fall 2011 3d game design project
DESCRIPTION
Fall 2011 3D Game Design Project. Rotten Bananas! By James Kelly Josh Lovatt Mike Papo Anthony Walker. 1. Overview. Appearance Cartoon Style developed with Torque 3D Tools Will resemble a game like structure that would be played by children (ages 8+) but will be themed for teens (13+) - PowerPoint PPT PresentationTRANSCRIPT
Fall 2011 3D Game Design Project
Rotten Bananas!
By
James Kelly
Josh Lovatt
Mike Papo
Anthony Walker
1. Overview
Appearance Cartoon Style developed with Torque 3D Tools Will resemble a game like structure that would be played
by children (ages 8+) but will be themed for teens (13+)
Story Abstract Stars an ape-gone-mad... well, chimpanzee, named Pio
the Religious Monkey. (Although we all know monkeys aren't chimps – but for the purpose of this story – who cares.)
Pio hates sin and evil doers. Which follows into the gameplay...
Gameplay Style: First-Person Shooting Gallery
The player will be in the seat of Pio the Religious Monkey riding in a mine cart that follows a road-path. (We know that mine carts travel on a rail-track, but again, for the purpose of this story I don't care, you don't care, no one cares. He's a mad-crazy chimp who stole a mine cart and goes on a rampage – what do you expect?)
While automatically traveling around a set path, the player will throw rotten bananas targeting at evil things: demons, criminals/law breakers, pedophiles, crooked preachers, satanists, (birds? birds are evil, right?), etc., while accumulating points towards the levels goal score.
A new level begins after every loop around the path, with progressing harder and faster game elements.
If time permits, an added challenge to the game will be Pio’s enemies being able to hit him with objects (possibly balls of fire) causing damage to his health.
2. Game Summary
User Interface Description
Start at main menu with play button. Then displays high score board. Once user starts the level they have no control over movement other than aiming. This continues until the level is complete at which time the high score board is displayed again.
Use Cases
To play, the player will use the mouse to aim. Clicking the left mouse button will fire.
Game Summary
Level SummaryStart out in a town, consisting of mainly “human” enemies. Eventually work way
into Hell where enemies become demons and the likes. Gets faster the further into the level you get.
3. User Interface Design Key Screen Images
2-Dimensional Score Board
Current Score Level Goal Score
Current Level 3-Dimensional
Mine Cart Road Viewing Obstacles
Trees Buildings Hills/Mountains
Control Summary Mouse
Look Around/Aim Left click
Fire Rotten Banana
State Transition Diagrams
START – Mine cart on road at starting line GAMEPLAY – Loop around track END GAME – Mine cart stops
Design Rules
Buttons must be easy to spot and their function must be clear. During gameplay, the crosshair must be plainly visible at all times. Targets must also be easily seen.
4. Artificial Intelligence
Opponent AI Good-Enough AI
Non-Playable Characters None, Just Targets
Reactive Items
Power-Ups:Power-Ups: 2x and 3x score multipliers. Player has to hit them with bananas to gain the multiplier.
5. Story Overview
Plot Summary
Pio is a born again Christian out on a mission to stop the evils created by Satan. He throws his holy brown bananas at the demons to eliminate them from the Devils army.
Character Bible Pio the Religious Monkey
Main Character Ape-Gone-Mad Loves Religion, Hates Evil Throws Rotten Bananas
Evil Doers Demons
Winged-beasts from the underworld Crooked Preachers
Priests with bad attitudes
6. Game Progression
Flow Chart
Level and Scene Details
A mine cart ride through hell. Hell is going to be depicted in a cartoon like style. Start out outside of hell, work way into hell and finally back out. When outside of hell, targets would be mostly crooked preachers and turn to demons once player has entered hell.
8. Lessons Learned
Dead Run
Communication is KEY• Code assignment
• Level design
• Structural layout of code