four square - gamification in customer engagement - manu melwin joy
TRANSCRIPT
Prepared By
Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.
Phone – 9744551114Mail – [email protected]
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FOUR SQUARE
• In 2009, Foursquare
launched a location based
social network that allowed
you to “check-in” at various
venues, turning “life into a
game”.
FOUR SQUARE
• The service was initially
limited to certain metro
areas, but after it opened, it
reached 10 million users,
which enabled the company
to raise $ 50 M in 2011 at a
valuation of $ 600 M.
FOUR SQUARE
• One of the core drivers
behind the craze to check-in
using Foursquare and not
competing services was
Foursquare’s use of
gamification.
FOUR SQUARE• Foursquare gamified check-ins,
letting users get points for
certain activities (such as
checking into a new place), get
badges for checking in and even
get mayor status, if a user
checked into a certain venue on
more days than anyone else in
the past 60 days.
FOUR SQUARE
• Recently Foursquare separated
its check-in service into an app
called swarm and the new
Foursquare, which “learns
what you like and leads you to
the places you’ll love”.
FOUR SQUARE
• Now Foursquare wants to
move into the local search
space, targeting yelp and
google reviews for places such
as restaurants.
FOUR SQUARE
• And to do that it needs users
to create a lot of reviews, so it
can offer meaningful reviews
and compete in the restaurant
search space. As a result, the
company is introducing a new
kind of status – expert.
FOUR SQUARE• Expertise is a function of the user’s
performance within foursquare and
not outside of it (the opposite of the
Linkedin influencer, whose expertise
is external to the Linkedin service).
This should encourage users to
review more places and submit
more tips, making the Foursquare
service valuable.
FOUR SQUARE
• The story of Foursquare holds
a valuable truth: Gamification
mechanics are powerful and
can drive user behavior; but
the behavior has to contain
an intrinsic value without the
game mechanics.