introduction to ca workshop
DESCRIPTION
Slides for an introduction to a workshop.TRANSCRIPT
Twitter:@kkapp
By Karl M. KappBloomsburg UniversityGamification of Learning and Instruction
Session
Elements of Games
• Interaction• Mastery• Autonomy• Relatedness• Uncertainty• Chance• Emotional Connection
1Agenda
What are games and gamification?
What is gamification and why does itmatter to learning professionals?
2
3What elements from games can be added to traditional learning to maximize impact?
4 2Games 1.0
3
4Games 1.0
3
Where is my opponent
going to go next?
In what direction should I try to move
the ball?
How will the ball bounce off the wall?
Games 2.0
Games 2.0
Should I shoot the aliens on the end or in the
middle or all the bottom aliens first?
How long do I have to shoot before an alien
shoots at me?
What is the pattern these aliens are
following?
Games 3.0
Where do I explore first?
What activities are of the most value?
What must I do to achieve my goal?
Games 4.0
Games 4.0 What activities give me the most return for my efforts?
Can I trust this person who wants to team
with me to accomplish a goal?
Flippy wants to become friends with you. Do you want to add Flippy to your friend’s list.
Games 4.0
‐ Realistic simulators for contemporary Leadership Training
‐ Integrate these games into leadership development programs
‐ Attempt various leadership structures
‐Employees may make hundreds of leadership decision an hour in a game
Leadership’s Online LabsHarvard Business Review, May 2008
Elements of Games
• Storyline• Characters• Theme• Realism• Music• Interaction• Mastery• Autonomy• Emotional Connection
Specifically Respond with Human Intelligence and Emotion to
1. The user’s actions2. The user’s inactions3. The user’s past actions4. A series of the user’s actions5. The actual time and space that the user is in6. The comparison of different users’ situations and actions
Jack Principles from YDKJ‐Jelly Vision