final presentation

7
Lost Pigeon Studios Presents

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Page 1: Final presentation

Lost Pigeon Studios

Presents

Page 2: Final presentation

The Development of

A Postmortem Review

Page 3: Final presentation

Initial Goals

• Puzzle-solving game taking place in two parallel worlds

• Reversal of the traditional “death” paradigm in games

• Integration of narrative that motivates players and provokes thought

• Highly aesthetic game experience

Page 4: Final presentation

Outcomes

• Met and exceeded our goals for puzzles and mechanics

• Maintained a style and “feel” that remains true to our initial inspiration

• Narrative is not as well integrated as we had hoped

• Visual and sound design exceeded expectations, create a unique and immersive user experience

Page 5: Final presentation

Development Challenges

• Allocating time according to importance in final product

• Producing twice the quantity of art assets in a comparable platformer

• Recognizing and preventing feature creep

Page 6: Final presentation

Revisions to Development Process

• Become more open to outside ideas, more flexible with our own ideas

• Think more carefully about time management

• Set more realistic goals, or adjust goals according to progress

Page 7: Final presentation

Questions