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Gig Performer - Quick Start Guide Revision 1.5 February 5th, 2017 Welcome to Gig Performer, the cross-platform audio plugin host for Mac and Windows. Gig Performer makes it easy to put your audio plugins together in various configurations, called rackspaces, to create the sound YOU want. Glitch free switching from one rackspace to another, along with low CPU usage and flexible control from remote devices makes it easy to kick your live performance into high gear. (c) 2015-2017 Deskew Technologies, LLC Welcome to Gig Performer Getting started with Gig Performer Adding more plugins Adding a widget to control the volume Controlling multiple parmameters with widget groups Working in the connections view Rackspaces and Variations Controlling a widget from a MIDI device Internal plugins Tap Tempo Options and preferences OSC Tips and tricks Glossary of terms Appendix - License Agreement

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Page 1: Gig Performer - Quick Start Guide...Gig Performer - Quick Start Guide Revision 1.5 February 5th, 2017 Welcome to Gig Performer, the cross-platform audio plugin host for Mac and Windows

Gig Performer - Quick Start Guide

Revision 1.5February 5th, 2017

Welcome to Gig Performer, the cross-platform audio plugin host for Mac and Windows. Gig Performermakes it easy to put your audio plugins together in various configurations, called rackspaces, to create thesound YOU want. Glitch free switching from one rackspace to another, along with low CPU usage andflexible control from remote devices makes it easy to kick your live performance into high gear.

(c) 2015-2017 Deskew Technologies, LLC

Welcome to Gig PerformerGetting started with Gig PerformerAdding more pluginsAdding a widget to control the volumeControlling multiple parmameters with widget groupsWorking in the connections viewRackspaces and VariationsControlling a widget from a MIDI deviceInternal pluginsTap TempoOptions and preferencesOSCTips and tricksGlossary of termsAppendix - License Agreement

Page 2: Gig Performer - Quick Start Guide...Gig Performer - Quick Start Guide Revision 1.5 February 5th, 2017 Welcome to Gig Performer, the cross-platform audio plugin host for Mac and Windows

1 Benefits

2 Entering your license code after purchase

Welcome to Gig Performer

Thank you for your interest in Gig Performer. We are certain that you will find Gig Performer to be apowerful solution to manage your software synths and effects for use in a live performance situation.

Before you start using Gig Performer, please make sure you agree to the Gig Performer licenseagreement, a copy of which is included in the Appendix

Whether you are a keyboard player, a guitarist, vocalist, drummer or live sound engineer, Gig Performer has something to offer you.

As a keyboard player, you can use Gig Performer to manage all your sounds using software synths andeffects with full real-time controlAs a singer, easily add compression, EQ and other desired effects to your vocals.As a guitarist, you can use Gig Performer to process your guitar sounds any way you want, complete withthe ability to switch from one sound to another in real-time without any audio glitchingAs a live sound engineer, you can use Gig Performer to intercept audio coming from your mixing system,add desired effects processing and send the results back to your mixing board.

In fact, you can even run multiple Gig Performer instances simultaneously so that multiple members of aband can use Gig Performer independently on the same computer, assuming of course that you have areasonably modern computer with sufficient speed and RAM.

If you have downloaded the trial, then on or before the time your trial expires you can buy a permanentlicense for Gig Performer by clicking on the Buy License button which will take you to the online store.

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3 Gig Performer Features

Once you have purchased a license, you will receive a license ID, also known as an activation number.After you have received your license ID (make sure your anti-spam blocker doesn't prevent theconfirmation email with your license from being received), simply click on Enter Activation Number andtype or paste your license code.

Gig Performer has many features to help you create your live show. Among our many features are:

Visual-based plugin connectionsGlitchless switchingPatch PersistPredictive LoadingTap TempoWidget GroupsMulti-instance supportOSC supportExternal MIDI device supportCustomizable front panelsLow CPU usagePredictive loading

Please see http://www.gigperformer.com/features-and-benefits.html for a full list of current features.

We update Gig Performer often with new features so check back often.

We welcome your suggestions so please feel free to reach out to us through our support page,http://www.gigperformer.com/support.html

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1 Plugin scanner

2 The connections view

Getting started with Gig Performer

Thank you for downloading or purchasing Gig Performer. This quick start manual will help you understandthe basic concepts provided by Gig Performer so that you can be up and running as quickly as possible.

Note: not all features are present in all versions of Gig Performer.

The first time you run Gig Performer, it will scan your system looking for plugins. On MS Windows it willexamine all VSTs and on OS X it will examine both VSTs and Audio Units (AUs). This process can takesome time but it is only necessary to do this step whenever new plugins are installed and so onsubsequent uses, this step is almost instant (and you can disable that check until the next time you installa new or updated plugin)

Once the plugin scanner has completed you will have immediate access to the connection view. If youdon't see this view, press the Connections icon (1) This view is where you can insert your plugins, connect them to other plugins and edit plugin parameters directly. The red block at the top represents theinput portion of your audio interface. The brown block at the bottom represents the output portion of youraudio interface.If you have more than one audio interface, you can change it from the preferences menu.

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3 Audio input monitoring

4 See all available plugins

5 Selecting a plugin

Note that you can use different audio interfaces for input and output if you wish.

Incidentally, if you see some LEDs flashing on the bottom left of the Gig Performer window, it most likelymeans that your default audio input is the microphone and Gig Performer is picking up sounds. Thevertical faders display the volume of the input while the LEDs at the bottom flash if there is ANY input

Right-click (or two-finger tap if you're using an Apple trackpad) to bring up the plugin selector menu fromwhere you can choose a plugin to insert. Important: Gig Performer itself has only a few plugins for MIDI support and an audio gain control (monoand stereo versions). Your own plugins will appear under the line separator (1) categorized by the pluginmanufacturer. The example here is from a system

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6 Creating a plugin

Here I have clicked on the FM8 plugin from Native Instruments.

After a short interval, the new plugin will appear as a green block in the connection view. By default, thename of the plugin is displayed although you can change the name if you want to see a name thatrepresents the actual sound you are using. As we will see later when we learn about associating knobsand sliders with plugin parameters, changing the name of the plugin is very useful to distinguish multiplecopies of the same plugin that are being used for different purposes.The plugin block has several pins both above and below it. These are used to connect this plugin to otherplugins. The blue pins are for audio signals and the orange pin is for MIDI signals. In the case of the FM8plugin, there are two audio outputs at the bottom to send out the audio produced by the plugin. There aretwo audio inputs at the top as well. This means that the plugin is able to accept audio from somewhereelse, typically because it is able to do effects processing. The orange pin on the top is used to receiveMIDI from a keyboard or other control surface. Keyboard players will want this immediately while guitaristsor singers might not have any need for it at all.

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7 Connect everything

8 Select a sound on your plugin

By the way, you can move a plugin block by clicking on it and dragging it where you wish

(From now on, we're not going to include images of the entire Gig Performer window, just the section ofinterest). In this picture we have connected the two outputs of the FM8 synth to the two inputs of the audiooutput device. We have also connected the output of the MIDI In (OMNI) to the MIDI input pin of the FM8synth plugin.To make these connections, simply click on a pin and, while holding down the mouse button (or keepingyour finger on the trackpad), drag the cursor over the desired pin in another block and then release(unclick!) the mouse.

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9 But I don't have a MIDI keyboard

Double-click on the FM8 (or whatever synth plugin you created) to open its editor. Select your desiredsound. Of course the steps to do this will depend on the actual plugin you are using. If your plugin editorhas a virtual keyboard, clicking on keys should now cause sound to be generated. If you have a MIDIkeyboard connected to your computer, you should also be able to play sounds from it directly. You canclose the synth plugin editor window after you have finished selecting or editing your desired sound.

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10 Saving your gig

If you do not have a MIDI keyboard connected to your computer, you can double-click on the "MIDI In(OMNI) block to open its editor where you will see a virtual keyboard. You can click on this keyboard tocreate MIDI notes that will be sent to all plugins that are connected to the MIDI In (OMNI) block.

You can save your new gig by clicking File | Save As... and choosing a desired filename. The saved file,with the extension .gig, contains the complete state of your plugins and connections. In other words, if youtweak the parameters of a plugins and save the gig, the next time you load that gig, all those settings willbe reloaded.

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Adding more plugins

Right click on some empty space in the connections view to popup the plugin selector menu again. Clickon the Gain and Balance Control menu item.

A new plugin block will appear, called Gain and Balance (we will change that name later). At this point thatplugin block has no connections and hence no impact on the results.

As with any plugin block, if you double-click on the Gain and Volume plugin block, its editor window willopen up. The Gain and Volume editor contains a Volume level with level meters to its right and a stereoBalance knob at the bottom right.The Bypass button, present in all plugin editor windows is a Gig Performer button that allows plugins tobe, well, bypassed. For the Gain and Volume plugin, that means that no volume adjustments will beapplied to any incoming sound.

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Now lets connect the Gain and Volume plugin.

We have several ways to modify connections. We cana) Remove an existing connection and then create a new oneb) We can simply click near one end of a connection and drag it to a new pin (or to empty space toremove it)

Right click anywhere on the connection between the FM8 plugin block and the Audio Out plugin block tobring up a menu and click on Remove this connection (1). The connection will disappear. Do the samething for the second connection.

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Now using the same steps as you did in "Getting started", step 7, connect the synth plugin to the Gain andBalance plugin and then the Gain and Balance plugin to your Audio Out plugin. Feel free to drag the Gainand Balance plugin to make it line up below the FM8 synth if you wish. Moving plugin blocks or theirrelative positions has no impact on audio.Try playing the synth plugin again from your keyboard and adjust the gain slider on the Gain and Balanceplugin (double-click to open that plugin again if you had closed it)

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Adding a widget to control the volume

Click on the top left icon (1) to switch Gig Performer to the performer view.

The performer view is where you create widgets (knobs, sliders, buttons and so forth) that are used tocontrol your plugins. As we will see later, you can cause those widgets to be associated with physicalcontrols on your keyboard or other control surface so that you can control your plugins directly from yourkeyboard or other controller.When you switch to the performer view for the first time for a given rackspace, you will see a single emptypanel (1) into which you can insert your widgets. You can also create extra panels as needed to groupyour widgets as desired.To edit the performer view, click on the Widget Layout Designer icon (2)

When you switch into the widget layout designer, the list of rackspaces that normally appear on the left

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are replaced by a list of available widgets including knobs of different colors, some sliders, meters andtoggle widgets. You can place these widgets on a panel by dragging them to the desired location.Important note - there are no technical differences among the various knobs and sliders, they all do thesame thing, that is they generate values when you move them. The differences are solely cosmetic sothat you can easily group related items visually or have certain kinds of parameters (for example allvolume parameters) stand out clearly.

To start, drag a blue knob from the left column somewhere into a panel. It will appear highlighted within awhite rectangle and you can resize the knob by dragging any of the corner points. The small section at thebottom will contain the label for this widget.When a widget is highlighted, its properties will be displayed in an inspector area lower down. Theinspector area is broken into two sections, Properties and Mapping. The Properties section allows you toset a label manually as well as associate the widget with a physical knob or slider on a control surface.The Mapping section allows you to associate a widget with a parameter in a plugin. Together, this allowsyou to use the sliders or knobs on your keyboard or control surface to change parameters in real time.

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With the knob still selected, click on the (no plugin) item to display a list of plugins currently in use. You willsee all the plugins that were created in the connection view including both the automatically createdplugins (Audio In, Audio Out and MIDI In) along with the two plugins we created explicitly ourselves.

Click on the Gain and Balance plugin and below you will immediately see the available parameters. Clickthe Gain parameter.

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Clicking on Gain (1) causes the default caption (2) to be set to "Gain" and so you see the label "Gain"underneath the knob (3)The knob value will immediately reflect the current gain of the Gain and Balance plugin.

Now click on the Widget Layout Designer icon again to exit edit mode.

You now have a single widget and if you turn it while you play your keyboard you will hear the volumechange as expected

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Controlling multiple parmameters with widget groups

Suppose you want to control multiple plugin parameters simultaneously. With Gig Performer you canaccomplish this easily using a concept we call widget groups. The idea is simple. You associate individualwidgets with parameters as normal. But once you have done this, if you associate those widgets with thesame widget group, then moving any widget in the group will cause all the others to move in exactly thesame way.

To associate a widget with a widget group, simple select the widget and then choose the desired WidgetGroup from the popup menu.

Note - even though all widgets in the same widget group will move exactly the same way, widget valuesare separately scalable so that you can control how much each widget influences the parameter it controls

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1 Inserting a new plugin

2 Using the CMD-P shortcut to insert a plugin

Working in the connections view

As we saw earlier, the connections view is where you can create plugins and connect them up any way youwish. Some people think of such a structure as an "Algorithm", probably due to that nomenclature beingused in the original Yamaha DX7 to define a particular set of connections. However, we prefer terms like "Architecture" or "Structure" as the word "Algorithm" really means a sequence of instructions rather than astatic description.Each rackspace has its own structure consisting of an arbitrary collection of plugins connected any wayyou wish. Since you can instantly switch from one rackspace to another, this gives you incredible flexibilityto create exactly what you need for a particular sound or set of sounds.

Inserting a new plugin is as simple as right-clicking somewhere in the view and selecting the desiredplugin from the the menu that pops up.

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3 Other plugin operations

The CMD-P keyboard shortcut gives you another way to create a plugin more efficiently using the Quickplugin finder as you can type a partial plugin name and the list of possible plugins will be restricted tothose that match what you type.

If you right-click on an existing plugin block, you will see a menu popup through which you can performother plugin operations

Bypass - disables this pluginDelete - remove the pluginDisconnect - remove all connections to and from this pluginRename - change the displayed name - this is useful if you are using the same plugin many times andyou'd prefer to display the name of the sound (say) that the plugin is producingDuplicate - create a new plugin instance (quicker than using the menus)OSC (See section on OSC management)

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Scripting (Not available in current version)Edit plugin - open the plugin editor (you can also just double-click on the plugin block)Replace plugin - shows the plugin menu so you can use a different plugin

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1 Rackspace list

2 Panel widgets

Rackspaces and Variations

Gig Performer allows you to have multiple Rackspaces --- each Rackspace represents a collection ofplugins connected together however you wish. You can switch from one rackspace to another any time youwant, either by using UP/DOWN commands (if you're a guitarist using a MIDI pedal board controller forexample), by sending MIDI program change messages with optional bank switching messages as well asthrough OSC (see the chapter on OSC for more on this).

For example, here is a list of the rackspaces used by one of our team members with his band. Theselected rackspace is called Wallflow and we're looking at the connections view.

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3 Variations

Switching to the performer view for the same rackspace you can now see the panel widgets that areconfigured for that rackspace. Note that there does not have to be a one-to-one correspondence betweena rackspace and a song. That decision depends totally on the way you want to approach your rig designand because of Gig Performer's ability to switch instantly from one rackspace to another, you may chooseto spread your song out over multiple rackspaces.

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4 Setting widget values in the default variation

However, there are other circumstances where it makes sense to use exactly the same plugin setup butwith different settings. For example, suppose you are performing a number of songs, all of which use anelectric piano with a chorus pedal, phaser pedal and for different songs you just want to enable/disableone or both of those pedals or you just want to change the phase rate or the piano's tremolo amount.

Here, we have created a setup like the one shown here consisting of the Lounge Lizard electric piano, aphaser, a chorus, and some gain controls. There is a single rackspace called Rhode songs and there is adefault "variation" called Clean Piano

In the performer view, we have created some widgets and attached them to the appropriate parameters ofthe plugins so that we can control them. Here, we have set the master volume to 5 (a little less than halfsince this particular volume knob goes up to 11!) and the phaser, chorus and tremolo effects are turnedoff.

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5 Creating more variations

6 Adjusting widget values in different variations

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Now create some variations by pressing CMD-N and naming them as desired. Here, we now have fourvariations defined.

Click on the Phaser variation and then click the "Phase On/Off" button to turn it on. You will now find that ifyou switch between Clean piano and Phaser, that button will turn off or on respectively as you do so. Notethat if you are currently playing a chord on your keyboard, the chord will continue playing though thischange.

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8 Associating Program Changes with variations

9 Allowing certain widgets to ignore variations

Continue adding variations as needed. Here you can see that the "Fast tremolo and chorus" variation isselected and the widgets reflect those settings. Note that variations do not save the complete state of allthe plugins. What they actually save is the value of each widget (Knob position, button on/off and soforth). However, since those widgets are connected to plugin parameters, whenever the widgets change,the parameter values will also.

By the way, you can associate an explicit program change with each variation. Just double-click on thevariation and the Variation Properties dialog will appear. Here we have associated program change 4 withthe Fast Tremolo and chorus variation. Note that since you must always select a variation, even if there'sonly one, there is no program change associated with the rackspace itself.

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10 Rackspace properties

As we mentioned the goal of variations was to allow instant lightweight changes without having toduplicate an entire plugin configuration. This works extremely well but as we used this feature ourselveswe realized that it is extremely useful to be able to exclude specific widgets from variation changes. Forexample, even though you are changing effects like phaser, chorus and so forth, you may not want yourvolume to change. To prevent the Variations mechanism from being applied to particular widgets, selectthe widget and check the "Ignore variations" field that is near the center bottom of the widget inspector.

Double-clicking on a rackspace name opens a dialog to display rackspace properties.

RenameTo rename the rackspace, simply type a new name in the name field

TempoA rackspace can have its own tempo value. If you do not set explicit information here, the rackspace will

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11 Predictive loading

use the global tempo information

Tail lengthYou can control the maximum time before a sound will be cut off when you switch rackspaces. Oftenknown as the audio tail, this feature is useful for effects such as reverb or echo. The maximum length is 5seconds

Patch PersistWhen you switch from one rackspace to another, all synth plugins for the old rackspace are immediatelysilenced even if you are holding notes down or have pressed the sustain pedal. If you enable PatchPersist, then notes that were held down will continue to sound until you release the keys for those notes.

Press Apply when you are happy with all your changes

One of the biggest problems for live performers is how much memory and CPU cycles are required tohold all the desired plugins. In particular plugins that use a significant amount of samples can use manygigabytes of RAM to hold the required data.

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In normal operation, Gig Performer loads all plugins for all rackspaces and does some optimization toreduce the impact of hosting a large number of plugins simultaneously while still allowing you to switchinstantly from one rackspace to another.

Typically, the alternative approach is to load just one set of plugins at a time. This will certainly reduceRAM and CPU requirements considerably but at the cost of having to wait while a song is loaded.

With Gig Performer, there is now an exciting alternative to these extremes which will be very attractive tomost users with significant audio hosting requirements.

Predictive Loading is a mechanism where just a few rackspaces are loaded. As you move from onerackspace to the next, the next few rackspaces are loaded in the background (you can control how many)and earlier rackspaces are unloaded in the background. There is absolutely no impact on audio, you stillget glitchless switching and Patch Persist but the assumption is that you will stay on a rackspace for someminimum amount of time so that subsequent rackspaces can be loaded. You essentially trade off RAMagainst spontaneity. By giving up the ability to move to an arbitrary rackspace instantly, you can reduceyour RAM requirements and CPU utilization as well. This approach will work extremely well for anyonefollowing a set list.

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Controlling a widget from a MIDI device

You can control widgets (knobs, sliders, buttons etc) from your physical devices. Gig Performer makes iteasy to learn the appropriate MIDI commands for this purpose

In widget edit mode, drag a knob on to a panel (we assume you know how to do this by now).Note there is a section called MIDI and underneath it says (not assigned yet)

Click the Learn button (1)

Next, move a slider or knob on your keyboard. In this example, I moved one of sliders on a Roland A800keyboard controller. The device is called "A-PRO1 Port 3" and the slider is sending CC number 73 in MIDIchannel 1

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Note also that the widget (slider or knob) that you placed on the panel is now also moving as you movethe physical slider.

If you wish, while Learn is still enabled, you can move a different physical knob or slider and theinformation below MIDI will switch to show the new information.

When you're done, click Learn again to turn off Learn mode.

Learning aftertouch messagesLearning aftertouch messages requires some extra care. Normally, when you press a key, Gig Performerwill recognize and learn a Note On event. If Learn is still enabled and you release the key, then GigPerformer will recognize and learn a Note Off message. However, aftertouch messages (also known aschannel pressure messages) occur in between a Note On and Note Off, as you push the key harderbefore releasing it. To learn the aftertouch message itself, you should do the following:a) Go into learn modeb) Press a notec) Start pushing harder so that Aftertouch messages are now seend) Turn off Learn mode BEFORE you release the note

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1 Midi In

Internal plugins

Gig Performer only comes with a few plugins of its own. We made the decision to not design our owngeneral purpose plugins as there are so many available plugins, both free and commercial. We fully expectmost users to want to use their own favorite plugins. Having said that, we will add more internal plugins toaddress functionality that is not readily available from other developers and vendors. Our current list ofinternal plugins are

Audio In - represents the current physical device used to receive audioAudio Out - represents the current physical device used to send audio outThese plugins cannot be removed from your rackspace.

MIDI In - receive MIDI messages from external devices and from OSC sources. There are severalversions of this plugin. The OMNI version, the default in any new rackspace, will forward MIDI events fromANY device in your system. You can also create Midi In plugins that only forward incoming MIDI messagesfrom specific MIDI devices.MIDI Out - send MIDI messages to external synthesizers. You can also configure this plugin toautomatically send out program changes each time rackspace containing it is activated.MIDI Filter - block or remap MIDI messages

Gain/Balance - adjust the gain and the balance of an incoming stereo signalGain Control (Mono) - as above but for a mono audio sourceGain/Balance (Mono to Stereo) - allows you to pan an incoming mono source across two channels

As with external plugins, our internal plugins have parameters that can be used for automation and removecontrol

The MIDI In plugin supports channel mapping, min/max note values (for keyboard splits), transpose and"sticky notes".

Channel mapping

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2 All Notes Off

3 Gain and Balance

You can block a channel or reroute incoming messages from a certain channel to another channel

TransposeYou can optionally transpose all incoming note messages.

Keyboard splitsYou can select a range of notes that should be allowed through, all others will be blocked.

Velocity scalingYou can scale the velocity of all incoming Note messages to within a desired range, including a singlevalue. For example, by setting both the Scale from: and to: fields to 64, all incoming notes will have theirvelocity changed to 64

Velocity layeringYou can use velocity ranges to determine whether particular notes should be played based on how loud(or soft) you press a key. For example, you could connect a Midi In plugin to a piano synth but only hearthe piano if you press keys hard. This is particularly useful if you want to have multiple sounds availablebut control when some are heard based on how you play.

Using velocity scaling with velocity layeringAfter you have defined a velocity range inside of which notes will be played, you may want to change theactual velocities that are sent to your synth plugin. For example, you may have created a piano sound thatyou only want to be heard if the velocity value you play is great than 80 (say). However, you may still wantthe piano to respond as if it was being played quietly. For example, set the min/max velocities to 80/127respectively so that you only hear the piano when you hit the keys hard. Then select the Scale from/tovalues to 1/50 respectively. Notes sent in with velocity 80 will produce notes with velocity 1. Notes withvelocity 127 will produce notes with velocity 50. Notes in between will be mapped somewhere in betweenas well.

There is also an explicit "StopAllNotes" command which can be used to turn off MIDI notes whenswitching variations. Although normally one wouldn't do this because the whole point of variations is toallow you to continue holding notes down while changing effect values, it is useful if you want to usevariations to actually change the underlying sound you're creating, in which case any notes from theprevious sound need to stop immediately once you change variations. Also, a sustain OFF message issent and a Center PitchBend message is sent. Just associate it with any widget, typically a button, and itwill trigger automatically when you change variations.

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4 Sticky Notes

5 Midi Filter

The Gain/Balance plugins lets you adjust the gain, the location in the stereo field (except for the Monoversion!) and also provides instantaneous magnitudes that can be used to audio drive meter widgets

Sticky notes are designed to allow loops or sample playback by sending Note On events only, as if youplayed a note but didn't release it. There are parameters for setting the MIDI channel and the defaultvelocity and then there is a parameter for each MIDI note. You can select one and associate it (typically)with a button that, when pressed, will send the associated note. When released, the note off event will besent to stop the sound.

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The Midi Filter plugin allows you to block certain kinds of messages and also to map certain messages toother messages. Common uses of this filter might to block sustain pedal messages, convert mod wheelmessages into volume messages and map aftertouch messages to into mod-wheel messages. Clickingon any line causes a popup menu through which you can make your choice.

Allowed: Messages of this type are passed throughBlocked: Messages of this type are blocked-> : Messages of this type are converted into messages of another type

There is also an option to block all MIDI messages. If you enable this option, everything, including Notes,will be blocked. This can be very useful if you use multiple variations and want to allow MIDI messages togo to some plugins but not others depending on which variation is selected.

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1 Associating physical control with Tap Tempo

2 Responding to tempo

Tap Tempo

Gig Performer supports Tap Tempo. You can use this in conjunction with plugins such as delays or echoesso that their delay values can be synced to whatever tempo in which you are playing.

You can associate a button or a pedal with the Tap Tempo mechanism through the Global MIDI page ofthe Options dialog. Click on the Learn button for Tap Tempo and press the button or pedal you want to usefor detecting tempo. You will most likely need to enable the Momentary option as well.

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Once you have learned the MIDI message and you start tapping, the BPM display at the top right of themain window will show you the current tempo that it has detected. All plugins that respect global tempowill now synchronize to this tempo.It may be necessary to enable 'sync' to external tempo on individual plugins. Please check your plugindocumentation for more information on this topic

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1 General

Options and preferences

Gig Performer has numerous preferences to customize its behavior. The options dialog is divided into foursections:

GeneralAudio I/O

Scan for new/changed plugins on startupWhen enabled, Gig Performer will check for new or updated plugins every time it starts. It's generally agood idea to leave this enabled unless you're certain you are not updating plugins.

Load last GIG file on startupWhen enabled, Gig Performer will attempt to load the last gigfile that was used.

Show plugin information when mouse is over the plugin blockWhen enabled, moving your mouse over blocks in the connection view will cause a popup tooltip toappear with information about the plugin

Maximum number of channels to display in blocksSome plugins have a huge number of audio channels most of which will never be used but it makes theplugin block very unwieldly. This option prevents plugins from showing too many audio channels. Notethat the restriction does not apply to the Audio In and Audio Out blocks.

Open plugin window when insertedWhen checked, the plugin editor window will open automatically whenever you insert a plugin. Disable thisfeature if you prefer to create many plugin blocks first and edit them all later.

Keep plugin windows on topWhen enabled, open plugin window editors will always appear on top of other windows

Check for updates automaticallyUnless you're actually on tour, it's probably useful to keep this option enabled so that you are informed ofupdates

Always show widget groups

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2 Audio I/O

When you gang multiple widgets together, the widget group to which they belong (lettered A through Z) isdisplayed on the top left of the widget while editing. If you would like that widget group name to stay onwhile NOT editing, enable this option.

Output DeviceSelect the audio output device you want to use. Note: changing the audio output device will cause yourentire gig to be reloaded immediately. In general, it is more expedient to change the output device whenyou just have a single new Gig.

Input DeviceSelect the audio input device you want to use. Note: changing the audio input device will cause yourentire gig to be reloaded immediately. In general, it is more expedient to change the input device whenyou just have a single new Gig.

Active output channels/Active input channelsIf you have an audio interface with many channels, you may not want to expose all of them to GigPerformer. For example, many interfaces have many more channels available than are accessible throughanalog connections. You may have an interface with 8 analog output channels and another 16 lightpipe(ADAT) channels that you're not using. So instead of displaying audio IN/OUT blocks with 24 or morechannels, you can disable the ones you don't need by unchecking them in the list

Sample rateThe sample rate determines the quality of the audio signal. Typical values in the live world are 44.1kHzand 48kHz. Note that there is a tradeoff between higher sample rates and CPU utilization.

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3 OSC

Audio buffer sizeThe buffer size determines how often samples are actually processed. The smaller the buffer size, thebetter the latency but at the cost of higher CPU utilization. Depending on your plugins and your computer,you will need to find a compromise that gives you the best tradeoff between CPU utilization and latency. Ifyou start using too many CPU cycles, you will begin to hear clicks and other noises in the output

Enable OSCCheck this to turn on OSC. Please review the section on OSC later on in this document for moreinformation about available OSC commands. Note that a complete tutorial on OSC is beyond the scope ofthis document. We assume that if you know you want to use OSC then you already have someknowledge/experience with it and/or are using another application through which you want tocommunicate with Gig Performer over OSC

Remote client IP addressThe address of the remote device that is running an OSC application

Remote client portThe port on that remote device that is listening for OSC messages over UDP

Gig Performer listening portThe port on which Gig Performer is listening for incoming OSC messages over UDP

Lemur style string formatGig Performer automatically sends some text and label contents to remote devices. If you are usingLemur then you will want to enable this checkbox so that Gig Performer prefixes strings with the'@content' attribute which Lemur expects

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4 Global MIDI Assignments

Note: if you change any settings in this OSC section, you will need to restart Gig Performer. Thisrestriction will be removed in a future version.

You can use MIDI Messages to control some behaviors in Gig Performer. To learn an event, click theLearn button for the behavior in which you are interested and then turn the knob/slider or key on yourphysical device. Check the Momentary box if you have a momentary button that you want to treat as if itwere latching.

In this dialog, Gig Performer can learn MIDI messages for the following

Move upThis action will move to the previous variation or to the previous rackspace if you are at the first variation

Move downThis action will move to the next variation in the current rackspace or to the first variation of the nextrackspace if you are at the last variation of the current rackspace

Toggle tunerThis action switches you to or from tuner view

Tap TempoGig Performer will measure incoming events and determine the desired tempo based on the rate theevents are received

Variation switching only

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5 Advanced

If this option is enabled, you will only be able to move up or down within a single rackspace

Accept Program change Messages from any DeviceGig Performer can be configured to respond to Program Change messages from your external devices.Depending on your needs, you may want to allow Program Changes to come from any external device oronly from designated devices. Use this option to designate the desired devices

Pass through unused incoming Program Change messagesWhen enabled, if a program change is received for which there is no corresponding rackspace, theprogram change message will be sent to the plugin that is connected to a MIDI In block that is allowed toreceive program changes

Enable multi-instance support (experimental)Checking this option enables Gig Performer to support multiple independent Gig concerts simultaneously.This mechanism allows you to support multiple musicians (each can have separate control) or to keepsome sounds around permanently while continuing to change sounds in a different Gig concert

Predictive loadingPlease see our online documentation for more information on this feature. Your needs will determinewhether you want this feature enabled

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OSC

Gig Performer supports OSC (Open Sound Control) for controlling and responding to widget changes. Youcan also send MIDI messages over OSC and you can select a desired rackspace and variation via OSC.

MIDI over OSCPluginsWidgetsSwitching rackspaces and variationsTap TempoTuner control

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1 Enabling OSC

2 Sending MIDI messages over OSC

MIDI over OSC

You can send various MIDI messages to a MIDI Input plugin from a remote MIDI source.

Before you can send MIDI events to a MIDI in plugin over OSC, you need to associate an OSC handlewith that plugin. OSC handles must be unique within a single rackspace but you can use the same OSChandle. An OSC handle is just a word comprising of characters only. The handle name is case sensitive.This handle will be used as part of the OSC address target to which you will send your messages

For our examples, the OSC handle for the MIDI In plugin is called Remote

/Remote/NoteOn n v c Send a NoteOn message with the specified note number, velocity and channel (channels are specifiedfrom 1 to 16). A velocity value of 0 will be treated as if it were a NoteOff message E.g.,

/Remote/NoteOn 60 64 1 Sends MIDI NoteOn event with note number 60, velocity 64 on MIDI channel 1

/Remote/NoteOff n r c Send a NoteOff message with the specified note number, release value and channel (channels arespecified from 1 to 16). A velocity value of 0 will be treated as if it were a NoteOff message

/Remote/Note n v c d Convenient way to send a NoteOn message with a duration in milliseconds. The associated NoteOff

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message will be triggered automatically after d milliseconds

/Remote/CC n v c Send a CC message

/Remote/PB v c Send a pitch bend message

/Remote/AT v c Send an aftertouch message

/Remote/PT n v c Send a polypressure message

/Remote/Midi <int> [ <int> [ <int> ] ] This message may have between 1 and three integer arguments representing the explicit bytes of thevarious MIDI channel messages. This OSC message is typically for special purpose use, perhaps withalgorithmic note generators.

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1

Plugins

You can associate OSC handles with plugins and then set or receive OSC messages to control or query aplugin. Each plugin in your rackspace must have a unique OSC handle (you CAN reuse the same OSChandle in another rackspace though)

You can get a list of all plugins that support OSC by sending the following OSC message into GigPerformer

/Rackspace/ListOSCPlugins

You will receive a list of OSC messages back consisting of a header, the actual names and a terminator

/PluginListStart

/PluginName <string> /PluginName <string> /PluginName <string>

/PluginListEnd

If you have given a plugin the name K1 then the following OSC messages are available

/K1/GetParamCount Requests the total number of parameters in K1

/K1/SetParam <int x> <float f> Set parameter x to value f (the latter being a value between 0.0 and 1.0) Note: if you actually adjust a parameter on a plugin host, the above OSC message will be sent outautomatically as well

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/K1/GetParam <int x> Explicitly request the value of parameter with index x. The result will be /K1/SetParam x f i.e, you getback the index you requested along with its value

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1 Controlling widgets with OSC

Widgets

/RackSpace/ListOSCWidgets Send this message to Gig Performer to receive a list of all OSC widgets in the current rackspace

You will receive a list of OSC messages back consisting of a header, the actual widget names, their types(knob, slider, meter, etc) and a terminator

/WidgetListStart

/Widget <string> <string> /Widget <string> <string> /Widget <string> <string>

/WidgetListEnd

You can associate an OSC handle with any widget and then control the value from OSC using SetValueand a parameter between 0.0 and 1.0E.g. /MyDial/SetValue 0.5

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Sets the position of the knob with OSC handle "MyDial" half way

Sending the message above to a label widget controls the brightness of the label

You can request the current value of a widget using the message /MyDial/GetValue

However, if you are listening to incoming messages, you will receive messages automatically when a dialis changed and you can of course cache that information rather than explicitly asking for a value

You can also set the caption of a widget (including the text of a label) using the following message with astring parameter

/MyDial/SetCaption "abc"

Sets the caption of MyDial to 'abc'

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1

Switching rackspaces and variations

Switch to another rackspace. You can specify the rackspace by its index (the first one will always be 0) orby name. A second integer parameter is optional but if present defines the variation within the rackspace(starting at 0)

/GigPerformer/SwitchToRack <int> [<int>]/GigPerformer/SwitchToRack <name> [<int>]

Change variation. The first variation is always 0/RackSpace/SetVariation <int>

Move up - Moves to the previous variation or rackspace /GigPerformer/MoveUp

Move down - Moves to the next variation or rackspace/GigPerformer/MoveDown

Gig Performer will send out OSC information when the rackspace or variation is changed. This can be usedto keep a remote control surface in sync.As well as sending the widget names and values (see "Controlling widgets with OSC" above) using thesame addresses used to control those widgets over OSC, the contents of labels will be sent out.

The rackspace and variation will be sent out using the following OSC message/RackspaceName string

You can also send the message /Refresh into Gig Performer. This is useful if you're using a wirelessconnection and/or UDP packets are occasionally getting lost. This message will cause Gig Performer toresend the entire state again.

Whenever Gig Performer sends out the entire state, it will first send the message /ClearAllwhich can be used by Lemur, for example, to clear all the previous values (you will need to create a scriptto do that)

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If your plugin supports presets (such as GuitarRig from Native Instruments, in this image) then you cansend an OSC message to set the desired preset.If the OSC handle of a Guitar Rig instance is GR then the following will set Guitar Rig to the first preset(presets start at 0)

/GR/SetPreset 0

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Tap Tempo

The simple OSC message /Tapcan be sent to GigPerformer which will measure the rate at which the messages arrive, using thatinformation to set the global tempo, which can be referenced by various plugins that sync to the currentBPM

The OSC message /SetBPM <value>can be sent to set the current BPM

E.g., /SetBPM 120

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Tuner control

You can switch to the tuner view via an OSC command.

Send the message

/TunerView/SetValue 1.0

from your touch surface.

To exit the tuner view send the message/TunerView/SetValue 0.0

When you are in Tuner view (and OSC is enabled), Gig Performer will send OSC messages representingthe current note name and the offset.

/TunerNoteName <string>/TunerCentsOffset/SetValue <float>

The offset value is between 0.0 and 1.0 where 0.5 means you are exactly in tune

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Tips and tricks

1) Hold the shift key down while moving a widget for more fine-grained control2) Hold the shift key down and touch the output pins of one plugin to the input pins of another to make aquick stereo connection. If there is already a connection, it will be removed instead.3) Many more to come

Keyboard shortcutsKeyboard modifiers

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Keyboard shortcuts

As you get more comfortable with Gig Performer you will find it very convenient to use keyboardcommands for more rapid access to certain tasks

File managementCMD-O: Open a new gigCMD-S: Save current gigSHIFT-CMD-S: Save current gig with new name

SHIFT-CMD-I: import rack space from a fileSHIFT-CMD-E: Export the current rackspace to a file

Window managementCMD-T : cycle between the performer view and the connections viewCMD-G: toggle widget edit view

Rackspace managementSHIFT-CMD-N: Add a new rackspaceCMD-D: Duplicate the current rackspaceSHIFT-CMD-BACKSPACE: Delete the current rackspace

CMD-N: Add new variation to current rackspaceCMD-BACKSPACE: Delete the current variation

Connections managementCMD-P: Insert a new plugin in the connections view (Gig Performer will switch to the connections viewautomatically if necessary)

CMD-, : Show preferences

Scripting (experimental, not available in all versions of Gig Performer CMD-R: reload script

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Keyboard modifiers

In certain cases, if the Shift key and/or the Alt key are being pressed during some operation, the behaviorof that operation will be changed

Startup: If you hold the Shift key down while Gig Performer is starting, it will not reload the previous Gig even ifyou have the preference "Load last GIG file on startup" checked. This is mostly for testing purposes to savetime but we mention it here in case you wonder why your last gig file didn't get loaded

Dragging plugins: If you hold the Shift key down and you drag one plugin slightly over another so that audio pins "touch", astereo connection will be made automatically, or if the two plugins are already connected, the stereoconnection will be broken.

Customizing parameter labels for widgets: Normally the widget caption will be assigned the parameter name only. If you hold the Shift key downwhile selecting a parameter, the widget caption will include the plugin name as well as the parametername. If you also hold the Alt key down, the widget caption will include the plugin name only.

Toggling channels in the Midi In plugin You can enable/disable individual MIDI channel by clicking on their respective checkboxes. However, ifyou hold the Shift key down while clicking a checkbox, the other checkboxes will be set to their oppositestates . This is a convenient way to quickly enable a single channel while blocking all others

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Glossary of terms

1) Plugin architecture: a collection of plugins connected together in a specific way2) Connections view: the area where you create the desired plugin architecture 2) Performer view: the area containing knobs, sliders and buttons that you use to control your soundsduring performance3) Variation: the combination of settings of all knobs, sliders and buttons associated with a single pluginarchitecture. You can have multiple variations4) Rackspace: The combination of a plugin architecture and all its variations5) Widget: a generic term for a knob, slider or button that is used to control plugin parameters from a frontpanel or remotely from a keyboard or control surface

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Appendix - License Agreement

DESKEW TECHNOLOGIES, LLC - END USER LICENSE AGREEMENT FOR GIG PERFORMER (“THESOFTWARE”)

BY CLICKING THE ACCEPT BUTTON OR DOWNLOADING THE SOFTWARE, YOU AGREE TO BEBOUND BY AND BECOME A PARTY TO THIS AGREEMENT. DESKEW TECHNOLOGIES, LLC ‘SACCEPTANCE AND FULFILLMENT OF YOUR ORDER ARE EXPRESSLY CONDITIONED ON YOURAGREEMENT TO THESE TERMS. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THISAGREEMENT, YOU MAY NOT DOWNLOAD, INSTALL, EVALUATE OR USE THE SOFTWARE.CAREFULLY READ THE FOLLOWING LEGAL AGREEMENT (“AGREEMENT”) FOR THE LICENSE OFSOFTWARE YOU ARE ABOUT TO DOWNLOAD OR INSTALL, PROVIDED TO YOU UNDER THISAGREEMENT AND THE ACCOMPANYING DOCUMENTATION (THE “DOCUMENTATION”). “DESKEW”MEANS DESKEW TECHNOLOGIES LLC. “YOU” MEANS THE INDIVIDUAL PERSON INSTALLING ORUSING THE SOFTWARE ON HIS OR HER OWN BEHALF; OR, IF THE SOFTWARE IS BEINGDOWNLOADED OR INSTALLED ON BEHALF OF AN ORGANIZATION, SUCH AS AN EMPLOYER,“YOU” MEANS THE ORGANIZATION FOR WHICH THE SOFTWARE IS DOWNLOADED ORINSTALLED, AND THE PERSON INSTALLING OR USING THE SOFTWARE REPRESENTS THAT HEOR SHE HAS THE AUTHORITY TO DO SOON YOUR BEHALF. YOU HEREBY EXPRESSLY CONSENTTO DESKEW’S PROCESSING OF PERSONAL DATA YOU PROVIDE TO DESKEW (WHICH MAY BECOLLECTED BY DESKEW OR ITS DISTRIBUTORS) ACCORDING TO DESKEW’S CURRENT PRIVACYPOLICY WHICH IS INCORPORATED INTO THIS AGREEMENT BY REFERENCE (SEEhttp://www.deskew.com/privacy.html). IF “YOU” ARE AN ORGANIZATION, YOU WILL ENSURE THATEACH MEMBER OF YOUR ORGANIZATION (INCLUDING EMPLOYEES AND CONTRACTORS) ABOUTWHOM PERSONAL DATA MAY BE PROVIDED TO DESKEW HAS GIVEN HIS OR HER EXPRESSCONSENT TO DESKEW'S PROCESSING OF SUCH PERSONAL DATA. PERSONAL DATA WILL BEPROCESSED BY DESKEW OR ITS DISTRIBUTORS IN THE COUNTRY WHERE IT WAS COLLECTED,OR IN THE LOCATION OF DESKEW OR ITS DISTRIBUTORS; UNITED STATES LAWS REGARDINGPROCESSING OF PERSONAL DATA MAY BE LESS STRINGENT THAN THE LAWS IN YOURJURISDICTION.

1. License Grant. Subject to the terms and conditions of this Agreement, DESKEW hereby grants you anon-exclusive, non-transferable right to reproduce and use a reasonable number of copies of the Softwareand the accompanying Documentation solely for your internal evaluation purposes during the term of thisAgreement (as set forth in Section 3 below). You may install each authorized copy of the Software only onthe computer, workstation, personal digital assistant, pager, “smart phone,” or other electronic device forwhich the Software was designed.

2. Ownership Rights. The Software is protected by United States copyright laws and international treatyprovisions. DESKEW and its suppliers retain all right, title, and interest in and to the Software, including allcopyrights, patents, trade secret rights, trademarks, and other intellectual property rights therein. Yourpossession, installation, or evaluation of the Software does not transfer to you any title to the intellectualproperty in the Software. All rights in the Software and Documentation not expressly granted to you in thisAgreement are reserved by DESKEW and its suppliers.

3. Restrictions. You may not rent, lease, loan, resell, or otherwise redistribute the Software orDocumentation to any third party. You may not permit any third party to benefit from the use or functionalityof the Software via a timesharing, service bureau, or other arrangement. You may not transfer (byassignment, sublicense, operation of law, or otherwise) any of the rights granted to you under thisAgreement; and any purported transfer will be null and void and result in immediate termination of thisAgreement. You may not reverse engineer, decompile, or disassemble the Software, except to the extent (ifat all) the foregoing restriction is expressly prohibited by applicable law. You may not modify, or createderivative works based upon, the Software or Documentation, in whole or in part. You may not copy theSoftware or Documentation, except as expressly permitted in Section 1 above. You may not remove anyproprietary notices or labels on the Software or Documentation. The Software may contain a usagetracking mechanism for purposes of monitoring license compliance. You agree not to (a) disable or blockthe operation of this tracking mechanism and (b) delete tracking information that may be stored with theSoftware. DESKEW reserves the right to review such usage tracking information for the purpose of

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verifying your compliance with this Agreement.

4. Warranty Disclaimer. THE SOFTWARE IS PROVIDED “AS IS.” TO THE MAXIMUM EXTENTPERMITTED BY APPLICABLE LAW, DESKEW DISCLAIMS ALL WARRANTIES, WHETHER EXPRESSOR IMPLIED OR STATUTORY, WITH RESPECT TO THE SOFTWARE AND THE DOCUMENTATION,INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR APARTICULAR PURPOSE, AND NONINFRINGEMENT. Without limiting the generality of the foregoing, theSoftware is not fault-tolerant and is not designed or intended for use in hazardous environments requiringfail-safe performance, such as the operation of nuclear facilities, aircraft navigation or communicationsystems, air traffic control, weapons systems, direct life-support machines, and any other application inwhich the failure of the Software could lead directly to death, personal injury, or severe physical or propertydamage. You assume full responsibility for the installation of, use of, and results obtained from theSoftware. Without limiting the foregoing, DESKEW makes no warranty that the Software will be error-free.

5. Limitation of Liability and Indemnification. IN NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY,WHETHER IN TORT, IN CONTRACT, OR OTHERWISE, WILL DESKEW OR ITS SUPPLIERS BE LIABLETO YOU OR ANY OTHER PERSON FOR ANY DAMAGES WHATSOEVER, INCLUDING DIRECT,INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY NATURE ARISINGFROM OR RELATING TO THIS AGREEMENT OR THE SOFTWARE OR DOCUMENTATION,INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOST PROFITS, LOSS OF GOODWILL, WORKSTOPPAGE, OR COMPUTER FAILURE OR MALFUNCTION, EVEN IF DESKEW HAS BEEN ADVISEDOF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS OF LIABILITY WILL NOT APPLY TOLIABILITY FOR DEATH OR PERSONAL INJURY TO THE EXTENT APPLICABLE LAW PROHIBITSSUCH LIMITATION.

6. United States Government. The Software and Documentation are deemed to be “commercial computersoftware” and “commercial computer software documentation,” respectively, pursuant to DFAR Section227.7202 and FAR Section 12.212, as applicable. Any use, modification, reproduction, release,performance, display or disclosure of the Software and Documentation by the United States Governmentwill be governed solely by the terms of this Agreement and will be prohibited except to the extent expresslypermitted by this Agreement.

7. Export Controls. You are advised that the Software is subject to the U.S. Export AdministrationRegulations. You will not directly or indirectly export, import, or transfer Software contrary to U.S. or otherapplicable laws, and will not cause, approve, or assist others to do so. You represent and agree that (a)neither the United States Bureau of Export Administration nor any other federal agency has suspended,revoked or denied your export privileges, and (b) you are not located in or a resident of any other country towhich the United States has embargoed goods.

8. Miscellaneous. This Agreement is governed by the laws of the United States and the State of New York,without regard to conflict of laws principles. The application of the United Nations Convention of Contractsfor the International Sale of Goods is expressly excluded. Any dispute between the parties arising out of orrelated to this Agreement shall be settled by final, binding arbitration utilizing the dispute resolutionprocedures of the American Arbitration Association (AAA) in San Francisco, CA. Notwithstanding theforegoing, DESKEW may bring suit in any appropriate forum for any breach of Sections 1, 2, 5 or 10 orotherwise for infringement or misappropriation of its intellectual property rights. BY AGREEING TOARBITRATION, THE PARTIES UNDERSTAND THAT THEY ARE WAIVING CERTAIN RIGHTS ANDPROTECTIONS WHICH MAY OTHERWISE BE AVAILABLE IN COURT, INCLUDING, WITHOUTLIMITATION, THE RIGHT TO A JURY TRIAL. DESKEW will be entitled to immediate injunctive relief (inaddition to all other remedies it may have) in the event of any breach, or threatened breach, of Section 2 orSection 5 by Licensee. No right or remedy of DESKEW under this Agreement will be deemed waivedunless such waiver is in writing and signed by an authorized representative of DESKEW. If any provision ofthis Agreement is held invalid, such provision will be deemed modified so that it is valid and enforceable tothe maximum extent allowed under applicable law and the remainder of this Agreement will continue in fullforce and effect. The parties confirm that it is their wish that this Agreement has been written in the Englishlanguage only and if this Agreement is translated into any other language, the English version will prevail.This Agreement is the entire agreement between the parties and supersedes any other written or oralcommunications or understandings with respect to the Software. This Agreement may not be modifiedexcept by a written document signed by authorized representatives of each party that expressly states their

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intention to amend this Agreement.

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