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Institute of Information Technology Lodz University of Technology it.p.lodz.pl Technical University of Lodz

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Institute of Information TechnologyLodz University of Technologyit.p.lodz.plTechnical

Universityof Lodz

Faculty

Technical Physics, Information Technology and Applied MathematicsThe Faculty employs specialists in various areas of science. Its scientific research, although oriented at application has strong theoretical background. The students of the Faculty gather profound knowledge in the area of mathematics, physics and computer science application in technology, medicine and economy as well as practical skill of computers’ application in management and industry.

Fields of study

Information TechnologyMathematicsTechnical Physics

TechnicalUniversityof Lodz

Institute of Information Technology

Institute of Information Technology concentrates on information technology applications

Areas of specialization

TechnicalUniversityof Lodz

Computer Graphics and MultimediaSoftware Engineering and Data AnalysisComputer Games and Simulation Technology Computer Networks and Tele-information SystemsInformation Systems and DatabasesTelecommunicationInformation Technology (in English)

TUL has been awarded the ECTS Label by the European Commission and is the only university in Poland which received this prestigious certificate which acknowledges introduction of the standards that ensure good quality of studies and international exchange.

ECTS LabelTechnicalUniversityof Lodz

Computer vision projects

Medical visualization and tracking system for neuronavigation purposes, M. Półrola, M. Struś, A. Wojciechowski – in cooperation with Barlicki Hospital of Lodz

Neurosurgery support by means of neuronavigation control with a 3D scannerApplication management by means of hand gesture analysis (invaluable in a sterile operating room)

TechnicalUniversityof Lodz

Self reflections in virtual reality, K. Guzek, M. Ostrowski, K. Toszek, M. Zippunnikowa, S. Livatino, A. Wojciechowski – in cooperation with Aalborg University

Interactive self-reflections in a virtual, multi-reflection mirror cubeCamera-based and avatar-based human head reflectionsCalculation boosting by means GPU assistance

Computer vision projects

Passive Limbs Rehabilitation Augmented Reality System, A. Wojciechowski, A. Majewski, P. Napieralski

Passive limbs joints relative positions trackingVisual layer describing current and intended limbs movement rangeMonitoring rehabilitation advancement

The read digital image using sound and the movement sensor,R.Bednarski, R.Szrajber

TechnicalUniversityof Lodz

The color conversion on soundThe use of movement sensor for reading color with hands movementPrevent read color blind people

Computer vision projects

Modern technologies in the construction of a character movement,R. Bednarski, M.Pietruszka, A.Wojciechowski, P. Napieralski, D.Szajerman, K.Guzek, G.Glonek

Use 3D scanning to obtain the models characters

Use Motion Capture System and Vituix Omni (virtual reality interface for moving freely and naturally) to create a movement database

Investigating possible to acquire parallel information of the above devices, and their integration in order to obtain a sufficiently detailed description of character movement.

Study the possibility of using the data obtained in the application supporting the science of motion, for example : rehabilitation exercises, sports.

TechnicalUniversityof Lodz

Number plates identification

Localization and recognition of car number plates in video sequences (R. Klimt, A. Tomczyk)

TechnicalUniversityof Lodz

Identification of areas where moving objects are located (regions of interest, optimization)Analysis of brightness to locate potential regions with number platesModification of plate orientation Letter and number segmentationMachine learning and sign recognition (training data) Real-time localization and recognition (multi-threading)

Sign language recognition

Recognition of selected signs of deaf-and-dumb sign language (K. Bartyzel, P. S. Szczepaniak – in cooperation with the John Paul II Catholic University of Lublin)

TechnicalUniversityof Lodz

Linguistic-like description of object shapeModification of Brownian strings method for object localizationNew adaptive Kuwahara filter for noise removal without edge blurringExample-based recognition and feature extraction85% of average success rate in controlled environment

Sign language recognitionTechnicalUniversityof Lodz

Applicability of human gestures for remote control (P. S. Szczepaniak, K. Bartyzel, A. Tomczyk)

Application for 2012 GRO programDetermination of the desired remote control functionalities and the corresponding gesturesFeature extraction (satisfying discrimination)Usage of active contour based methods for gesture identification Usage of Kinect for Windows sensor

The goal of this project was to analyze the properties of linguistic shape description. The sign language recognition was only an example application. This work can be further continued in the following directions: application of other active contour models, better feature extraction (additional data, better discrimination), optimization for real-time applications.

Sign language recognition

InterPeter – polish sign language interpreter (G. Glonek, J. Pintera, T. Ciejka, D. Molinski, M. Jonczyk, J. Koszuk)

TechnicalUniversityof Lodz

MICROSOFT IMAGINE CUP 2010 POLISH WINNER – software design category Gaussian Mixture Model and background removal color segmentationContour-based hand pose analysisBlob motion flow human body features extraction and body parts trackingTwo way communication: sign-to-text and text-to-signAverage 72% success rate for selected subset of signsArchitecture based on cloud computing (Windows Azure)

Depth based and image based hand pose recognition (M. Pólrola, M. Strus, A. Wojciechowski)

Classifiers and decision trees based solution Real-time (200 fps) performanceFurther development due to regression approach for non visible hand partsHand’s parts position average accuracy at 78% for selected subset of hand poses

Visualization of medical dataTechnicalUniversityof Lodz

Fast and parallel methods of interpolation of 3D imagesFast algorithms of manipulation of 3D images including rotations, shifts and scalingSegmentation of 3D imagesPrecise mappings of cursors positions into 3D space including real dimensions of visualized objects

The goal of this project was to design and implement system for visualization and measurement of teeth on the basis of X-ray images. The input to the system are sequences of images representing 2D slices of jaws. On their basis 3D image is constructed (interpolated) which can be manipulated in 3D space using any rotations, scaling or shifts. As a result 2D image is obtained which is a projection of 3D image on the observer's plane. Additional functionality of the system include advanced and computer aided measurement of surface areas or volumes of selected teeth structures in three dimensions.

Fast linear transforms for signal processing

Neural Network in Fast Adaptive Fourier Descriptor Based Leaves Classication(D. Puchala, M. Yatsymirskyy)

TechnicalUniversityof Lodz

Image compression and image filtering using fast orthogonal and fast parametric transforms Processing and analysis of images with aid of neural networksImage encryption based on fast parametric transformationsDevelopment of algorithms for adaptation of parametric transformsFast biorthogonal transforms for signal filtering and data classificationImage analysis with aid of fast orthogonal and unitary transformations

Fast Parametrized Biorthogonal Transforms with Normalized Basis Vectors (D. Puchala, M. Yatsymirskyy)

ld.param.u32 %buf, [d_buf];ld.param.u32 %prm, [d_prm];ld.param.u32 %tsc, [d_tsc];mov.u32 %sbf, sbuf;mov.u32 %ssc, stsc;// calculate idmov.u32 %id, %tid.x;shl.b32 %id, %id, 3;// load permutationsadd.u32 %prm, %prm, %id;ld.global.u32 %s1, [%prm+0];ld.global.u32 %s2, [%prm+4];// permuteshl.b32 %i1, %id, 1;add.u32 %i2, %i1, 8;add.u32 %i1, %i1, %buf;ld.global.b64 %b1, [%i1];add.u32 %i2, %i2, %buf;ld.global.b64 %b2, [%i2];shl.b32 %s1, %s1, 3;shl.b32 %s2, %s2, 3;add.u32 %s1, %s1, %sbf;st.shared.b64 [%s1], %b1;add.u32 %s2, %s2, %sbf;st.shared.b64 [%s2], %b2;

Mass-parallel computations on GPUs

Effective implementations of Fast Fourier Transform on GPU and CPU(D. Puchala, K. Stokfiszewski, B. Szczepaniak, M. Yatsymirskyy)

TechnicalUniversityof Lodz

General purpose calculations on GPUMass-parallel variants of algorithms for calculation of Fourier transformMass-parallel computations of wavelet transformationExtension of designed algorithms to the cases of multidimensional dataAnalysis of efficiency of parallel algorithmsHardware oriented optimizations

Effective realizations of biorthogonal wavelet transforms with lattice structures on GPU and CPU(D. Puchala, B. Szczepaniak, M. Yatsymirskyy)

IENA 2015

3D scene modelling

Sonification of 3D environments using scene segmentation and personalized audio (M. Bujacz, P. Skulimowski, P. Strumiłło, G. Wróblewski, A. Wojciechowski, D. Szajerman) – Faculty of EECCE of the TUL co-realized by the IT Institute staff.

TechnicalUniversityof Lodz

Knowledge modeling and usage

Intelligent knowledge acquisition and active contours generalizations(A. Tomczyk, P. S. Szczepaniak, M. Pryczek)

Non-trivial methods of object localization and recognition systems require a additional expert knowledge to be used. Modern soft computing and machine learning methods allow to acquire that knowledge from even non-technical experts.

TechnicalUniversityof Lodz

Active contours and their generalizations (active partitions) are a new methodology in image content analysis. Both of them can easily use expert knowledge to localize and recognize objects (object identification, image categorization, video tracking, etc.).

Augmented reality projects

Augmented reality based interactive system for museum installations and works-of-art presentation (J. Andrzejczak, R. Szrajber)

Marker-based virtual works-of-art and museum installations interaction and explorationVisual markers associated with programmable object behaviorsScenarios programming and virtual models loading with Archive Manager

TechnicalUniversityof Lodz

Augmented Reality Tour Guide - mobile vision based augmented reality navigation system (J. Rondio, T. Krajewski, A. Wojciechowski)

Vision based object characteristic features recognition – suitable for interior and exterior objects identificationGPS and compass independent solutionCalculation boosting client-server architectureIntuitive and adjustable mobile interface

Modeling and simulation projects

Interactive rope simulation using position based dynamics (B. Kubiak, A. Wojciechowski – in cooperation with Pisa University)Model of interactive, visually attractive, flexible ropeInteractive knots tying with a haptic device

TechnicalUniversityof Lodz

A real-time simulation of curved mirrors, P. Adamowicz, M. Stefańska, Ł.Tomczewski, S. Livatino, A. Wojciechowski – in cooperation with Aalborg University

Developing and merging 3D graphics application with mirror reflections, J. Majewski, J. Chylińska, G. Podlecki, A.Topolski, S. Livatino, A. Wojciechowski – in cooperation with Hertfordshire University, London

Real-time multi reflections in curved and foldable mirrorsVirtual environment reflections were supported with GPU calculations

3D mirror interactive games3D visualization of interactive processes

User interfaces

Brain waves as a new kind of controls in video games

(D. Szajerman, A. Antonik)Exploring the possibility of building computer applications that would use the brain waves collected by means of a Emotive EPOC – Brain Computer Interface and Scientific Contextual EEG.

Two computer applications were designed and built:the puzzle game allows to test methods of the user interface based on commandsthe dialog subsystem for an RPG game based on emotions and facial expressions

TechnicalUniversityof Lodz

User interfaces and mobile devices

Responsive environment in 3D computer graphics applications

(D. Szajerman, J. Andrzejczak)Integration of functions that collect weather data in a defined part of the world (particularly in the current environment's) with 3D graphics applications (e. g. computer games or AR). The term responsive environment means mapping of real-world environment parameters, such as lighting or temperature to virtual-world conditions affecting the rendering and application logic.

Whole research takes into account mobile devices with a set of sensors and external embedded devices like Arduino which expand this set with additional elements (e.g. humidity sensor).

The research:influence of responsive environment to the user experienceUI usability testing

TechnicalUniversityof Lodz

Biometric projects

Application of edge-detection algorithms in hand geometry-based personal identification system. (B. Stasiak, P. Tarasiuk)

TechnicalUniversityof Lodz

Speech analysis for HCI applications (B. Stasiak, K. Rychlicki-Kicior)

Graph theory applications in image processingEdge detection and contour trackingMethods for robust centroid computation

Fundamental Frequency Extraction in Speech Emotion RecognitionProsody contours analysis (pitch, energy, formants/LPC, MFCC, etc.)SVM-based classification: 84,9% recognition rate on EMO-DB (7 emotions)

Sound processing projectsTechnicalUniversityof Lodz

Music Information Retrieval (B. Stasiak, M. Papiernik)

Other topics:

Follow That Tune - Dynamic Time Warping refinement for Query by Humming (QbH)Melody-based Approaches in Music Retrieval and Recommendation SystemsContent-based Music Genre Classification Fast orthogonal neural network application

Sound synthesis and special effectsLPC and channel vocodersSound source localization in 3D scenesF0 recognitionIsolated words recognition

IMAGINE CUP competitions

InterPeter – project won the first prize in the Microsoft IMAGINE CUP 2010 competition – interoperability category

InterPeter is a bridge between the world of the hearing, who live among sounds, and the world of the hearing and speech impaired, forced to live in silence, as it allows them to communicate in a way that is most natural to them. It exploits computer vision algorithms for sign language analysis.

TechnicalUniversityof Lodz

EDUKO – the Microsoft IMAGINE CUP 2009 competition – software engineering

eTrip – the Microsoft IMAGINE CUP 2008 competition – software engineering

User interfaces design

Senium (M. Bizuga, J. Andrzejczak)Senium is a user interface of a system for phones for Seniors. It is designed for smart-phones with touch display as an alternative to dedicated devices with small low resolution display.

TechnicalUniversityof Lodz

Designs awarded for Best User Interface Design by Institute of Industrial Design at Polish finals of Imagine Cup competition

EDUKO, 2009 (J. Andrzejczak)InterPeter, 2010 (M. Jonczyk)LifeCicrle, 2011 (M. Orzełek)

Readability of text interfaces on monitors, tablets, mobile phones and TV (R. Bednarski)Optimization of the text menu creation for different screens depending on the size, resolution and type of display.

Photorealism and Visualization

System for Developing Photon Mapping algorithms (K. Guzek, P. Napieralski)

The goal of this project was to create a rendering system based on the latest developments in the field of photorealistic computer graphics. Implementation of algorithms was based on the Photon Mapping .

TechnicalUniversityof Lodz

Visualization of magnetic fields with dynamic particle systems (P. Napieralski, K. Guzek)

The goal of this project was to develop interactive method for visualizing three-dimensional vector fields. We decided to apply dynamic particle system, which is directly connected with the values of magnetic field. We introduce a GPU implementation for the simulation stage and rendering stage of a dynamically magnetic fields particle system. The geometry of the machine can be represented as a mesh, giving the possibility to explore the distribution of particle fields in real time.

Computer games

IT students perform several subjects and projects associated with computer games programming and design.

The dedicated specialization not only covers exploitation of existing Game Engines (UDK, Game Maker, Unity 3D) but teaches students group-work cooperation, game engine creation (XNA based) as well as gameplay design and implementation.

Most of the projects are made for PC (Windows), Web (Adobe Flash) and Mobile (Android, Windows 7) platforms. The most spectacular results are prepared for Game Development and Design of Microsoft Imagine Cup competition.

TechnicalUniversityof Lodz

TALA 2009 PaperBoy 2010 Pyramiden 2011

Computer games

Computer games students and tutors cooperate with Polish leading Game Development companies.

TechnicalUniversityof Lodz

Invited lecturesStudent practicesProjects supervisionTUL teachers training

Film & Video

Computer graphics and multimedia specialization introduces most of film and animation background.

Photorealistic renderingComputer animationCharacter modeling & animationFace modeling and animationFilm compositionCamera tracking and match-movingSpecial effects

TechnicalUniversityof Lodz

Computer graphics and multimedia students are co-educated by The Polish National Film, Television and Theatre School staff.

Architecture, Visualization, Design & Art

The virtual reconstruction of buildings that no longer exist in the city of Lodz (L. Miśkiewicz, M. Pietruszka, R. Szrajber)

TechnicalUniversityof Lodz

„Time-spatial works-of-art in virtual reality” - (L. Miśkiewicz, M. Pietruszka)

Computer Graphics and Multimedia students are complementary educated by professors of The Academy of Fine Art in Lodz and by the Faculty of Architecture staff.

The Technical University of Lodz Virtual Campus (L. Miśkiewicz, M. Pietruszka, R. Szrajber)

Project includes among others reconstruction of synagogues, the palace of the Julius Heinzel in the Julianowski Park, the Wendisch factory on the Księży Młyn mansion.

A realistic visualization of the sculpture, object's behavior design, human-computer interaction in an immersive virtual environment, providing the recipient of two dimensional hypermedia in a three dimensional scene

Project encompasses reconstruction of the TUL campus in the Google Earth and exploits the method of indexing and searching content inside of shared virtual worlds using the Flash Player

Technology knowledge & skills

Students have several courses and project possibilities to acquire knowledge and skills in operating various programming languages and software toolsSoftware Engineering – C++, C#, JAVA, Computer Graphics – DirectX, OpenGL, XNA, Cg, GLSL, HLSL, CUDAModeling and simulation – MathCAD, Statistica, MathematicaDatabase systems – Oracle, MS AccessComputer Aided Design – AutoCADModeling and Animation – 3DSMAX, MotionBuilder, ZBrushFilm composition and special effects – Adobe Photoshop, Adobe After Effects, Adobe Premiere Web applications – Adobe Flash, Java, …

TechnicalUniversityof Lodz

Information Technology Center

Institute of Information Technology is responsible within ITC for several specialized labs which give us further educational and research possibilities.

23 specialized laboratories on 4000 m2 (worth 40 mln PLN center starts in 2013) Mobile technology and HCI Virtual environment and film techniques Artificial intelligence in imaging, pattern recognition and software engineering Digital communication and signal processing Operating systems and network technologies Computer games and animations Data computing and modeling Integrated digital systems Distributed systems Computing cluster Biometry …

TechnicalUniversityof Lodz