oculus rift

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Page 1: Oculus rift
Page 2: Oculus rift

Overview• What is Oculus Rift• Early invention in VR field• How Oculus Rift works• VersionsoDeveloper VersionsoConsumer Version

• Comparison• Adoption• Problems• Conclusion

Page 3: Oculus rift

Oculus Rift

• The Oculus Rift is a virtual reality headset that could revolutionize the way we play video games and consume media

Page 4: Oculus rift

The Company• Oculus VR was founded by Palmer Luckey and Brendan

Iribe, self-described virtual reality enthusiasts and hardware geeks. 

• Vision: Immersive virtual reality technology that's wearable and affordable.

• Facebook purchased oculus on March 25th, 2014 for $2 billion dollars

Page 5: Oculus rift

Early invention in VR field•  Sensorama by Morton Heilig in 1962

o Displayed stereoscopic 3D images in a wide-frame view.

oSupplied stereo sound

Page 6: Oculus rift

Early invention in VR field• Sword Of Damocles by Ivan Sutherland in

1968oFirst virtual reality head-mounted display o Supported head tracking

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How it works• It uses a 7 inch LCD display screen with a

resolution of 1280 by 800 pixels.• Screen is divided into 640 by 800 pixels per

eye, with a fixed distance between lens centers.

• User can view the screen through two lens cup.

Page 8: Oculus rift

How it works[continued]

• Back view of Oculus Rift.

[5]

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How it works[continued]• A control box is used to hook the headset up

to your computer.• Control box includes HDMI port, mini USB

port, DVI pot and DC power connection port.• Control box also contains five buttons for

controlling contrast, brightness and power.

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How it works[continued]

• Control box.

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Developer Version• In August 2012, Oculus announced the

"d-kit 1" version of the Oculus Rift.• In March 2014, Oculus announced the

upcoming D-kit 2 (DK2) which they expected to begin shipping in July 2014.

Page 12: Oculus rift

Consumer Version• A consumer version of the Rift is in

development, which will be aimed at a general market and feature improved components.

• Improved positional tracking, higher resolution, and wireless operation are some of the features under consideration.

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Who benefits?• Gamers• Companies of all sorts• Oculus Rift can be a platform for many

different experiences (e.g. stadium seating, classes all over the world, face-to-face interaction without physically being there)

• Individuals that lack mobility

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ComparisonDEVELOPER KIT 1 DEVELOPER KIT 2

CONSUMER KIT(expexted

specifications)

Used a 5.6 inch screen. Used a 7 inch screen. 7 inch screen.

Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080

250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker

Weight: 289g Weight: 379g 470g

High persistence Low persistence Low persistence

High Latency Low latency Low latency

LCD display OLED display OLED display

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Adoption• Several titles are playable on the Rift.• Games currently with full or partial support

include:• Skyrim• Portal 2• Half Life 2• Bioshock

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Problems• Resolution is currently too low.• Not glasses friendly yet.• Heavy weight design.• Users experiences motion sickness.• Eye Strain issues• Headache

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Conclusion• Oculus Rift enhance the gameplay

experience of the users.• Oculus Rift helps user to experience games

in 3–d.