physical & health education kabbadi

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KENDRIYA VIDHYALAYA NO 1 ANGUL PHYSICAL & HEALTH EDUCATION KABBADI

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KENDRIYA VIDHYALAYA NO 1 ANGUL

PHYSICAL & HEALTH EDUCATION

KABBADI

HISTORY

Kabaddi was originated from the South Indian state of Tamil

Nadu. This is the traditional game of Tamil people. It is

popular in South Asia and other surrounding Asian

countries. Although accounts of kabaddi appear in the

histories of ancient India, the game was popularise as a

competitive sport in the 20th century. It is the national sport

of Bangladesh. It is the state game of the Indian states of

Andhra Pradesh, Bihar, Haryana, Karnataka, Kerala,

Maharashtra, Odisha, Punjab, Tamil Nadu, Telangana, and

Uttar Pradesh.

GAME STATE

KABBADI /CHEDUGUDU ANDHRA PRADESH

HA-DU-DU BANGLADESH

BHAVATIK MALDIVES

KAUDDI PANJAB

HU TU TU WEST INDIA

HU DO DO EAST INDIA

CHADAKUDU SOUTH INDIA

KAPARDI NEPAL

SADUGUDU TAMILNADU

INTERNATIONAL KABBADI

FEDERATION

The founder and current president is Janardan

Singh Gehlot from India,founded on 2004.

Total 31 countries participating.

VARIENTS

AMAR

GAMINI

SANJEEVANI

MORDERN

STANDARD KABBADI

CIRCLE KABBADI

PLAYERS

THE TEAM HAS TOTAL 12 PLAYERS 7

ACTIVE PLAYERS .

DURATION

The duration of the match shall be a minimum of

40 minutes divided equally in two halves of 20

minutes each along with 5 minutes interval

between halves.

The last raid of each half of the match shall be

allowed to be completed even after completion of

the scheduled time as mentioned above.

SOME STANDARD RULES

If a raider says anything besides the pre-approved "Kabbadi" chant while he is raiding, the raid is over and the defending team gets a point plus the chance to raid (but the raider is not out.)

If the raider starts his chant late (in other words, after he crosses the mid line), the raid is over and the defending team gets a point plus the chance to raid (but, again, the raider is not out.)

If a raider goes out of order, the defending team gets a point and the raid is over.

If more than one raider enter the opponent's court at once, the raid is over and the defending team gets a point.

If any defenders enter the raider's side of the court before it is their turn to raid, each defender that does so earns a point for the other team.

If, after a Lona, the wiped-out team doesn't return its revived players back to the field within ten seconds, the opposing team earns one point.

If the raider's teammates attempt to help him by calling out warnings or advice, the defending team gets a point.

If players deliberately get out in order to force a Lona and revive their team members, the opposing team scores an extra point for each offending player that was on the field in addition to the two Lona points.

BONUS

One point shall be awarded to the raider when he

crosses the bonus line. If the raider after crossing

the bonus line is caught, the opponent team will

also be awarded one point.

The Bonus line will be applicable when there are

minimum 6 defenders on the court; the

Referee/Umpire shall award the bonus point after

completion of such raid by showing thumb

upwards towards the side which scores.

DO OR DIE

AFTER THE TWO UNSUCCESSFUL RAID

THIRD RAID SHOULD BE SUCESSFUL ELSE

THE RAIDER WILL BE OUT.

SUPER RAID

WHEN DEFENDING TEAM HAS MORE THAN

3 ACTIVE PLAYER PRESANT ON THE COURT

& RAIDER OUT 3 OR MORE PLAYERS IN

SINGLE RAID THAN ITS AWARDED EXTRA

POINT OF SUPER RAID.

SUPER TACKLE

If your team is defending with less than three

players and you still manage to prevent the

raider from getting back to his side of the court,

you score an additional "super tackle" point.

LONA

If you can get the entire other team out at once

for any combination of reasons and none of their

players are eligible for revival, your team scores a

"Lona" (two extra points for that play.)

THANK U

PLEASE TAKE QUIZ……