mobile application - secondary research data
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Mobile Application
Secondary Research Data
MobileApplication:ParadigmShift
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
Mobile In
M
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n
ex
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eMarketindia, country
Mobile phone
reference
3 crore of its
7.7 crore pop
n urban India
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TRAI, June 20
ccording to IM
umber of mo
xpected to re
recent study
mobile Interne
martphone tr
inIndiaof 121 crore
is considered
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pulation in Ind
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raffic increase
people
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(70 percent o
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on Consulting
dia will grow t
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opulation
ssing mobile w
of population
e Internet and
untry in 2010
g Group predi
to 23.7 crore
r the past yea
mong all SEC w
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web
) in May 2011
d Mobile Asso
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ar
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015, the total
an 90% avera
ore from May
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er is
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
iP
ac
O
10
Phone platfor
ccounting 24%
Over 300,000 m
0.9 billion tim
m accounted
% of all the m
mobile apps h
mes. But dema
d for 50% and
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have been de
and for down
d Android has
et traffic
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nload mobile
s surged ahea
hree years. Ap
apps is expec
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pps have bee
cted to peak i
the 2nd posit
en downloade
in 2013
tion
ed
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
IndianPotentialinAppsMarket 77% of people in India have up to 30 apps on their smartphone
Indians prefer business‐focused apps like email and expense managers.
20% will delete similar apps from their handset if they hear about a better one
Men are more likely to download an application (93%) vs. women (87%)
Most Popular Applications Downloaded
Music (41%)
Social Networking (41%)
Business (27%)
Photo/ Personalization (22%)
Games (22%)
Most Popular Applications Used
Social Networking (40%)
Music (36%)
Business (28%)
Utilities (21%)
Games (21%)
Women (43%) are more into social networking than men (38%)
Majority of 18‐24 year olds download and use social networking apps
58% of smartphone users in India believe apps truly benefit their lives, relying on them while at
home (31%), travelling (24%), or at work (10%).
48% of Indians think it’s important to have the most recent technology and applications
34% feel they need to be able to download the latest music releases
Most Smartphone users frequently rely on apps throughout the day (48%) while a further 22%
log on and use them two or three times a week
31% of people use their apps at home while 29% use them while commuting to and from work
17% of Indians only download the free apps available for their phone
Indians are the heaviest users using most or all applications on their phone.
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
TopPopularApps
Top Ten Mobile App Categories in 2012
1 Money transfer
2 Location based services
3 Mobile Search
4 Mobile browsing
5 Mobile health monitoring
6 Mobile payment
7 Nearfield Communication
8 Mobile advertising
9 Mobile instant messaging
10 Mobile music
SmartphonePlatformSharing
303,113
151,036
25,782 19,439 6,856
371,675
332,114
36,787 40,671 26,211
‐
50,000
100,000
150,000
200,000
250,000
300,000
350,000
400,000
iphone Apps Android Nokia Ovi Balckberry Windows 7
Jan 2011 June 2011
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
RevenueModelsforApps3 ways, make can be made from app
In app advertisements
o Model would only work if you truly have an app that will be downloaded in huge
numbers
Freemium model
o Developers offer their core product for free and then offer in‐app purchases
Paid Apps
*Sponsors can also help you get money
FlowofStartingUpwithApps STARTING UP WITH APPS
o Idea
o Enroll for the store
o Get your own device and study them
o File apps
o Market apps
Parent Company
Launched No. of Apps (United States)
App Downloads Per Day
Platform support Developer Revenue Share
Billing Methods Developer submission
fee
Apple 10‐Jul‐08 412,377 33 Mn iOS 70% iTunes 99 USD
Google 22‐Oct‐08 206,143 16.66 Mn Android OS 70% Google Checkout Operator Billing 25 USD
RIM 1‐Apr‐09 26,771 3 Mn BlackBerry 70% Credit card Operator billing Paypal 0 USD
Nokia 26‐May‐09 29,920 5 Mn Flash Lite, Java,
Maemo, Symbian, WRT widgets
70% Credit card Operator billing 1.4 USD appx
Palm 6‐Jun‐09 6,363 Undisclosed Palm Web OS 70% Credit card 99 USD
Microsoft 5‐Oct‐09 11,731 Undisclosed Windows Phone OS 70% Credit card Operator billing Paypal
First 5 apps free: 19.99
USD for every additional
app
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
StatisticsaboutMobileindustryandTrendsinIndia
iPhone is 5th preferred luxury for SEC‐C
Mobile phone is considered as top most necessity among all SEC with more than 90% average
preference
People have very high preference for technology for the reason of performance/ efficiency
enhancement
Performance quality and brand image are most preferred attributes among all SEC
Internet has highest penetration among SEC‐A and SEC‐B
Size of mobile gaming industry was Rs. 1.8 bn in 2008 and expected to grow to Rs. 13.4 bn in
2013
Mobile gaming industry growing at the rate of 36.89% CAGR for 2009‐13
The Indian digital music market was of Rs. 1.8 bn in 2008 and expected to grow to 6.55 bn in
2013
Internet advertising was sharing for 2.3% in 2008 and expected to grow by 5.5% in 2013with
annual CAGR 19.8
Top activities on cellphones are time check, calling, SMS, music by means of radio and MP3s,
alarm clock and calendar
Young generation has higher tendency to spend online, aging between 12‐19 and preferred class
is SEC‐A and SEC‐B
Online purchase is highest for book, flower & gifts, airline/train tickets, movies (CD & DVD),
music and movie tickets
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
GlobalStatisticsaboutMobileindustryandTrends
There are 5.3 billion mobile subscribers (that's 77 percent of the world population). Growth is
led by China and India.
Mobile devices sales rose in 2010, with smartphones showing strongest growth, Nokia remains
number one in both smartphones and mobile phones, but Android is expected to become the
top OS for new smartphones in 2011.
Half a billion people accessed mobile Internet worldwide in 2009. Usage is expected to double
within five years as mobile overtakes the PC as the most popular way to get on the Web.
Just in China there are 277 million mobile Web users.
Many mobile Web users are mobile‐only, i.e. they do not, or very rarely use a desktop, laptop or
tablet to access the Web. Even in the US 25 percent of mobile Web users are mobile‐only
Scope for the mobile site market
The drivers of mobile Web and mobile media are:
o Web‐enabled handsets ‐ by 2011, over 85 percent of new handsets will be able to access
the mobile Web. In US and W. Europe, it is already surpassed that. Lots of new handsets
support 3G (fast Internet)
N.B. smartphones are only a fraction of Web‐enabled phones
o High‐speed mobile networks ‐ almost one in five global mobile subscribers have access
to fast mobile Internet (3G or better)
o Unlimited data plans ‐ Widespread availability of unlimited data plans drove mobile
media in Japan, now it’s driving the US; but in W. Europe, lack of availability is holding
up progress.
SMS is the king of mobile messaging. 8 trillion text messages will be sent in 2011.
But consumers are also embracing mobile email, IM and MMS rapidly.
A2P ‐ application to person SMS e.g. automated alerts from banks, offers from retailers, m‐
tickets is expected to overtake person to person SMS in 2016
Mobile ad spend worldwide is predicted to be US$3.3 billion in 2011 sky rocketing to $20.6
billion in 2015, driven by search ads and local ads. In the US over half of U.S. mobile ad spending
is local. Asia – Japan particularly – continues to dominate global mobile ad spend
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
o With US$1 billion in annual mobile ad revenues Google is the main recipient of mobile
ad spend
To what types of mobile marketing do people respond best? In the UK and France opt‐in SMS
gets the best results, in Germany mobile Web ads get the best results
What do consumers use their mobiles for? Japanese consumers are still more advanced in
mobile behavior, using mobile Web, apps and email more, but US or Europeans text and play
more games. Most popular mobile destinations are news and information, weather reports,
social networking, search and maps.
US consumers prefer mobile browsers for banking, travel, shopping, local info, news, video,
sports and blogs and prefer apps for games, social media, maps and music
Mobile searches have quadrupled in the last year, for many items one in seven searches are
now mobile
Over 300,000 mobile apps have been developed in three years. Apps have been downloaded
10.9 billion times. But demand for download mobile apps is expected to peak in 2013
The most used mobile apps in the US are games; news; maps; social networking and music.
Facebook, Google Maps and The Weather Channel (TWC) rule
But does reality match the hype around apps? The average download price of a mobile app is
falling rapidly on all vendor app stores, except Android. And 1 in 4 mobile apps once
downloaded are never used again
Paying by mobile i.e. m‐payments will be worth US$240 billion in 2011 and could be over US$1
trillion by 2015. Purchasing digital goods is the largest segment ahead of physical goods, near‐
field communications (NFC), m‐banking and money transfer. Biggest market today is Japan, but
in the future could be China
o Japan sets the precedent for m‐payment 47 million Japanese have adopted tap‐and‐go
phones, but is expected to take off elsewhere as the world adopts NFC. In China alone,
there will be 169 million users of tap‐and‐go payments in 2013
M‐commerce is predicted to reach US$119 billion in 2015, Japan remains king. Top m‐commerce
retailers globally include: Taobao, Amazon and eBay. On eBay alone consumers bought and sold
over US$2 billion worth of merchandise via mobile in 2010. The US m‐commerce market will be
US$31 billion by 2016
Between 500 million and 1 billion people will access financial services by mobile by 2015,
depending on estimates. The MFS market will be dominated Asia, driven by mobile operator‐led
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
in
gr
In
nitiatives in de
rowing three
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tions to bank
than m‐bank
o 6% (more t
the unbanke
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ce/transfers b
requests
by mobile is
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
A
M
pps preferen
Mobile conten
ce as per use
nt growth
er profile
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]
P
referred site with Mobile WWeb
Disclaimer: All the data given in the document are collected from different sources. Author just made a compilation of useful information
Information compiled by: [email protected]