how much ux?

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How Much UX? PMI SD 2011 Sean Van Tyne

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Page 1: How Much UX?

How Much UX?

PMI SD 2011

Sean Van Tyne

Page 2: How Much UX?

Base on the article

Winning in the Marketplace: How Much User Experience Effort Does It Take?UX Matters, November 22, 2010

http://www.uxmatters.com/mt/archives/2010/11/winning-in-the-marketplace-how-much-user-experience-effort-does-it-take.php

Page 3: How Much UX?

Put Your Customers First!

• User experience encompasses all aspects of your users’ interactions with your company, its services, and its products

• Prioritizing user advocacy from the beginning of your product design process ensures their needs are foremost in all design decisions.

Page 4: How Much UX?

Deliver on Your Promise

To meet your customers’ needs and deliver simple, elegant solutions that are a joy to use, you must:

– Deliver more than a checklist of features– Have a deep understanding of your target users– Have business objectives that provide clear metrics

for your product’s design – Know what motivates your users and manage their

expectations– Consistently representing your organization’s brand

and message

Page 5: How Much UX?

Today’s Marketplace

• Solutions need to be easy to use

• Technology is ubiquitous or invisible

• Solutions increase customer effectiveness and efficiency and reduce the need for training and support

• Solutions increase customer adoption and retention and increased market share and revenue

Page 6: How Much UX?

How Much?

• But how much research, design, and usability testing does it take to ensure your product wins in the marketplace and meets your business objectives?

• Every company has different needs, depending on its size, the maturity of its market, and the lifecycles of particular products.

Page 7: How Much UX?

Large Companies

• Many large technology companies like Apple have invested heavily in user experience for many years

• Successful companies have well-established UX departments and have set the standard for ease of use

• Such companies have defined many aspects of the user-centered design process we follow today

• These companies have the capital to make big investments in user experience and reap the benefits. They can attract the best talent, invest in resources, and take as much time as they need to develop elegant solutions

Page 8: How Much UX?

Small-to-Medium Businesses

• Must balance your user experience investment against other company needs

• Some companies have made user experience a part of their core corporate strategy and it has paid off for them. But you need to answer these questions: – Where does user experience fit in your corporate strategy? – Where does it belong in your organization? – How does user experience integrate with your product’s overall

lifecycle?

• You must ask yourself: Is our marketplace mature, commoditized, and moving at the speed of large institutions, or is it new, innovative, and moving at the speed of the Internet?

Page 9: How Much UX?

Mature Markets

• Technology solutions in mature markets become commodities

• Consumers take such products’ basic features and performance for granted and look at price, value, appearance, and convenience as distinguishing factors

• Winning in mature markets requires a company to view user experience as a distinct and important corporate competence

• To win in a mature marketplace, you must get the basics right—the right price, value, and convenience—along with providing an elegant solution that is effective, efficient, and exceeds customers’ expectations

Page 10: How Much UX?

New Markets

• New markets are fast and innovative

• You must be agile and adapt to rapid changes in your market space

• This is where having a strong understanding of your product’s market and the needs of its target users are essential for you to have a chance at success

Page 11: How Much UX?

Understand Your Market, Customers, and End-users

The first step in developing solutions that are easy-to-use is to understand your customers’ and users’ needs in context of your market and competition:– Define the problem your product must solve and

design an optimal solution– Understand the strengths and weaknesses of

competitors’ solutions in comparison to your own– Determine how various customers’ workflows and

users’ tasks are similar and different from one another

Page 12: How Much UX?

Short and Long-Term Product Strategies

• For mature markets, you have more time to consider your strategy

• In fast-moving, new markets you execute to your short-term strategy as it evolves

• Companies who have been in a market for a while—and may have several offerings in their product portfolio—should consider several factors when defining their strategy:– Is this a first-to-market product? – Is it a major release for a mature product? – Is your goal just to gain a foothold in the market with your current

product, then replace it with your next version or even make it a component of a larger solution?

– Will your new product cannibalize another product in your portfolio?

Page 13: How Much UX?

User Research

• User research may include:– surveying customers and users– interviewing customers and users– observing users using their current solution

• Develop diagrams of various users’ workflows, noting where they are similar or different

• Based on your findings, group your customer and user types by similar roles, and create profiles or personas that synthesize users’ skills, patterns, and goals to better understand their needs

Page 14: How Much UX?

User Research for Mature and New Markets

• Companies in mature markets may not need to conduct user research to better understand their users. They may already have a good understanding of them– However, when they do conduct this type of research, they

typically can take their time, be thorough, and use the data they obtain to create a roadmap for many years ahead

• Companies in new markets must be more agile, conducting just enough generative research to come up with good design concepts and get their product solutions to market quickly. They should understand that their market data will most likely change, perhaps requiring them to take measures to rapidly modify their design solutions during product development

Page 15: How Much UX?

Design

• Developing prototypes and reviewing them with target customers and users is key to designing easy-to-use solutions

• You must spend some time validating workflow, navigation, information grouping, information hierarchy, terminology, labels, and interactions to ensure they meet the needs of the market and your users

• Your understanding of various customers’ needs, users’ workflows, and content overlaps and differences determines your design direction

Page 16: How Much UX?

Involve Engineers Early

• Share user research with the technology architects and engineers on your product team

• Confirm the feasibility of your user interface prototypes with Engineering as early as possible to enable them to provide the best technical solution. Many times, engineers know of components or pieces of technology that can reduce or eliminate the need to develop a new component or screen—enhancing a workflow’s ease of use.

Page 17: How Much UX?

Low-Fidelity Prototypes and Information Architecture

• Develop low-fidelity prototypes such as paper prototypes or wireframes to facilitate content layout

• Their focus should be on a product’s information architecture and information design—determining the correct labels, content groupings, hierarchies, and navigation

• These early, rapid prototypes should be devoid of graphics and color to narrow the focus to information design

Page 18: How Much UX?

Visual Design and Interaction Design

• Once you’ve completed the information design, add visual elements such as color, fonts, icons, buttons, and other graphic elements, creating medium-fidelity prototypes to explore your solution’s interaction design

• Interaction Design defines the behavior of how your customers and users interact with your solution. Interaction design is focused on making products more useful, usable, and desirable

Page 19: How Much UX?

Rapid Prototyping with Customers and Users

• Work with your customers and users to conduct reviews of your prototypes to obtain their feedback

• If you are in a mature market, with a longer product release cycle, you can wash, rinse, and repeat as necessary

• But if you need to move quickly through your development cycle, do as much as you can to facilitate development, and do as much as you can in parallel for the next release

• There is always a next release, and you have the opportunity to learn things now that you can apply to later releases.

Page 20: How Much UX?

Usability Evaluation

• Usability evaluation assesses the degree to which users can operate a system and their efficiency and satisfaction

• Such evaluations validate that tasks are easy to complete—and test an application’s ease of use, not the intelligence of users

• If tasks are difficult or impossible to complete, a system is not easy to use

• Large companies in mature markets may have several usability labs and teams of specialists who are constantly testing design solutions with users

Smaller, more agile companies may have someone who is doing usability testing, but not with the same rigor or formality as a larger, well-established company would

Page 21: How Much UX?

Effort by Release TypeType Release UCD Recommendations

New 1.0 Substantial market, customer, competitive, and user research Substantial validation of workflows with customers Substantial user interface design Substantial usability testing with users

Major X.x Market, customer, competitive, and user research, as necessary Validation of workflows with customers User interface design Usability testing with users

Minor x.X No market, customer, competitive, or user research unless absolutely necessary

Minimal validation of workflows with customers Minor user interface design Minor usability testing with users

Update x.x.X No market, customer, competitive, or user research No validation of user interface workflows with customers unless

absolutely necessary Minimal user interface design Minimal usability testing with users

Page 22: How Much UX?

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