interaction design dr. jim rowan foley introduction what’s in the book that we’ll cover

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Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

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Page 1: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

Interaction Design

Dr. Jim RowanFoley Introduction

What’s in the Book that we’ll cover

Page 2: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

From the Forward by Jim Foley

• You will find these things being discussed in just about any discussion of HCI– Know the user

• The user and the context of operation

– Consider the alternatives• Generate multiple possibilities to be tested• Test these alternatives

– Prototype early and often• Don’t spend a lot of time developing high fidelity prototypes

without testing your ideas against low fidelity prototypes

Page 3: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

Four phases of a project

• Know the user and his task• Develop low fidelity prototypes of your best

initial ideas• Test the low fidelity prototypes and select one

for further development• Develop a higher fidelity prototype, then run

more detailed user studies

Page 4: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 2 Understanding the Design Space• Design Space?– Stanford University: given the the design parameters that

relate to a set of project objectives and goals, design space is the set of possible options that meet objectives and requirements of a specific project. Exploring a design space means evaluating the various design options possible with a given range of possible product, organization and process designs and optimizing with respect to project objectives and constraints such as required spaces and cost.

Page 5: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 1 Interaction Design Overview• The user• The context• The task at hand• Were do HCI and ID intersect?• What is the user experience?• Affective computing…

• How do you know if you hit the mark?

Page 6: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 3 • Understanding the User• Understanding human cognition

– (How we think about stuff)

• Mental models– Norman’s Gulfs among them

• Quan Tran’s Cook’s Collage (p109-110)– Wizard of Oz prototype

Page 7: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 4 Collaboration and Communication– (May skip this one… )– More on this later

• Supporting communication and collaboration(You can’t go wrong giving humans another way to

talk to one another!)

Page 8: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 5 Affective computing– (May skip this one too… )

• The effects of emotion on HCI design– “Warm and Squishy” HCI– Of Kismet, Paperclips and avatars

Page 9: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 6 Interface options• The front of the wave…• Mixing the Physical and the Electronic

Page 10: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 7 Data Gathering– Direct observation?– Take notes?– Take pictures?– Audio recording?– Video recording?– Questionnaire?

Page 11: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 8 Data Analysis– How do you analyze what we collected– We will pick and choose what to read here…

maybe skip entirely

Page 12: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 9 The ID process– We will look at this… right after we discuss

Chapter 1

Page 13: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 10 Needs and Requirements– How do you identify user needs?– How do you translate them into requirements?– How do you describe tasks to be performed?

Page 14: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 11 Prototyping– Low fidelity vs high fidelity– Paper prototypes– Wizard of Oz prototypes– You can tell the story to test the design within the

team… looking for inconsistencies• Scenarios as design descriptions• Storyboarding

Page 15: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 12 Evaluation• Four Case studies of evaluation

Page 16: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover

The Book Layout

• Chapter 13 Evaluation process– A practical approach to getting it done– Ethical issues– Institutional Review Board (IRB)• Approval is required for involving human subjects!

– Informed consent?– Ecological validity in research• Neats vs the Messies

Page 17: Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover