(final 2)preliminary report

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    Abstract:

    A mixing console, or audio mixer, also called a sound board, soundboard, mixing desk, or

    mixer is an electronic device for combining (also called mixing"), routing, and changing

    the level, timbre and/or dynamics of audio signals. A mixer can mix analog or digital

    signals, depending on the type of mixer.

    The ambition of this project is to design and build a sound mixing system such that it

    produces desired sound effects by mixing the analogue and digital sounds. This system has

    feature of controlling both the inputs analogue and digital sound. The modified signals(voltages or digital samples) are summed to produce the combined output signals. Mixing

    consoles are used in many applications, including recording studios, public address systems,

    sound reinforcement systems, broadcasting, television, and film post-production. It can be

    controlled manually. Because it has two speakers: left and right, we give an option to

    balance the output in the favor of any of speaker. It consists of two main sound system,

    analogue sound system and digital sound system. The output of the two systems is sent to

    the speakers. The analogue sound system receives the sound and sends to the compressor

    which is controlled manually to avoid distortion and output signal clipping. At the same time

    analogue sound is added digital distortion by digital add distortion components named

    digital echo adding circuit. The output of these two circuits is mixed by a mixer circuit

    which is later combined with digital sound. The digital sound is received from a tone control

    module which filters the sound coming from an IPod. The output of this module is sent to

    the main mixer which mixes these two signals and then sends the output to speaker.

    An example of a simple application would be to enable the signals that originated

    from two separate microphones to be heard through one set of speakers simultaneously.

    When used for live performances, the signal produced by the mixer will usually be sent

    directly to an amplifier, unless that particular mixer is "powered" or it is being connected to

    powered speakers.

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    Table of Contents

    Abstract: ................................................................................................................................... 1

    1 Chapter 1........................................................................................................................... 4

    1.1 Tackling the problem ................................................................................................ 4

    1.2 Objectives .................................................................................................................. 5

    2 Chapter 2........................................................................................................................... 6

    2.1 Introduction and background .................................................................................... 6

    2.2 Over all finishing project........................................................................................... 7

    2.3 Flow chart .................................................................................................................. 8

    2.4 Pure Audio................................................................................................................. 8

    2.5 Baxandall Tone control ............................................................................................. 9

    2.6 Audio Compressor................................................................................................... 10

    2.7 Basic Parameters ..................................................................................................... 11

    2.7.1 Threshold ......................................................................................................... 11

    2.7.2 Ratio ................................................................................................................. 12

    2.7.3 Attack ............................................................................................................... 13

    2.7.4 Release or Recovery ........................................................................................ 14

    2.8 Digital Echo............................................................................................................. 14

    2.9 General Descriptions of the design and the goal for its performances.................... 15

    2.9.1 Block diagram of the circuitry ......................................................................... 15

    2.10 Block diagram descriptions ..................................................................................... 17

    2.10.1 Input amplifier module .................................................................................... 17

    2.10.2 Tone control module ........................................................................................ 17

    2.10.3 Input mixers ..................................................................................................... 17

    2.10.4 Main mixer amplifier module .......................................................................... 17

    2.10.5 Microphone pre amplifier ................................................................................ 17

    2.10.6 Low pass filter (Bass) ...................................................................................... 17

    2.10.7 High pass filter (Treble) ................................................................................... 18

    2.10.8 Band pass filter (Middle) ................................................................................. 18

    2.10.9 Versatile Compressor ....................................................................................... 19

    2.11 Design echo ............................................................................................................. 20

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    2.12 I/O requirement ....................................................................................................... 20

    2.13 Design Verification ................................................................................................. 20

    2.13.1 Testing Procedure ............................................................................................ 20

    2.13.2 Tolerance analysis ............................................................................................ 20

    3 Gantt chart ...................................................................................................................... 21

    4 Conclusion ...................................................................................................................... 22

    5 Chapter 5......................................................................................................................... 23

    6 Reference ........................................................................................................................ 23

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    1 Chapter 11.1 Tackling the problem

    The ambition of this task is to design and build a sound mixing system. This consists

    of two main sound system, analogue sound system and digital sound system.

    AnalogueIt all begins with a simple input, in this example well use a wired microphone. When

    someone speaks into a microphone, a signal actually leaves his or her mouth in the form of

    air pressure. As this pressure passes into the microphone, the signal is converted into an

    electrical signal, which is referred to as an analog signal. This electrical signal then travels

    through wires and into an input jack on the mixing console. Historically, the only way to

    manipulate these signals was with the use of an analogue mixing console. These mixers take

    the electrical signals in their original form and, using certain electronics, they boost,

    decrease, join, and manipulate them until they reach the desired sound. From there the signaloutputs to a variety of possible devices for further alteration (i.e. an equalizer or a

    compressor), and is then boosted by an amplifier before continuing. The signal then travels

    from the amplifier through a wire to a speaker, where the electrical signal is then converted

    back into air pressure (a.k.a. the voice of the person who spoke into the microphone

    initially). All of this takes place literally at the speed of light, having no delay between what

    goes into the microphone and what comes out of the speakers.

    DigitalFor the most part, no true professional microphone manufacturer is currently making any

    digital microphones; therefore, as we continue with this example, we will discuss the typical

    setup, which would use a wired handheld analogue microphone. The process begins in the

    same way as the analogue example somebody speaks into the microphone, and his or her

    voice is converted into an analogue signal. Once the analogue signal reaches the mixer, it is

    then converted again into a digital signal. This signal is essentially the language known as

    binary; it is a language that computers use in their processing and functioning. This signal

    allows for a completely different interface than that of an analogue signal, as software is

    used to manipulate it as opposed to individual knobs and faders. In order to maintain a

    familiar interface for operators, digital consoles still have faders and knobs, however dont

    be confused, as a digital signal no longer needs any of those to manipulate it. For example,you could simply use a computer screen with images of a mixer board and just click and

    drag your settings to whatever you want. The digital signal is manipulated to whatever

    output is desired, and is then output in either digital form, or more commonly is re-converted

    back into analogue at that point. The signal will be re-converted whether your mixer does so

    with the signal now, or an amplifier does so before sending it off to the speakers. An

    analogue signal is required as the ultimate output from the speakers, as our ears hear only in

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    analog. One important difference to also note is that while analogue travels without delay,

    there is an unavoidable amount of latency involved with digital mixers. This latency (delay)

    is caused by the conversion processes between digital and analog, and can be measured

    typically in a matter of milliseconds. The less expensive the mixer or the greater the

    functions being used, the higher the latency tends to be; however, for the most part this

    doesnt typically pose a big issue with your live sound. It does have the potential to cause

    issues for singers using in-ear monitors - who could possibly experience a disorienting delay

    between the natural sound of their voices in the room, and the delayed version that comes

    through the headset. Again though, this has become extremely rare.

    The output of the two systems is sent to the speakers. The analogue sound system

    receives the sound and sends to the compressor which is controlled manually to avoid

    distortion and output signal clipping. At the same time analogue sound is added digital

    distortion by digital add distortion components named digital echo adding circuit. The

    output of these two circuits is mixed by a mixer circuit which is later combined with digital

    sound. The digital sound is received from a tone control module which filters the sound

    coming from an IPod. The output of this module is sent to the main mixer which mixes these

    two signals and then sends the output to speaker.

    1.2 ObjectivesThe main purpose of the project is to design such a system that produces desired

    sound effects by mixing the analogue and digital sounds. This system has feature of

    controlling both the inputs analogue and detail sound. It can be controlled manually.

    Because it has two speakers: left and right, we give an option to balance the output in the

    favor of any of speaker.

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    2 Chapter 2In this chapter we will discuss introduction and the background related to our project.

    2.1 Introduction and backgroundTo build such a difficult system, the thorough knowledge of sound control system is

    substantial. It is necessary to understand the key components involved in this project, which

    are filter, compressor, digital delay and echo etc.

    A typical audio system:

    The specification for this part of the module focuses on an audio system like the one

    shown in the diagram. This is a monaural (mono) system.

    Typical input sources are microphones, CD players, MP3 players and musicalinstruments such as keyboards. These generate alternating voltage signals, which are

    processed by the other sub-systems.

    The pre-amplifiers are voltage amplifiers. Usually these are based on non-inverting

    voltage amplifiers, because these offer much higher input impedance than inverting

    amplifiers, and so draw less current from the signal source.

    Mixing desks are at the heart of television, radio and recording studios. They are

    impressive pieces of kit, with expanses of slide controls and bar graph LED displays. They

    are used to combine input signals, from a number of microphones, from tape players, from

    keyboards and other musical instruments. They allow each to be faded in or out. At their

    heart is a simple circuit which we will look at here, based on an op-amp summing amplifier.

    Tone controls allow the user to emphasize high (treble) or low (bass) notes. This may

    be to compensate for factors that arose during recording or caused by the room the system is

    used in. It may be to suit the mood, or preferences of the listener!

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    The power amplifier has the job of producing both current and voltage signals to

    drive the loudspeaker. We will revisit the emitter follower as one way of doing this, and

    extend the idea to the push-pull power amplifier.

    In this topic, we explore the electronics behind each of these sub-systems that make

    up a typical audio system.

    2.2 Over all finishing projectThe aim of the project is to finish a sound system which should look like we have in

    the figure 1.

    Figure 1: Expected complete circuit

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    2.3 Flow chartIt is necessary to draw a basic sketch to have different stages and the partitions of the

    system. So a flow chart is drawn here in Figure 2 consisting of four main stages.

    Figure 2: Overall design flow chart

    2.4 Pure AudioHere in this section we also describe in detail all the circuits required to get pure

    audio. Over all portions consists of filters, equalizers, tone controllers, balanced line drivers

    and receivers. A suitable and simple power amplifier is also used for amplifying signals used

    with headphones and low powers speakers. The generally accepted audible frequency range

    standard is 20Hz to 20 KHz. The central frequency used in our system is 1 KHz.

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    2.5 Baxandall Tone controlMany tone control circuits are available but the most common circuit is Baxandall

    tone control circuit. It was invented by PJ Baxandall many years ago. The name of the

    article publish is Negative Feedback Tone Control - Independent Variation of Bass and

    Treble without Switches". It was published in 1952 in electronics world whose old name is

    Figure 3: Baxandall Tone control circuit

    The circuit is shown in Figure 3. This circuit has many features for example there is no

    interaction between the controls and the control is fully symmetrical unlike the older passive

    circuits which were non-symmetrical. Other properties are, there is no loss and no gained it

    acts as buffer when it is cantered. The frequency response is also flat. The circuitry requires

    feedback and provides cut and for low and high frequencies. Ideally its common to make

    turn over frequency cantered on1 kHz for bass and treble. It is necessary that treble boos or

    cut should start no longer than 2.5 kHz and bass boost or cut should not be higher than160Hz. But it is found computationally and practically that where boost do the best and is

    used this value.

    You were introduced to filters, specifically, low pass, high pass and band pass passive

    filters. These have some important limitations.

    They can only cut, they cannot boost. In other words, they have a maximum gain of

    unity. For example, a low pass passive filter will reduce the amplitude of high frequency

    signals but it cannot increase the amplitude of low frequency signals.

    Their behavior is modified substantially when they are connected to a load, unless that load

    has very high impedance. In situations where they have to deliver a significant current to a

    load, they must be buffered by a suitable interface, such as an amplifier.

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    The active filter overcomes both of these limitations. They can have a voltage gain larger

    then unity for signals of a particular frequency. They include an amplifier which can deliver

    current to a load without affecting the frequency response of the system.

    2.6 Audio CompressorAudio compression (data), a type of compression in which the amount of data in a

    recorded waveform is reduced for transmission with some loss of quality, used in CD and

    MP3 encoding, Internet radio, and the like Dynamic range compression, also called audio

    level compression, in which the dynamic range, the difference between loud and quiet, of an

    audio waveform is reduced.

    Compressed audio is an everyday fact of modern life, with the sound of records,

    telephones, TV, radios and public address systems all undergoing some type of mandatory

    dynamic range modification. The use of compressors can make pop recordings or live sound

    mixes sound musically better by controlling maximum levels and maintaining higher

    average loudness. It is the intent of this article to explain compressors and the process ofcompression so that you can use this powerful process in a more creative and deliberate

    way.

    Compressors and limiters are specialized amplifiers used to reduce dynamic range--the

    span between the softest and loudest sounds. All sound sources have different dynamic

    ranges or peak-to-average proportions. An alto flute produces a tone with only about a 3dB

    difference between the peak level and the average level. The human voice (depending on the

    particular person) has a 10dB dynamic range, while a plucked or percussive instrument may

    have a 15dB or more difference.

    Our own ears, by way of complex physiological processes, do a fine job of

    compressing by responding to roughly the average loudness of a sound. Good compressor

    design includes a detector circuit that emulates the human ear by responding to average

    signal levels. Even better compressor designs also have a second detector that responds to

    peak signal levels and can be adjusted to clamp peaks that occur at a specific level above the

    average signal level.

    Today compression is mostly done in the entire audio and video signal. Compression

    of the audio signal up to suitable level is necessary to reduce the information data and

    processing time. It is used in sound recording, telephones, TV, radios public address systemand in many other applications .Compressors are composed of certain amplifiers which are

    used to reduce the dynamic range. All sources of sound have different Pave (peak to

    average) proportions or different ranges. It is better to include a detector circuit that

    emulates the human ear and responds to the average levels of signals. Even the circuitry can

    be improved by including another detector which shows peak signal levels and can be

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    adapted clamp peaks that occur at explicit level above the average signal level. Audio

    processor is shown in Figure 4.

    Figure 4: Audio compressor

    The basic parameters for a compressor are: the threshold, ratio, and attack and

    release time. We will discuss in detail in subsections.

    2.7 Basic Parameters2.7.1 ThresholdThreshold is the level of the incoming signal at which the compressor amplifier changes

    from a unity gain amplifier (like the "theoretical" straight piece of wire) into a compressor

    reducing gain. The compressor has no effect on the signal below the threshold level setting.

    Once threshold is reached, the compressor starts reducing gain according to the amount the

    signal exceeds threshold and according to the ratio control setting. Threshold level could be

    thought of as the "sensitivity" of the compressor and is expressed as a specific level in dB.

    The exact moment the compressor starts gain reduction is called the "knee."

    Hard knee compression describes this moment as sudden and certain. Soft knee or

    smooth knee compression is a less obtnisive change from simple amplifier to compressor.

    Soft knee widens or broadens the range of threshold values necessary for the onset of

    compression. On quality compressors you can switch between hard and soft knee

    compression. The amount of gain reduction is measured and read on a standard VU meter

    whose needle rests on the O VU mark. the needle will deflect negatively downward to

    indicate how much gain reduction is occurring in dB. VU meters are RMS or average level

    responding and do not indicate fast or peak gain changes. LEDs arc also used for VI_J

    meters, and they will better indicate peak levels.

    A well-designed compressor will have a good meter that reads input level, output level, gain

    reduction and any excessive peak output with an LED clip indicator. Once the amount of

    gain reduction is determined, the recording or operating level is readjusted with the output or

    make-up gain control on the compressor.

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    The range of the compressor circuit is determined by threshold control knob.

    Threshold level is the level of the incoming signal at which the amplifier changes its gain

    from unity to reduce the gain for compression. The compressor has no effect the, if the value

    of the signal is less than the threshold level. The Figure 5 describes the behavior. The

    threshold level of the comparator is set at lowest level (0db) and the preceding threshold

    control weakens the rectified signal to change the threshold. The threshold range in our case

    is 0 dB to 16dB.

    Figure 5: Threshold-Knee diagram

    2.7.2 RatioRatio is a way to express the degree to which the compressor is reducing dynamic range.

    Ratio indicates the difference between the signal increase coming into the compressor and

    the increase at the output level. A ratio of 10:1 would mean that it would take an increase of

    10 dB coming into the compressor to cause the output to only increase 1 dB. Ratio is a

    constant value, as it doesn't matter how much compression is taking place; the ratio of the

    input change to output change is always the same.

    Ratio shows the difference between the signal level of the input and the compressed

    output. To change the ratio range ratio control knob has been used which is shown in the

    figure 6.

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    Figure 6: The output showing Ratio

    The circuit allows adjustment of the ratio from 2:1 to 4:1 which is controlled by this ratio

    control knob.

    2.7.3 AttackAttack time refers to the time it takes the compressor to start compressing after threshold has

    been reached. Typical attack times range from less than 1 millisecond at the fastest to more

    than 100 milliseconds at the slowest. Attack time settings affect the sound quality in terms

    of overall perceived brightness or high-frequency content. If you use very fast attack time

    settings, the compressor will activate very quickly, reducing gain instantly at the waveform

    level of the sound.

    The charging time of the capacitor used in the peak detector circuit is controlled by

    the attack time control knob. If suddenly a big level signal is applied at the input, the attack

    time effects the react time of the compressor, that s why it is very significant parameter of

    the compressor. In our project the attack time varies from 42 ms to 0.5 s which is controlled

    by control knob.

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    2.7.4 Release or RecoveryRelease time is the time of the compressor in which the compressor returns to unity

    gain when the level of the input signal becomes low than the threshold value. or in other

    words when the sound signal stops the decay time of the capacitor. The compressor is said to

    "release" from gain reduction. Typical release times on popular compressors go from as fast

    as 20 milliseconds to over 5 seconds.

    This parameter also effects the reaction of the compressor and therefore of much

    importance and to be adjusted carefully. And the compressor is said to release. In our case

    the release time of compressor is 0.1 second to 2 second and is controlled by release time

    control knob.

    2.8 Digital EchoTo produce digital echo we used the circuit shown on Figure 7 in this circuit

    analogue to digital (A/D) converter is used to convert the analogue signal received from

    musical sound. And the output of A/D is given as feedback having digital delay circuitwhich produces echo. To produce distortion in the echo signal a distortion adding circuit is

    also used in the feedback loop. The echo produced is then added to the original sound to

    produce effects in the original sound.

    Figure 7: Digital Echo block diagram

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    An input musical sound signal is converted into a digital signal by an A/D converter, and

    then supplied to a feedback loop having a digital delay circuit, so that an echo is produced.

    A distortion-adding block is disposed in the feedback loop to add distortion components

    corresponding to distortion and the like duct to recording and reproducing processes of a

    tape- recorder-type analogue echo, lo the echo signal. 1he delay time of the digital delay

    circuit is modulated, so that fluctuation components corresponding to. The example, wow

    and flutter components of a tape-recorder-type analogue echo are added to the signal. The

    echo produced in the feedback loop is returned to an analogue signal by a D/A converter,

    and then added to the original sound by an added. A result of the addition is then output.

    A digital echo adding circuit corresponding: a distortion adding circuit to digitally add

    distortion components to an input signal, the distortion adding circuit having an inverting

    circuit to receive and invert in polarity the input signal, a distortion component generating

    circuit to raise the input signal to an power to a generate an n-times frequency component

    that is n- times that of the input signal, being an integer, a level-converting circuit to convert

    a level of the input signal according to a predetermined level conversion characteristic

    function, a first adder to add output signals of the inverting circuit, the distortion component

    generating circuit, and the level-converting circuit, and output an added signal, and a second

    adder to acid the input signal and the added signal of the first adder, to create an output

    signal of the distortion adding circuit; a digital delay circuit to delay the delayed signal of

    the distortion adding circuit by a predetermined time and digitally output a delayed signal;

    and an equalizer circuit to receive the output signal of the digital delay circuit, to provide the

    delayed signal with a predetermined frequency characteristic, and output a resultant signal to

    the distortion adding circuit to form a feedback circuit.

    2.9 General Descriptions of the design and the goal for its performances2.9.1 Block diagram of the circuitryThe block diagram of the whole circuit is shown in the Figure 8 and the explanation of the

    all the components is given in the next sections.

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    Middle

    Treble

    Bass

    Fader

    Pan-Pot

    Tone Control

    ModuleLeft Speaker

    Right Speaker

    Main Mixer

    Amplifier

    Pre-Amp

    Digital Delay/Echo

    Circuit

    Amplifier

    Echo OutMicrophone

    Threshold

    Ratio

    Attack

    Release

    Compressor

    Circuit

    Digital Echo

    Circuit

    Audio

    InputAmplifier

    2 Input

    Mixers

    2 Input

    Mixers

    gure 8: Block diagram of the circuitry

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    2.10 Block diagram descriptions2.10.1 Input amplifier module

    Input amplifier modules a low noise circuit having variable voltage gain range 10

    100 which is preset. The basic purpose of this module is to provide high quality input to

    microphone. It is also suitable for low level line input.

    2.10.2 Tone control moduleIt is a simple circuit using Baxandall type circuit already discussed, slightly modified

    to obtain a three band control (Bass, Treble and Middle). When the controls are set in their

    center position, the voltage gain is one. It is used when a flat frequency response is set. It

    can be used after one or more input amplifier modules and with the main mixer amplifiers.

    2.10.3 Input mixersThis is simple mixing amplifier circuit used to mix the inputs. To maintain absolute

    signal polarity, this amplifier circuit is used as inverting amplifier which complements thetone controls. It is also a variable gain control and can be easily adjusted and the maximum

    gain is two.

    2.10.4 Main mixer amplifier moduleIt consists of two virtual-earth mixers and shows connection of one main fader and

    one Pan-Pot.

    2.10.5 Microphone pre amplifierThe purpose of this amplifier is to pre-amplify a low level signal to get a line level

    signal.

    2.10.6 Low pass filter (Bass)A low pass filter is such a circuit which passes easily the signal which has low

    frequency from threshold level which is called cut off frequency. There are two types of low

    pass filters inductive low pass filter and capacitive low pass filter any of which can be used

    here. We have used capacitive low pass filter. As shown in Figure 9.

    At frequencies below the break frequency, as the frequency decreases:

    The reactance of the capacitor increases, and so C behaves like a bigger and

    bigger resistor;

    This combines with R to give a value in the input circuit that gets bigger;

    The voltage gain of the system decreases as a result

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    Figure 9: Low pass filter

    The purpose of this circuit is to extract the signal having frequency less than a certain level.

    2.10.7 High pass filter (Treble)A high pass filter is a circuit which is opposite to the low pass i.e. it passes the

    signals having frequencies greater than a certain level called the cut off frequency.

    Figure 10: High pass filter

    It is also of two types; inductive and capacitive and we used the capacitive type in our

    project. A typical high pass filter is shown in Figure 10.

    At frequencies above the break frequency, as the frequency increases:

    The reactance of the capacitor decreases, and so C behaves like a smaller and smaller

    resistor.

    This combines with R to give a value in the feedback loop that gets smaller.

    The voltage gain of the system increases as a result.

    2.10.8 Band pass filter (Middle)The band pass filter is a combination of the low pass filter and the high pass filter. It

    defines an upper cut off frequency and lower cut off frequency and pass the signals having

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    frequencies present in this range. The purpose of this circuit is to extract our audible range

    signals i.e. having cut off frequencies 20Hz and 20 KHz. Its circuit is shown in the Figure

    11.

    Figure 11: Band pass filter

    2.10.9 Versatile CompressorThis compressor circuit will be used to integrate the output from the pre-amplifier

    which include threshold, ratio, attack and release.

    Our own ears, by way of complex physiological processes, do a fine job of

    compressing by responding to roughly the average loudness of a sound. Good compressor

    design includes a detector circuit that emulates the human ear by responding to average

    signal levels. Even better compressor designs also have a second detector that responds to

    peak signal levels and can be adjusted to clamp peaks that occur at a specific level above the

    average signal level.

    When sound is recorded, broadcast or played through a P.A. system, the dynamic

    range must be restricted at some point due to the peak signal limitations of the electronic

    system, artistic goals, surrounding environmental requirements or all the above. Typically,

    dynamic range must be compressed because, for artistic reasons, the singer's voice will have

    a higher average loudness and compression allows vocalizations such as melismatic

    phrasing and glottal stops to be heard better when the vocal track is mixed within a dense

    pop record track.

    With recording, the dynamic range may be too large to be processed by succeeding

    recording equipment and recording media. Even with the arrival of 90dB-plus dynamic

    range of digital recording, huge and unexpected swings of level from synthesizers and

    heavily processed musical instruments can overwhelm analog-to-digital converters,

    distorting the recording.

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    With broadcast audio, dynamics are reduced for higher average loudness to achieve a

    certain aural impact on the listener and to help compete with the noisy environment of free

    way driving. The station-to-station competition for who can be the loudest on the radio dial

    has led to some innovative twists in compressor design. "Brick wall" limiting is where the

    compressor absolutely guarantees that a predetermined level will not be exceeded, thus

    preventing over modulation distortion of the station's transmitter. (The Federal

    Communication Commission monitors broadcast station transmissions and issues citations

    and fines for over modulation that can cause adjacent channel interference and other

    problems.)

    Another type of specialization that sprung from broadcast is called multiband

    compression, where the audio spectrum is split into frequency bands that are then processed

    separately. By compressing the low frequencies more or differently than the midrange and

    high frequencies, the station can take on a "sound" that stands out from other stations on the

    dial.

    2.11 Design echoBy using digital processing methods echo of musical sound is generated digitally to

    produce an analogue echo sound.

    2.12 I/O requirementThe input requirement for this system to work is that a microphone is needed which

    produce analogue signal and an IPod which provides the digital sound. To get the output the

    speakers are required.

    2.13

    Design Verification

    2.13.1 Testing ProcedureFor verification of the project, it is necessary that the whole system follows the block

    diagram. So the best procedure to test the whole design is that it should be partitioned into

    blocks to check and verify individual out puts. Once all the blocks are designed and verified

    individually than they can be combined and tested as a whole system or project.

    2.13.2 Tolerance analysisAlthough the analysis of this system with respect to tolerance depends on all the components

    and the also depends upon the temperature. By analyzing it in different situation and inputs

    the overall tolerance of the circuit is between 3 to 5 percent which is reasonable.

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    3 Gantt chart

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    4 Conclusion

    This report describes our project Analogue/Digital Sound Processor .In this report we

    designed a sound system which consists of two main sound system, analogue sound systemand digital sound system. The digital sound is received from a tone control module which

    filters the sound coming from an IPod. The output of this module is sent to the main mixer

    which mixes these two signals and then sends the output to speaker. We presented block

    diagram as well as the detail of the sub-blocks with circuitry. We also presented the I/O

    requirements for this circuit and by implying the testing procedure on individual blocks.

    In this project, I have a complete record of a semester of intense yet rewarding work. First, I

    have thoroughly defined our approach in terms of what we initially planned to achieve and

    how I premeditated my modular approach. Then I discussed the steps we took and [he

    alternatives I considered in deciding on my final design solution. Many times during thesemester, I face unforeseen challenges and I detailed my solutions to these obstacles and

    how I compromised a number of my initial objectives. Finally, I presented the results of the

    evaluation of my 1mai product and compared them to my original expectations.

    The project is about a thorough understanding of both analogue and digital sound systems as

    well as processing them. It also requires a critical understanding of the hardware

    components that makes them readily available as end product for human uses. This in turn

    will help to produce a sound effect processing system.

    Although I attempted to meet every specification set forth in my original proposal, 1 fell

    short of my objectives in a few respects. Among these were the loose connection found in

    the white board. Additionally, some components cannot be obtained through the university.

    These shortcomings arc definitely disappointing, but I feel that none of them are detrimental

    to the major goals of the project.

    In spite of these deficiencies, I also exceeded several of my project goals. The most notable

    one of these was assembling all the components in one circuit despite its difficulty arid the

    time constraints. In my opinion, these accomplishments alone have justified my efforts,

    although I believe that there is room for improvement.

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    5 Chapter 56 Reference

    [1] A.P.Godes, U.A.Bakshi, Analog integrated circuit,1st, Technical publication tune, 2008.

    [2] Prakash Rao, Pulse and Digital Circuits,McGraw-Hill Education,01-Mar-2006

    [3] Sa pactitis, Active filters theory and design, CRC Press, 01-Nov-2007

    [4] (2012, Feb 02)[Online]. Available:http://sound.westhost.com/dwopa2.htm#baxandall

    [5] (2012, Feb 02)[Online]. Available:http://sound.westhost.com/dwopa2.htm#baxandall

    [6] (2012, Feb 02)[Online]. Available:http://www.barryrudolph.com/mix/comp.html

    [7] Douglas Self,Small Signal Audio Design, Focal Press - Technology & Engineering, 02-

    Mar-2010

    [8] Douglas Self, Ian Sinclair, Ben Duncan, Audio Engineering: Know It All, Newnes, 29-

    Sep-2008

    [9] Glen Ballou, Handbook for sound engineers, Gulf Professional publishing, 12-Apr-2005

    [10] Don Davis, Eugene Patronis, Sound system engineering, Focal Press, 06-Sep-2006

    [11] Walter G Jung, IC Op-Amp Cookbook, Howard W Sams & Co, 1974

    [12 ]Don Lancaster, Active Filter Cookbook, Howard W Sams & Co.197

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