kids - amigo.gameskids. 3. to order: 844-yo-amigo • [email protected] • #19009 •...
TRANSCRIPT
KIDS
2
Our #3 dollar-volume game
4 plastic ducks double as toys (and they float in the tub!)
Thick, chunky pieces
Match, Quack & Move!
#18004 • Case Pack: 6
3+ 10 MIN 2-4
2. If you make a match, quack “duck-a-roo!,” move the duck to the front, and collect a token.
1.Flip over a token, trying to match the color of the last duck in line.
3. If it doesn’t match, remember where it is so you can find it later—the player with the most tokens wins.
KIDS
3TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#19009 • Case Pack: 6
2-44+ 15 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
1.Players roll three times, and keep the dice that help them . . . 2. . . . then move the back
sections of their caterpillars that match the dice to the front . . .
3. . . . in a race to turn over the leaves and eat all three!
Premier offering in our “My First Strategy Game” line
High-quality wooden pieces
Creates teaching moments for parents—kids learn while they play
A Riveting Race to Turn Over a New Leaf
KIDS
4
The Tracks Move on Every Turn— It’s a Real Game Changer
#18005 • Case Pack: 6
2-45+ 20 MIN
#2 in dollar volume per store
12 high-quality trains double as toys
Bonus tokens provide a second level of play
2. . . . then chug one of your trains along the rails.1.Roll the dice and move
the board to change the tracks . . .
3. The first player to get three trains to the station wins the game.
KIDS
5
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#19008 • Case Pack: 6
6+ 10 MIN 1-8
1.Players secretly stack up colorful plastic discs . . .
Multiple gameplay options mean this game will satisfy kids for many years
No waiting—players make and break codes simultaneously
High-quality plastic pieces
2. . . .to form words, according to the code card . . .
3. . . . then race to guess the other players’ words!
Can You Figure Out the Word?
KIDS
6
Spot Five and Bop the Banana!
More than 11 million units sold worldwide
Features a squishy, squeaky banana
#3 unit seller in the U.S.
#18006 • Case Pack: 6
2-65+ 15 MIN
2. . . . until someonespots five ofthe same fruit.
1. Players flipover cards . . .
3. Then everyone racesto bop the banana and collect the cards!
KIDS
7TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
The Magnets Clack as They Stack
One-location stores report sales of 600+ units in 3 months
NEW: CLACK! CATEGORIES features advanced gameplay and 48 discs
Magnets are safely sealed inside of the discs
2-65+ 10 MIN
2. . . . then race to stack upall the magnetic discswith that combination.1.Roll the dice to
get a color anda shape . . .
3. The playerwith the talleststack wins!
#18002 • Case Pack: 6
CLACK!
#19012 • Case Pack: 6
CLACK! CATEGORIES
2-87+ 10 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
CLACK! CATEGORIES features new art and a clever twist on the gameplay!
KIDS
8
Matching and Thinking – Connect and Collect
#5 seller, in units ordered per store
Hones visual recognition skills and challenges players to use both sides of their brains
A memory game in which every player plays on every turn—no waiting
#18003 • Case Pack: 6
2-45+ 15 MIN
2. Get 5 in a row, thenring the bell to winthe round.
1.Flip over cards tofind matches –everyone plays at once.
3. Play again, makingconnections insteadof matches.
RING!RING!
KIDS
9TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
Play again, makingconnections insteadof matches.
The Game of Building ANT-icipation
Two-sided building/scoring boards help parents and kids compete on equal terms
3-D wheelbarrows hold tokens as players race around the board
Players use simple strategy to build their colorful anthills
2. . . . then add them to their anthills in the correct order.
1.Players collect building blocks in their wheelbarrows as they race around the board . . .
#19010 • Case Pack: 6
2-45+ 20 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
3. The first player to fill a hill wins the game.
KIDS
10
#18007 • Case Pack: 6
2-64+ 10 MIN
#3 in units ordered per store
72 colorful bands double as hair ties
Ideal for sleepover parties
Match the Pattern and Ring the Bell
TM
2. Race to grab the right bands and stretch them onto the right fingers.
3. Ring the bell to win the card!
1.Flip over a card(they work for leftiesand righties).
RING!RING!
KIDS
11TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
The Game that Takes the Cake!
#18001 • Case Pack: 6
3-65+ 15 MIN
4 colorful, wash-off stampers provide a unique scoring system
Combines strategy, luck, and quick reflexes
A twist on one of the most popular kids games of all-time (Spoons)
TM
2. . . . as you race tocollect 5 of a kind.
3. You’ll earn a washable stamp on the back of your hand!
1. Pick a card from your hand and pass it to the next player . . .
FAMILY
12
Is Seeing Believing?
#5 seller in dollars ordered per store
Without rule changes, the game gets more challenging the more it’s played
Great family game with thick, high quality pieces and oversized cards
2-68+ 15 MIN
#18409 • Case Pack: 6
3. At the end of three rounds,the player who grabbedthe most objects wins.
1. Flip over cards andremember theobjects on the cards.
2.The second time you seean object, race tosnatch it from the table.
FAMILY
13TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
Work as a Team – Share InformationRace the Clock – Hack the Code – Level Up
2-88+ 15 MIN
#19416 • Case Pack: 4
High social interaction—players must communicate and work together in order
to win
Combines cooperation and competition—players win or lose as a team
Includes three levels of challenges that can
be played multiple times
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
3. They win or lose as a group, then reveal new missions that get more and more challenging.
1. Players shout out what they need and swap cards back and forth . . .
2. . . . because they only have three minutes to crack the code.
TM
FAMILY
14
You Can Run and You Can Hide . . . But Only for a Moment
The phantom speeds up as the game goes on, building drama and tension
Double-sided board uses the same rules, but adds expanded play
Unique gameplay—the phantom moves on its own
#18411 • Case Pack: 6
2-87+ 30 MIN
3. Players must add points when thephantom catches them – the playerwith the fewest points wins.
1. The phantomchases players every timeit’s shown on the die . . .
2.. . . moving fasterand faster as the game goes on.
FAMILY
15
#19419 • Case Pack: 6
2-48+ 25 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
3-D game board has planks that fall off, creating gaps (and tension!)
The chance to steal from other players creates interaction
From the inventor of SaboteurTM
2. But the more treasure they carry the slower they move . . .
3. . . . and the more likely that someone else will steal their treasure – if it doesn’t drop through the gaps in the bridge!
1.Players risk all as they race across a perilous bridge to capture treasure from the cave.
Can You Make It Across . . . And Back?
FAMILY
16
#18414 • Case Pack: 6
2-64+ 10 MIN
One of Board Game Geek’s top 100 family games
Fast play features bidding and bluffing
High awareness in hobby channel leads to sales in toy channel
3-78+ 20 MIN
3.. . . or take the card and get stuck with the points (but gain back the chips).
1. Flip over a cardas you try to avoidtaking points.
2.Play a chip(if you have any left)and say, “No Thanks!”. . .
The Play or Pay Card Game
™
FAMILY
17
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#19418 • Case Pack: 6
2-48+ 25 MIN
Players pilot their dragon boats up a treacherous channel in a race to get home safely with their plunder
Easy-to-learn rules with boatloads of strategy
Great for families and gamers
2. They’re racing to outrun the ferocious storm . . .
3. . . . before their ships are dashed against the rocky cliffs.
1.Players play cards to light the signal fires, then move their ships in the lit areas.
Can You Outrun The Storm?
FAMILY
18
#18413 • Case Pack: 6
2-1010+ 15 MIN
120 cards offer millions of possible connections
Ideal for large gatherings and small groups
Excellent lateral thinking game
3. Collect the cards and replace them with two more—the player with the most cards wins.1. Flip over 9 cards.
2.Make a connectionbetween any two cardsand say it aloud.
The Creative Thinking Game
Party TimeParty Time
FAMILY
19TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#19417 • Case Pack: 12
2-58+ 20 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
A German classic from famous inventor Alex Randolph
Players play at the same time—no waiting
Simple rules with lots of strategy
A Cunning Game of Highs & Lows
3.Total up the points—the player with the most points wins.
1. Players play one card each face-down, then simultaneously reveal them.
2.When there’s a plus card in the middle the highest card captures it; the lowest number captures minus cards.
FAMILY
20
#18410 • Case Pack: 6
2-88+ 20 MIN
The Game Where Doubles Are Trouble
Easy-to-learn rules, but plenty of strategy
For up to 8 players, but great even with only two
Terrific for adults; reinforces basic math for kids
3. As the total rises so does the tension, until the last player left with a chip wins the game.1. Play a card and call
out the new total.
2.If the new total is over 99or a double (11, 22, 33, etc.), you lose a chip.
FAMILY
21TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#18415 • Case Pack: 6
2-108+ 20 MIN
Includes two complete games for the price of one
Time-tested gameplay—a highly-rated game for 20+ years
Originally released in Germany as 6 Nimmt! and X Nimmt!
2. Play your card at the end of the row that’s lower, and closest,in value to yours.
3. If you’re forced into a row with five cards you take all five, and gain as many points as bull heads on those cards. Ouch!
1.Place a card from your hand face down. After everyone revealstheir cards, the lowest card is played first in pursuit of the fewest points.
The Irresisti-Bull, Unpredicta-Bull Card Games
TM
TM
32
1
FAMILY
22
#18412 • Case Pack: 6
2-78+ 30 MIN
The Spy Game Where Secrets CanCost You Everything
3. . . . and score bonus points by correctly guessing the other players’ identities.
1. Conceal your identity by moving any agent.
Winner of Europe’s top game award, “Spiel des Jahres” (Game of the Year)
Simple rules, but packed with strategy
Bonus: Expansion card pack included
2.Score points based on the number of the building you’re on when the safe is cracked open . . .
FAMILY
23TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#18408• Case Pack: 6
2-410+ 45 MIN
Winner of Europe’s top game award, “Spiel des Jahres” (Game of the Year)
Easy-to-learn strategy is great for kids and adults
Time-tested gameplay
The Eatery Where All Are Welcome
1. Seat your diners . . .
2.. . . and earn points based on who’s already seated at the tables.
3. But watch out for the bar—as it fills up you’ll lose more and more points.
STRATEGY
24
2-128+ 30 MIN
Our #2 unit seller in 2018
High ratings on numerous platforms
In-store Tournament Kits available, leading up to the World Championship
3-108+ 30 MIN
Even higher ratings than the
original game
Playable by up to 12 players
Not a stand- alone — requires
Saboteur
Includes a solitaire version
Complete, stand-alone game
Fun, fast, and just the right amount of frustration
#18750 • Case Pack: 12
#18751 • Case Pack: 12
#18752 • Case Pack: 12
1-28+ 30 MIN
TM
STRATEGY
25TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#18753 • Case Pack: 6
3-910+ 45 MIN
First-ever Saboteur board game
Builds on classic, well-known gameplay, with a new movement system, team play,
a new kind of saboteur . . . even a dragon!
Combines cooperation, competition, treasure, and treachery
1. Build paths through the forest that all dwarves can use. 2. Move your dwarf along the paths
toward the mines. 3. Collect valuable treasures, then split the spoils with your teammates.
321
STRATEGY
26
#18717 • Case Pack: 12
2-510+ 45 MIN
#18716 • Case Pack: 6
2-410+ 45 MIN
1. Players roll the dice to earn points by capturing magic spells . . .
2. . . . but the dice are magic too—some let players roll again, others let them exchange or add dice, and one even lets them switch a die to any side.
3. Players capture spells and block opponents, as they vie to gain the most points in this epic quest for the Opus Magnum.
1. Players summon heroes of legend through the portals . . .
3. The first player to collect 12 Power Points saves the realm and restores peace to the troubled land.
2. . . . then use gem cards and magical powers to activate them.
STRATEGY
27TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES
#19718 • Case Pack: 6
2-612+ 45 MIN
PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.
A card-drafting and set-collecting game from Richard Garfield, the inventor of Magic™: The Gathering
Features luscious, custom artwork from famous gaming illustrators
Engaging gameplay with a unique storyline
MAGIC: THE GATHERING IS A TRADEMARK OF WIZARDS OF THE COAST, A SUBSIDIARY OF HASBRO, INC.
Founded in 1980, AMIGO is one of Germany’s top game manufacturers. Based on sales in 50 countries around the world, we chose the best-playing and top-selling games with
specific appeal to American consumers.
We’ve purchased enough bells for our games to put 218 on the front desk of every hotel
in the U.S.
RETAIL SUPPORT PROGRAMS
AMIGO CHAMPION PROGRAM • We’ll match your staff members’ pay when you schedule them to demo our products, so they earn double time • Monthly 10-minute demo training calls • Quick Reference Guides, 3-minute How-to-Demo videos • FFA on orders and re-orders to support in-store demos
EMAIL [email protected] TO ENROLL
FREE DEMO UNITSOrder 12+ units of a game on your initial order, get 1 free unit as a demo.
Our RETAILER PORTAL has our catalog, price list, staff training materials, product and lifestyle images, product specs, and more at www.amigo.games/retailer-portal. You’ll need a password—
please contact us at 844-962-6446 or [email protected].
SABOTEUR TOURNAMENTIf you’d like to host a tournament in your store, please contact [email protected].
AMIGO Games Inc.2701 Gattis School Road | Building E, Suite 150
Round Rock, TX 78664
Lay all of the cards from our games end to end and they’d stretch around the Earth 3.3 times . . .
and counting!
QUICK FACTS
TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES