eyewire - social gamification - manu melwin joy
TRANSCRIPT
EyewireSocial Gamification
Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
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Eyewire• Eyewire has the ambitious
goal of mapping the inside
of the brain. In the game,
players must map a neuron
of the retina of a mouse eye
in three all three dimensions
using real 2-D imaging data.
Eyewire• Each puzzle consists of a
“cube,” or a random
sample of a mouse
brain. The images
contain the outlines of a
thicket of neurons.
Eyewire• Players must “trace” the
preselected individual neuron from one plane of the cube to another by filling in the shapes of the 2-D images, sort of like filling in coloring book.
Eyewire• Errors are made if
the player mistakenly traces part of another neuron, or fails to find the entire neuron that is targeted.
Eyewire• Players are scored for
accuracy and speed. Accuracy is determined by how well a player’s solution to a particular cube matches up with other players’ solution.
Eyewire• Remember, the correct
answer to a particular cube is not known by any individual. The game designers at MIT and Princeton are relying on the collective intelligence of the players to approximate an answer. That’s why it’s called crowdsourcing