learning organisations and design thinking

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learning organizations and design thinking Saturday, November 10, 2012

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Page 1: Learning organisations and design thinking

learning organizationsand

design thinking

Saturday, November 10, 2012

Page 2: Learning organisations and design thinking

Emilia ÅströmSWE

creative strategistdigital productionworkshops

Saturday, November 10, 2012

Page 3: Learning organisations and design thinking

Saturday, November 10, 2012

Page 4: Learning organisations and design thinking

HYPER ISLAND

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Page 5: Learning organisations and design thinking

The Mission

“We are Hyper Island. Hyper Island designs learning experiences that enables companies and individuals to develop, grow, and rise to the challenges of tomorrow’s transformative technology. Our mission is to spark a passion

for learning that lasts for life.”

Saturday, November 10, 2012

Page 6: Learning organisations and design thinking

Student Programs Interactive Art DirectorDigital Media (ME)Mobile Design & DevelopmentMotion GraphicsDigital Data Strategist Learning Designer & FacilitatoreCommerce Business MA Digital Media Management

Executive Programs Tailored ClassesMaster Classes

Saturday, November 10, 2012

Page 7: Learning organisations and design thinking

LEARN BY DOING PROBLEM SOLVINGFAILING IS GOOD!

REAL CLIENTSCOLLABORATION

CREATE THE FUTURE

Saturday, November 10, 2012

Page 8: Learning organisations and design thinking

Saturday, November 10, 2012

Page 9: Learning organisations and design thinking

how(process)

what(content)

Saturday, November 10, 2012

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Saturday, November 10, 2012

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How

Group dynamics

Reflection

Feedback

Learning organizations

Design thinking

Idea generation

Problem solving

Prototyping

Saturday, November 10, 2012

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What

Latest digital technology

Industry leaders

Real briefs

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USEFUL TIPS AND EXERCISES

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LEARNING ORGANIZATIONS AND INDIVIDUALS

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Checkin

What did you do yesterday?What will you do today?

Is there something you need help with from the group?

How do you feel today?

Saturday, November 10, 2012

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So who are you?

One paper, your name, 3 drawings of things that defined you througout your life, and the

reason why you are attending this workshop

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Saturday, November 10, 2012

Page 19: Learning organisations and design thinking

Johari Window

During the 1950s two psychologists (Joseph Luft and Harry Ingham) at the University of

California developed the model.

It is a model that can be used to clarify different aspects of human relations and

communication.

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FEEDBACK FOR DUMMIES

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DESIGN THINKING

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Draw apples

Divide a paper in boxes by drawing linesFill all the boxes with variations of applesOne pen per team that you pass around

10 min and NO talking

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What do you think happened and why?

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Can rules lead to a more productive creative process?

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5 RULES

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1. SEPARATE CREATIVE AND ANALYTICAL THINKING

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2. QUANTITY IS A CONDITION FOR QUALITY

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3. VISUALIZE YOUR IDEAS

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4. LISTEN!

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5. YES AND!

Build on each others ideasNo is a big NO NO!

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10 min10 min

HOW TO CREATE A CONCEPT IN LESS THAN

ONE HOUR

- a team exercise

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10 min10 min

1. Find a problem to solveFind a partner and ask them to tell you three things

they find annoying on a daily basissomething annoying, or something that you want to improve

Pick your favourite, then switch roles~2 min

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10 min10 min

2. Dig a little deeperAsk your partner to describe their most recent

encounter with the annoyance. Take notes:Stuck? Try asking “how?” or “why?”, then switch roles

~4 min

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10 min10 min

3. Define the problemNow distill what you’ve learnt from your partner by

completing the following sentence:your partner’s name

whatever it is to be fixed or made betterthe desired outcome (what improvement or change does it bring about?)

an insight into your partner’s life that could help you solve the problem, it should beinterestingly / amusingly / ironically,

~1 min

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10 min10 min

4. Sketch a solutionDraw an ambitious solution to your partnerʼs problem,

then give it a name~5 min

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10 min10 min

5. Present back & choosePresent

Take the problems and solutions youʼve defined,sketched and named and present these back to your

group (1 minute each).

VoteAs a group, vote for the individual problem/solutionyou now want to take forward to solve as a group.

Weʼre looking for one to develop further as agroup within a sketch brainstorm

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10 min10 min

6. Sketch brainstormSit in silence and sketch as many propositions

that might solve the problem.When you have sketched something, hold it up

and explain it to the group before placing it in the middle and sketching another one.

Sketch the way these propositions might work as:• A web application on a desktop, in a browser

• Mobile/portable products or services on a phone or tablet• Something else - donʼt feel limited by ʻdevicesʼ or

ʻplatformsʼ. Perhaps your idea exists across the digitaland physical world (e.g. as a book as well as a digital

service; as an installation, wall or screen)~20 min

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10 min10 min

7. Review & create a Minimum Viable Product

Lay out all of the propositions you just sketched and decidewhich one is the strongest.For the solution write down:

core feature 1core feature 2core feature 3

~15 min

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8. PRESENTATIONPrepare:

Challenge + SolutionName of digital service

Technical deviceTarget grooup

5 min

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10 min10 min

HomeworkThink of what you would do next.

What simple tests, prototypes, interviews would you create/carry out to iterate the product youʼve designed?

How else can you prove people will use it before you start building?

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Checkout

What did you do today?What will you need to do tomorrow?

Is there something you need help with from the group?

How did today make me feel?

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PRESENTATION DEVELOPED IN COLLABORATION WITH:

Ulrik GotscheAnders TeigeneWWW.PROJECTOFHOW.COM

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LINKS:

@THERIVERTWEETWWW.PROJECTOFHOW.COMhttp://www.slideshare.net/emiliaastromadvertising

Saturday, November 10, 2012