free to play: evolved - aki järvinen - grand cru

30
Free to Play: Evolved Aki Järvinen, Product Lead, Ph.D.

Upload: sociality-rocks

Post on 14-Jan-2015

1.002 views

Category:

Entertainment & Humor


0 download

DESCRIPTION

The free to play business model has transformed the game industry in recent years, and continues to do so. This shift has occurred so rapidly that anticipating future permutations appears impossible, yet in order to evolve and further expand the audience, that is exactly what F2P game developers need to do. Aki Järvinen has worked through the change with a number of titles under his belt. He argues that we can learn by looking back at the F2P shift and chart its evolution through a number of both successful and failed examples. Aki will offer insights into the evolution of F2P, and point at future directions where you could take your product in terms of game design and monetization techniques.

TRANSCRIPT

Page 1: Free to Play: Evolved - Aki Järvinen - Grand Cru

Free to Play: EvolvedAki Järvinen, Product Lead, Ph.D.

Page 2: Free to Play: Evolved - Aki Järvinen - Grand Cru

Aki’s dev path

Page 3: Free to Play: Evolved - Aki Järvinen - Grand Cru

One headline here•Exciting text goes here

Page 4: Free to Play: Evolved - Aki Järvinen - Grand Cru
Page 5: Free to Play: Evolved - Aki Järvinen - Grand Cru

How has F2P evolved?

Page 6: Free to Play: Evolved - Aki Järvinen - Grand Cru

Agenda

F2P History

F2P Shortcomings

Free vs Paid

Evolved vs Devolved

F2P Evolved

Page 7: Free to Play: Evolved - Aki Järvinen - Grand Cru

Crash Course to F2P History

Page 8: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Games Timeline

•1997-2007: ‘The MMO Era’

Achaea, Dreams of

Divine Lands launches

1997 NeoPets launches

1999 RuneScape launches

2001 MapleStory launches

2003 Kart Rider launches

2004

Page 9: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Games Timeline•2008-9: ‘Facebook Era’

EA launches Play4Free

with Battlefield

Heroes

2008 League of Legends launches

2009

Kingdoms of Camelot launches

on Facebook

2009Happy Farm

launches in China

2008 Mob Wars making $22K

a day on Facebook

2008 Mafia Wars by Zynga is

launched on Facebook

2008 FarmVille launches

on Facebook

2009

2009D&D Online

goes F2P & triples the revenue

Page 10: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Games Timeline•2010- ‘The App Era’

SingStar F2P reboot

2013

CityVille; Zynga’s

profitable year

2010 Backyard Monsters

launches on Facebook

2010 ‘Mighty Eagle’ appears in Angry Birds(December)

2010

World of Tanks

launces

2011 Team Fortress 2 goes F2P;

12X revenues

2011

Candy Crush Saga launches

(Facebook; iOS)

2012

Clash of Clans

launches (June)

CSR Racing

launches (June)

Puzzle & Dragons launches

Page 11: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Game Genres Timeline•Which genres have embraced F2P?

MMORPGs

1997Virtual Pets

1999Racing

2004Shooter, Farming

2008MOBA, 4X,

RTS

2009City sim, Hidden object

2012Match-3

Infinite Runner

2010

Page 12: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Monetization Timeline•How have virtual goods evolved?

Skills & Gear

1997Currencies

Resources, Consumable

s

Decorative items

Premium Ammo

2013Energy

Page 13: Free to Play: Evolved - Aki Järvinen - Grand Cru

Core vs Surface F2P Models

•Surface: sell more content

•Volume (downloads) matters

•Core: sell virtual goods

•Lifetime value matters

http://www.slideshare.net/gameswithoutfrontiers/free-to-play-tricky-to-design

Page 14: Free to Play: Evolved - Aki Järvinen - Grand Cru

Agenda

F2P History

F2P Shortcomings

Free vs Paid

Evolved vs Devolved

F2P Evolved

Page 15: Free to Play: Evolved - Aki Järvinen - Grand Cru

Giving F2P a Bad Name

Page 16: Free to Play: Evolved - Aki Järvinen - Grand Cru

Giving F2P a Bad Name

•Failed Economy

http://www.theverge.com/2012/11/14/3647410/punch-quest-goes-paid-after-free-to-play-failure

Page 17: Free to Play: Evolved - Aki Järvinen - Grand Cru

Giving F2P a Bad Name

•Bad Design

•F2P ‘Devolved’

•Rises from insecurity regarding the quality of the game

Page 18: Free to Play: Evolved - Aki Järvinen - Grand Cru

Giving F2P a Bad Name

•Pay to Win

•Alienating non-paying players

•Yet, there should be also a benefit for those who pay

http://thedoghousediaries.com/4443

Page 19: Free to Play: Evolved - Aki Järvinen - Grand Cru

Agenda

F2P History

F2P Failures

Free vs Paid

Evolved vs Devolved

F2P Evolved

Page 20: Free to Play: Evolved - Aki Järvinen - Grand Cru

Free Fun vs Paid Fun

Page 21: Free to Play: Evolved - Aki Järvinen - Grand Cru

The F2P Defense Argument

•“Free to play is more fair (than, e.g. a $60 console title) to the customer, because they can decide if they pay, and how much they pay.”

Page 22: Free to Play: Evolved - Aki Järvinen - Grand Cru

The F2P Defense Argument

•But...

•This only holds true, if the game supports it’s premise:

•the more you pay,

•... the more fun and engaging the game becomes!

Page 23: Free to Play: Evolved - Aki Järvinen - Grand Cru

Spending = Fun/Convenience ++

•“Ultimately the whole structure of the game must be as much about having an enjoyable experience as well as being able to make the experience more enjoyable by injecting money, with the knowledge that the more money you put into the game the more it becomes enjoyable.”’

http://www.gamasutra.com/view/feature/181419/7_ways_to_fail_at_freetoplay.php?page=3

Page 24: Free to Play: Evolved - Aki Järvinen - Grand Cru

Flipside: accommodating non-payers•Case: World of Tanks

•Answers: Yes. And Yes.

•Reservation: Takes mad skills.http://taugrim.com/2013/07/03/competing-in-world-of-tanks-without-premium-ammo-56wr-3000-battles/

Page 25: Free to Play: Evolved - Aki Järvinen - Grand Cru

Agenda

F2P History

F2P Failures

Free vs Paid

Evolved vs Devolved

F2P Evolved

Page 26: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P evolution•‘Devolved’

•Pay to win

•Aggressive merchandizing; bad design

•‘Time to shop’ < 60s

•Excessively whale-driven

•Spending exhausts engagement

•Evolved

•Grind & master to compete

•Clear value proposition; good design

•Shop that solves player needs which arise organically

•Whale-accommodating

•Engagement relative to spending

Page 27: Free to Play: Evolved - Aki Järvinen - Grand Cru

F2P Evolved

Monetization

Engagement

Ret

entionFun

Page 28: Free to Play: Evolved - Aki Järvinen - Grand Cru

Make Better Games!

•= The Challenge remains the same!

•It is in every F2P developers interests to evolve F2P, not devolve it!

Page 29: Free to Play: Evolved - Aki Järvinen - Grand Cru

Let’s not give F2P a Bad Name!

Page 30: Free to Play: Evolved - Aki Järvinen - Grand Cru

Thank you!twitter.com/grandcrugames

twitter.com/aquito