"guns and magic: do's and don'ts"
TRANSCRIPT
GUNS AND MAGIC: DO’S AND DONT’S
Guns and Magic is a action RPG game in which players explore undiscovered planets on the edge of the Galaxy.
ABOUT GAME:
3 people (development –1, art – 1, gamedesign – 3)
TOP 10 Grossing games
Development plan: 6 months
BEGINNING:
Goal: 1 million downloads
Offline meetings: 2 times per month
Skype calls: once per week (+requested)
Game Engine: Unity
WORKFLOW:
Co-op tools: Google docs, Unfuddle, Asana
Concept Art
Sound Design
Promo Art
OUTSOURCE:
Video Design (intro)
Planning
START FINISH
Development
HOW WE THOUGHT:
PLANNING:
market analytics + auditory
monetisation
PLANNING:
market analytics + auditory
core game
monetisation
testing + analitics
PLANNING:
market analytics + auditory
game loop
publishing
core game
monetisation
testing + analitics
PLANNING:
market analytics + auditory
game loop
publishing
community
alpha
core game
monetisation
testing + analitics
PLANNING:
market analytics + auditory
game loop
publishing
community
alpha
beta
marketing + SEO
core game
monetisation
testing + analitics
Market Analysis
PLANNING DO’S/DONT’S:
Know your auditory
Project Scope
Core Game testing
Market Analysis
PLANNING DO’S/DONT’S:
Know your auditory
Project Scope
Core Game testing
Don’t start before planning
Don’t get stuck on features
Don't overestimate your resources
Don’t test on your team only
Optimize on-the-go
DEVELOPMENT DO’S/DONT’S:
Set milestones
Soft Launch
Marketing strategy
Optimize on-the-go
DEVELOPMENT DO’S/DONT’S:
Set milestones
Soft Launch
Marketing strategy
Don't design game economy in the end
Don’t work without deadlines
Don’t underestimate psychological part
Don't contact Publishersonly after game is ready
Plan development for +/- 6 months
RESULTS:
Game developmentis not only code & art
Split responsibilities
Don’t be afraid of conflicts
Build the business not the game Part time development (+/-)
Informal Contract
Team member with gamedev exp.
Legal
Networking
QUESTIONS?
THANK YOU!