lisa dawley keynote

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Boise State University Designing for Serendipty in Educational Innovation Lisa Dawley, Dept. of Educational Technology

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Designing for Serendipty in Educational Innovation Lisa DawleyDept. of Educational TechnologyBoise State University

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Page 1: Lisa Dawley Keynote

Boise State University

Designing for Serendipty in Educational InnovationLisa Dawley, Dept. of Educational Technology

Page 2: Lisa Dawley Keynote

“I feel myself getting smarter.”

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“To innovate is not to reform” Edmund Burke

1How we become innovators

2Importance

of serendipity

3Design for

serendipitous learning

Page 4: Lisa Dawley Keynote

How do we become educational innovators?1

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Educational innovation Geoff Colvin

• Innovative breakthroughs require years of intensive preparation

• Enthusiastic immersion in a domain results in deep, rich knowledge

• New ideas spur on more new ideas, networks generate cycles of innovation

• Give freedom to innovate

Page 6: Lisa Dawley Keynote

How: Deliberate Practice & Opportunity

• A lifelong period of deliberate effort to improve performance in a specific domain Geoff Colvin

1. Know where you want to go, and identify next steps2. Practice directly, master what you don’t know3. Practice self-regulation before, during & after the work4. Deepen your knowledge with mental models

**Multiplier effect: improvement over time increases drive. Extrinsic motivators can be useful in early stages.

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2 Importance of serendipity

making fortunate discoveries while looking for something unrelated

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A trip to Finland??

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Serendipity is a major component of scientific discoveries and inventions

Key component of business intelligence

• Penicillin• Silly putty• Mauve• Teflon• Scotchguard• Cellophane• Chocolate chip cookies• Christopher Columbus• Grounded theory (patterns)

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How do we go off-course when curriculum is standardized, accountable, and tested?

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3 4 Design Ideas for Serendipitous Learning and Innovation

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Personal Learning Networks

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Personal Learning Environment

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Why PLNs?• Overcomes isolation of online teachers/learners• Supports serendipitous knowledge construction

through distributed nodes and networks• Empowers learners to become self-led,

independent knowledge seekers and creators• Allows customization of learning paths specific

to individual interests or needs• It’s fun and you can take it with you!

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Organizing Information in the Network

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Social Network Knowledge Construction

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Construction & Creation Opportunities

• Blogging/tweeting • Social media creation

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Construction & Creation Opportunities

• Simulations • 3D printing

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• Virtual Worlds

Construction & Creation Opportunities

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Growth Trend in virtual worlds: tweens and teens

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Virtual World Popularity by Age• Poptropica 144M• Barbie Girls 22M• Buildabearville

21M• Jumpstart 4M

5-10

• Stardoll 94M• Neopets 65M• Club Penguin 63M• Whyville 7M

10-15

• Habbo 200M• IMVU 50M• WeeWorld 40M• Gaia 36M

15-25

• Second Life 25M• Utherverse 7.5M• eRepublic 2M

25-35

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Virtual World Types by Age

HAND: movement(somato-

sensorymotor system)

HEART:relationships,

emotions, long-term memory

(limbic system) HEAD:Intellect, decision making, planning, impulse control(frontal cortical networks)

Page 24: Lisa Dawley Keynote

• Quest-Based Learning

Learner Choiceto Demonstrate Competencies

3dgamelab.org

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To sum it up

• Excellence and innovation come through deliberate practice

• Serendipity is a necessary aspect of innovation

• Opportunities for serendipity can be designed into learning environments and curriculum– PLNs, content creation, play, learner

choice