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NEW MEDIA TECHNOLOGY BY ARU BHARTI AND SHWETA SINGH

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Page 1: Mtic full paper

NEW MEDIA TECHNOLOGY

BY ARU BHARTI AND SHWETA SINGH

Page 2: Mtic full paper

EXECUTIVE SUMMARY

New media technology is rapidly evolving the media industry and the practices of mass

communications. New media technology is the application of digital (computer) technology

to mass communications. In a few short years, two main factors associated with the

technology have changed the media landscape. The Internet emerged as a communication

medium. Even though the Internet is still in its infancy, its impact on society, commerce,

and the government is already phenomenal. In addition, the interactivity and immediacy

inherent in digital technology have changed the models of media production and business

for all media. Traditional and new media incorporate characteristics of and influence each

other; that is, media converge. As such, it is becoming increasingly important for mass

communications students to understand new media technology and the changes it brings to

the media industry.

In a few short years, digital technology has become an integral part of media production

and distribution. It has also established itself as a communication medium rivaling print

and broadcast. As such, digital technology is the new media technology of today and the

future. Media technologies have largely impacted the life of an individual with respect to

education, health, socialization, career and entertainment.

Historically, media technologies have taken many years to go through stages of

development, introduction, adoption, and wide acceptance. The current media technology

has exploded in less than a decade and is continuing through development with no end in

sight rather than growing to maturity. Theorists and practitioners alike are not yet able to

predict the direction of the technology or its effects. It is still changing too rapidly.

Our study includes the compilation of various articles and research findings in order to

reach an opinion regarding the new media technologies.

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INTRODUCTION

In the past, much was made of the supposed "death" and decline of old media – say,

newspapers, magazines, television, radio – after all, the news in newspapers is very old

compared to news over the Internet. Life magazine died for that very reason; it was

replaced by television. Some even compared old media to the telegraph, which was

virtually replaced by telephone – and, of course, more recently by email. However, we

usually see that, rather than replacing old media, new media serve to supplement old

media, often working side by side to further the organization's goals.

People in a specific area will often see only the partial effect of the new media revolution.

Thus, for example, a newspaper reporter might note the importance of blogs; a television

producer might be interested in the movement away from network television to online TV

(e.g., watching a full episode on nbc.com); and so on. This brings to mind the Indian

parable of the six blind men who went to "see" the elephant. Each blind man analyzed only

that portion of the creature which he touched: The side was like a wall; the tail was like a

rope; the trunk was like a snake, etc. Each of them was right and, of course, each was

completely wrong.

We are all affected by the new media. It is not just a small effect here and a small effect

there. The new media are dramatically influencing virtually every business, every

organization, and every discipline.

How does one explain what is meant by the term new media? Sometimes, it is as simple as

enumerating the many specific examples that come to mind. Thus,

Q: What is new media?

A: Blogs, wikis, facebook, mashups,...

Amazingly, enumeration turns out to be a pretty good way to explain to folks what is meant

by the term new media. Listed in Table I are some examples of the new media and where

to find them.

Some of the New Media

Blogs: Blogger.com; technorati.com

Social networking: Myspace.com; facebook.com;

friendster.com

Social bookmarking: del.icio.us

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Wikis: Wikipedia.com

P2P filesharing: Bittorrent.com

Video clips, mashups: YouTube.com; Google video

Virtual worlds: SecondLife.com; webkinz.com

Source: The New Media Technologies: Overview and Research Framework

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1116771

THE OLD VS. NEW PERSPECTIVE

Sometimes the best way to explain a phenomenon is to convey what it is not. One way to

define the new media and their associated technologies is to contrast them to the old

media. Old media – newspapers, magazines, radio, television – are communication

delivery systems. These are relatively independent, static, historical. Today, old media are

almost always paired with new media – newspapers and magazines have online versions, as

well as their own blogs, television networks produce a great deal of online content related

to their programming, etc. Some of this evolution has been due to the concern that the new

media is growing at the expense of the old media; and old media must evolve to survive.

Voithofer (2005) specifically contrasts the new media with old media counterparts by

describing the "newness" of the new media in terms of changes in production due to

convergence of technology and media, storage (digitization and indexing), presentation (in a

video display of sorts), and distribution over telecommunication networks.

THE OLD VS. THE NEW

Books → Ebooks, wikis

Journalism → blogs

Music → pandora

Newspapers, Magazines → ezines

Radio → podcasts

Television → Full episodes on the

web

Telephone → VOIP

Film → Amateur videos on the

web

Photography → Flickr, Picasa

Art → Museums on the web

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Source: The New Media Technologies: Overview and Research Framework

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1116771

The past few years have brought wholesale transformations of established and existing

media - e.g., photography, animation, television, film, newspaper. Computer-mediated

communication and collaboration - e.g., email, chat room, IM, discussion forums,

teleconferencing, avatar-based virtual worlds, VOIP, mobile telephony, blogs, wikis – have

changed our organizations in profound ways. Even consumption is different in the age of

new media; we are seeing more active post-purchase behavior – in the form of, e.g.,

mashups, media sharing, and the modding of digital media. The wide range of

characteristics of these new media technologies can be summarized by the 5 C‘s:

communication, collaboration, community, creativity, and convergence.

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LITERATURE REVIEW

TITLE : FUTURE OF NEW MEDIA, TOWARDS THE ULTIMATE

MEDIUM:

PRESENCE, IMMERSION and MMORPGs

BY : Özhan TINGÖY, Assoc. Prof. Dr.

Marmara University, TURKEY

[email protected]

Barbaros BOSTAN, Instructor

Yeditepe University, TURKEY

[email protected]

FINDINGS : MMORPGs are the newest and hottest media that supports interactive

use participation in communication processes by creating a stronger

sense of presence. They enable thousands of people from all around

the world to interact with each other in a virtual simulation. These

virtual communities even have an economy of their own. MMORPG

players often claim to own the items they found in the virtual world

and they trade their items in auction sites like e-bay (MacInnes, 2004).

This creates exchange rates for the currency in the virtual worlds and

the currencies of the real world. The value of the currency of

verquest, a MMORPG that has the 77th largest economy in the real

world, even exceeds the value of Japanese Yen and Italian Lira

(Castranova,2005). All these economical data prove that MMORPGs

are not virtual communities anymore and are evolving into real

communities, if they are not already real communities at all.

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TITLE : THE INFLUENCE OF NEW MEDIA TECHNOLOGIES USED

IN LEARNING ON YOUNG PEOPLE‘S CAREER

ASPIRATIONS.

BY: Sumi Hollingworth,

Kim Allen, Kuyok Abol Kuyok, Katya Williams.

Institute for Policy Studies in Education (IPSE)

London Metropolitan University

FINDINGS: Opportunities for students to use new media technologies creatively in

applied, practical, project-based scenarios can enhance their

enjoyment and engagement in learning, as well as enable them to make

connections with ‗work‘.

Inequity in the quality and availability of resources produces unequal

outcomes in enjoyment and aspirations.

A lack of recognition of the value of informal learning particularly

using new media technologies is a missed opportunity.

Teachers‘ personal knowledge and experience of the creative and

media sector can be a valuable resource.

Parents‘ knowledge or experience of these careers informs how

desirable or achievable students perceive these to be.

Local cultures of work and geographic proximity to the creative

industries influence students‘ understandings of the accessibility of

certain careers.

Access to informal networks can provide students with essential

knowledge of creative industries careers.

A lack of up-to-date, relevant and accessible information on careers

in the creative and media sector within schools and careers education

means that students who are interested in such careers are not fully

supported.

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TITLE : THE IMPACT OF NEW MEDIA TECHNOLOGIES ON

SOCIAL INTERACTION IN THE HOUSEHOLD

BY: SIOBHAN MCGRATH

FINDINGS : 1. New media technologies are now an intrinsic part of family and

household life.

2. Research shows that new media technologies are having a negative

impact on social interaction within the household in terms of ―time

allocation patterns, in the choice of social functions, in the transmittal

of cultural values, and in overall human behaviour‖.

3. Social interaction and communication is vital to the functioning of

any household, but it is obvious to say that this social interaction has

been negatively affected due to the presence of new media technologies

within the household.

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TITLE : NEW MEDIA AND DEMOCRACY

BY: DAMIAN TAMBINI,Humboldt University,Berlin, Germany

FINDINGS: In this last section I draw attention to three crucial keys to the future

of civic networking, access, motivation and generalization. The nature

of political citizenship in the information age is set to become a more

pressing question, and civic networks will be important in

experimenting forms and technologies of participation to reflect the

functionalities offered by new media. It is perhaps less likely that

networks alone can achieve their goal of a rejuvenation of civil society,

at least as long as the problems of access, motivation and collective

interest endure. It is not at all clear if public authorities will take the

actions which are necessary to foster the civic, as well as economic

potential of the new technology.

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TITLE NEW MEDIA IN TECHNOLOGY EDUCATION: THREATS

AND OPPORTUNITIES. A CONFERENCE SUMMARY

BY: Marc J. de Vries

Eindhoven University of Technology/PATT-Foundation

The Netherlands

FINDINGS : 1. A first strategy is to let research and development go hand in hand.

2. A second strategy is to be strict in selecting only those new media

that really serve our needs.

3. Thirdly we have to be aware of the skills that we loose when new

media replace traditional media.

4. This fourth strategy implies that in training and retraining

programmes for (future) teachers critical reflection on the use of

technology and the acquisition of certain skills in using them properly

should be an integral part.

5. Fifthly and finally it is important that the use if new media is carefully

integrated into the whole process of teaching and learning.

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TITLE : THE BIOCITIZEN AND NEW MEDIA TECHNOLOGIES

CONFERENCE

BY: IFTF‘s Health Horizons

FINDINGS: Signs of what lies beyond the current consumer paradigm can be

found in the increasingly complex ways that social affinities are being

created on the basis of biological factors and the role these media and

technologies play in enhancing the market power and force of

biocitizens. By considering the implication of our forecast scenarios,

we hope we have painted a picture of the quickly emerging landscape

of biocitizenship and new media technologies and provided insights

into how players in the global health economy might innovate around

them.

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TITLE : JOURNALISM AND GLOBALIZATION

BY: Stephen D. Reese

University Station, Austin, Texas, USA

FINDINGS: Media globalization and the journalism that goes with it—if stated in

media-centric, global village terms—can be easily debunked. We will

continue to find strong resilience in world communities favoring the

local and familiar against the external and unusual.Transnational

media and programs will be slow to develop and international

journalism resistant to cosmopolitanism. on the institutional surface,

perhaps,it may seem that globalization has not yielded much systemic

change for journalism. Taking the network level of analysis, however,

encompasses the burgeoning connections tomedia, among media, and

among the people involved with them to better account for life in a

globalized world.

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TITLE : NEW MEDIA VS TRADITIONAL MEDIA

BY : Nagasvare D/O M. Krishnasamy, Malaysia

FINDINGS : Broadcasters from different media and cultural backgrounds can work

and grow together. RTM Broadcasting will have more success in

achieving its goals if it offers more opportunities for new media to

expand. Collaboration in policy and programme-making, capacity

building, and harnessing technology advances will all benefit the

broadcasting sector.

It will be beneficial for RTM to tap ways to respond to the global

financial crisis and changes in demand, so as to enhance its role in

society. It needs to expand broadcast coverage, improve its services to

the public, increase output in new media, reduce reliance on

advertisement, and provide funding with favorable policies to small

and medium sized programme producers.

The potential for increasing reach to users worldwide must be

explored and exploited. At the same time, support must be given to

local content producers. Market research should also be diversified (at

the moment, one company, AC Nielsen, has the monopoly on ratings

research in Malaysia). Finally, best practices should be adopted in the

evaluation of current internet standards and web development.

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RESEARCH OBJECTIVES

Our research aimed to study and analyze the following aspects about the media technology:

To understand and analyze the media technologies.

To compare the new media technologies with those of traditional media

technologies.

To analyze the implications of emerging trends in media technologies on various

selected aspects of life.

RESEARCH METHODOLOGY

RESEARCH DESIGN

Our research design includes identifying the type of information and data required and

deciding and conveying the type of study that we want to conduct.

RESEARCH DESIGN

Type of data:

Secondary data

Type of study:

Qualitative study and

descriptive study

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TYPE OF DATA:

The data and information used for the research is secondary information.

This is the information that has already been collected and published by the researchers

and different writers in their research papers, articles and books. Our research involved

collecting and compiling few such research papers and articles in order to develop

understanding about the new media technologies. The major source of collecting data was

internet. We used online research papers and journals to collect and compile the

information.

QUALITATIVE AND DESCRIPTIVE STUDY:

Our study type is qualitative study as the case studies and the direct observations by the

researchers have been included. This study is also a descriptive study as it doesn‘t include

exploration of any new aspect of technology but studies the impact of present aspects on

the life.

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data analysis

CASE 1: A survey of the research and review of 20 state plans, conducted by Far West Laboratory

(1994), documented particular state and federal program elements that promote effective

technology use. The following factors have been found to be directly or indirectly related to

the effective and sustained integration and use of technology and telecommunications in

education.

* Careful planning that involves all stakeholders in education and technology

* State leadership to support sustained funding for the planned use of technology

* Technology incorporated into existing and emerging education initiatives

* Incorporation of technology applications into state curriculum frameworks and standards

* Coordination of education, business, and other relevant governmental agencies

* Business involvement in planning and implementing technology in education

* Increased involvement between community agencies and education agencies

* A statewide interoperable electronic information highway accessible by all classrooms

and learning environments

* An interagency governance structure to secure and coordinate resources across agencies

for technology

* Funding for school and district technology use plans that meet local and state criteria

* Site-level planning as a pre-requisite for receiving technology based resources

* Guidelines for local planning that promote funding allocations for staff development

* Incentives for identification and dissemination of proven programs and practices

* A statewide educational technology clearinghouse with electronic distribution capabilities

* Incentives for the development and validation of technology-based resources

* Provisions for regional and local technology use training and technical assistance

* Both formative and summative evaluation of all programs

* Technology uses incorporated into program review and assessment guidelines

* A process to communicate program accomplishments and problems to stakeholders

* Informing policy-makers about cost-benefits of technology applications in education.

Case 2:

DIAGNOSING AND TREATING BREAST CANCER

Despite the fact that breast cancers are being detected earlier, it has also been recognized

that most breast cancers progress slowly and many occur in older women who may die

from other causes before their cancer becomes symptomatic. It has been estimated that

survival after breast cancer increased by four months during the period and average cost to

treat breast cancer rose by about US$20,000. This was observed from innovations in

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treatment from 1985 to 1996 using data from Medicare claims records in the US matched

to the National Cancer Institute's Surveillance, Epidemiology and End Results program.

Case 3:

TECHNOLOGY FOR HEART ATTACKS

Heart attack treatment is a compelling example of the benefits of new technology.

Treatment of heart attack has changed to include the use of bypass surgery, clot dissolving

drugs, angioplasty, angioplasty with stents and long-term drug therapies that reduce the

chance of additional heart attacks. Spending on heart attack patients covered by Medicare

in the US increased from $3 billion in 1984 to $5 billion in 1998, despite the fact that the

number of heart attacks declined. These increased costs were due more to the use of

intensive technologies rather than to the increase in the cost of treatment. In 1984 nearly

90% of heart attack patients were managed medically. By 1998 more than half of patients

received surgical treatment. It is found that the use of new technology treatment helped to

increase the average heart attack patient's life expectancy by one year. Around 70% of the

survival improvement in heart attack mortality is a result of changes in technology.

Technology increases spending, but apparently the health benefits more than justify the

added costs.

Case 4:

Teachers who are high level users were differentiated from teachers who were low level

users in terms of frequency and extent of use of computers with students, instructional

methods used with technology, attitude toward the value of technology for learning, variety

of uses of technology, and perception of influence of technology on student learning and

behavior (Center for Applied Research in Educational Technology, 2005).

Finally, interactive computer programs help students increase literacy rates. This

―intelligent software‖ is particularly evident in the success and drastic improvement in

mathematical skills used in Pittsburgh. An algebra curriculum focusing on mathematical

analysis of real-world situations and the use of computational tools is supported by an

intelligent software program as part of the regular curriculum for 9th grade algebra. On

average, the 470 students in the experimental classes outperformed students in comparison

by 15% on standardized tests and 100% on tests targeting the curriculum-focused objectives

(Center for Applied Research in Educational Technology, 2005).

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PARTICULARS DETAILS FINDINGS

CASE 1:

Impact on education and dependency of thoughts

Through the use of technology, following effects were noticed on education and dependency of thoughts:

- Learning process was creative, motivating and interesting.

- People were more independent in their thoughts.

- More investment decided for improvement in education.

- Proper planning and awareness about the use of technology was decided.

CASE 2: Impact on health - Technology created awareness about early detection of any health problem (breast cancer focused hereby)

- Cost incurred was the major problem, which was reduced with a high margin after the improvement of technologies and increased use of technology in healthcare industry.

CASE 3: Impact on health - Increased reliability on technologies in context with the health care.

- Though involves cost, but justified by high benefits

CASE 4: Impact on education - More use of technology, enhanced the creativity of the students.

- More confident participation by students.

- All round development of the students was observed.

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At the close of the last school year when conducted a poll of our teachers asking them

about their general attitude about the use of technology in their classroom, as well as the

impact that certain specific programs and services have on instruction and learning. Nearly

1,000 teachers responded to our survey and the feedback was terrific!

Out of 1000,912 teachers agreed that the students started taking more interest and felt

more motivated through the use of the technology in the classroom.

807 teachers agreed upon the fact that the technology had a positive impact on the learning

and motivation of the students.

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Research findings

Our research was set out to examine and analyze how young people use media technology

and the developments in new media technologies. We also aimed at studying the

implications of use of new media technologies on various aspects of life.

After going through the literature review that was collected, we were able to direct the study

towards the following findings:

- New Media Technologies includes televisions, radio, laptops, mobile phones, DVD

players, game consoles, cameras and also the use of social networking sites like

facebook, Skype, twitter, Blogs; usage of wikis; tag cloud etc.

- New Media Technologies encourages the interactivity, demassification and

asynchronousity. Interactivity emphasizes on being as interactive as possible;

demassification encourages sending of unique and personalized messages to the

users and asynchronousity encourages the flexibility in sending and receiving the

messages, i.e., it is not compulsory for both the sender and receiver to active when

transferring the knowledge. Sender can send and receiver can receive the message as

per their convenience.

- Another important feature of New Media Technologies is its hypertextuality which

provides the flexibility of using different medias such as picture, videos, sounds and

text together.

- New Media Technologies are heading towards the achievement of virtual reality

which includes fulfilling the aspects of presence and immersion. Presence is

concerned with richness of representation of mediated environment and immersion

is concerned with the surrounding environment; strategic thinking and logical

thinking.

- Such features of media technologies develop the pathways to encourage the use of

3D technologies for entertainment, education, political, safety and health purpose.

- New Media Technologies have great impact on career aspects of young people. It

was found that while working with new media technology enhances the creative skills

and their skills to deal with real life situations.

- Pupils perceive learning in media to be highly enjoyable, practical and independent.

- Increased use of new media technologies encouraged the parents to support their

wards in their respective field/industries of interest. The use of new media

technologies in education reduced the gap between formal and informal learning.

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- Increased use of technologies leads to increased isolation and privatization of

individuals in the family. Decreased levels of interactions and time being spent with

the family.

- Enhanced usage of New Media Technologies has led to cultural globalization.

Journalism has been deeply affected by this cultural globalization. This has led to

conversion of world into global village thus reducing the differences in exchanging

the information.

- New Media Technologies have been considering the health as central value and

often conveys the message- Lose Weight! , Stop Smoking! etc.

- These technologies regularly participate in keeping us informed of the facts of

relations between our bodies and other hygienic factors. These technologies make

the biological data, medical information and social data easily accessible.

- Technologies make us accessible to DigiHealth Natives (DHN). These are the

persons who rely on the devices and technologies to manage their health, new

sources of information about nutrition, sustainability, and health care

decisions, and on new collectives to manage risk.

- The developed technologies have also been used for political a purpose that

encourages the democracy. First one is the transparency that led to transfer of

political processes were that undertaken. Second is the motivation because of

availability of all sorts of information. Third is the ease of voting process.

- Enhanced use of technologies has been focusing on increase in level of moral values

and ethics.

- Many researchers have been focusing on suggesting strategies for use of new

technologies:

To let the research and development go hand-in-hand.

To be strict in selecting the technology that really serves the purpose of

consumers.

To be aware of the skills to use the technologies.

Training the teachers to develop the understanding of these technologies.

To monitor the integration of the technologies into teaching and

learning.

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Limitations There are certain areas where we could have improved the scope of our research. Study of

furthermore aspects of society and individual‘s life could have made our research more

reliable. Though the literature collected is reliable and is a result of direct observations and

direct interviews but including more direct interviews and observations would have made

our research more reliable.

CONCLUSIONS Our study started with a purpose to explore the aspects of ―NEW MEDIA

TECHNOLOGIES‖ and its impacts on the human life. Keeping this in mind, we collected

secondary data through journals for keeping us updated about the concerned technology

throughout the research process and used e- research papers in order to identify the

implications of these technologies. This literature review gave a clearer picture and finally

brought u to the findings. Our major finding is that these technologies have been affecting

the lifestyle and attitudes of society and individuals at large. No doubt, they have been

making our life much easier than it was before by reducing the efforts that are incurred

while doing a particular job but they also have negative effects.

People, in today‘s scenario are enjoying very comfortable life through the use of these

technologies. They have started being in touch with their friends as per their convenience

and in their absence also. They have started relying on technologies for health decisions,

for career decisions, for educational purposes, for political purposes and for awareness

about what is happening around the world. At the same time, these technologies have

developed a lethargic attitude among the individuals leading to decreased levels of social

interactions, development of bedroom culture which brings in the outside world, increase

in private space and this is major reason for increasing suicides and depression cases.

Ultimately, the use of these technologies should be strategic. An individual must be very

cautious while selecting a technology and should use the technology in a goal-oriented and

monitored.

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REFERENCES

- FUTURE OF NEW MEDIA, TOWARDS THE ULTIMATE MEDIUM:

PRESENCE, IMMERSION and MMORPGs

http://www.silentblade.com/presentations/Tingoy_Bostan.pdf

- THE INFLUENCE OF NEW MEDIA TECHNOLOGIES USED IN LEARNING ON

YOUNG PEOPLE‘S CAREER ASPIRATIONS:

http://www.londonmet.ac.uk/fms/MRSite/Research/ipse/IPSENewMediaTechReportFINAL%5B1%5D.p

df

- THE IMPACT OF NEW MEDIA TECHNOLOGIES ON SOCIAL INTERACTION IN

THE HOUSEHOLD

https://sociology.nuim.ie/sites/sociology.nuim.ie/files/u30/SiobhanMcGrath.pdf

- NEW MEDIA IN TECHNOLOGY EDUCATION: THREATS AND OPPORTUNITIES. A

CONFERENCE SUMMARY

http://www.iteaconnect.org/Conference/PATT11/Summarydef.pdf

- THE BIOCITIZEN AND NEW MEDIA TECHNOLOGIES CONFERENCE

http://www.iftf.org/uploads/media/BiocitizensFINAL.pdf

- JOURNALISM AND GLOBALIZATION

http://journalism.utexas.edu/sites/journalism.utexas.edu/files/attachments/reese/journalism-

globalization.pdf

- NEW MEDIA VS TRADITIONAL MEDIA

http://sites.sandiego.edu/wl_reader/toc/2013-reader/chapter-2-the-relevance-of-traditional-

media/comparison-of-traditional-and-new-media/

http://www.sagepub.com/edwards/study/materials/reference/77593_10.1ref.pdf

http://www.slideshare.net/talkingfinger/new-media-vs-traditional-media-9751188#btnNext

- file:///E:/Admin/Desktop/NEW%20MEDIA%20TECHNOLOGY/%C2%BB%20Classroom%20Technology%20Educational%20Technology%20Weblog.htm