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Page 1: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers
Page 2: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers
Page 3: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

Interactive Classroom Goals

Overview of the User Experience

Demo

Applying Lessons from Classroom Presenter

Discussion

Page 4: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

“What type of digital content do you currently use in your curriculum and/or plan to use in the next two years?”

89%

79%

67%

65%

55%

34%

36%

24%

17%

31%

13%

7%

7%

13%

14%

15%

28%

21%

29%

33%

15%

27%

0% 20% 40% 60% 80% 100% 120%

Office Applications

PDF Documents

Public Web Content

Publisher Content

Video Files

Simulations

Animations

Self-Paced Modules

e-Books

Audio Files

Podcasts

Currently Use Begin using within the next two years

Source: Eduventure polling of 500 HED Educators in 2008

Page 5: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

Make Office more relevant in the core teaching and learning experience

Build on the pervasive use of PowerPoint by educators

Invest in experiences that make OneNote relevant to students

Take advantage of technology increasingly found in the classroom –interactive whiteboards, laptops, clickers, cell phones

Support proven teaching and learning practicesRecognize and support the effectiveness of active learning and quick polls

Build on the research and real world experiences of Classroom Presenter from University of Washington

Page 6: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

Bridges lessons delivered in PowerPoint to students using OneNote in 1:1 classroom settings

Enhances the learning experience by increasing student engagement and providing opportunities for real-time feedback

Supports a range of technology enabled classroomsRichest experience delivered in 1:1 learning environments with Windows, Office & Tablet PC’s (Primarily K12)

Dynamic and interactive experiences in settings where students have a mix of devices – PC, Mac, Mobile (Primarily HE)

Maximize the experience in classrooms/lectures with a single PC, projector or interactive whiteboard & clickers (HE and K12)

Page 7: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

Build slides using familiar tool

Integrate polls into slides

Students with Windows & OneNote

Receive slides and annotations

Take personal notes

Respond to polling

Review & study from a single source

Distribute slides and annotations

Dynamic presentation

Survey understanding with polls

Clickers & Cell Phone

Respond to polling

Cross Platform

(PC, MAC, Mobile, Cell Phone)

View slides and annotations

Respond to polling

Add Quick Polls to Lecture Instructor and Class View

Student Views

Page 8: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers
Page 9: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

User Experience

Nail the startup experience

Simplicity over features

Customized presentation interface

Student Feedback

Anonymous Quick Polls in first release

More advanced student feedback in future versions

Student Devices

Achieving broad adoption requires support for non-PC/tablet form factors

Clickers, browsers, mobile devices (WIFI or SMS)

Networking

No server requirement; user teacher’s machine as hub

Invest in session discovery for startup experience

Avoid multi-cast over wireless >> more reliable, but leads to scaling challenges

SDK for Extensibility

Clicker Controller API

3rd Party Student Views

http://classroompresenter.cs.washington.edu/

Page 10: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

Students:

Creates equal opportunities for all students to participate and

contribute

Changes rhythm and pace of a lecture, which enhances

motivation for participation

Have a consolidated set of notes that match their educators

Educators:

Heighten the engagement and interactivity of students in class

Increases collaboration and communication process

between educator and student

Gain insight regarding the need to adjust instruction/change instructor course of action

Page 11: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers
Page 12: Interactive Classroom Goals Applying Lessons from ......Review & study from a single source Distribute slides and annotations Dynamic presentation Survey understanding with polls Clickers

© 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the

current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information

provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.