Transcript

© The VRAR Association

GROWTH | KNOWLEDGE | CONNECTIONS

The global trade association for virtual reality and augmented reality

CHAPTERS LAUNCHING IN 2016:SAN FRANCISCO | NYC | LA | ST. LOUIS | MIAMI | SHANGHAI |

GUANGZHOU | SINGAPORE | BOSTON | LONDON

VR isn’t just a “thing”and AR isn’t just a “thing”

VR and AR, will be “EVERYTHING”

© The VRAR Association

Panelists

John Chicoli

© The VRAR Association

Lisa Nieman Matthew Kulig

Moderator

Nathan Pettyjohn

@boeing @usps @aisle411

@thevrara

Market Size:

By 2020, up to $150 billion when you include virtual reality and augmented reality.

© The VRAR Association

Featured Members and Speakers

© The VRAR Association

© The VRAR Association

The VR and AR 800 lbs Gorillas:

Gear VR (Samsung)Oculus (Facebook)

Playstation VR (Sony)HTC Vive (HTC)

HoloLens (Microsoft)Cardboard, Project Tango + (Google)

Magic Leap

2014Facebook Acquires Oculus Rift for $2 Billion

2015119 deals for $602 million invested in VR and AR start-ups

2016…Magic Leap raises $793 Million Series C valuing company at $4 billion

© The VRAR Association

Graphic by Reality Matters in Belgiumhttp://realitymatters.eu/

© The VRAR Association

Virtual Reality + Motion Capture by Xsens

© The VRAR Association

Augmented Reality Glasses - Epson Augmented Reality on Phones and Tablets

© The VRAR Association

VR and AR Use Cases

VR/AR

Digital Entertainment

Education

Gaming

Healthcare

Enterprise

Military & defense

Music & related

Adult

Cinematography & film production

K-12 & University

Professional

Auto

Architectural & construction

Social

Marketing and experiential

Retail & Commerce

© The VRAR Association

Graphic inspired by PitchBook Virtual Reality Report 2015: Full Report available here:http://pitchbook.com/news/reports/2015-virtual-reality-analyst-report

VR and AR Platform Components

VR/AR

Hardware

Enterprise

Tracking devices & cameras

HMDs (head mounted devices)

Control Imputs

Computing platforms

Software

ContentFilm

Video games

Screen displays

Live streams

Virtual design

CPUs

Graphics cards & GPUs

© The VRAR Association

Graphic inspired by PitchBook Virtual Reality Report 2015: Full Report available here:http://pitchbook.com/news/reports/2015-virtual-reality-analyst-report

The VRARA Mission:

To foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations

and promotes the services of member companies.

© The VRAR Association

Priorities of The VR/AR Association

● Networking & Events● Speaking opportunities● Email Newsletters● Sponsorship● Podcasts● Case Studies● Blog and Video Posts

● Education● Case Studies● Industry statistics● Research● Networking

● Guidelines● Best Practices● Committee Participation● Field Research

Create Member Value

Knowledge ResponsibilityPromotion

© The VRAR Association

© The VRAR Association

Podcast launches March 2016Interested in being on the show or sponsoring? Email [email protected]

To learn more and join, visit: theVRARA.com© The VRAR Association

Panelists

John Chicoli

© The VRAR Association

Lisa Nieman Matthew Kulig

Moderator

Nathan Pettyjohn

@boeing @usps @aisle411

@thevrara

© The VRAR Association

GROWTH | KNOWLEDGE | CONNECTIONS

The global trade association for virtual reality and augmented reality

CHAPTERS LAUNCHING IN 2016:SAN FRANCISCO | NYC | LA | ST. LOUIS | MIAMI | SHANGHAI |

GUANGZHOU | SINGAPORE | BOSTON | LONDON


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