lesson plan: incorporating the 12 principles of animation
DESCRIPTION
Incorporating the 12 Principles of Animation using ScratchTRANSCRIPT
Programming an Animation using Scratch: Principles of AnimationIntroduction to Computer Science
Time Frame:2-3 Class Periods
Objective: Students will incorporate one or more of the 12 principles of animation into an animation programmed using MITs Scratch.
Materials: Computers (one per student or group) Adobe Photoshop MIT Scratch Digital Cameras (one per student or group) with necessary cables or card readers
Prior Knowledge Required: Basic Programming using Scratch Background removal using Photoshop Exporting .png files with transparency
Notes:
Prior to this lesson, the teacher should select clips from various films that showcase the 12 techniques.
Lesson Outline:
First Class: 12 Principles Lecture and video demos of each principle: Squash and Stretch Anticipation Staging Straight-ahead action and Pose-to-Pose Follow-through and Overlapping Action Slow In-and-Out Arcs Secondary Action Timing Exaggeration Solid Drawing Appeal NB: A particular focus should be given to Squash/Stretch, Anticipation, Slow In-and-Out and Exaggeration, as these concepts will likely require computational thinking in order to build the algorithms
Second Class: Studio Time
Third Class: Critique
Resources:
A demonstration Scratch project:https://scratch.mit.edu/projects/67912322
12 Principles of Animation:https://vimeo.com/74033738https://youtu.be/vGs9HvtelkQ