improving performance. transferring the lessons learned. engaging the audience. training education...

25
Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Upload: christine-stephanie-dennis

Post on 04-Jan-2016

218 views

Category:

Documents


3 download

TRANSCRIPT

Page 1: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Improving performance.Improving performance.

Transferring the lessons learned.Transferring the lessons learned.

Engaging the audience.Engaging the audience.

TRAINING EDUCATION PERFORMANCE SUPPORT

The mLearning Payback The mLearning Payback 

Ben BonnetBen Bonnet

Page 2: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Ben Bonnet

Associate – Booz Allen Hamilton Instructional Developer

Mobile learning 2005 - Present First app – “Burst”, 2007 EDIT 575 – Mobile Learning – Goerge Mason University

(2010 – 2012) Booz Allen Hamilton Mobile Learning Boot Camp – Lead

Instructor

ITM Application designer, developer, administrator

2

Page 3: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Activity – Let’s get thinking

What is User Generated Content?

How could you encourage it within your organization?

3

Page 4: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

4

The Current Way of Thinking

Information Delivery

• Organization with the content rules• Unidirectional (one-way)• Passive

Page 5: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Organization Holds All the Knowledge and Control

5

All knowledge is contained here, in the organization.

Thanks…I guess

Here’s your mobile content. Enjoy!

Page 6: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

But wait… Don’t the Employees Know Some Stuff Too?

6

Current Model Keeps All that Employee Knowledge Locked Up

Page 7: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

What Do the Users Know?

Tacit Knowledge Experience “Know-how” Thinking Competence Commitment

Explicit Knowledge Procedures (as practiced – not just as they appear on paper) Information Documents Records Files

7

In short… They know everything.

Page 8: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

A True User-Centered Approach Can Help!

8

Let’s Unlock that Employee Knowledge by Letting Our Users Create and Share Within the Organization!

Page 9: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Enter: User Generated Learning Content

9

• Bidirectional• Engaging• Creative • Collaborative

The organization and the users can create and share content

Page 10: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

10

Users Want to Build Content

Ever since we were kids, we liked to build

Page 11: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

11

Users Want to Build Content

We still like to build! But we have better tools.

Page 12: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

12

Users really like to create content

• 86% of students identified themselves as creators of content on social networking and social media sites

• 1/3 of them spend greater than 40% of their time creating content on these sites

• 98 percent of respondents said say they were consumers on social networking and social media sites

• The vast majority of those students said they spend at least 40% of their free time consuming content

Eduventurehttp://blog.xplana.com/2011/01/student-trends-to-watch-content-consumption-and-production/

Creators

Consumers

Page 13: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

13

Why do they like to create content?

Lots of reasons:

• Fun • Ideology• Social interaction• Discovery• Status • Career• Values

http://faculty.poly.edu/~onov/Nov_Wikipedia_motivations

http://www.theemergingtimes.com/2010/03/09/index.html

Page 14: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

14

User Generated Content Can be Very Helpful in Learning

• Creativity and content ownership increases motivation and engagement

• Benefits the community by increasing the knowledge base

• Content creation uses higher level cognitive skills, therefore facilitating deeper thinking

Greater potential for knowledge-building:

“[Students] are there not to simply particiapte in activity and acquire skills, but also to produce shared outcomes and advance the intellectual capital of the group”

(Lee et. al, 2008, p.510)

Page 15: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

What a Great User Generated Learning Content Tool

15

Images – Videos – Text – Audio

Always with You

Page 16: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Normal Mobile User Content Creation

16

We snap an image or video, we write some text

We post, we send,We tweet, etc.

Our user receives

Page 17: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Steps in the right Direction - Yammer at Booz Allen Hamilton

17

Page 18: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Normal Way is OK, But We Can Do Better

18

Most knowledge needs more than a picture, short text message or video to explain.

Need a way to capture:

- Steps in a process- Procedures- Stories- Situations- Sessions- Series- Multi-staged events

We need an envelope toput these in

AND

A place to send them so everyone can see them

Page 19: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Welcome to In The Moment (ITM) - Prototype

Mobile content creation and distribution system

Your device is your production tool The server is the content distribution

system Mobile app will be available through

the Booz Allen Hamilton App Store (Enterprise application management system)

19

The Application – Client-Server Model

Create

Post

Distribute

The app puts your content in an envelope and posts it to the server

App places contentin envelope

Page 20: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

About the Mobile App:

20

Platform: iPhone Application and Web Application

Status: Prototype

Features: • Allows users to capture images

and videos and annotate them with text (videos limited to 1 minute)

• Access to all device images and video

• Swipe navigation in editor• Images and videos are placed in a

sequence• Sequence is uploaded to the web

application

Technology:

Objective CjQuery Mobile.NET Web ApiIIS 7SQL Server 2008

Page 21: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

App Workflow

22

Create Capture/Edit Post

Page 22: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Content Curation

23

Source: http://www.arkivum.com/On-Site-Digital-Archiving-Service

What’s not learning? “I know it when I see it”

- We err on the side of inclusion, not exclusion

Page 23: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Demo

24

URL: https://itmgo.com/index.html

Username: testuserPassword: testpassword

Page 24: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

25

Lessons Learned

- People have a social reflex

- We need a better way to handle conceptual knowledge

- Authentication is required now, even for a proof of concept

- Users need examples

To Do:

Tag-based connections

Grouping/channels

Robust sharing with Yammer

Ratings/comments

Image/video editing

Rich-text editing for links, formatting

Text-only template

Sequence ordering/editing

Location based search

AR?

Where it’s Going From Here

Page 25: Improving performance. Transferring the lessons learned. Engaging the audience. TRAINING EDUCATION PERFORMANCE SUPPORT The mLearning Payback Ben Bonnet

Questions?

26

Business email: [email protected]

Personal email: [email protected]

Business: 703-877-6745

Mobile: 703-994-5655