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Facts. + Games. + Community engagement. di Gameworks (DIGW) “dig-dub”. It started with an idea:. DevInfo belongs to everyone. Aim. To help adults and children exchange information, media, and analysis about the state of humanity, in an interesting and fun way. Play – Create – Connect. - PowerPoint PPT Presentation

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Page 1: Facts
Page 2: Facts

Facts

+ Community engagement

+Games

Page 3: Facts

di Gameworks(DIGW)

“dig-dub”

Page 4: Facts

It started with an idea:

DevInfo belongs to everyone

Page 5: Facts

Aim

To help adults and children exchange information, media, and analysis about the state of humanity, in an interesting and fun way.

Play – Create – Connect

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Play

Page 7: Facts

Create

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Connect

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Why “learning by creating games”?

• Learning can be creative and fun (even with serious topics)

• Young people can make a real difference in the world right now

• Communication and collaboration are essential• It doesn’t feel like school

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2009-2010 Highlights• MacArthur Foundation-funded

Digital Media & Learning Grant (July 2009-June 2010)

• New web interface development (Sept. 2009 – ongoing)

• Collaboration with M-Ubuntu in S. Africa (Jan. 2009)

• Collaboration with JAMSTAT (May, 2010)

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South Africa

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Jamaica

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Let’s look at a game or two….

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What’s next?• Generate wider and more robust global

participation• Support deeper inquiry into data sets• Develop larger “buffet” of games• Integrate more closely with di tools• Foster connections between information and

social action, through collaboration with Fractor and other initiatives

• Facebook version• Mobile versions

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But we see DIGW as part of an even broader vision of evidence-

based decision-making

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Assumptions• Improving the condition of humanity depends on

people taking thoughtful action. Thoughtful actions are based on good decision-making, which in turn are based on good, relevant evidence. We propose calling this “evidence-based decision-making and action.”

• If we want consistently valuable actions, they must be taken in the context of evidence-based decision-making.

• Each step is complex, and groups and individuals need support in order to do it well, in the form of tools and learning opportunities.

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Portfolio of Projects (1)

Content-general projects• di GameWorks (information organization

and synthesis in the form of games)• The Big Question Research Project (focus

on grass-roots information collection)• Peace Chat (focus on decision-making

and leadership growth for youth)• Take Action! (focus on collective action

and reflection on action)

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Portfolio of Projects (2)Content-specific projects• HUMANIZE (immersive role-playing simulations

focused on human rights)• Empower the Congo (action to support women’s

rights and other humanitarian issues in the Democratic Republic of the Congo)

• Youth 4 Conservation (focus on action and artistic expression around environmental issues)

• Community Agriculture Network (social networking with focus on sustainable agriculture)

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More…

Follow links on devinfo.org, or go directly to:

http://digw.org

Contact:Jeff Kupperman

[email protected]