gaming the future of museums - a lecture by jane mcgonigal

105
1 Gaming the Future of Museums JANE M C GONIGAL, PhD INSTITUTE FOR THE FUTURE December 2, 2008/2019/2034

Upload: jane-mcgonigal

Post on 06-May-2015

12.705 views

Category:

Technology


4 download

DESCRIPTION

How can museums harness the rising power of games to make people happy and help them change the real world?

TRANSCRIPT

Page 1: Gaming the Future of Museums - a lecture by Jane McGonigal

1

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

December 2, 2008/2019/2034

Page 2: Gaming the Future of Museums - a lecture by Jane McGonigal

2

Page 3: Gaming the Future of Museums - a lecture by Jane McGonigal

The Museum of Impossible Things (November 2019)

Page 4: Gaming the Future of Museums - a lecture by Jane McGonigal

4

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

[email protected]

Page 5: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 6: Gaming the Future of Museums - a lecture by Jane McGonigal

Game Designer Nominated for

a Nobel Prize by 2034

Page 7: Gaming the Future of Museums - a lecture by Jane McGonigal

Game PLAYERS Nominated for

a Nobel Prize by 2034

Page 8: Gaming the Future of Museums - a lecture by Jane McGonigal

8

Why do I think games will be one

of the most important

materials of the future?

Page 9: Gaming the Future of Museums - a lecture by Jane McGonigal

9

•69% of all US households play computer and video games

•91% of youth under 18 play

•70% of large U.S. companies and non-profits currently train their employees with games and simulations; 95% expect to over the next five years.

Page 10: Gaming the Future of Museums - a lecture by Jane McGonigal

10

• 40% of gamers are women

• The average US gamer is 35 years old

• One in four gamers is over age 50

Page 11: Gaming the Future of Museums - a lecture by Jane McGonigal

11

There’s also a new generation of “hard-core” gamers generating unprecedented “participation bandwidth”:

Hundreds of millions of people worldwide spending 20+ hours a week playing games.

Page 12: Gaming the Future of Museums - a lecture by Jane McGonigal

12

WHY? and more importantly: how can museums harness the rising power of games for good?

Page 13: Gaming the Future of Museums - a lecture by Jane McGonigal

13

1) Games make us happy

2) Games help us do more amazing, world-changing things than we think we can do in reality

Page 14: Gaming the Future of Museums - a lecture by Jane McGonigal

14

1) Why happiness is an important development goal for the next 10-15 years

2) Why we need ordinary people to feel like superheroes.

Page 15: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 16: Gaming the Future of Museums - a lecture by Jane McGonigal

16

Page 18: Gaming the Future of Museums - a lecture by Jane McGonigal

18

The Quality of Life Index

The Happy Planet Index

“Gross National Happiness”

Subjective Life Satisfaction

The Canadian Index of Well-Being

World’s Most Livable Cities

The Vanderford Riley Well Being Schedule

The Authentic Happiness Inventory

Page 19: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 20: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 21: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 22: Gaming the Future of Museums - a lecture by Jane McGonigal

22

What humans crave:1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

Page 23: Gaming the Future of Museums - a lecture by Jane McGonigal

23

What museums give us:

1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

Page 24: Gaming the Future of Museums - a lecture by Jane McGonigal

24

Why does it matter that museums can do a better job of creating real happiness for their visitors?

Page 25: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 26: Gaming the Future of Museums - a lecture by Jane McGonigal

26

Page 27: Gaming the Future of Museums - a lecture by Jane McGonigal

27

Page 28: Gaming the Future of Museums - a lecture by Jane McGonigal

BOTTOM 10

• Ireland: 39.4• France: 36.4•USA: 28.8• Russia: 22.8• Estonia: 22.7• Ukraine: 22.2•Dem. Rep. Congo: 20.7• Burundi: 19.0• Swaziland: 18.4• Zimbabwe: 16.6

TOP 10

• Vanuatu: 68.2• Colombia: 67.2• Costa Rica: 66.0•Dominica: 64.5• Panama: 63.5• Cuba: 61.9•Honduras: 61.8•Guatemala: 61.7• El Salvador: 61.7• St Lucia: 61.3

Page 29: Gaming the Future of Museums - a lecture by Jane McGonigal

29

a future forecast (2019):

the rise of

a sustainable happiness movement

Page 30: Gaming the Future of Museums - a lecture by Jane McGonigal

30

Sustainable quality of life becomes the primary metric for evaluating ALL brands, services, environments, and experiences.

Page 31: Gaming the Future of Museums - a lecture by Jane McGonigal

31

Positive psychology is increasingly a principal, explicit influence on experience design and interactive development.

Page 32: Gaming the Future of Museums - a lecture by Jane McGonigal

32

Vital communities form around different visions of a real life worth living.

Page 33: Gaming the Future of Museums - a lecture by Jane McGonigal

33

We invest in public and private institutions according to how great an increase in real happiness, or well-being they generate –

Page 34: Gaming the Future of Museums - a lecture by Jane McGonigal

34

– because happiness is the new capital..

Page 35: Gaming the Future of Museums - a lecture by Jane McGonigal

35

So:

Will museums be in the happiness business?

Page 36: Gaming the Future of Museums - a lecture by Jane McGonigal

36

"Happiness consists in activity. It is a running stream, not a stagnant pool.”

- John Mason Good

Page 37: Gaming the Future of Museums - a lecture by Jane McGonigal

37

What the museum community needs:

happiness engineers.

Page 38: Gaming the Future of Museums - a lecture by Jane McGonigal

38

Page 39: Gaming the Future of Museums - a lecture by Jane McGonigal
Page 40: Gaming the Future of Museums - a lecture by Jane McGonigal

40

Page 41: Gaming the Future of Museums - a lecture by Jane McGonigal

41

SATISFYING OUR DESIRE FOR ENGAGEMENT. *

100 million mental hours WIKIPEDIA

• 5 days of World of Warcraft

Page 42: Gaming the Future of Museums - a lecture by Jane McGonigal

42

Games work better.1) Better instructions2) Better feedback3) Better community4) Better emotions

Page 43: Gaming the Future of Museums - a lecture by Jane McGonigal

43

What humans crave:1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

Page 44: Gaming the Future of Museums - a lecture by Jane McGonigal

44

Multiplayer games are the

ULTIMATE happiness engines.

Page 45: Gaming the Future of Museums - a lecture by Jane McGonigal

45

Compared to games…

Reality is broken.

Page 46: Gaming the Future of Museums - a lecture by Jane McGonigal

46

Page 47: Gaming the Future of Museums - a lecture by Jane McGonigal

47

Page 48: Gaming the Future of Museums - a lecture by Jane McGonigal

48

official partner

Page 49: Gaming the Future of Museums - a lecture by Jane McGonigal

49

Page 50: Gaming the Future of Museums - a lecture by Jane McGonigal

50

Page 51: Gaming the Future of Museums - a lecture by Jane McGonigal

51

Page 52: Gaming the Future of Museums - a lecture by Jane McGonigal

52

Page 53: Gaming the Future of Museums - a lecture by Jane McGonigal

53

Page 54: Gaming the Future of Museums - a lecture by Jane McGonigal

54

Page 55: Gaming the Future of Museums - a lecture by Jane McGonigal

55

Page 56: Gaming the Future of Museums - a lecture by Jane McGonigal

56

Page 57: Gaming the Future of Museums - a lecture by Jane McGonigal

57

Page 58: Gaming the Future of Museums - a lecture by Jane McGonigal

58

Page 59: Gaming the Future of Museums - a lecture by Jane McGonigal

59

Page 60: Gaming the Future of Museums - a lecture by Jane McGonigal

60

Page 61: Gaming the Future of Museums - a lecture by Jane McGonigal

61

Page 62: Gaming the Future of Museums - a lecture by Jane McGonigal

62

Page 63: Gaming the Future of Museums - a lecture by Jane McGonigal

63

Page 64: Gaming the Future of Museums - a lecture by Jane McGonigal

64

Page 65: Gaming the Future of Museums - a lecture by Jane McGonigal

65

Museums work better?

1) Better instructions2) Better feedback3) Better community4) Better emotions

Page 66: Gaming the Future of Museums - a lecture by Jane McGonigal

66

In 2008, happiness is games.

In the future, happiness will be

passionate, successful participation in really big systems we care

about.

Page 67: Gaming the Future of Museums - a lecture by Jane McGonigal

67

Page 68: Gaming the Future of Museums - a lecture by Jane McGonigal

68

World Without Oil

*

Page 69: Gaming the Future of Museums - a lecture by Jane McGonigal

69

Page 70: Gaming the Future of Museums - a lecture by Jane McGonigal

70

Page 71: Gaming the Future of Museums - a lecture by Jane McGonigal

71

Page 72: Gaming the Future of Museums - a lecture by Jane McGonigal

72

Page 73: Gaming the Future of Museums - a lecture by Jane McGonigal

73

Page 74: Gaming the Future of Museums - a lecture by Jane McGonigal

74

Page 75: Gaming the Future of Museums - a lecture by Jane McGonigal

75

Page 76: Gaming the Future of Museums - a lecture by Jane McGonigal

76

mobbability

Page 77: Gaming the Future of Museums - a lecture by Jane McGonigal

77

cooperation radar

Page 78: Gaming the Future of Museums - a lecture by Jane McGonigal

78

ping quotient

Page 79: Gaming the Future of Museums - a lecture by Jane McGonigal

79

influency

Page 80: Gaming the Future of Museums - a lecture by Jane McGonigal

80

multi-capitalism

Page 81: Gaming the Future of Museums - a lecture by Jane McGonigal

81

protovation

Page 82: Gaming the Future of Museums - a lecture by Jane McGonigal

82

open authorship

Page 83: Gaming the Future of Museums - a lecture by Jane McGonigal

83

signal/noise filter

Page 84: Gaming the Future of Museums - a lecture by Jane McGonigal

84

longbroading

Page 85: Gaming the Future of Museums - a lecture by Jane McGonigal

85

emergensight

Page 86: Gaming the Future of Museums - a lecture by Jane McGonigal

86

Collaboration superpowers mobbability

influency

ping quotient

multi-capitalism

cooperation radar

open authorship

emergensight

longbroading

protovation

signal/noise management

Page 87: Gaming the Future of Museums - a lecture by Jane McGonigal

87

a future forecast (2024):

museum-organized

games help invent the future & change the

world

Page 88: Gaming the Future of Museums - a lecture by Jane McGonigal

88

Q: By 2019, will museums be on the leading-edge of happiness engineering?

A: Yes… if they turn visitors into players, and crowds into super-collaborative

communities..

Page 89: Gaming the Future of Museums - a lecture by Jane McGonigal

89

What do gamers think about the

future of museums?

Page 90: Gaming the Future of Museums - a lecture by Jane McGonigal

90

Page 91: Gaming the Future of Museums - a lecture by Jane McGonigal

91

Page 92: Gaming the Future of Museums - a lecture by Jane McGonigal

92

Page 93: Gaming the Future of Museums - a lecture by Jane McGonigal

93

Page 94: Gaming the Future of Museums - a lecture by Jane McGonigal

94

Engagement harnessed in 6 weeks:

a community of >7000 forecasters >1000 stories about the future >500 active strategy forums >500 collaborative superstructures

Page 95: Gaming the Future of Museums - a lecture by Jane McGonigal

95

Page 96: Gaming the Future of Museums - a lecture by Jane McGonigal

96

The Museum of Impossible Things (November 2019)

Page 97: Gaming the Future of Museums - a lecture by Jane McGonigal

97

So what’s important?

Page 98: Gaming the Future of Museums - a lecture by Jane McGonigal

98

We need a new kind of institution: one that seeks to create sustainable, world-changing happiness as its primary mission.

Page 99: Gaming the Future of Museums - a lecture by Jane McGonigal

99

Museums should give us:

1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

Page 100: Gaming the Future of Museums - a lecture by Jane McGonigal

100

Museums should teach us: mobbability

influency

ping quotient

multi-capitalism

cooperation radar

open authorship

emergensight

longbroading

protovation

signal/noise management

Page 101: Gaming the Future of Museums - a lecture by Jane McGonigal

101

Museums can invent a better future – by making us happier and helping us collaborate to save the real world.

Page 102: Gaming the Future of Museums - a lecture by Jane McGonigal

102

GAME TIME!

Let’s invent the future together

right now.

Page 103: Gaming the Future of Museums - a lecture by Jane McGonigal

103

1) Imagine: What brand new museum or program would will the world need in 2019?

2) Share: Declare YOURSELF director of this strange new museum in 2019.

GAME MISSION: INVENT THE FUTURE OF MUSEUMS IN

2019

Page 104: Gaming the Future of Museums - a lecture by Jane McGonigal

104

GAME MISSION on TWITTER: INVENT THE FUTURE OF MUSEUMS

IN #2019

Page 105: Gaming the Future of Museums - a lecture by Jane McGonigal

105

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

[email protected]