gamers in the main office
DESCRIPTION
Gamers in the Main Office Breakout Session Presentation, ISTE Leadership Symposium, Epic Leadership: Beyond the Hype, ISTE Annual Conference, San Antonio, 2013. Session Debrief http://inevitablebetrayal.shivtr.com/pages/iste2013epicTRANSCRIPT
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Gamers in the Main Office
Inevitable Instructors
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Dashboards and Authentic Assessment
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Overview
• Welcome
• Our Backgrounds
• Why and how are we looking to innovate? o i.e. How do Administrators look at innovation?
• Immersive Learning Faculty Challenge
• Findings
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Our Backgrounds
Joseph Doan, Educational Technologist, CFE
Texas A&M University - Corpus Christi (TAMUCC.edu)
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Our Backgrounds
• ~10,000 students representing 48 states and 67 foreign countries
• Bachelor's, master’s and doctoral degrees in the five colleges: Business, Education, Liberal Arts, Nursing and Health Sciences and Science and Engineering
• Student-to-Faculty Ratio: 20:1
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Our Backgrounds
Chris Luchs, Associate Dean, CTE
Colorado Community Colleges Online
Colorado Community College System (CCCS.edu)
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• 13 Community Colleges
• Over 162,000 Students Annually
• In AY '12, Awarded 6,550 Associate Degrees and 7,685 Certificates
• 42% of degrees were in Health Sciences
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Why and how are we looking to innovation?
Why
• Improve student performance and persistence
• Improve student engagement
• Improve critical thinking skills
• Reduce Student Attrition
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Why and how are we looking to innovation?
How
• Is it sustainable?
• Cost = Cost + Training Time + Cost of switching + Cost of Reporting
• Impact: How many for how long?
• Duration: what is the timeline for return?
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Immersive Learning Faculty Challenge Grant
CCCS Presidential Initiative
Specifics:
• $3 Million total one time funding disbursed over three years
• Funds could be used for professional development, developing curriculum, purchasing licenses, events, overload pay, and release time.
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Immersive Learning Faculty Challenge Grant
Considerations:
• Applicants had to estimate Cost of Implementation
• Sustainability: Required a team of faculty
• Accessibility: Required ADA/ 508 compliance/ consideration
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Immersive Learning Faculty Challenge Grant
Considerations:
• IP: All materials required to be Creative Commons 3.3 licensed
• Impact: Estimate faculty and students affected
• Collaboration: Required collaboration between colleges and/or disciplines
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Immersive Learning Faculty Challenge Grant
What did we do?
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Games Based Learning MOOC
http://gamesmooc.shivtr.com
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Games MOOC
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Games MOOC Offerings
•Summer 2012•Intro to Game Based Learning
•Fall 2012•Intro to Game Based Learning II
•Spring 2013•Apps, AR ( Augmented Reality) and ARG
•Summer 2013•Immersive Environments
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Numbers So Far
•Total Participants– 717 •Total Site Visits – 236,096•Total Page Views – 348,899•Videos of Live Sessions - 84
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Live Events Online
•Mon Noon Google Hangout Week Overview•Tue 6 pm Guest Speaker (60 mins)•Wed 7 pm #gamemooc tweetchat (60 mins)•Fri Office Hours•Sat 11 am Live Tour and Gameplay
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NMC Horizon Report
2103 Higher Education EditionMassively Open Online Courses in Practice
Games MOOC
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Fall 2013 Games MOOC•Makers ( Makers Movement)
•Hackers ( Hackathon)
•Gamers ( Making Games)
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World of Warcraft in Business
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World of Warcraft in Business
• Intro to Business
• Intro to Macroeconomics
• Virtual Goods
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World of Warcraft in Business
• Focus is on Entrepreneurship for BUS115
• Application of class concepts
• Do not focus on Game play
• Lots of student reflection
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CCCS Hackathon Project
Round 2 Funding
2013-2014
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What is a Hackathon?
• Working intensely for an extended amount of time on a problems or creative project
• Groups
• Usually overnight: 24-48 hours
• Common goal
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Wikipedia Definition (remixed)
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Purpose
• To Research, Develop, Execute and Evaluate the Hackathon methodology and implement best practices into CSC classes and others
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Project Outbreak
Augmented Reality Game
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Epistemic Frame
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Ground Zero
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MedTag Algorithm
Computational ThinkingLudic Fallacy
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Augmented Reality
• Tagwhat
• Aurasma
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Findings
Round 1 will be reported on Sept. 13th.
Round 2 applications have been awarded and will present an update on Sept 13th as well.
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Findings
Observations:
• Lurking as Slow Deliberate Culture Change
• Legitimized innovation and exploration
• Sparked interest from all faculty
• Helped identify Innovators and Leaders
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Findings
Observations:
• Built excitement and creative tension
• Focused on Assessment and New forms of Assessment
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Findings
Observations:
• Provided funding for targeted areas of professional development
o Assessmento Student Engagemento Student Retention
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Wrapping things up
Administrators:
• Completion, Transfer & Attritiono Fundingo Recruitment
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Wrapping Things Up
Administrators:
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Wrapping Things Up
Administrators:
• Professional Development