eecs 441 cooties mvp john yu renjay liu

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Cooties TheHMC Renjay Liu, John Yu

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Page 1: EECS 441 Cooties MVP John Yu Renjay Liu

Cooties

TheHMCRenjay Liu, John Yu

Page 2: EECS 441 Cooties MVP John Yu Renjay Liu

The Problem

• Target: Kids

• Learn how infectious diseases spread

• Get sick through indirect contact with originator

Page 3: EECS 441 Cooties MVP John Yu Renjay Liu

Solution

• Simulation using devices with iBeacons

• Students bump/“infect” each other’s devices

• End game statistics

Page 4: EECS 441 Cooties MVP John Yu Renjay Liu

Mockups

Page 5: EECS 441 Cooties MVP John Yu Renjay Liu

Platform

• iBeacons (Bluetooth 4+ devices)

• Initially iOS

• Collabrify

Page 6: EECS 441 Cooties MVP John Yu Renjay Liu

MVP

• Bump algorithm

• Collabrification for device communication

• Infected/Not-infected indicator

• View Interactions

Page 7: EECS 441 Cooties MVP John Yu Renjay Liu

Hypothesis

• Fun way to learn about diseases

• Teach kids of the importance of hygiene

• Encourage kids to participate and interact

• Preparation for flu outbreaks

Page 8: EECS 441 Cooties MVP John Yu Renjay Liu

Milestones

Renjay John

1 - Research iBeacon Research

2 - Architecture Design Code Architecture

Design Code Architecture

3 – Basic Functions

Bump algorithm, Message transmission

Collabrify Framework, Session List

4 – Interface Work

Bump algorithm, Message transmission

Interface, Bump history list

5 - Testing MVP finalization MVP finalization

6 – UI Interactions graph Animations

7 – Infections Probability of infection

Coughing

8 – Remote Setup Remote setup app Remote setup app

9 - Testing Cleanup Cleanup

Page 9: EECS 441 Cooties MVP John Yu Renjay Liu

Competition

• Plague Inc. (single-player)• Pandemic 2.5 (single-player)

• Otherwise no multiplayer/multi-device simulation

Page 10: EECS 441 Cooties MVP John Yu Renjay Liu

Summary

• Game exploring how infection spreads

• Use of new iBeacon technology

• Huge Potential esp. in classroom settings

• Fun and informative