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Ocean Simulation Nan Wang, Taibai Xu, Kuai Yu, Xiaofei Zhang

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Ocean Simulation. Nan Wang, Taibai Xu , Kuai Yu, Xiaofei Zhang. Introduction. CG water has been widely used in all levels of computer graphics, including movies, games, etc. - PowerPoint PPT Presentation

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Page 1: Ocean Simulation

Ocean Simulation

Nan Wang, Taibai Xu, Kuai Yu, Xiaofei Zhang

Page 2: Ocean Simulation

Introduction

CG water has been widely used in all levels of computer graphics, including movies, games, etc.

There are different approaches for simulating ocean surface: Navier-Stokes equation based methods, procedure noise based method (Perlin noise), and statistic model based method.

The method we used in our project is FFT based statistic model.

Page 3: Ocean Simulation

Gerstner Waves

In the Gerstner wave model, complex wave can be generated by summing a set of sine waves.

0 0 0( , ) : points on the ocean surface

: amplitude of wave (user defined)

: the travel direction of the wave (user defined)

: frequency of the wave

: phase

i

i

i

i

x x z

A

k

0 01

( / ) sin( )N

i i i i i ii

x x k k A k x t

01

cos( )N

i i i ii

y A k x t

Page 4: Ocean Simulation

Gerstner Waves (Cont.)

Gerstner Waves are rather limited because they are generally simple sum of sine waves horizontally and vertically.

An obvious drawback of this method is that the surface of ocean seems too periodic and uniform, thus the result of Gerstner Waves is not quite realistic.

Introducing in statistic model would help to avoid this drawback and generate more realistic waves.

Page 5: Ocean Simulation

Statistical Wave Model

In the project, we used the statistical wave model proposed by Jerry Tessendorf to generate the height field. In his model, wave height is a function of horizontal position and time

( , ) ( , ) exp( )k

h x t h k t ik x

0 0

0 0

:

( , ) : point of ocean surface

( , ) : fft-based representation of a wave height field

at the horizontal position ( , )

( , ) : a complex num

t time

x x z

h x t

x x z

h k t

ber that represents

a set of amplitude and phase

Page 6: Ocean Simulation

Statistical Wave Model (Cont.)

The above equation can be re-written in the following way:

With we could get a quite realistic ocean surface.

( , ) ( , ) (cos( ) sin( ))k

h x t h k t k x i k x

( , ) : the sum of sinusoids with complex,

time-dependent amplitudes:

( , ) : the amplitudes and phases of sinusoids

generated by the Phillips spectrum (talk later)

h x t

h k t

( , )h k t

Page 7: Ocean Simulation

Statistical Wave Models (Cont.)

The Phillips spectrum is a statistical model for wind-driven waves proposed by ocean graphic researchers.

0

*0

( , ) ( ) exp{ ( ) }

( ) exp{ ( ) } (1)

h k t h k i k t

h k i k t

0

1( ) ( ) ( ) (2)

2r i hh k i P k

22

4

exp( 1/ ( ) ) ˆ ˆ( ) | | (3)h

kLP k A k

k

*important: ( , ) ( , )h k t h k t

Page 8: Ocean Simulation

FFT Acceleration

The complexity of evaluation of exponential term can be reduced by applying FFT algorithm. Using the observation that (1) DFT equation can be considered as a set of point-wise values retrieved by a polynomial where complex n-th roots of unity were evaluated. (2) The computation of exponential terms can be accelerated using the flowing equation

 

Where w[N, n] denotes the n-th power of w(w = e2πi/N).Up to this point we can use divide and conquer to achieve O(nlogn) time complexity.

/2 1 /2 1

0 0

/2 1 /2 1

0 0

[ ] [2 ] [ / 2, ] [2 1] [ / 2, ] [ , ]

[2 ] [ / 2, ] [ , ] [2 1] [ / 2, ]

N N

n n

N N

n n

F m f n N nm f n N nm N m

f n N nm N m f n N nm

Page 9: Ocean Simulation

More on our project

We have made our program open source. The source code of our project is now available athttps://oceansimulation.googlecode.com/svn/trunk/

Please check out our video athttp://youtu.be/3v43Ucee0XA

Page 10: Ocean Simulation

Thank you!