ninja guild - michigan technological university
TRANSCRIPT
Objective
To make a tactical ninja game where two
players must work together to assassinate
a target.
Create a quick, fun, co-op puzzle game.
Easy to learn, hard to master
Functionalities
Character Creation
Sex (this has no effect on the game)
Male
Female
Weapon
Katana – Slashing type weapon, beats blunt
Bo-staff – Blunt type weapon, beats piercing
Sai – Piercing type weapon, beats slashing
Items
Tools
Smoke bomb – Used to hide anywhere in a room
Darts – ranged attack against enemies
Medical Supplies
Poison antidote – heals poison
Bandage – heals wounds
Functionalities
Random “Dungeon” Generation
Random Missions – Assassination Targets
Random Enemies
Guards – 3 types = 3 different weapons
Target – “Boss”
Random Rooms
Doors – Connections between rooms
Pillars – blocks line-of-sight for enemies, casts
shadows
Light/Shadows – shadows used to hide ninjas
Functionalities
Multiplayer over a network
One ninja per player
Host Game
Join Game
GUI
Controlled by mouse – clickable buttons
Move
Attack
Use item
Functionalities not Provided
Storyline
Missions will be independent
Your character will have no back-story or
purpose other than being a ninja.
Statistics
No score
No win/loss record
Save/Load game states
Problems in Descriptionand fixes
Multiple Users – Fixed to two players
Game Goal – Assassinations only
Assumptions
Will run on modern hardware/OS systems
Non-modern, 2D, stick-figure sprite
graphics.
Rooms consist of only one light.
Rooms consist of only pillars as obstacles.
Height has no effect on the game.
Gender has no effect on the game.