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  1. 1. MordheimBy Tuomas Pirinen with Rick Priestley & Alessio CavatoreLiving Rulebook EditingJake Thornton & Andy Hall Living Rulebook Production Gareth Roach Mordheim Rules Committee Ian Davies, Mark Dewis, Mark Havener, Nick Kyme, Terry Maltman and Andy Hall Illustrious Illustrators & Embellishers John Blanche, Alex Boyd, David Gallagher, Nuala Kennedy, Karl Kopinski, Paul Smith John Wigley & Neil HodgsonCompositions and Layouts John Blanche, Alan Merrett & Talima Fox Design of the MiniaturesDave Andrews, Mark Bedford, Colin Dixon, Gary Morley, Aly Morrison,Trish Morrison, Brian Nelson, Alan Perry & Michael Perry Storytelling Gavin Thorpe& many thanks to the followingJoshua Thaler, Sarah Groves, Antti Vierikko, Tuomas Lhdeoja,Alfred Nunez, Tim Huckelbery, Jeremy Vetock, Brian Lang, Lindsey le Doux Priestley, Mark Havener, Nigel Stillman,Atte Roine and all the other people without whose help this gamewould not have been possible!PRODUCED IN A MOOD OF MADNESS BY GAMES WORKSHOP The copyright in all text, artwork and images herein are the property of Games WorkshopLimited 2005. All Rights Reserved.The Games Workshop logo, Games Workshop, Warhammer, Augur, Beastmen, Brethren, Cult of the Possessed, Darksoul, Dreg, Eshin Sorcerer, Flagellant, Magister, Mordheim, Night Runner, Rat Ogre, Skaven, Sister of Sigmar,Verminkin, Warhound, Witch Hunter, Youngblood and Zealot and all associated marks, names, characters, illustrationsand images from the Warhammer universe are either , TM and/or Games Workshop Ltd 1999-2004, where applicable registered in the UK and other countries around the world, All Rights Reserved. No toads or rats were harmed during the production of Mordheim. Several fish were consumed.
  2. 2. ContentsRulesIntroduction . . . . . . . . . . . . . . . . . . . . . . . . 4Characteristics . . . . . . . . . . . . . . . . . . . . . . . 6The Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Movement . . . . . . . . . . . . . . . . . . . . . . . . . . 9Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . 13Close Combat . . . . . . . . . . . . . . . . . . . . . . 18Leadership & Psychology . . . . . . . . . . . . . . 22Weapons & Armour . . . . . . . . . . . . . . . . . . 24Miscellaneous Equipment . . . . . . . . . . . . . 36Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 WarbandsStarting Out . . . . . . . . . . . . . . . . . . . . . . . . 46Warbands . . . . . . . . . . . . . . . . . . . . . . . . . . 48Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . 50The Cult of the Possessed . . . . . . . . . . . . . 54Witch Hunters . . . . . . . . . . . . . . . . . . . . . . 59The Sisters of Sigmar . . . . . . . . . . . . . . . . . 63The Undead . . . . . . . . . . . . . . . . . . . . . . . . 67Skaven . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 CampaignsCampaigns. . . . . . . . . . . . . . . . . . . . . . . . . 77Experience. . . . . . . . . . . . . . . . . . . . . . . . . 81Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . 85Income . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Trading . . . . . . . . . . . . . . . . . . . . . . . . . . 102Hired Swords. . . . . . . . . . . . . . . . . . . . . . 105Dramatis Personae . . . . . . . . . . . . . . . . . . 110Optional rulesOptional Rules . . . . . . . . . . . . . . . . . . . . . 115Mounted Warriors . . . . . . . . . . . . . . . . . . 118Blackpowder Weapons. . . . . . . . . . . . . . . 119Fighting Individual Battles . . . . . . . . . . . . 120
  3. 3. Introductionme with me, descend into the darkness. elcome to Mordheim, City of the Damned! new playersWMordheim is a game of combat that takes place during the short but intense period whenscores of warbands fought hundreds of bitterIf youre new to Games Workshop games youll bereassured to know that finding other players is notnormally a problem youll be surprised how manyskirmishes throughout the city. there are!This book contains all the information you will needThere may be a Games Workshop store near to youin order to play Mordheim, as well as backgroundwhere you can buy models, paint and gamesinformation, advice on starting a warband, running asupplements. However Games Workshop stores arecampaign, collecting and painting your own warband, not just shops, they are hobby centres, where the staffetc.will happily help you to learn the rules, show youhow to paint, and suggest ways to develop your tabletop conflictwarband.In Mordheim, the opposing factions warbands arerepresented by models, assembled and painted by warhammer playersyou, each representing a single warrior.If you already play Warhammer, the basic rules ofMordheim will be familiar to you. Remember though,Your tabletop becomes part of the City of theWarhammer is designed for fighting battles betweenDamned: the scene of the action, with ruinedentire armies, whilst Mordheim represents individualbuildings, overhangs and walkways where the battlesaction between a dozen or so warriors.take place.As a result, some of the rules developed for massThe aim of the game is to outfight your opponent,combat in Warhammer do not apply to Mordheim,which requires a mixture of skill and luck. Youll soonsuch as unit Break tests and rank bonuses. On thelearn how to arm and equip your warband effectively,other hand, there are new rules for woundedand how to exploit the ruins and other terrain to yourwarriors, climbing, parrying and other aspects ofbest advantage.individual combat.Youll probably want to expand your basic warband asyou and they gain experience. This is easy as there arelots of models available for the warbands and newminiatures will be coming out all the time. With theseyou can expand your warband, equip your warriorswith different weapons and armour, and hiremercenaries to join them.building a warbandAt first you will probably want to play individualgames (see the Warbands section for more details)rather than a campaign. This will allow you to learnthe rules, and also give you the opportunity to decidewhich type of warband is most suited to yourparticular style of play.If you are playing in a campaign, you will have thechance to expand and improve your warband aftereach game. By winning battles your warband will gainriches and wyrdstone, discover magical artefacts andmay also have the opportunity to recruit mercenaries.In a campaign, every time your warband fights, itswarriors gain in skill and experience. Raw recruitsquickly progress to become fully fledged warriors,and your Heroes will learn new skills which will makethem even better in combat.Each warband has its own objective and motivationfor fighting in Mordheim: be it riches or politicalinfluence. Through countless battles and streetskirmishes you can try to achieve your ambition andemerge victorious from the city!4
  4. 4. Introductionwhat you will needterrainAs well as this book, you will need the following items The bitter struggles of a Mordheim battle take place into play Mordheim. labyrinthine streets, ruined buildings and on derelictwalkways. Pre-cut card and plastic scenery is available citadel models from Games Workshop, but many gamers enjoymaking their own. As a rule, a table packed withYou will need enough miniatures of the appropriatescenery will lead to closer and more exciting games.race/type to represent the warriors in your warband.It is a good idea to work out your warband on paper Throughout the book you will find photographs,first and then purchase the miniatures that you drawings and descriptions of Mordheim. Theserequire. Almost all possible weapon variations can be should give you plenty of ideas for producing youradded using the Mordheim equipment sprues.own scenery. Games Workshops book How to MakeWargames Terrain is also a good source of ideas andAs you will see in the Warbands section, each warbandpractical hints on all aspfights in a particular way some are expert bowmenwhile others are better in hand-to-hand combat.When choosing which warband you want to lead youcounterscould choose one that reflects your preferred playing Counters can help you keep track of things on thestyle, or you could read the background section and tabletop. You can always keep notes about who ischoose one that really captures your imagination. A hidden, carrying treasure, etc, but counters are agood way of picking a warband is simply to pick the convenient memory jogger and speed the game up.one with the models you like the best.playing surfaceYou will also need something to play your battles on.Any firm, level surface is best, such as a tabletop or anarea of floor most kitchen tables will do. Its a good Hidden counterWyrdstone counteridea to use an old sheet or blanket to protect the tableAbove are some examples of counters you couldfrom scratches. Some players make a special gamingphotocopy and stick onto thin card if you wish.board from chipboard or other similar material(divided into two or more pieces for ease of storage) dicewhich they can use on top of a table to extend theAll dice rolls use a standard six-sided dice (usuallyplaying area. Whatever you use, you will find that ashortened to D6). Sometimes you will be asked tosquare area approximately 4 x 4 is about right formodify the result of the dice roll. This is noted as D6most battles.plus or minus a number, such as D6+1 or D6-2. Rollthe dice and add or subtract the number indicated toget the final result. You may have to roll a number of A re you newhere, boy?Thought so. I amdice in one go. For example, 2D6 means roll two diceand add the scores together. You may also comeacross the term D3. As there is no such thing as aLuthorthree-sided dice, use the following method for Wolfenbaum.You must havedetermining a score between 1 and 3. Roll a D6 andheard of me.halve the score, rounding up: 1 or 2 equals 1,They call me the3 or 4 equals 2 and 5 or 6 equals 3. If you are given Crimson Blade of the opportunity to r