erwin arnandy
TRANSCRIPT
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Types of Computer
Analog computer
An analog computer does not operate with the digital signals. It recognizes data as a
continuous measurement of a physical property. It has no state .Analog computer is difficult
to operate and use. Its output is unusually displayed on a meter or graph Voltage, pressure,
Speed and Temperature and some physical properties that can be measured in this way.
Analog computer has low memory and fewer functions. It is usually built for special purpose.
Analog Computer is mainly used in the field of engineering and medical
An analog computer (spelt analogue in British English) is a form of computer that uses
continuous physical phenomena such as electrical, mechanical, or hydraulic quantities to
model the problem being solved.
The Antikythera mechanism is believed to be the earliest known mechanical analog
computer. It was designed to calculate astronomical positions. It was discovered in
1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera
and Crete, and has been dated to circa 100 BC. Devices of a level of complexity
comparable to that of the Antikythera mechanism would not reappear until a
thousand years later.
The astrolabe was invented in the Hellenistic world in either the first or second
centuries BCE and is often attributed to Hipparchus. A combination of the
planisphere and dioptra, the astrolabe was effectively an analog computer capable of
working out several different kinds of problems in sphericalastronomy.
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Muslim astronomers later produced many different types of astrolabes and used
them for over a thousand different problems related to astronomy, astrology,
horoscopes, navigation, surveying, timekeeping, Qibla (direction ofMecca), Salah
(prayer), etc.
Ab Rayhn al-Brn invented the first mechanical geared lunisolar calendar
astrolabe, an early fixed-wiredknowledge processing machinewith a gear train and
gear-wheels, circa 1000 AD.
The Planisphere was a star chartastrolabe also invented by Ab Rayhn al-Brnin
the early 11th century.
The Equatorium was an astrometic calculating instrument invented by Ab IshqIbrhm al-Zarql(Arzachel) in Islamic Spain circa 1015.
The "castle clock", anastronomical clockinvented by Al-Jazari in 1206, is considered
to be the first programmable analog computer. It displayed the zodiac, the solarand
lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing
automatic doors to open every hour, and five robotic musicians who play music when
struck by levers operated by a camshaft attached to a water wheel. The length ofday
and night could be re-programmed every day in order to account for the changing
lengths of day and night throughout the year.
An astrolabe incorporating a mechanical calendar computer and gear-wheels was
invented by Abi Bakr ofIsfahanin 1235.
A slide rule
The slide rule is a hand-operated analog computer for doing multiplication and
division, invented around 16201630, shortly after the publication of the concept of
the logarithm.
The differential analyser, a mechanical analog computer designed to solve
differential equations by integration, using wheel-and-disc mechanisms to perform
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the integration. Invented in 1876 by James Thomson (engineer), they were first built
in the 1920s and 1930s.
By 1912 Arthur Pollen had developed an electrically driven mechanical analog
computer forfire-control system, based on the differential analyser. It was used by
the Imperial Russian Navy in World War I.
World War II era gun directors and bomb sights used mechanical analog computers.
The Curta Calculatorwas a small cylindrical hand crank powered device which could
do multiplication, division, and a number of other operations.
The MONIAC Computerwas a hydraulic model of a national economy first unveiled
in 1949.
Computer Engineering Associates was spun out of Caltech in 1950 to provide
commercial services using the "Direct Analogy Electric Analog Computer" ("the
largest and most impressive general-purpose analyzer facility for the solution of field
problems") developed there by Gilbert D. McCann, Charles H. Wilts, and Bart
Locanthi.
Heathkit EC-1, an educational analog computer made by the Heath Company, USA
c. 1960.
Comdyna GP-6 analog computer introduced in 1968 and produced for 36 years.
Digital Computer
Some kinds of digital computer:
1. Supercomputer and Mainframe
Supercomputer is a broad term for one of
the fastest computers currently available.
Supercomputers are very expensive and are
employed for specialized applications that
require immense amounts of mathematical
calculations (number crunching). For example,
Image 1 : Super
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weather forecasting requires a supercomputer. Other uses of supercomputers scientific
simulations, (animated) graphics, fluid dynamic calculations, nuclear energy research,
electronic design, and analysis of geological data (e.g. in petrochemical prospecting).
Perhaps the best known supercomputer manufacturer is Cray Research.
Mainframe was a term originally referring to the
cabinet containing the central processor unit or "main frame"
of a room-filling Stone Age batch machine. After the
emergence of smaller "minicomputer" designs in the early
1970s, the traditional big iron machines were described as
"mainframe computers" and eventually just as mainframes.
Nowadays a Mainframe is a very large and expensivecomputer capable of supporting hundreds, or even
thousands, of users simultaneously. The chief difference between a supercomputer and
a mainframe is that a supercomputer channels all its power into executing a few
programs as fast as possible, whereas a mainframe uses its power to execute many
programs concurrently. In some ways, mainframes are more powerful than
supercomputers because they support more simultaneous programs. But
supercomputers can execute a single program faster than a mainframe. The distinction
between small mainframes and minicomputers is vague, depending really on how the
manufacturer wants to market its machines.
Differences Mainframe from Supercomputer
A supercomputeris a computer that is at the frontline of current processing capacity,
particularly speed of calculation. Supercomputers are used for scientific and engineering
problems (high-performance computing) which are limited by processing speed and
memory size, while mainframes are used for problems which are limited by datamovement in input/output devices, reliability, and for handling multiple business
transactions concurrently. The differences are as follows:
Mainframes are measured in millions of instructions per second (MIPS) while
assuming typical instructions are integer operations, but supercomputers are
measured in floating pointoperations per second (FLOPS). Examples of integer
operations include moving data around in memory or checking values. Floating point
operations are mostly addition, subtraction, and multiplication with enough digits of
Image 2 :
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precision to model continuous phenomena such as weather prediction and nuclear
simulations. In terms of computational ability, supercomputers are more powerful.
Mainframes are built to be reliable for transaction processing as it is commonly
understood in the business world: a commercial exchange of goods, services, or
money. A typical transaction, as defined by the Transaction Processing Performance
Council, would include the updating to a database system for such things as
inventory control (goods), airline reservations (services), or banking (money). A
transaction could refer to a set of operations including disk read/writes, operating
system calls, or some form of data transfer from one subsystem to another. This
operation does not count toward the processing power of a computer. Transactionprocessing is not exclusive to mainframes but also used in the performance of
microprocessor-based servers and online networks.
2. Minicomputer
A minicomputer (colloquially, mini) is a
class of multi-usercomputers that lies in the
middle range of the computing spectrum, in
between the largest multi-user
systems (mainframe computers) and the
smallest single-user systems
(microcomputers orpersonal computers).
The class at one time formed a distinct group
with its own hardware and operating systems, but the contemporary term for this class of
system ismidrange computer, such as the higher-end SPARC, POWER and Itanium-
based systems from Sun Microsystems, IBM and Hewlett-Packard.
Several pioneering computer companies first built minicomputers, such
as DEC, Data General, and Hewlett-Packard (HP) (who now refers to
its HP3000 minicomputers as servers rather than minicomputers). And although
todays PCs and servers are clearly microcomputers physically, architecturally their
CPUs and operating systems have evolved largely by integrating features from
minicomputers.
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3. Workstation
It is a type of computer used for
engineering applications (CAD/CAM),
desktop publishing, software development,
and other types of applications that require a
moderate amount of computing power and
relatively high quality graphics capabilities.
Workstations generally come with a large, high-resolution graphics screen, at large
amount of RAM, built-in network support, and a graphical user interface. Most
workstations also have a mass storage device such as a disk drive, but a special type of
workstation, called a diskless workstation, comes without a disk drive. The most common
operating systems for workstations are UNIX and Windows NT. Like personal
computers, most workstations are single-user computers. However, workstations are
typically linked together to form a local-area network, although they can also be used as
stand-alone systems.
A significant segment of the desktop market are computers expected to perform
as workstations, but using PC operating systems and components. PC component
manufacturers will often segment their product line, and market premium components
which are functionally similar to the cheaper "consumer" models but feature a higher
level of robustness and/or performance. Notable examples of this are
the AMDOpteron, Intel Xeon processors, and the ATI FireGL and Nvidia
Quadro graphics processors.
A workstation class PC may have some of the following features:
support forECC memory
a larger number of memory sockets which use registered (buffered) modules
multiple processor sockets, powerful CPUs (for Intel CPU it will be server
derived Xeon instead of typical for PCs Core)
multiple displays
run reliable operating system with advanced features
high performance graphics card
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4. Personal computer
It can be defined as a small, relatively inexpensive
computer designed for an individual user. In price,
personal computers range anywhere from a few hundred
pounds to over five thousand pounds. All are based on
the microprocessor technology that enables
manufacturers to put an entire CPU on one chip.
Businesses use personal computers for word processing, accounting, desktop
publishing, and for running spreadsheet and database management applications. At
home, the most popular use for personal computers is for playing games and recently for
surfing the Internet.
Personal computers first appeared in the late 1970s. One of the first and most
popular personal computers was the Apple II, introduced in 1977 by Apple Computer.
During the late 1970s and early 1980s, new models and competing operating systems
seemed to appear daily. Then, in 1981, IBM entered the fray with its first personal
computer, known as the IBM PC. The IBM PC quickly became the personal computer of
choice, and most other personal computer manufacturers fell by the wayside. P.C. is
short for personal computer or IBM PC.
One of the few companies to survive IBM's onslaught was Apple Computer, which
remains a major player in the personal computer marketplace. Other companies
adjusted to IBM's dominance by building IBM clones, computers that were internally
almost the same as the IBM PC, but that cost less. Because IBM clones used the same
microprocessors as IBM PCs, they were capable of running the same software. Over the
years, IBM has lost much of its influence in directing the evolution of PCs. Therefore
after the release of the first PC by IBM the term PC increasingly came to mean IBM or
IBM-compatible personal computers, to the exclusion of other types of personal
computers, such as Macintoshes. In recent years, the term PC has become more and
more difficult to pin down. In general, though, it applies to any personal computer based
on an Intel microprocessor, or on an Intel-compatible microprocessor. For nearly every
other component, including the operating system, there are several options, all of which
fall under the rubric of PC
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Today, the world of personal computers is basically divided between Apple
Macintoshes and PCs. The principal characteristics of personal computers are that they
are single-user systems and are based on microprocessors. However, although personal
computers are designed as single-user systems, it is common to link them together to
form a network. In terms of power, there is great variety. At the high end, the distinction
between personal computers and workstations has faded. High-end models of the
Macintosh and PC offer the same computing power and graphics capability as low-end
workstations by Sun Microsystems, Hewlett-Packard, and DEC
5. Tower model
The term refers to a computer in which the power supply,
motherboard, and mass storage devices are stacked on top ofeach other in a cabinet. This is in contrast to desktop models, in
which these components are housed in a more compact box.
The main advantage of tower models is that there are fewer
space constraints, which makes installation of additional storage devices easier.
6. Notebook computer
An extremely lightweight personal computer.
Notebook computers typically weigh less than 6 pounds
and are small enough to fit easily in a briefcase. Aside from
size, the principal difference between a notebook computer
and a personal computer is the display screen. Notebook
computers use a variety of techniques, known as flat-panel
technologies, to produce a lightweight and non-bulky
display screen. The quality of notebook display screens varies considerably. In terms of
computing power, modern notebook computers are nearly equivalent to personal
computers. They have the same CPUs, memory capacity, and disk drives. However, all
this power in a small package is expensive. Notebook computers cost about twice as
much as equivalent regular-sized computers. Notebook computers come with battery
packs that enable you to run them without plugging them in. However, the batteries need
to be recharged every few hours
.
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7. Netbook
Netbooks are a category of small,
lightweight, legacy-free, and inexpensive laptop
computers. At their inception in late 2007 as smaller
notebooks optimized for low weight and low cost
netbooks omitted certain features (e.g., the optical
drive), featured smaller screens and keyboards, and
offered reduced computing power when compared to a full-sized laptop. Over the
course of their evolution, netbooks have ranged in size from below 5" screen
diagonal to 12". A typical weight is 1 kg (23 pounds). Often significantly less
expensive than otherlaptops, by mid-2009, some wireless data carriers began to
offer netbooks to users "free of charge", with an extended service contract purchase
Netbooks typically have less powerful hardware than larger laptop computers.
Some netbooks do not even have a conventional hard drive. Such netbooks
use solid-state storage devices instead, as these require less power, are faster,
lighter, and generally more shock-resistant, but with much less storage capacity
(such as 32, 64, or 128 GB compared to the 100 GB to 2 TB mechanical hard drives
typical of many notebooks/laptop computers).
All netbooks on the market today support Wi-Fi wireless networking and many
can be used on mobile telephone networks with data capability (for example, 3G).
Mobile data plans are supplied under contract in the same way as mobile telephones.
Some also includeethernet and/ormodem ports, forbroadband ordial-up Internet
access, respectively.
Netbooks are a growing trend in education for several reasons. The need to
prepare children for 21st century lifestyles, combined with hundreds of new
educational tools that can be found online, and a growing emphasis on student
centered learning are three of the biggest contributing factors to the rising use of
Netbook technology in schools. Dell was one of the first to mass produce a
ruggedised netbook for the education sector, by having a rubber outlay, touchscreen
and network activity light to show the teacher the netbook is online.
Netbooks offer several distinct advantages in educational settings. First, their
compact size and weight make for an easy fit in student work areas. Similarly, the
small size make Netbooks easier to transport than heavier, larger sized traditional
laptops. In addition, prices ranging from $200$600 dollars mean the affordability of
Netbooks can be a relief to school budget makers.
8. Hand-held computer
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A portable computer that is small enough to be
held in ones hand. Although extremely convenient to
carry, handheld computers have not replaced notebook
computers because of their small keyboards and
screens. The most popular hand-held computers are
those that are specifically designed to provide PIM
(personal information manager) functions, such as a
calendar and address book. Some manufacturers are trying to solve the small keyboard
problem by replacing the keyboard with an electronic pen. However, these pen-based
devices rely on handwriting recognition technologies, which are still in their infancy.
Hand-held computers are also called PDAs, palmtops and pocket computers.
9. PDA
Short for personal digital assistant, a handheld device that combines
computing, telephone/fax, and networking features. A typical PDA can function as a
cellular phone, fax sender, and personal organizer. Unlike portable computers, most
PDAs are pen-based, using a stylus rather than a keyboard for input. This means that
they also incorporate handwriting recognition features. Some PDAs can also react to
voice input by using voice recognition technologies. The field of PDA was pioneered by
Apple Computer, which introduced the Newton MessagePad in 1993. Shortly thereafter,
several other manufacturers offered similar products. To date, PDAs have had only
modest success in the marketplace, due to their high price tags and limited applications.
However, many experts believe that PDAs will eventually become common gadgets.
PDAs are also called palmtops, hand-held computers
and pocket computers.
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10. Wearable Computer
Wearable computers are digital devices that are worn on the body. This type
ofwearable technology has been used in behavioral modeling, health monitoring
systems, information technologies and media development. Wearable computers areespecially useful for applications that require computational support while the user's
hands, voice, eyes, arms or attention are actively engaged with the physical
environment.
"Wearable computing" is an active
topic of research, with areas of study
including user
interface design, augmented
reality, pattern recognition, use of wearables for specific applications
ordisabilities, electronic
textiles and fashion design. Many issues
are common to the wearables, mobile computing, ambient intelligence and ubiquitous
computing researchcommunities, including power management and heat dissipation,
software architectures, wireless and personal area networks.
One of the main features of a wearable computer is consistency. There is a
constant interaction between the computer and user, i.e. there is no need to turn thedevice on or off. Another feature is the ability to multi-task. It is not necessary to stop
what you are doing to use the device; it is augmented into all other actions. These
devices can be incorporated by the user to act like a prosthetic. It can therefore be an
extension of the users mind and/or body.
Evidence of the allure of the wearable computer and the weak market acceptance is
evident with market leading PanasonicComputer Solutions Company's failed product in
this market. Panasonic has specialized in mobile computing with theirToughbook line for
over 10 years and has extensive market research into the field of portable, wearable
computing products. In 2002, Panasonic introduced a wearable brick computercoupled
with a handheld or armworn touchscreen. The brick would communicate wirelessly to the
screen, and concurrently the brick would communicate wirelessly out to the internet or
other networks. The wearable brick was quietly pulled from the market in 2005, while the
screen evolved to a thin client touchscreen used with a handstrap.
11. Server
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In computing, the term serveris used to refer to one of the following:
a computer program running to serve the needs or requests of other programs
(referred to in this context as "clients") which may or may not be running on the same
computer.
a physical computer dedicated to running one or more such services, to serve the
needs of programs running on other computers on the same network.
a software/hardware system (i.e. a software service running on a dedicated
computer) such as a database server, file server, mail server, orprint server.
In computer networking, a serveris a program that operates as
a socket listener. The term serveris also often generalized to describe ahost that is
deployed to execute one or more such programs.
A server computeris a computer, or series of computers,
that link other computers or electronic devices together. They often
provide essential services across a network, either to private users
inside a large organization or to public users via the internet. For
example, when you enter a query in a search engine, the query is
sent from your computer over the internet to the servers that store
all the relevant web pages. The results are sent back by the server
to your computer.
Many servers have dedicated functionality such as web servers, print servers,
and database servers. Enterprise servers are servers that are used in a business
context.
Server-oriented operating systems tend to have certain features in common that
make them more suitable for the server environment, such as:
GUI not available or optional
ability to reconfigure and update both hardware and software to some extent without
restart,
advanced backup facilities to permit regular and frequent online backups of
critical data,
transparent data transfer between different volumes or devices,
flexible and advanced networking capabilities,
automation capabilities such as daemons in UNIX and services in Windows, and
tight system security, with advanced user, resource, data, and memory protection.
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Hybrid computer
Hybrid computers are computers that exhibit features of analog computers and digital
computers. The digital component normally serves as the controller and provides logicaloperations, while the analog component normally serves as a solver ofdifferential equations.
Polish Hybrid computerWAT 1001
In general, analog computers are extraordinarily fast, since they can solve most complex
equations at the rate at which a signal traverses the circuit, which is generally anappreciable fraction of the speed of light. On the other hand, the precision of analog
computers is not good; they are limited to three, or at most, four digits of precision.
Digital computers can be built to take the solution of equations to almost unlimited precision,
but quite slowly compared to analog computers. Generally, complex equations are
approximated using iterative numerical methods which take huge numbers of iterations,
depending on how good the initial "guess" at the final value is and how much precision is
desired. (This initial guess is known as the numerical seed for the iterative process.) Formany real-time operations, the speed of such digital calculations is too slow to be of much
use (e.g., for very high frequency phased array radars or for weather calculations), but the
precision of an analog computer is insufficient.
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Hybrid computers can be used to obtain a very good but relatively imprecise 'seed'
value, using an analog computer front-end, which is then fed into a digital computer iterative
process to achieve the final desired degree of precision. With a three or four digit, highly
accurate numerical seed, the total digital computation time necessary to reach the desired
precision is dramatically reduced, since many fewer iterations are required.
Consider that the nervous system in animals is a form of hybrid computer. Signals pass
across the synapses from one nerve cell to the next as discrete (digital) packets of
chemicals, which are then summed within the nerve cell in an analog fashion by building an
electro-chemical potential until its threshold is reached, whereupon it discharges and sends
out a series of digital packets to the next nerve cell. The advantages are at least threefold:
noise within the system is minimized (and tends not to be additive), no common grounding
system is required, and there is minimal degradation of the signal even if there are
substantial differences in activity of the cells along a path (only the signal delays tend tovary). The individual nerve cells are analogous to analog computers; the synapses are
analogous to digital computers.
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