emerging technology and effects on media and work
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Talk to Lincoln Media Students 2014 about the emerging technological landscape and its effects on careers, work and practiceTRANSCRIPT
Richard AdamsPart 1 – Media
@dickyadams 2014
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn”Alvin Toffler, Future Shock
Death of the machine age – Birth of the computer age
Death of the machine age – Birth of the computer age Computing and connectivity are disrupting the role of the organs of
state Globalization the rise of big corporations and the fall of trade walls
are creating a new economy
Changing World
4
The second economy
Machine-to-machine technologies are technologies that allow both wireless and wired systems to communicate with other devices of the same ability. As the abilities of machines increase in terms of speed, processing power and connectivity, they are fuelling the growth of the “second economy” a computer-intensive part of the economy that is largely hidden to both organizations and consumers. McKinsey Quarterly article by W. Brian Arthur “The Second Economy”.
The new economics of
money
New ways to pay - digital “currencies” including Bitcoin, crowdfunding, loyalty points and Amazon coins, digital wallets, which are increasingly competing with traditional sources of currency and funding. H (Source: CNET)
The social economy
In July 2012 McKinsey Global Institute released a report showing that only a small portion of the potential value of social technologies has been tapped so far as the real power of these technologies is only just beginning to be understood. In the four industries (consumer packaged goods, consumer financial services, professional services, and advanced manufacturing) analyzed in the report McKinsey suggests that US$ 900 billion – 1.3 trillion untapped value creation potential could be unlocked by social technologies.
Mobile economy
There will be more mobile subscriptions than people in the world by the end of next year (Source: BBC)Businesses can now exist and grow entirely via mobile.
Big Data/Big Analytics
A study from Centre for Economics and Business Research (CEBR) estimates the value of big data to the UK economy alone could be £216 billion and 58,000 jobs in the next 5 years.
Security
A U.S. Government Accountability Office report published in February 2013 cites a 782% increase in the number of reported security breaches of federal agencies between 2006 and 2012.
“Internet of Things”
cv
Weara
ble
Tech
Busi
ness
3.0
Pred
ictive
/ Big
Dat
a
Marco
mm
seC
RM
Partners
CM
O
CIO
/IT
Digital Artefacts, platforms, Systems
Internal systems External customer facing systems
Products aligned to be able to
identify ripple
effect of changes on other artefacts
and systems
Crowd
Social Layer
Partners
Web
Wearable Tech Professional
New Customers
Existing Customers
Help and Support
Build/Launch
Cloud/Stack
Product Managers
JV/IP Layer
Prod Dev
Insight
Data
Business Needs
USER
Changing Roles
Complexity
Super fast audience response and approval
Effects on Media
Binging
Extended Live Events
Social Good Events
Information /
Reporting
Rapid Iteration of products/
product portfolio
New product and service categories
Working in the Media
50+ years of work
Economic instability
Lack of consensus
Rapid skills change
Constant contracting
Automation, first manual jobs and now professional
jobs
Globalization/ migration
Democratic tech and
connectivityMaker Culture
Q: Ever wondered why there are so many start-ups and micro businesses at the moment in media?A: Because they can!
EMERGENCE OF THE ARTISAN TECHNOLOGIST
PORTFOLIO CAREER/MULTIPLE MEDIA
RE EMERGENCE OF THE ARTISAN
SkillsBroad and deep core education
Ability to search, verify and filterPresentation, Pitching, Working with people
Ability to think laterallyMindset of constant enquiry
Continuing learning – Constant reskillingMentoring and GuidanceConstant Connections
Intelligence, Intelligence, Intelligence
Personal Branding
Effects on Content
Links• http://en.wikipedia.org/wiki/List_of_most_viewe
d_YouTube_videos
• http://www.statista.com/statistics/290404/millennials-popular-youtube-video-categories-male/
• http://vidstatsx.com/youtube-top-100-most-viewed
• http://www.statista.com/statistics/277758/most-popular-youtube-channels-ranked-by-subscribers/
• http://www.businessnewsdaily.com/4646-3d-printing-companies.html
• http://www.fastcompany.com/3026321/most-innovative-companies-2014/the-worlds-top-10-most-innovative-companies-in-social-media
• Smartest Companies http://www2.technologyreview.com/tr50/2014/
• http://evelyn-interactive.searchingforabby.com/
• http://www.starwarsuncut.com/newhope
• http://www.lizziebennet.com/
• http://www.youtube.com/watch?v=p4diJ-S3O3w
• http://www.thehiddenpark.com/
• http://lanceweiler.com/
• http://www.startrekcontinues.com/
LinksV&A history of Computer Art
http://www.vam.ac.uk/content/articles/a/computer-art-history/
La Historia de la Animacion Abstracta
http://www.youtube.com/watch?v=s8oZ4KE8868
Ivan Sutherland's Sketchpad
http://www.youtube.com/watch?v=mOZqRJzE8xg
1969 Interactive Art Objects
http://www.youtube.com/watch?v=VT-Eyybajfo
John Whitney-Permutations (1966)
http://www.youtube.com/watch?v=BzB31mD4NmA
Future Canvas - iPad Interactive Art
http://www.youtube.com/watch?v=ehf8o-n23L4&NR=1&feature=endscreen
Live Painting Final Output 720-1.mov
http://www.youtube.com/watch?feature=endscreen&v=jqudpXWVK0M&NR=1
From Data to Digital Art: Animating Air Traffic, Texting and Thom Yorke
http://www.youtube.com/watch?v=-SETcTrdcU4
Kinect for Xbox 360 Interactive Art Installation by Seeper featuring Sylvie va
http://www.youtube.com/watch?v=bHG50Z5gQZE
Eye-tracking Interactive Art
http://www.youtube.com/watch?v=UCHthmDTbyU
ACCESS - an interactive art installation by Marie Sester
http://www.youtube.com/watch?v=678EaXPekFo
Interactive art with wooden mirrors - The wooden mirror (1/4)
http://www.youtube.com/watch?v=BZysu9QcceM
Life Lights Interactive Art by Morgan Rauscher & Miles Thorogood
http://www.youtube.com/watch?v=dMiAlkGWDyQ
Color Gun - Interactive Art Project
http://www.youtube.com/watch?v=iBVsIf1XxZ8
LIQUID SPACE 6.0 Interactive art by Daan Roosegaarde in Japan
http://www.youtube.com/watch?v=NBowlRsyjnE
Face-Scrambling Interactive Artwork
http://www.youtube.com/watch?v=9dh2ghiwJW0
Century of Light : Early Interactive Sculpture
http://www.youtube.com/watch?v=98-NyYN7CMc
Locative Painting, by Martha Gabriel - Interactive Locative Art presented
http://www.youtube.com/watch?v=a0UYuUU5CMA
[ Stories of a Cell Phone ]
http://www.youtube.com/watch?v=u99dDTQIsMY
Secret Passions - William Latham
http://www.youtube.com/watch?v=AN6ngsckRZs
LinksVan Gogh Starry Night Interactive Animation (music by Gig
McKell)
http://www.youtube.com/watch?v=91mSLGOfH2E
Mobile Phone Concert: Artist Interview
http://www.youtube.com/watch?v=N3IhQKRob9g
Multi Touch Music Wall
http://www.youtube.com/watch?v=-qmmdGonQW4
Generative music in Supercollider & Processing
http://www.youtube.com/watch?v=rMbcqv8rxnA
Generative Music in the Blues Scale using AudioCubes and
Ableton Operator
http://www.youtube.com/watch?v=3Cty3inVBbo
Generative Music - Cellular automata and blip blops
http://www.youtube.com/watch?v=rYjevNIJztw
Thanks
Pitching WorkshopPart 2
Pitching using N-A-B-CN for Need. N is the most important factor in the method. An idea without a practical need for it remains just what it is: a good idea and nothing more.
A for Approach. A is usually a point of departure for most activities, but with the NABC method, A always comes after N.
B for Benefit. B stands for the innovative elements of an idea, in other words that which constitutes its uniqueness.
C for Competition. C stands for a study of the competition existing in the area concerned. C is often mistaken for N. C, however, focuses on the reality within which a concept has to function.
NABC focuses on the importance of an idea rather than on whether it is interesting. An interesting idea is good, but not good enough.
Use the following guidelines for your pitch:Hook 24 secs
• You need to grab your listener’s attention – like storytelling
Need 1 min 36 secs
• A description of the need you are covering and for whom
Approach 4 min• Description of your proposition. • Explain the relevance of your idea.• What is innovative or unique about your project?
Benefit 48 secs
• What are the benefits gained by using your concept?
Competition 48 secs• How does your project stand out compared to other similar projects?• Are there risk factors involved? • Does your project take them into account
Rounding off 24 secs
• A summing up of all the important points
Considerations• Your proposition should be embedded in a concrete need which has not been met as yet. Discover who your
main users are and pay them a visit. If, for example, your idea is an ecologic playground, it would make sense to visit some of your city’s playgrounds and discuss your proposition with both the children and their parents.
• You should mention what is unique about your proposition. Instead of comparing your project to other similar projects, you should concentrate on describing how your project actually differs from the others. For example, how is an ecologic playground different from other playgrounds?
• You should describe the value of your proposition. Focus on all the advantages of your propostion, and not on its setbacks.
• You should consider the risk factors and the advantages. It is important to convince the listeners that your approach is comprehensive and has taken into consideration potential problems. At this point one could undertake a swot-analysis. If the weaknesses of your proposition outnumber the advantages, you should then scrap the idea and find another one.
• Clarity and precision are important both in the pitch and the development phase. Do not use too much time on the various phases. Make sure the presentation is dynamic. You can always go back to a phase.
• You may use pictures, draw on a flip-over or use power point. Make sure not to use more than 5 slides. Pictures often say more than words especially in a time-limited situation. It also breaks the monotony of a presentation and (re)captures the attention of the listeners.
• You should practise. Use colleagues, spouses, or the dog (! )– anyone who will listen for 8 minutes.
• You should consider your target audience.