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Portfolio Oksana Kryzhanivska https://www.linkedin.com/in/oksanaart http://touchsoundart.com http://oksanak.com

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Page 1: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Portfolio Oksana Kryzhanivska https://www.linkedin.com/in/oksanaart http://touchsoundart.com http://oksanak.com

Page 2: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

List of Projects

Aesthetics of Electronic Touch Page

1.  Disturbed System 3 2.  Silicone Valley 5 3.  Hemorrhage 6

Material Fabrication

4.  Formula 7 5.  New Religion 8 6.  Plato 9 7.  Trace 10 8.  Fetus Flower 11

Machine Perception

9.  POV 12

Collaborative Aesthetics

11.  Breeder Art 14 12.  Digital Dance Project 16

Portfolio Oksana Kryzhanivska Page | 2

Page 3: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Disturbed System

Type Interactive electronic sound sculpture

Year 2015

Dimensions 30 cm x 30 cm x 100 cm

Materials silicone, dye, wire, sensors, actuators, audio interface, Arduino, mac mini, speakers

Video https://www.youtube.com/watch?v=3DUIZ7QHtlg

Portfolio Oksana Kryzhanivska Page | 3

Disturbed System is an interactive sculpture, which electronically simulates my aesthetic experience of touching art materials in the studio. Squeezing and stroking the sculpture generates sound and vibration from within the sculpture. The piece speaks about the augmentative nature of our senses with technology.

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Portfolio Oksana Kryzhanivska Page | 4

Since my integration of computing in sculptural practice, I aim to share with others the experience of technologically augmented tactile sensation. The sculpture conveys this sensation through visitor interaction with the tactile sensing, electronic response, and mixed reality environments. I embed the computing devices inside of the flesh-like sculptural forms, so that my audience experiences the sensory expression of my creative processes, without the requirement of learning fabrication skills.

My haptic sculptural series inquire about the possibilities of the tactile sensation in art and its ability to re-establish a human sensory relationship with the consumer technology. It introduces the visitor to the interaction style practiced by the artists with their medium. By engaging with my sculptures, visitors explore tactile interaction as an aesthetic experience within the multimodal multisensory system.

Through tactile experiences augmented with sonic textures, Disturbed System aims to take the visitor’s experience with the artwork into an unfamiliar sensory territory. Visitors experience interaction with the sculptural instrument by touching its surface. The aural and the vibration electronic feedback evokes the sensation of first being outside of the sculpture and then being immersed in rich sonic textures as if transported inside the sculpture. Triggered by touch to the sculptural surface, sound emanates from within the sculpture and then is transformed and transferred into the surrounding generated soundscapes. The visitor perceives the connection between the surface friction triggering the close sounds in the sculpture.

 

Page 5: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Silicone Valley

Type Interactive electronic sculpture Year 2014 Dimensions 60 cm x 30 cm x 60 cm Materials silicone, dye, wire, sensors, actuators, audio interface, Arduino

Portfolio Oksana Kryzhanivska Page | 5

Silicone Valley is an interactive sculpture, which discusses the themes of artificially augmented bodies. The audience is pursued to touch a large copy of my breast made in soft silicone.

The breast rests on the plinth facing the audience with the exposed raw flesh. This flesh is embedded with hard plastic sensors inlaid in 3D printed vaginas and nipples. The plastic nipples and vaginas vibrate in response to the touch.

Page 6: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Hemorrhage Type Interactive electronic sculpture

Year 2014 Dimensions 25 cm x 30 cm x 35 cm

Materials silicone, dye, wire, sensors, actuators, audio interface, Arduino

Portfolio Oksana Kryzhanivska Page | 6

The abstract shape of the sculptural piece references an internal body organ that pulses in a similar way to the previous work, however, the sensors and actuators are completely inlaid within the sculptural ‘tissue’.

This presentation encourages motion in addition to placing their palm on the sensitive area. The search for sensor locations invites visitors to actively explore the surface of the sculpture. Occlusion of the feedback mechanism speaks about the notion of art’s mystifying of technology and romanticizing of it in science fiction. Touching Hemorrhage during the Calgary Maker Faire illustrates a contrast in visitors’ relationship to art in a gallery to the science center.

Page 7: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Formula

Type Sculpture Year 2011

Dimensions 6 m x 6m x 72 cm Materials wax, aluminum sheets

Portfolio Oksana Kryzhanivska Page | 7

This installation explores the notion of artificial and natural body, concepts of nature and nurture. It presents the audience with three tables, which have deformed breasts on them.

These breasts are enlarged fabrications of a 3D scan of my breast. Thereafter, I manipulated this scan in a graphic software to have one, two or three nipples on each breast. I machined the virtual models and later cast them in wax. The wax texture reminds the visitor of real flesh. In addition, the sweet scent of the sculptures evokes the images of a lactating breast and formula-fed babies.

My sculptural background in stone, clay and metal casting informs my understanding of the physical, chemical and aesthetics properties of electronics, composite materials, and machine fabrication. I initiated my ongoing investigation into advances in sculptural medium, industrial technologies, and innovative materials with computer-aided design and manufacturing.

Page 8: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

New Religion

Type Sculpture Year 2010

Dimensions 60 cm x 45m x 35 cm Materials ABS, acrylic sheets

Portfolio Oksana Kryzhanivska Page | 8

This  piece  consists  of  the  ten  bright  plas2c  3D  prints  set  inside  of  an  acrylic  niche.  It  inquires  into  the  no2on  of  roman2cizing  technology.  With  this  work,  I  strive  to  evoke  in  the  visitor  ques2ons  regarding  the  status  of  technology  in  our  lives.  The  industrial  materials  and  printed  ABS  refer  the  visitor  to  the  ar2ficiality  of  our  surroundings,  which  are  infiltrated  of  plas2cs.    

The  exaggerated  texture  of  the  print  mimics  the  aesthe2cs  that  is  usually  associated  with  the  errors  in  computa2onal  technology.  However,  here  the  error  is  purposely  planned,  which  I  realized  through  G-­‐code  instruc2ons  to  the  printer.  This  inquiry  into  aesthe2cs  of  error  led  me  to  the  study  of  computa2onal  aesthe2cs.  

The  display  of  digi2zed  hands  refers  to  the  kine2c  crea2ve  process,  conducted  through  tac2le  handling.  There  is  a  type  of  knowledge  associated  with  hands:  it  is  physical,  experien2al  and  ac2on-­‐based.  Handling  tools  and  equipment  links  the  human  body  with  technology.  With  technology  hands  become  medita2ve  conductors  to  virtual  networks,  code,  and  hardware.    

The  sculptural  pieces  put  the  superiority  of  a  human  being  into  ques2on  since  the  objects  configure  autonomous  shapes  infused  with  plant  form.  The  involvement  of  hands  in  handling  technology  aLributes  to  the  reconfigura2on  and  regenera2on  of  the  human-­‐technology  rela2onship.  The  piece  New  Religion  directly  refers  to  the  praising  and  poe2cizing  of  technology  with  the  mirrored  plas2c  hands  oriented  upward  gesture.  

Page 9: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Plato

Type Sculpture Year 2008

Dimensions 2 m x 3 m x 18 cm Materials Styrofoam, paint

Portfolio Oksana Kryzhanivska Page | 9

In this work, I investigated the intersections between the philosophical concept of Platonic Cave and Jean Baudrillard’s notion of simulacra. This work approaches the questions of identifying the real through a play of meanings and visual misperceptions. A wall-mounted foam core piece, Plato eludes to a classic stone relief. Unlike classical stone carving, I fabricated this work with a digital router in industrial-grade Styrofoam. I composed this relief out of fragmented 3D scans of my head, placed on the framing blocks.

The six painted panels hang from a wall above eye level, establishing the connections to the classical frieze. Approaching the piece from a distance misleads a viewer to perceive the pieces as stone carvings. However, upon a closer inspection, it becomes obvious that the material is rough Styrofoam covered with a layer of white house paint. The carving lines traced with the router become visible to the naked eye, adding to the fake appearance. The sculpture initiates the discussion of real and ideal in the context of technological reproduction by integrating into the white wall, becoming part of the gallery architecture.

Page 10: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Trace Type Sculpture Year 2010 Dimensions 3 m x 35m x 35 cm Materials aluminum, thermoplastic sheets

Portfolio Oksana Kryzhanivska Page | 10

Trace focuses on the action of human fingers, leading to the discussion of the role of their actions. Set within the folds of thermoplastic sheets, the fist-size aluminum objects suggest to be picked up and handled. This piece initiated my investigation into various modes of tactile interaction with sculptural materials.

The objects combine forms of cast fingers and biological references. The sequence of the four objects depicts the cycle of creation and recreation modeled after the maturation of a flower into a seed.

Page 11: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Fetus Flower

Type Sculpture Year 2010

Dimensions 3 m x 35m x 35 cm Materials aluminum, thermoplastic sheets

Portfolio Oksana Kryzhanivska Page | 11

This cast sculpture initiated my inquiry into the notion of the hand as a tool and as an intelligent perceiving organ. The process of fabrication of this sculpture involved casting my hands with a clay-based technique. In this process, I placed my hand inside a clay pocket to take an impression. Later I filled the pocket with wax. This way the clay preserves the texture of the hand, however deforming its shape and embeds folds in the surface. My tactile experience with clay and wax in this process developed into an inquiry of creating the sculptures that are meant to be touched. Visual references to a flower suggest the themes of transformation, regeneration and nurturing with the hand. This hybridization of forms in a viewer a sense of erotic imagery through a plant-flesh metaphor conveying references to the notion of female body. This context opens questions up of normality and monstrosity in our understanding of the reproduction processes between species and fetishes.  

Page 12: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

POV Type Projection

Year 2014 Dimensions 6 m x 14m

Materials wall, camera, projector, Processing

Portfolio Oksana Kryzhanivska Page | 12

POV is the abbreviated ‘point of view’. It explores the ideas of vision and perception from perspectives of an artist and a surveillance camera. The two projections display self-generated images reactive to visitors’ motion in camera’s field of view. This system generates curves between astronomic bodies, reflected by visitors’ movements into a kaleidoscopic surface. With this work, I explore the aesthetics of scientific imagery, complexity theory, and self-organized systems.

The mathematical origins of computational aesthetics translate into two autonomous generative systems, reactive to the same set of video surveillance data. While the left display generates axis of symmetry based on the recorded positions of human motion; the right display interprets human motion as a force, which creates attraction forces within this drawing system. The system displays these shapes when a visitor connects the starts with his or her motion in front of the camera.

Page 13: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

My exploration of autonomous systems, data, complexities and artificial intelligence lead to a series of generative projection-based works. These systems rely on the data from a physical world, either through sensors installed in the exhibitions space, or data from science databases, such as astrophysical data. With my projects, I explore augmentation of the visual representation of the meaningful information with other senses, haptics, and materials.

This documentation captures the generated drawing on the screen of the installation POV. This work inquires into the understanding of computational aesthetics, representation of human interaction with the generative system, and the aesthetics of 2.5 dimension.

Portfolio Oksana Kryzhanivska Page | 13

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Breeder Art Type Virtual sculpture

Year 2014 Software 3Ds Max, PS6

Materials generative sculpture, procedural texturing

Portfolio Oksana Kryzhanivska Page | 14

 These  evolu2onary  sculptures  I  designed  as  part  of  a  collabora2on  with  a  painter  for  a  research  project  Breeder  Art.  We  studied  the  rela2onship  of  the  texture,  form,  and  image  in  these  sculptures.  Within  the  scope  of  this  project,  I  explored  the  aesthe2cs  of  complexity  to  transform  digitally  generated  pain2ngs  into  three-­‐dimensional  sculptures.  Instead  of  a  tradi2onal  science  approach  of  genera2ng  pain2ngs  and  sculpture,  the  painter  produced  crea2ve  work  by  evolving  his  selec2on  of  my  sculptures.  In  return,  I  selected  the  two-­‐dimensional  generated  works  that  I  deemed  interes2ng  to  give  these  pain2ngs  form,  texture,  and  material  quali2es.          

>     >     >     >    

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Portfolio Oksana Kryzhanivska Page | 15

The process of selection and generation followed the methodology of evolutionary computing, colored with a creative approach borrowed from the art field. In this approach, my collaborator and I limited ourselves with a set of minimal conditions: his condition to me was to build forms based on the outlines found in linear qualities of the painting; my conditions to my collaborator was to keep a level of graphical complexity, informed by my understanding of complexity aesthetics.  

>    

Page 16: Portfolio - University of Calgary in Albertapages.cpsc.ucalgary.ca/~okryzhan/Portfolio/OksanaK-June... · 2016-06-30 · placed my hand inside a clay pocket to take an impression

Type Virtual sculpture Year 2014

Software Mudbox, 3Ds Max, PS6 Materials digital modeling, procedural texturing

Portfolio Oksana Kryzhanivska Page | 16

I  interpreted  other  team  members’  research  outputs  into  modeled  and  generated  virtual  sculptures.  These  sculptures  served  as  avatars  in  a  virtual  world  of  contemporary  dance.    To  produce  these  non-­‐realis2c  avatars,  I  interpreted  digital  pain2ngs  into  models.  In  my  design  process,  I  incorporated  the  mo2on-­‐capture  data  of  dancers,  architects’  evolu2onary  models,  anima2on,  music  synthesis,  and  tools  in  a  customized  game  engine.  

>     >    

Digital Dance

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Special thanks for images: Jerry Hushlak

Denise Kitagawa Cynthia Radford

Levi Wedel Hakan Temucin