"guns and magic: do's and don'ts"

21
GUNS AND MAGIC: DO’S AND DONT’S

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GUNS AND MAGIC: DO’S AND DONT’S

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Guns and Magic is a action RPG game in which players explore undiscovered planets on the edge of the Galaxy.

ABOUT GAME:

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3 people (development –1, art – 1, gamedesign – 3)

TOP 10 Grossing games

Development plan: 6 months

BEGINNING:

Goal: 1 million downloads

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Offline meetings: 2 times per month

Skype calls: once per week (+requested)

Game Engine: Unity

WORKFLOW:

Co-op tools: Google docs, Unfuddle, Asana

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Concept Art

Sound Design

Promo Art

OUTSOURCE:

Video Design (intro)

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Planning

START FINISH

Development

HOW WE THOUGHT:

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PLANNING:

market analytics + auditory

monetisation

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PLANNING:

market analytics + auditory

core game

monetisation

testing + analitics

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PLANNING:

market analytics + auditory

game loop

publishing

core game

monetisation

testing + analitics

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PLANNING:

market analytics + auditory

game loop

publishing

community

alpha

core game

monetisation

testing + analitics

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PLANNING:

market analytics + auditory

game loop

publishing

community

alpha

beta

marketing + SEO

core game

monetisation

testing + analitics

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Market Analysis

PLANNING DO’S/DONT’S:

Know your auditory

Project Scope

Core Game testing

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Market Analysis

PLANNING DO’S/DONT’S:

Know your auditory

Project Scope

Core Game testing

Don’t start before planning

Don’t get stuck on features

Don't overestimate your resources

Don’t test on your team only

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Optimize on-the-go

DEVELOPMENT DO’S/DONT’S:

Set milestones

Soft Launch

Marketing strategy

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Optimize on-the-go

DEVELOPMENT DO’S/DONT’S:

Set milestones

Soft Launch

Marketing strategy

Don't design game economy in the end

Don’t work without deadlines

Don’t underestimate psychological part

Don't contact Publishersonly after game is ready

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Plan development for +/- 6 months

RESULTS:

Game developmentis not only code & art

Split responsibilities

Don’t be afraid of conflicts

Build the business not the game Part time development (+/-)

Informal Contract

Team member with gamedev exp.

Legal

Networking

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QUESTIONS?

THANK YOU!