roll in or er to "harge or targetwith range atta"#s6 or spells=prayers. . At the beginning of that many of it1s turnhal!es the mo el must roll % %$ an on a % 0 2 roll loses % V* . 3@ points4

    +arrior 'riestMay atta"# in melee an "ast spells or re"ite prayers in the same turn half(

    Spell='rayerNMo!e3"harge4NMeleeMo!e3"harge4NMeleeNSpell=,hange

    MeleeNMo!eNSpell='rayerSpell='rayerNMeleeMeleeNSpell='rayer

    3@ points4

    +eb*nstea of ma#ing a melee=range atta"#s or "asting=re"itingspells=prayers in it1s turn half6 a mo el with web "an instea ele"t to 1web1an opponent. his "ounts as a range atta"#6 but hits automati"ally. herange is s uares an the target must ma#e an

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    Spell an 'rayers9E me"hani"s of spell/"asting an re"iting prayers are ealt with on

    p.8. A mo el must ha!e the Mage attribute to use spells an the De!outattribute to re"ite prayers. Ea"h spell an prayer "osts points.

    *f 2$ is rolle in an attempt to "ast any spell or re"ite any prayer then the"aster or re"iter has manage to "ast or re"ite it to it1s maximum effe"t.

    :ote that the maximum effe"t of spells an prayers "annot be re u"eusing the Stu y a !an"ement.

    Any spell or prayer that "ontains the wor "aster or user in the rangees"ription mean that it may also be use upon the mage or "leri".

    Area Effe"tRather than single mo els some spells an prayers instea effe"t areas"omprising &x& s uares. +hen "asting su"h a spell esignate a "entrals uare from whi"h the spell will ra iate out from6 this must of "ourse bewithin the spells esignate range. All mo els within the area areeffe"te by the spell. :ote that su"h spells are "ontaine by walls6 so thatif "ast in a "orri or 2 s uares wi e6 the spell will effe"t an area &x2.*f an area effe"t spell or prayer atta"#s those within it6 the user rolls oneatta"# i"e with the same result being use against all the effe"temo els6 who ma#e efen"e rolls normally.

    Spells

    *ron +ill..................................Range "aster6 8=,asting @

    Effe"te mo el automati"ally passes any re uire bra!ery rolls uringthis an following turn half. Maximum( automati"ally passes any re uire

    bra!ery rolls uring remain er of "urrent phase.

    *"y Ireath.............................................Range 8=,asting @

    A free;ing win issues from the "aster1s mouth en!eloping the target infrost. reat target as sha#en. Maximum( arget is sha#en an loses % V* .

    +rath of aranis................................Range %2=,asting &

    A bolt of lightning erupts from the "asters han an stri#es the target6hitting with % %$L%$=ARM%=DAM@. Maximum( % %$L%&=ARM&=DAM>

    ou"h of Ielenos.....................Range "aster6 =,asting &

    9ealing rays penetrate the target6 re!i!ing an restoring life. argetein i!i ual has % > V* restore . *f target is sha#en this is un one6 but"ounts as one of the restore woun s. Maximum( All lost V* restore .

    eleport....................................Range "aster6 @=,asting &

    he "aster is able to mo!e a esire in i!i ual through soli matter to an

    a !antageous position. Effe"te mo el "an mo!e 2x his mo!ement6ignoring walls an other obstru"tions. ,an only mo!e into #nown areasan must stop on an uno""upie s uare. Maximum( affe"te mo el "anmo!e A: +9ERE on the re!eale "rawl area with the same restri"tionsas before.

    Shiel of Ieset.........................Range "aster6 =,asting &

    During this an the following turn half effe"te mo el may roll 2 %$when ma#ing any fortitu e rolls an "hoose the highest result. Maximum(May roll 2 %$ when ma#ing any fortitu e rolls for remain er of phase.

    Rain of S!arog.....................................Range =,asting 2A rain of molten fire es"en s from abo!e6 s"or"hing all beneath it.Effe"ts all mo els in &x& area. ,aster rolls % %$L =ARM%=DAM2 atta"#against ea"h mo el in this area. Maximum( @x@ area% %$L8=ARM2=DAM&

    Master of 'uppets...............................Range 8=,asting 2he "aster "on"entrates on an enemy6 entering it1s "ons"iousness an

    gaining total "ontrol o!er it1s fa"ulties. *f "ast su""essfully6 the "aster hasimme iate "ontrol o!er the target an may "ontrol it normally. ,annotbe use against a target with -ea er6 Mage or De!out attribute or a targetthat is sha#en or in melee or if the "aster is in melee. he effe"ts last untilen of turn half. Maximum( effe"ts last until en of En"ounter phase.

    'rayers

    9oly Aura.............................Range re"iter6 =Re"iting 2

    A holy aura imbues the target6 hateful to all "reatures of ar#ness. argetbe"omes 5earsome to all n ea for remain er of this turn half an allof the following turn half. Maximum( arget be"omes 5earsome to all

    n ea for remain er of En"ounter phase.

    -aying of 9an s...................Range re"iter6 =Re"iting &

    9ealing rays penetrate the target6 re!i!ing an restoring life. argetein i!i ual has % > V* restore . *f sha#en this is un one6 but "ounts asone of the restore woun s. Maximum( All lost V* restore .

    Shelter of the Righteous......Range re"iter6 =Re"iting &

    During this an the following turn half effe"te mo el may roll 2 %$when ma#ing any fortitu e rolls an "hoose the highest result. Maximum(may roll 2 %$ when ma#ing any fortitu e rolls for remain er of phase.

    Di!ine Ra ian"e................................Range 8=Re"iting @

    A holy light issues from the re"iter1s eyes en!eloping the target with ablin ing ra ian"e. reat target as sha#en. n ea mo els automati"allylose % V* . Maximum( arget is sha#en an loses % V* 6 n ea lose 2V* .

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    Magi" *tems

    S$gs %&

    C

    %$ ,loa# of Sha ows Enemy re"ei!e /% to to hit rolls with range atta"#s. I6 F6 M6 R6 >$gs &

    %% Gorget of itality L% V* 6 abo!e maximum "hara"teristi"s. I6 F6 M6 R6 &$gs 2

    %2 9elm of +ar ship *gnore sha#en results from range an melee atta"#s. I6 F6 R %2$gs

    %& Armour of *n!ulnerability L @ 5

    %@ Great Axe of Smiting As Great +eapon6 but when atta"#er in melee gain L% toMoV when "onsulting amage table.

    F6 R6 &$$gs %>

    %> S"roll Mages an the De!out may "hoose one new spell or prayer. ,6 M %2$gs

    % Ring of *n!isibility ser has Stealth attribute. I6 F6 M6 R6 % $gs 8

    %B ,ir"let of *n"antation May "ast 2 spells per turn. hey must be "ast "on"urrently. M &$$gs %>

    %8 9ammer of Doom As 9ammer6 but ignore all enemy armour. I6 F 22$gs %%

    %C Axe of Iloo y Ruin As Great +eapon6 ex"ept ouble any V* lost byopponents.

    I6 F @$$gs 2$

    2$ Ira"elet of ,on7ury May sele"t % spell an use as if Mage. I6 F6 R6 %>$gs 8

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    Iestiary

    9ERE is a broa list of "lassi"=generi" fantasy opponents that might pro!e useful to a GM loo#ing to ui"#ly sto"# his or her fien ish ungeonsRemember these profiles are gi!en as a gui eline only an if you want to alter things then please feel free to o so.,ommon/sense shoul pre!ail in the istribution of e uipment( a Goblin +arrior6 for instan"e6 is not li#ely to be arme with a Great +eapon an'late Armour6 7ust as an > 2 & & & Mage 32 spells46 Small &8

    @ & & & 2 2$

    @ 2 2 & 2 Mage 3% spell4 28

    > 2 & @ & A ept6 5earless6 Mage 32 spells4 @&

    9alf > @ @ & & 2@

    9alf @ 2 2 2 2 Mage 3% spell4 22

    Mage > & & & @ -ea er **6 Mage 32 spells4 &C

    Ar"himage > 8 & @ @ > A ept6 Iattle Mage6 5earsome6 -ea er *6 Mage 3@spells4

    B2

    rollsDes"ription S'E IRA A,, ME- 5

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    5en roll @ & @ > @ Amphibious6 -arge6 Slow/witte 2C

    2 @ & > ,hampion6 5earsome6 n ea @%

    Ghoul & 2 & & 2 5ren;y6 Glutton %C

    ombie & 2 -

    % & % Slow/witte 6 n ea 8Spe"tre @ @ - 2 2 2 Ethereal6 n ea 2$

    +raith > - @ & @ 5earsome6 Ethereal6 n ea &2

    ampire hrall @ & & @ @ 5ren;y6 Glutton6 n ea 2

    ampire -or B B > B 8 ,hampion6 5lying6 5earsome6 *n omitable6 -ea er *6n ea 6 Venom

    B&

    -i"he > > & & & & -ea er **6 Mage 32 spells46 n ea @$

    -i"he Master > B & @ @ > A ept6 5earsome6 -ea er *6 Mage 3@ spells46 n ea B%

    :e"roman"er As 9uman A"olytes6 Mages an Ar"himages

    GribbliesDes"ription S'E IRA A,, ME- 5

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    Minotaur -or / - 8 ,hampion6 5earless6 *n omitable6 -arge6 -ea er * >8

    ,y"lops - > C > 5ero"ious6 -arge &8

    Giant 8 > & @ > > 9uge6 Slow/witte &%

    Mountain Giant C B @ 8 5earsome6 9uge6 *n omitable6 Slow/witte >2

    Manti"ore 8 B - B Ieast6 ,hampion6 5lying6 -arge6 Venom @&

    9y ra > B - B B Ieast6 *n omitable6 -arge @%

    ,ol Dra#e %2 B -

    8 %@ %2 Ieast6 ,hampion6 5earsome6 5lying6 9uge 85ire Dra#e %2 B - 8 %@ %2 Ieast6 ,hampion6 5earsome6 5ire Ireath6 5lying6 9uge B>

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    he V* .

    F( %

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    ,a!ern ,rawl Referen"e Sheet B 8 C %$ %%

    % S S S S % % 2 2 & & @

    2 S S S % % 2 2 & & @ @

    & S S % % 2 2 & & @ @ >

    @ S % % 2 2 & & @ @ > >

    > S % 2 2 & & @ @ > >

    Melee +eapons+eapon Damage

    RatingSpe"ial Rules ,lass ,ost 'oints

    Great +eapon > /% user Melee6 wo/han e I=,=F 2&$gs %2

    +ar Axe @ I=F 2$$gs %$

    9ammer & ,rushing I=,=F %B$gs C

    Iastar Swor & I=F %>$gs 8

    9alber & wo/han e 6 -ong Rea"h I=F %>$gs 8

    Spear 2 -ong Rea"h I=F=M=R

    %2$gs

    Swor =Axe=Ma"e 2 All %$$gs >Staff % -ong Rea"h All B$gs @

    Stiletto % ,o!ert C$gs >

    ,ru e +eapon As normal weapon6 but /%Damage. :ot Staff orStiletto.

    All />$gs /&

    5ists % /% to MoV All / /,o!ert( *f use from Stealth ignores all armour an be"omes DAM2. *f efen er is#ille then user remains un ete"te .,rushing( /% efen er armour.,umbersome( 5ail atta"# on a % rap he hero has unwittingly sprung a art trap 3interme iate6temporary4 an must pass an

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    :otes

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