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Page 1: Kahootz 3 Guide

Kahootz Teacher’s Guide

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KAHOOTZ 3

Teacher’s Guide

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Kahootz Teacher’s Guide

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Acknowledgments & Information

This User Guide has been developed and written by Frances Greenaway, Peter Johnson and Peter Cope, TAG Learning Limited and the Australian Children’s Television Foundation (ACTF). Many thanks go to the following people who have supported this guide with their resources. Without their help this guide would not have been possible. In particular we’d like to thank:

• Paul Turner and the pupils at Round Diamond Primary School, Stevenage, Herts. for their ideas and examples.

• Peter Maggs, Head of New Media at ACTF, one of the principal creators of Kahootz 3.

Permissible Use of Copyright Material We know you want to work within the copyright laws and we have developed these guidelines to help you work within the law while you make use of the Resource Pack to the advantage of your children. You may make use of the text and images in this Teacher’s Resource Pack as long as the use is not for profit and is used in your classroom for teaching. You are free to make multiple copies of this material for classroom use. Copying is not permitted for work of a commercial nature or where it comprises part of a package that is sold. If you need any additional clarification we’re here to help and advise. Give us a call or send us an email as detailed below. Please attribute any use of this material with the inclusion of ‘ © 2008 TAG Learning Limited’. More Information For more information about Kahootz 3, TAG Learning and our products, write to us at: TAG Learning Limited, 25 Pelham Road, Gravesend, Kent DA11 OHU, or contact us:

Email: [email protected]

Tel: 01474 357350

Web: www.taglearning.com

Resources: www.tagteacher.net

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Kahootz 3 Teachers’ Guide

Welcome to the Kahootz 3 Teachers’ Guide. We hope you and your pupils are going to enjoy using Kahootz 3 to become designers, inventors, animators and artists. Table of Contents 1. How can Kahootz 3 be used across the curriculum at your school? ...... 4 2. Introduction to Kahootz 3 ......................................................................... 5

What is Kahootz 3? What's new in Kahootz 3? Kahootz 3 Online

3. Getting Started........................................................................................... 6 4. Classroom Activities for KS2 and 3 – overview ..................................... 9

ICT Activities:

English Activities

Science Activities

Art and Design Activities

Design and Technology (KS3) Activities

A glossary of terms used in Kahootz can be found at the end of this Teacher’s Guide.

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1. How can Kahootz 3 be used across the curriculum at your school?

In lots of different ways! The matrix below gives some ideas on how to use Kahootz 3 at your school.

Age ICT English Maths Science Art & Design D&T Geography History

KS2 Pupils create a game environment for a younger age group.

A poem animation could be created including text, sound and graphics.

Help pupils explore and visualise 3D shapes by taking a flying tour around them. Pupils narrate and record their observations and the properties of the shapes.

Pupils create a rainforest habitat with appropriate creatures inhabiting it with weather effects such as rain.

Create a virtual art gallery world showing images following a trip to a museum or art gallery.

Pupils create an Xpression to show how a chair is made. They narrate and record their ideas.

Pupils present ideas about natural disasters such as earthquakes, volcanoes and tsunamis.

Create a 3D world from the past such as Ancient Egypt with pyramids and the River Nile.

Pupils create an interactive multimedia presentation on their favourite pastime or favourite place to visit.

Pupils create an adventure story animation, including text and sound.

Pupils create simple counting game/animation for younger children, including sound.

Pupils produce an Xpression to demonstrate their knowledge of different forces and how they affect us.

Pupils design their dream room and create a virtual tour around it. Pupils can narrate why they have chosen items in the room.

Pupils produce animation showing the effects of different weather such as rain or snow on a landscape.

Pupils create animation for a historical event such as the Spanish Armada. They narrate what happened and explain the consequences.

KS3 Pupils create a movie about an imaginary world in the future, including sound commentary and sound effects.

Pupils recreate scenes from a book they are reading, showing character relationships and setting. They include narrated recordings of thoughts and views.

Pupils create number game involving participants finding the answers to number sentences, equations or problems.

Pupils produce video of predator/ consumer/ producer life cycle model, for example in a lake ecosystem.

Pupils create a virtual art gallery world showing images of self and text and narration about themselves.

Pupils present the production of a promotional product such as a T – shirt, including a commentary about the process.

Pupils create ideal worlds that they would like to live in and compare these to real life.

Pupils create 3D scenes to represent life in medieval England.

Pupils create an interactive quest where gamers are given choices as to how they proceed through an adventure.

Pupils create TV advertisement with persuasive language and visual and sound effects to engage the audience

Pupils create a design of a golf hole thinking about size, shape and perspective that can be viewed from 3 different viewpoints.

Pupils produce an Xpression to demonstrate their knowledge of the solar system and planet movement.

Pupils create promotional animation to sell interactive quest game and consider packaging and materials needed.

Pupils present ideas of how to change an environment using irrigation, wind power and solar energy.

Pupils show changes that have happened in society due to technological advances. Include narration about the changes, considering whether they have improved society.

. For more ideas and Kahootz 3 examples sign up for your school’s Kahootz website login now. See Kahootz 3 Online information on page 6 and find out how to sign up.

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2. Introduction to Kahootz 3 The Teachers’ Guide will help you become familiar with Kahootz 3, guide you through the skills you will need to create 3D animated worlds and give you ideas for how Kahootz 3 can enliven lessons across the curriculum. The Teachers’ Guide should be used in conjunction with the online help files that are included in your software. What is Kahootz 3? Kahootz 3.0 allows children aged 7-16 to easily create, explore and invent in 3D. Create fantastic multimedia 3D stories, animations or inventions that combine: • A rich library of animated 3D characters. • A diverse range of city, country, underwater and space settings. • Sound effects and your own voice –over. • Special visual effects and animated movie fly-throughs. • The potential for interactive games others can play.

Kahootz 3 creations can be exported as AVI or QuickTime movies.

What’s New in Kahootz 3? If you’ve used Kahootz before, here’s a summary of what’s new with Kahootz 3: New Interface: you’ll notice that the interface has been modified. It’s now even easier to use. Functions such as Tools (drop, clone, copy and sizing) are now on the top level. Kahootz Soundtracks: Create your own multi-track soundtracks that can feature your own voice, imported sounds and music and any of over 250 new Kahootz sounds. These new sounds also include extended atmosphere tracks to give impressive ambient sounds. New 3D Objects and Worlds: There are over 200 new 3D objects and 25 new worlds in Kahootz 3. These include some subject specific, culturally diverse and scientific-based elements. Special Effects: pupils can create and control 3D natural effects such as fog, snow, water, fire and electricity. Effects can be animated and lighting can be altered to produce effects from sunrise to sunset.

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Game Making Actions: pupils can now engage with a greater level of interactivity using the enhanced action functions. This allows for more comprehensive game making possibilities and are particularly suitable for meeting the needs of older and more gifted pupils. Integrated Movie Exporting: there is now a greater level of integration of the movie export functions that help pupils more easily create digital video that can be combined with blue/green screen techniques. Presets make it simple to export movies for replay on computers, via DVD or on the web/email. Animated GIFs: import animated GIFs produced in other software applications to your Swatch library to create the effect of movement within Kahootz scenes. Swatch Faces on to Kahootz Characters: a new character, blockhead, allows pupils to import their own – or other – faces and paste them on to the character.

Kahootz 3 Online Log on to www.kahootz.com for:

• Showcase: Explore more than 80 curriculum activities submitted by teachers from the UK, Australia and New Zealand in the 'Showcase' area.

• Search Recently Uploaded Xpressions: check out recently uploaded Xpressions by classrooms in the Kahootz community. Choose 'Search' and select 'A month ago' from the pull-down menu under 'Last Upload'.

As well as the application you have on your CD you also have FREE access to your own Kahootz School Website. This online space has been developed for schools, teachers and pupils using the Kahootz 3 software to upload and download Xpressions (Kahootz 3 projects). Your “Kahootz School Website” enables teachers to have full control over the creation and management of project spaces, and access to forums that are aimed at sharing, supporting and discussing the use of Kahootz 3 across a large number of curriculum activities and classroom environments. Logging onto Kahootz Online gives you many more features, including:

• Sharing teacher ideas on specific curriculum content via the forums. • Use of the powerful search tool to find other Kahootz projects. • The ability to personally contact other teachers in the Kahootz community

for world wide collaborative work. • Publish your pupils Kahootz 3 projects and see how many times they are

viewed by over 2000 Kahootz schools around the world.

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• Teachers will receive Email newsletters during the year which feature Kahootz 3 tips, curriculum examples, links to Kahootz 3 projects, news on Kahootz 3 updates.

If you have not received your Kahootz online login, activate your Kahootz Online area NOW. To do this you can: Email: [email protected] with the following details:

• School name and address. • Kahootz Contact Name. • Tel Number. • Fax Number. • Email.

OR send details to: By email to: [email protected] By Fax to: 01474 537 887 By Post to: Kahootz Online, TAG Learning, 25 Pelham Road, Kent DA11 OHU

3. Getting Started The best place to start is with the basic terminology used in Kahootz 3 (there’s a more detailed glossary of many more of the terms used at the end of this guide).

Xpressions: When you create any file while working in Kahootz 3 it is saved as an Xpression. Xpressions can be shared easily with others in the Kahootz community as they have very small file sizes. Scenes: When opening an Xpression the first thing that will appear is a Scene. Scenes are where you place Worlds and Objects to help communicate stories or present ideas. Worlds: Worlds help to establish a location for a Scene. As Kahootz 3 is a Three Dimensional program, so too are the Worlds. This offers an amazing number of locations and starting points. Objects: Objects are three-dimensional components used in Kahootz to make Xpressions. The library of objects includes people, food, animals, plants and many more. Objects are used to communicate a story, present ideas, link to other Scenes, make sounds and help provide meaning to an Xpression.

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These four important components will enable you to use Kahootz as a clean slate on which to work, imagine and build.

An example of the Kahootz 3 program screen is shown below:

There is additional help and information about getting started with Kahootz 3 in the help option within the program. You can access this using the Features menu at the top of the Kahootz screen. You can also access this feature by pressing ‘CTRL-?’

Function tabs Scene views

Camera and scene controls

Movement control panel

Function Tabs

Scene Views

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4. Classroom Activities for KS2 and 3 The following teaching activities are ideas that have been tried and tested in UK classrooms. We have included full references to the National Curriculum and appropriate strategies. We have suggested Kahootz 3 example Xpressions which may give further ideas. These can be downloaded from the TAG Learning Kahootz website at www.taglearning.kahootz.com To activate your own school’s Kahootz 3 website see page 6 and 7 of this guide. Scroll to see UK Sample Teacher and choose UK Teacher Guide from the drop down menu. Click Go and you will see and can download all the related Xpressions.

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KAHOOTZ 3: CLASSROOM ACTIVITIES In this document you’ll find a selection of Classroom Activities designed to correlate with curriculum topics and exploit the power of Kahootz 3. For further information contact TAG Learning, or visit the website. Details are at the bottom of this page Classroom Activities

• KS2 ICT Activity: Illustrating a Poem • KS3 ICT Activity: Create a game environment for younger children • KS2 English Activity: Creating an Adventure Story Animation • KS3 English Activity: Television Advertisement • KS2 Science Activity: Investigating Habitats – Ponds • KS3 Science Activity: The Solar System and Beyond • KS2 Art and Design Activity: Visiting a museum, art gallery or site • KS3 Art and Design Activity: Looking at self image • KS3 Design and Technology Activity: Production of promotional materials e.g. t-shirts

TAG Learning Limited

Email: [email protected] Tel: 01474 357350 Web: www.taglearning.com

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KS2 ICT Activity Illustrating a Poem National Curriculum Links: KS2 ICT Programme of Study 2a. how to develop and refine ideas by bringing together, organising and reorganising text, tables, images and sound as appropriate [for example, desktop publishing, multimedia presentations]

3b. to be sensitive to the needs of the audience and think carefully about the content and quality when communicating information

3a. how to share and exchange information in a variety of forms, including e-mail

4a. review what they and others have done to help them develop their ideas

QCA Scheme of Work Link ICT Unit 3a Combining text and graphics Learning Objectives Suggested Activity Resources Kahootz Skills

Needed Assessment Link to

other subjects

Children should learn • that text and

graphics can be combined to communicate information.

• to alter font type, size and colour for emphasis and effect.

• to amend text and save changes.

• to combine text and graphics to communicate information.

• Choose a poem that has a number of small verses that could be illustrated eg: Caribbean Counting rhyme.

• Following class discussion, split the verses between groups or pairs in the class and ask the children to design a scene that the verse could be placed in.

• Children add appropriate objects to illustrate the poem.

• Children add 3D text of the verse, deciding which is the best font and colour to use.

• Kahootz, • Example

Xpression (see below),

• poem text split into verses.

An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Place objects

into scene. • Animate

objects. • Adding 3D text. • Moving objects. • Object

keypoints.

Children have produced a Kahootz Xpression that includes text and a suitable scene with objects that illustrates the verse of a poem. Children are able to justify the choices they have made.

Literacy

Kahootz example Xpression: Five by Five (you will need to download this from www.taglearning.kahootz.com) Extension Activity: Literacy focused: Children could create their own verse to add to the poem and illustrate it within Kahootz.

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KS3 ICT Activity Create a game environment for younger children National Curriculum Links: KS3 ICT Programme of Study (2008) 1.1a. Using a range of ICT tools in a purposeful way to tackle questions, solve problems and create ideas and solutions of value.

1.2a. Exploring the ways that ICT can be used to communicate, collaborate and share ideas on a global scale, allowing people to work together in new ways and changing the way in which knowledge is created.

1.3a. Solving problems creatively by using ICT to explore ideas and try alternatives.

1.5b. Reviewing and reflecting critically on what they and others produce using ICT.

Pupils should be able to: 2.1a. consider systematically the information needed to solve a problem, complete a task or answer a question, and explore how it will be used

2.2a. select and use ICT tools and techniques appropriately, safely and efficiently 2.2b. solve problems by developing, exploring and structuring information, and deriving new information for a particular purpose

2.3a. use a range of ICT tools to present information in forms that are fit for purpose, meet audience needs and suit the content

2.4b. reflect on their own and others’ uses of ICT to help them develop and improve their ideas and the quality of their work

3a. use of a range of information, with different characteristics, structures and purposes, and evaluation of how it matches requirements and its fitness for purpose

4b. work creatively and collaboratively

Learning Objectives Suggested Activity Resources Kahootz Skills

Needed Assessment Link to other

subjects • To be able to

analyse games for younger children and be able to discuss what attracts them to these games.

• To be able to create a game like 3D environment with moving objects.

• To be able to reflect critically on their own and others work and to improve their ideas.

• Students find out about popular children’s games.

• They evaluate and analyse games designed especially for younger children, looking at their style and what attracts children to these games. They discuss common themes.

• They plan their own game environments using the knowledge they have gained.

• Using Kahootz Worlds they create environments

• Children’s games such as Noddy, Pokemon, Super Mario, Disney related titles etc.

• Kahootz. • Internet.

• Create scene. • Place world into

scene. • Swatching of

worlds. • Place objects into

scene. • Animate objects. • Adding 3D text. • Create links.

between scenes. • Moving objects. • Object keypoints. • Adding sounds. • Adding sounds to

an object.

Student’s ability to discuss features of children’s games. Student’s ability to create a suitable game environment and discuss it with others.

Literacy D&T Art & Design

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suitable for younger children, including moving objects, text that could be motivational and interactive, suitable sound effects and recordings of instructions or motivational messages.

• Students appraise each other’s game environments and reflect on their own work.

An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Recording sounds.

• Importing sounds. • Creating triggers

for actions.

Kahootz example Xpression: Frogzilla (you will need to download this from www.taglearning.kahootz.com)

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KS2 English Activity Creating an Adventure Story Animation Primary Framework for Literacy Creating and Shaping texts Y4 • Develop and refine ideas in writing using

planning and problem-solving strategies

Y5 • Reflect independently and critically on their

own writing and edit and improve it

Y6 • Use different narrative techniques to engage

and entertain the reader • Use settings and characterisation to engage

readers’ interest • Vary the pace and develop the viewpoint

through the use of direct and reported speech, portrayal of action and selection of detail

• Select words and language drawing on their knowledge of literary features and formal and informal writing

• Show imagination through the language used to create emphasis, humour, atmosphere or suspense

• Create multi-layered texts, including use of hyperlinks and linked web pages

• Integrate words, images and sounds imaginatively for different purposes

• Choose and combine words, images and other features for particular effects

National Curriculum Links En2 Reading En3 Writing 1d. to read with fluency, accuracy and understanding, pupils should be taught to use contextual understanding

1a. Pupils should be taught to choose form and content to suit a particular purpose.

3c. obtain specific information through detailed reading 1c. use language and style appropriate to the reader 3d. draw on different features of texts, including print, sound and image, to obtain meeting

Learning Objectives Suggested Activity Resources Kahootz Skills Needed Assessment Link to other

subjects Pupils should learn: • To read an

adventure story and extract the main characteristics and parts from it.

• To illustrate the story using Kahootz animation.

• To present the story to others in their class.

• Children read part of an adventure story, discussing the main features.

• They write shortened form of the part of story they will animate, ensuring they have beginning, action and ending. They may script out words for characters to speak.

• Adventure stories.

• Kahootz. • Microphone or

mp3 recorder. • An interactive

whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Place objects into

scene. • Animate objects. • Adding 3D text. • Moving objects. • Object keypoints. • Adding sound. • Recording sound. • Adding sounds to an

object. • Create links between

scenes.

Pupil can create a Kahootz Xpression that illustrates an adventure story, with clear structure and characters.

• History • Geography

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• They plan out the story scenes they will animate, considering how to portray the characters, action and setting.

• They create the animation scenes with characters.

• They include 3D text, sound effects and possibly narration, linked scenes.

Extension or alternative idea • Children could write

their own adventures and animate them using Kahootz.

Kahootz Example Xpressions: Dreamtime worms, Fast and Furious (you will need to download these from www.taglearning.kahootz.com)

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KS3 English Activity Television Advertisement National Curriculum Links – KS3 Programmes of Study (2008) 2.2 Reading The author’s craft 2.3 Writing a. extract and interpret information, events, main points and ideas from texts

l. how writers’ uses of language and rhetorical, grammatical and literary features influence the reader

b. write imaginatively, creatively and thoughtfully, producing texts that interest and engage the reader

g. understand how audiences and readers choose and respond to texts

m. how writers present ideas and issues to have an impact on the reader

d. adapt style and language appropriately for a range of forms, purposes and readers

i. understand how meaning is created through the combination of words, images and sounds in multimodal texts

n. how form, layout and presentation contribute to effect

f use imaginative vocabulary and varied linguistic and literary techniques to achieve particular effects

n. use persuasive techniques and rhetorical devices

Learning Objectives Suggested Activity Resources Kahootz Skills Needed Assessment Link to other

subjects Pupils should learn: • To understand the

conventions used in advertisements eg; bright colours, large text, clear images.

• to appreciate what influences people to buy a product and how that is portrayed.

• to storyboard and script an advert using persuasive language and images.

• To evaluate and discuss critically their own and others work.

• Show adverts to the pupils and discuss any similarities between them. Discuss what attracts someone to a product.

• Discuss persuasive language used and what can be used in a television advert.

• Brainstorm ideas for products that the pupils suggest. These products can be invented by the pupils or real products.

• Advertisements from the television and magazines.

• Microphone or mp3 recorder.

• Kahootz. • An interactive

whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Animate world. • Place objects into

scene. • Animate objects. • Add 3D text. • Move objects. • Use object

keypoints. • Link scenes. • Import images. • Adding sound. • Recording sound. • Adding sounds to an

object.

Pupil can create a Kahootz Xpression advertisement that engages the viewer and persuades them to buy the product.

• History • Geography

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• In groups, pupils storyboard and script their advertisement. They create the advert using Kahootz worlds and objects.

• Pupils record voiceovers or narrations and include sound effects to create multimodal text.

• Pupils show their adverts to each other and appraise them. Would the other pupils buy the product after watching the advert?

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KS2 Science Activity Investigating Habitats – Ponds National Curriculum Links – KS2 Programmes of Study SC1 2h. use a wide range of methods, including diagrams, drawings, tables, bar charts, line graphs and ICT, to communicate data in an appropriate and systematic manner

SC2 5b. about the different plants and animals found in different habitats

QCA Scheme of Work Link Unit 4B Habitats Learning Objectives Suggested Activity Resources Kahootz Skills

Needed Assessment Link to

other subjects

Pupils should learn to: • identify pond

habitat. • name some of the

organisms that live there.

• identify organisms. • distinguish between

those which eat plants and those which eat animals.

• Pupils investigate local pond and see what animals live there.*

• Pupils use reference books, the internet or CD-ROMS to find more information about animals particularly what they eat.

• Pupils use Kahootz to build a pond world that shows plant and animal habitat. They add 3D animated objects of pond animals and can add other objects if they wish to show their knowledge of this habitat.

• Pupils could record a commentary about the animals and plants and how they are adapted to live in this environment.

• Pond. • Reference.

books about pond creatures.

• CD Rom/ Internet research material.

• Kahootz. • An

interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world

into scene. • Place objects

into scene. • Animate

objects. • Move objects. • Object

keypoints. • Adding

sound. • Recording

sound. • Adding

sounds to an object.

Children have produced Kahootz Xpression that shows appropriate pond life and food for different organisms.

ICT Literacy

* If there are no ponds in the local area the children could go on a virtual pond dip at: http://www.naturegrid.org.uk/pondexplorer/pond3.html Kahootz Example file: Exploring the Pond ((you will need to download this from www.taglearning.kahootz.com)

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KS3 Science Activity The Solar System and Beyond National Curriculum Links – KS3 Programmes of Study (2008) 2.2a. obtain, record and analyse data from a wide range of primary and secondary sources, including ICT sources, and use their findings to provide evidence for scientific explanations

3.4b. astronomy and space science provide insight into the nature and observed motions of the sun, moon, stars, planets and other celestial bodies

2.3a. use appropriate methods, including ICT, to communicate scientific information and contribute to presentations and discussions about scientific issues.

Learning Objectives Suggested Activity Resources Kahootz Skills Needed Assessment Link to other

subjects Pupils should learn to: • Select information

from secondary sources and evaluate the strength of evidence from data.

• Describe and explain a phenomenon of the solar system.

• Describe ways in which evidence about the solar system has been collected.

• Describe the relative positions of the planets and their conditions compared to Earth.

• Describe how the Moon orbits the Earth and the Earth spins while orbiting the Sun.

• Pupils will have studied the solar system including the Earth and Moon and movement of these around the sun.

• They find out about where in the solar system each planet is.

• They find information about the planets and the conditions on each planet, including surface, temperature, atmosphere, day length, year length.

• Pupils present this information in a Kahootz Xpression, animating position of planets and movement around the sun.

• Secondary sources eg Internet, CD-ROMS, photographs, video clips, reference books

• Kahootz. • An

interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Place objects into

scene. • Animate objects. • Adding 3D text. • Move objects. • Object keypoints. • Link scenes. • Notepad text.

Children have produced a Kahootz Xpression with a number of scenes demonstrating their knowledge of the Solar system and planet movement.

ICT

Kahootz Example Xpression: Planets_Sunbury (you will need to download this from www.taglearning.kahootz.com)

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KS2 Art and Design Activity Visiting a museum, art gallery or site National Curriculum Links – KS2 Programmes of Study Pupils should be taught to: 1a. record from experience and imagination, to select and record from first-hand observation and to explore ideas for different purposes

Pupils should be taught the knowledge and understanding through: 5a. using a range of different materials and process, including ICT

1c. collect visual and other information to help them develop their ideas 2c. use a variety of methods and approaches to communicate observations, ideas and feelings, and to design and make images and artefacts

QCA Scheme of Work links Unit 9gen Visiting a museum, gallery or site

4a. visual and tactile elements including colour, pattern and texture, Learning Objectives Suggested Activity Resources Kahootz Skills

Needed Assessment Link to other

subjects Pupils should learn: • To make thoughtful

observations about starting points for their work.

• To select and record from first hand observation.

• To use these observations and adapt them for Kahootz display.

• To create a virtual gallery tour within Kahootz demonstrating what they have seen and learnt.

• Discuss the museum or art gallery visited. Show examples of work.

• Decide with the pupils what evidence they are going to bring back from the visit, eg postcards, sketches, photographs (if allowed).

• Pupils collect visit information and observations

• At school, pupils scan their sketches and draw out ideas in art package.

• Pupils create Kahootz scene with the scanned images as if in virtual art gallery.

• Pupils make notes of features in paintings or photographs.

• Internet • Sketchbooks • Art package

such as ImageBlender or Colour Magic

• Digital camera

• Scanner • Kahootz • An

interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Place objects into

scene. • Import objects into

scene. • Animate objects.

Pupils should be able to make observational sketches and drawings within art package. They should be able to create Kahootz scene to illustrate this work.

Geography, History. ICT

Kahootz Example Xpression: Photography Exhibition (you will need to download this from www.taglearning.kahootz.com)

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KS3 Art and Design Activity Looking at self image National Curriculum Links – KS3 Programmes of Study (2008) 1.4a. Exploring visual, tactile and other sensory qualities of their own and others’ work.

3b. exploration of media, processes and techniques in 2D, 3D and new technologies

b. Engaging with ideas, images and artefacts, and identifying how values and meanings are conveyed.

4f. engage in interdisciplinary and multidisciplinary practice within the arts

2.1a. develop ideas and intentions by working from first-hand observation, experience, inspiration, imagination and other sources

g. make links between art and design and other subjects and areas of the curriculum

c. reflect on and evaluate their own and others’ work, adapting and refining their own images and artefacts at all stages of the creative process

d. analyse, select and question critically, making reasoned choices when developing personal work

QCA Scheme of Work links Unit 7A Self Image and Unit 9A Life Events

Learning Objectives Suggested Activity Resources Kahootz Skills Needed Assessment Link to other

subjects Pupils should learn: • To discuss and

question a range of visual information to help them develop ideas for independent work.

• To select from a range of visual information.

• To organise and present information in different ways.

• To investigate, combine and manipulate materials and images, taking account of purpose and audience.

• To analyse and evaluate other’s work and express opinions.

• Discuss the idea with pupils of representing who they are to others. Would this be in words, images or both?

• Look at self portraits.

• Pupils collect photographs and other auto-biographical information to build up ‘a picture’ of themselves.

• Pupils could scan drawings and use Kahootz to build up a virtual sketchbook about themselves, incorporating text and sound commentary as well as images.

• Pictures of self portraits and sculpted heads.

• Digital camera.

• Photographs. • Scanner. • Kahootz. • An

interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Create scene. • Place world into

scene. • Place objects into

scene. • Import objects into

scene. • Animate objects. • Inserting text. • Inserting 3D text. • Adding sound. • Recording sound. • Adding sounds to an

object.

Pupils can discuss, compare and comment on ideas, methods and approaches used in self image. They should select appropriate images and text and organise their work to create a presentation in Kahootz, which represents themselves. They should reflect critically on their own work and that of others and explain their opinions clearly.

ICT PHSE

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• About the continuity and change in the purposes and audiences of artists.

• Pupils present their Kahootz Xpressions to each other to see if they have made a visual impact on others.

• Discuss how this method of portraying self is similar or different to how people in the past did it.

Kahootz Example Xpression: Virtual Gallery (you will need to download this from www.taglearning.kahootz.com)

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KS3 Design and Technology Activity Production of promotional materials e.g.; t-shirts National Curriculum Links – KS3 Programmes of Study (2008) 1.1b. Applying knowledge of materials and production processes to design products and produce practical solutions that are relevant and fit for purpose.

3c. the criteria used to judge the quality of products, including fitness for purpose, the extent to which they meet a clear need and whether resources have been used appropriately

d. Exploring how products have been designed and made in the past, how they are currently designed and made, and how they may develop in the future.

3e. aesthetic, technical, constructional and relevant wider issues that may influence designing, selection of materials, making and product development.

1.2b. Exploring how products contribute to lifestyle and consumer choices. 3n. the practical application of systems and control in design proposals

1.4a. Analysing existing products and solutions to inform designing and making

3o. electrical, electronic, mechanical, microprocessor and computer control systems and how to use them effectively

2a. generate, develop, model and communicate ideas in a range of ways, using appropriate strategies

4a. analyse products to learn how they function

2d. use their understanding of others’ designing to inform their own 4f. use ICT as appropriate for image capture and generation; data acquisition, capture and handling; controlling; and product realisation

2h. reflect critically when evaluating and modifying their ideas and proposals to improve products throughout their development and manufacture.

QCA Scheme of Work links Unit 07biii Designing and making for yourself Focus textiles Learning Objectives Suggested Activity Resources Kahootz Skills Needed Assessment Link to other

subjects Pupils should learn: • to discuss

marketing techniques for products.

• to research the production processes of particular products.

• to demonstrate how a production process takes place, the machinery involved and how long each process lasts.

• Discuss with pupils the range of promotional materials companies produce to market their products e.g. posters, t-shirts, models. Pupils choose a product to research.

• Examples of promotional items, such as models or t- shirts

• Internet • Kahootz.

• Create scene. • Place world into

scene. • Place objects into

scene. • Animate objects. • Adding 3D text. • Move objects. • Object keypoints. • Timing during fly

through. • Notepad text. • Adding sound. • Recording sound. • Adding sounds to an

object.

Pupils are able to show the results of their research by demonstrating their knowledge of a particular production process through the Kahootz Xpression.

ICT English

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• To evaluate their own research and that of others.

• Pupils research the production process of a particular product. They will see that the system is often made up of a number of sub systems.

• They use Kahootz to demonstrate that process including identifying the machinery used and time each machine would take.

• Pupils could add recorded commentary about the process.

• Pupils evaluate each other’s work exploring each part of each machine in detail.

• An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

• Add appropriate sound effects.

Sample Kahootz Xpression: Making a Shirt (you will need to download this from www.taglearning.kahootz.com))

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Glossary of terms in Kahootz 3 Term Definition Action An ‘Action’ is something that happens in

response to an event – or ‘Trigger’ – in your Xpression. For example, you could set up a trigger and action so that when the viewer clicks an Object, the Xpression jumps to a new Scene. In this case: • the click on the Object is the trigger, and • the jump to another Scene is the resulting action. Triggers and actions are applied to Objects, and are set up on the Objects > Actions tab.

Animation A number of Worlds and Objects have animation or movement built into them. You can change the speed of this animation.

Attach to Camera ‘Attach to Camera’ links the Camera to a specific Object in the Scene, so that the Object is always displayed in the same place in the viewing area, even when the Camera moves.

Bounce ‘Bounce’ is a setting where the animation cycle plays forward from start to finish, then backwards from the finish back to the start. It best suits animations containing forward and back motion such as hands on a steering wheel or the slalom motion of a surfer or skateboarder. Compare with ‘Cycle’.

Chorus ‘Chorus’ is a Sound effect that simulates many instruments playing (or voices singing) the same thing at the same time. The Chorus control is on the Controls tab, in the red Sound tab.

Clone ‘Cloning’ is a special way to make copies of an Object. Clones are linked to each other so that any change you make to one clone is automatically applied to all of the clones as well. You can even cut and paste clones into separate Scenes within the same Xpression and they will still retain their links to each other.

Copy ‘Crop’ is a viewing format for exported movies. The proportions of a cropped movie are similar to a standard (non-widescreen) TV. Compare with ‘Letterbox’.

Cycle ‘Cycle’ is an animation mode in which the movements in the animation cycle are played

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over and over again from start to finish. When the animation sequence reaches the finish it jumps straight back to the start and plays again from start to finish. ‘Cycle’ is best used for repetitive animations that run in one direction only – e.g. wheels turning on a car, or a person walking. Compare with ‘Bounce’.

Detach Camera ‘Detach Camera’ removes the link between the Camera and an attached Object, so that the Camera and Object can be animated independently of one another.

Drop ‘Dropping’ an Object lowers it onto the next available solid surface. In areas covered by water – e.g. swimming pools, rivers, ocean – ‘Dropping’ the Object will actually drop it into the water and place it on riverbed or sea floor.

Duplicate ‘Duplicating’ a Scene enables you to insert an exact copy of an existing Scene into your Xpression. Duplicating a Scene can be much quicker than setting up a new Scene to match an existing one.

Echo ‘Echo’ is a Sound effect that simulates Sounds coming from far away or from an empty room. The Echo control is on the Controls tab, in the red Sound tab.

Export ‘Exporting’ a Sound, image or movie file means you are saving it in a format other than a standard Kahootz Xpression. For example you can: • export the Soundtrack from a Kahootz Scene as a .WAV file. • export an entire Xpression as a QuickTime movie file.

Fly ‘Fly’ is a method of animating the Camera using your mouse. When you record the Camera in Fly Mode, Kahootz generates all of the Keypoints for you, saving you time.

Fog ‘Fog’ is controlled in the Lighting tab in the blue Worlds tab. You can add fog to any Scene in Kahootz, and you can control the colour and density of the fog. Fog can be Keypoint animated to produce realistic smoke, sandstorm and mist effects.

Frames ʻFramesʼ is an export option on the Movie tab. If you select Frames, your Scene or Xpression will be saved as a series of JPG image files.

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Group ʻGroupingʼ a set of Objects links them together so that they can be moved, rotated, copied and Keypoint animated as though they were one Object.

Hardware mode Hardware mode means the computer is displaying (or ʻrenderingʼ) graphics using a hardware graphics card. Computers without a dedicated graphics card are forced to render graphics using the application software – that is, they are running in ʻsoftware modeʼ. Wireframe view is only available on computers running in hardware mode.

Keypoint ʻKeypointsʼ allow you to create a simple animated path for either an Object or the Camera. In the case of Objects you can then attach different internal animations to each Keypoint to bring them to life. Keypoints are also used for sounds. In addition to providing start and stop points for sounds, Keypoints can contain changes to sound settings such as pitch, volume, echo and so on. Kahootz automatically creates gradual changes to the sounds in all the frames between the keypoints, resulting in sounds that smoothly change from soft to loud, low to high and so on.

Letterbox ʻLetterboxʼ is a view setting for exported Kahootz movies. Movies exported in letterbox format have a screen shape that is a little bit wider than normal. This is how letterbox gets its name – it looks like the mail slot on a letterbox! View settings – and other movie export settings – are controlled on the purple Movie tab.

Library These are large groups of 3 dimensional Objects and Worlds that can be used in Kahootz. These have been sorted into categories to make Object and World selection easier.

Lighting ʻLightingʼ is controlled in the Lighting tab in the blue Worlds tab. You have control over the lighting in each Scene in Kahootz. Lighting options include the colour and direction of the light. Lighting can be Keypoint animated to produce interesting light transitions and other special effects.

Link A ʻLinkʼ is a connection between two Scenes in an Xpression.

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Some links are activated automatically at the end of each Scene; others are activated by the actions of the viewer – for example, clicking on an Object and triggering a preconfigured link.

Lock ʻLockingʼ the Camera or an Object means that other viewers of your Xpression cannot move it.

Looping ʻLoopingʼ means making a Sound play over and over again.

Movie A ʻMovieʼ is a Scene or Xpression saved in a format that viewers without access to Kahootz can use – for example: • QuickTime • Windows AVI • JPG frames. Itʼs important to remember that interactive features of your Xpression – such as triggers and actions, variables, Scene links and so on – will not be available in other formats. Xpressions simply play like a movie when viewed in a different format.

Notepad ʻNotepadʼ is a collection of useful tools for quickly and easily adding 2D artwork and images to your Xpression. The tools in Notepad include: • Drawing • Stamps and Stencils • Imported 2D images • 2D text.

Object ʻObjectsʼ are the 3D components used in Kahootz to make Xpressions. The Objects available include people, food, animals, plants, text, images and more. Objects are controlled using the Objects tab and the Movement Controls.

Pitch ʻPitchʼ is a measurement of how high or low a Sound is. For example, on a piano the pitch gets higher as you move to the right, and lower as you move to the left. The Pitch control is on the Controls tab, in the red Sound tab.

Reset ʻResetʼ is a button that is found on many control panels in Kahootz. On Worlds and Objects, Reset returns the World or Object to its original position and appearance. On Sound or Camera controls, Reset returns the control to its original position and settings.

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Scene When opening an Xpression, the first thing that will appear is a Scene. Scenes are where you place Worlds and Objects to help communicate stories or present ideas. An Xpression can consist of a single Scene, or it may have many Scenes linked together. Scenes are controlled using the Scenes tab in Kahootz.

Swatch A ʻSwatchʼ is a colour or pattern used to fill in the surfaces of a World or Object. Swatches can be changed, enabling you to transform the appearance of the Worlds and Objects in your Xpressions. Swatches are controlled on the Swatches tabs. World Swatches are controlled on the Swatches tab in the blue Worlds tab. Object Swatches are controlled on the Swatches tab in the green Objects tab.

Timeline The ʻTimelineʼ is a visual representation of time in a Scene, including all of the things that are set up to happen during that time. The Worlds, Objects and Sound tabs all have a Timeline tab. The Timeline can show all of the items in a Scene – the Camera, all of the Objects, and all of the Sounds. Each item is shown on a separate row in the Timeline. In addition, the Worlds and Objects tabs have a Keypoint Timeline on the Keypoints tab, which is a simplified Timeline used for setting up Camera and Object animations.

Tremolo ʻTremoloʼ is an effect that makes a Sound more ʻwobblyʼ or quavery. The Tremolo control is on the Controls tab, in the red Sound tab.

Trigger A ʻTriggerʼ is an event set up on an Object, so that when that event occurs a special ʻActionʼ happens. For example, you could set up a trigger and action so that when the viewer clicks an Object, the Xpression jumps to a new Scene. In this case: • the click on the Object is the trigger, and • the jump to another Scene is the resulting action. Triggers and actions are applied to Objects, and are set up on the Objects > Actions tab.

Ungroup ʻUngroupʼ turns a set of grouped Objects back into separate Objects again.

Variable Using ʻVariablesʼ, you can create games and set challenges in your Xpressions.

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Variables are counters that can be set up to track specific things that your audience does when they view your Xpression – e.g. every time the viewer clicks a certain Object, the counter is increased by 1. We can set up the variable so that when the counter reaches a certain number, a special event happens – e.g. a special Sound file plays, or the Xpression links to a secret Scene. You can create as many variables as you like in each Xpression, but the counter for each variable only goes up to 99.

Volume ʻVolumeʼ is a measurement of how loud or soft a Sound is. The volume control is on the Controls tab, in the red Sound tab.

Wall ʻWallsʼ are solid vertical surfaces in a Kahootz Scene. ʻSend to Wallʼ positions an Object against a nearby wall. In an indoor World, this will literally mean the wall of the room, while in an outdoor World – e.g. a city street – this might mean the wall of a building. Some outdoor Worlds – e.g. in the middle of the ocean – have no walls at all. The Send to Wall button is not available in these Worlds.

Wireframe View Kahootz Worlds are made up of lots of coloured surfaces. ʻToggle Wireframe Viewʼ enables you to make the surfaces temporarily disappear, so that only the thin outlines (or ʻWireframesʼ) are shown. This is a helpful feature if you accidentally position an Object behind or under a surface, and you want to get it back. The keyboard shortcut for ʻToggle Wireframe Viewʼ is Ctrl+W. Press it once to switch to Wireframe view, and press it again to return to normal view. This feature will work only in Hardware Acceleration Mode

World ʻWorldsʼ provide the location for each Scene in your Xpression – for example, a beach, a city street, or a planet in outer space. Kahootz comes with an amazing range of Worlds. All of these Worlds are 3D and be easily customised using different Swatches. Worlds are controlled using the Worlds tab in Kahootz.

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Xpression An ʻXpressionʼ is a file created and saved in Kahootz. Xpressions can be shared with other Kahootz users.

Zoom The ʻZoomʼ slider enables you to zoom in and out without actually moving the Camera – just like you can with a real Camera. The Zoom slider is available on the Movement Controls panel when youʼre in World mode – i.e. no Objects selected. Zooming in (by dragging the slider to the right or clicking the plus button) makes things look closer. Zooming out (by dragging the slider to the left or clicking the minus button) makes things look further away.