mkt 304 product planning, branding
TRANSCRIPT
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McGraw-Hill/Irwin Copyright 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
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The Meaning of Product
A productis the need-satisfying offering of an
organization.
It may be a good, service, idea, person or place.
A product is a set of tangible and intangible
attributes/characteristics that allow the need
satisfaction to occur.
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McGraw-Hill/Irwin Copyright 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
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Consumer and Business Products
Consumer productsare those which are
ultimately used by the consumer.
Business productsare those used byintermediaries between the producer and
the ultimate consumer.
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Classification of ConsumerGoods
Convenience Goods- purchased with aminimum of effort and thought. No comparisonshopping.
Shopping Goods- consumers compare quality,price, style in several stores prior to making apurchase.
Specialty Goods- consumers have a strongbrand preference and insist on that particularbrand.
Unsought Goods- products that are so newthat consumers are unaware of them.
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Classification of Business Goods
Raw Materials- Goods that become part of anothertangible product without being processed.
Fabricating Materials- Goods that become part ofanother tangible product after having been processed.
Installations- Manufactured products that are anorganizations major, expensive, and long-livedequipment.
Accessory Equipment- Goods that are used in anorganizations operation.
Operating Supplies- Goods with low dollar value, shortlife, and which aid in operations without becoming partof the finished product.
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Sellers
services
Product
quality Physical
characteristicsof goods
Price
Brand
Design
PackagingProductwarranty
Sellers
reputation
Color
Fig. 8-1 - Product as Tangible and Intangible Factors
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Quality, Design and Color
What is quality? How much quality?> TQM> ISO 9000
Product design/style and color
>Attractiveness, distinctiveness, andfunctionality
> Involves product and packaging
> Can be registered
> Planned Obsolescence Technological obsolescence - new products
render current products obsolete.
Style obsolescence - altering existing product to
differentiate it from previous model or version.
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Branding
A brandis a name/markthat differentiates theproduct of one seller or group of sellers from
competing products.
A brand nameconsists of words, letters, and
numbersthat can be vocalized.
A brand markis the part of the brand that
appears in the form of a symbol, design,
distinctive color or lettering. A trademarkis a brand that has been given
legal protection.
Note: Brand protectionand brand names.
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Brand Equity
Brand Equity is the extra valuethat thebrand gives to the product.
Brand Equity consists of . . .
> Brand awareness/familiarity
> Brand differentiation versus competition
> Brand esteem
> Brand preference
> Brand loyalty> Product line extensions
> Trademark legal protection
> Trademark licensing
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Packaging Purposes of packaging:
>Allows product to be shipped, stored, anddisplayed
> Protect the product from breakage, spoilage,tampering, and theft before and after purchase.
> Helps promote the product
Criticism of packaging
> Deceptive Packaging
> Expensive Packaging
> Environmentally-Unfriendly Packaging
> Hazardous Packaging
> Disposing of Packaging
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Labeling, Warranty, andServicing
Types of labels
> Brand label
> Descriptive label
> Grade label
Warranty
> Whats covered and for how long
Servicing
> How does customer order and repair product
> The level of service quality and convenience
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Whats a New Product
Categories of new products
> Really innovative and unique.
> Replacements that are significantly different
from previous versions.> Imitative products that are new to the
organization, but not new to the market.
> Existing products attacking new markets. How do companies find and introduce
new products into the market?
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Identify
the strategic
role of newproducts,
then...
1.
Idea
generation
2.
Screening
of ideas
3.
Business
analysis
4.
Prototype
development
5.
Market
Tests
6.
Commer-
cialization
Fig 8-2 - The New-Product Development
Process
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1. Fords Edsel automobile.
2. Duponts Corfam synthetic leather.
3. Polaroids Polavision.
4. United Artists Heavens Gate western movie. 5. RCAs Videodisc.
6. Times TV-Cable Week magazine
7. IBMs PCjr.
8. New Coke.
9. R.J. Reynolds Premier cigarette.
10. Nutrasweets Simplesse fat substitute.
11. Internet retailing business model
Ten World-Class Product Failures
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Do
llars
TimeLoss0
Profit
Sales Volume
INTRODUCTION GROWTH MATURITY DECLINE
Fig. 9-2 - The Product Life Cycle
The aggregate demand for all brandscomprising a product category over time.
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Part a - Extended
introduction stage
Part b - Fad
Part c - Indefinite
maturity stage
Time in years Time in years
Time in years
Aggrega
t
e
sa
les
Aggre
ga
t
esale
s
Fig. 9-3 - Product Life Cycle Variations
Time in years Time in years
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Life Cycle Management
How to stay in the maturity stage a longtime.
Two basic strategies
> Find new customers
> Increase the frequency and variety of
product usage by current customers
Two basic tactics> Promote new uses for the product
> Introduce new forms of the product
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1. Cutting Edge:Technology development that isahead of the marketplace.
2. State of the Art:Adapting cutting-edge
techniques to market needs.3.Advanced:Increased competition and a less
sophisticated customer base.
4. Mainstream:Market is fully developed with
standardized products.5. Mature:Competition shifts to customer service.
6. Decline:Other technologies replace the dyingtechnology.
Life Cycles in Technological Markets
A technological life cycle (TLC) has six phases:
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Adopter Categories
Researchers have identified five categoriesof individual adopters for new products:> Innovators 3% of the market.
> Early adopters 13% of the market.
> Early majority 34% of the market.> Late majority 34% of the market.
> Laggards 16% of the market.
In addition, some individuals (non-adopters)
never accept the innovation. Diffusion: The process by which an
innovation is spread through a social systemover time.
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McGraw Hill/Irwin C i ht 2001 b Th M G Hill C i I All i ht d
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Five product characteristics affect the adoption rate fornewespecially truly innovativeproducts.
Example: A new, safer baseball for youngsters:
> 1. Relative advantagesuperior to current balls in
terms of safety?
> 2. Compatibilitycoincides with cultural values and
experiences of parents and coaches?
> 3. Complexityno problem understanding concept?
> 4. Trialabilityball can be easily tested?
> 5. Observabilitycan see affects on youngsters hit
with the new ball?
Factors Affecting theAdoption/Diffusion Rate