facets of interaction: icons

36
July 2, 2007 Mohamad Eid Facets of Interaction: Icons Chapter 12

Upload: peggy

Post on 06-Jan-2016

45 views

Category:

Documents


0 download

DESCRIPTION

Facets of Interaction: Icons. Chapter 12. Icons. Human Issues Concerning Icons Using Icons in Interaction Design Technical Issues Concerning Icons Design Guidelines. Human Issues Concerning Icons. Novice User - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Facets of Interaction:Icons

Chapter 12

Page 2: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Icons

Human Issues Concerning Icons Using Icons in Interaction Design Technical Issues Concerning Icons Design Guidelines

Page 3: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

Novice User Icon-based systems do not necessarily afford

novice users a self-explanatory interface An icon’s functionality must be learned and

understood

Page 4: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

The Dual Nature of Icons People relate to icons as the representations of

objects They also perceive icons as the objects themselves The symbols and metaphors we create should not

prevent people from moving between these two perspectives

Page 5: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

Icons should not be created in isolation

Consider the entire interface as a global entity, a visual ecosystem

Page 6: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

Real-World Expectations The associations that people have create

expectations that affect their perception of an icon’s physical properties

Page 7: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

Recall/Recognition

Icons have an advantage over text in terms of recognition and recall

Recall of images is superior to that of text Images are more easily distinguished than text People have almost perfect image recall

Page 8: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Human Issues Concerning Icons

Icon Analysis Chart

Icon Name Distance Separation Trail Degrees

MailPerceptual Shape/

1/2Cognitive Letter/e-mail

B BoldPerceptual Letter/bold/

2/2Cognitive Letter ‘B’/bold command

Page 9: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Search

Search – do icons aid search activities?

Humans respond first to the physical qualities of icons and then to their semantic associations

The intensity of an icon’s physical characteristics is an important factor in search activities

People perform better with icon targets than with text targets The icons must be sufficiently differentiated

Page 10: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Physical attributes that can affect the way we perceive iconsDetailColorSizeShapeLocation

Using Icons in Interaction Design - Search

Page 11: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Search

There is a range of acceptable detail that will benefit icon search

Varying the color, size, or shape of an icon will make it easier to locate

When applying color, start with fewer colors; additional ones can be added later

Page 12: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Search

Icon images should have distinctive shapes

Icons may facilitate search if their location is properly designed

Page 13: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Screen Real Estate

Screen Real Estate

Icons can save screen real estate

Page 14: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Conventions

Conventions

Icon conventions should be used whenever they are appropriate

Amazon.com shopping cart

Page 15: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Conventions

Conventions

Audio icon—speakerAudio icon—notes Home icon

Secure Connection icon Web Search icon

Amazon.com Search

Page 16: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Context

Context supplies a frame of reference We perceive icons in relation to all the other

screen elements

Icons have no meaning without context

Iconi + contextj + viewerk = meaningijk

Horton (1994)

Page 17: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Context

Icons can be seen in many different contexts: Physical

Location Contrast Juxtaposition Density

Cognitive Metaphorical Temporal

Page 18: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Context

Globalization–Localization Images are often considered to be “language

agnostic”

Italian street signs European Union traffic signs

Page 19: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Using Icons in Interaction Design - Context

Globalization–Localization Signs can also be localized and reflect very specific

conditions that do not exist in other locations

Cow warning sign Deer warning sign

Page 20: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Terminology

Icon Terminology Phonogram: a sign or symbol representing a word,

syllable, or speech sound Pictogram: a picture that resembles what it signifies Abstract Shapes Ideogram: a symbol that stands for an idea or

concept Logogram (Logograph): a symbol that represents a

word

Page 21: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons – Principles for Icon Creation

Principles for Icon Creation (internal syntax) Simplicity/complexity

Signal to Noise Ratio Leveling

Cohesiveness Icons that perform related functions should be

created as a family and should share some visual characteristics

Distinctiveness The icons within each family must communicate

their unique identity Familiarity

Icons should be familiar to the user

Page 22: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Deconstructing Icons Basic shapes Indicators Styles Canonical view Aggregate symbols

Page 23: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Basic shapes

Complex shapes can be created from a few basic elements

Horton (1994), all graphics can be decomposed into points, lines, and areas

Page 24: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Basic lines and points

Basic shapes

Basic combinations

Real-life symbols

Enter/Exit symbols

Page 25: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Basic shapes

Indicators can be used to convey action, state, and direction

Light rays Sound waves Speed lines Shake lines Ghost images Save to folder

Blissymbols: Look Listen

Page 26: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Styles

Photograph Drawing Caricature Outline Silhouette

Page 27: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Canonical view The most common view of an object The view that typifies the object That is most easily recognized

A box is more recognizable in a 3D rendering than in a 2D one

Page 28: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Aggregate symbols

Symbols can be combined to communicate complex information

Search symbol “No Smoking” sign Information symbol

Page 29: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Aggregate symbols Overlap

Addition

Antithesis

Specification

Page 30: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Icon Size

Icons are always square and standardized at fixed dimensions

Supply icons for your application in 16-color and 256-color versions and in three sizes: 16x16 pixels, 32x32 pixels, and 48x48 pixels (Microsoft Co., 2006)

You need to provide at least the following files: * A 128 x 128 image (for Finder icons) … For the best-looking icons at all sizes, you should also provide custom image files (“hints”) at two other sizes: 32 x 32, and 16 x 16 (Apple, 2007)

Page 31: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Technical Issues Concerning Icons - Deconstructing Icons

Transparency and Background

To make areas of an icon transparent, include a mask

A mask may be applied to application icons that appear on the desktop There is no way to predetermine what the

background color will be

Page 32: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Guidelines: Use of Icons A few good icons help reinforce the user’s mental model Always, always, always user-test all icons!!!

Don’t use an icon unless 95% of users familiar with the task can identify it

Keep icons as simple as possible Enough information to convey the message and no more Don’t use fancy borders or frills Too much detail causes users to

take longer in recognition become interested in the pretty picture

Keep icons distinct from each other Perform tests to ensure each icon can only be interpreted as

meaning one command

Page 33: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Guidelines: Use of Icons (Cont’d)

If using perspective or ‘lighting’, keep the direction and orientation consistent

Keep the number of icons on a screen low ( <= 7)Carefully think about the size of icons

Make icons small when: They are permanently displayed There are many possible options the user can choose

Make icons big when The user has to chose from just one or two icons The icon is a central part of a message the user must look at now

Only add colour to icons as highlightBase icons on black & white wire-framesOnly use one or two colours per icon

Page 34: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Guidelines: Icon Screen Design Issues

Allow for different icon states Avoid jaggy lines be aware of background patterns Consider different pixel shapes Stick to a platform's graphical style Design with the lowest screen quality in mind Be careful of colour Use subtle colours Use a small palette

Don't rely on colour to convey information Don't forget monochrome monitors Design distinguishable icon sets

Page 35: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

Disadvantages of using Icons

• Ambiguity• If the icon has not been well designed, there may be no way

for the average user to even guess what it represents.• Dependency

• on user, task & context• Every individual assigns their own meaning to an icon, and this

meaning will depend on what that individual already knows

• Cannot always completely replace words• In complex situations

• Cost• It is difficult and costly to design a brand new icon that one

can be sure will be interpreted properly by the users

Page 36: Facets of Interaction: Icons

July 2, 2007 Mohamad Eid

متشکرم

谢谢

ありがとう