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DOUBLE ARM JUGGLING SYSTEM Proposal for ECSE-4962 Control Systems Design Team 1 Trinell Ball John Kua Linda Rivera February 22, 2006 Rensselaer Polytechnic Institute

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DOUBLE ARM JUGGLING SYSTEM Proposal for ECSE-4962 Control Systems Design

Team 1 Trinell Ball John Kua

Linda Rivera

February 22, 2006 Rensselaer Polytechnic Institute

ii

Abstract Our objective in this report is to propose a plan in accomplishing the task of

constructing a mechanism with a single arm, with two end-effectors, attached at each end

of the arm. The mechanism will be able to launch and catch a ball. The two en-effectors,

simultaneously, executing the task ok launching and catching will be able to perform a

juggling operation. The movements of the mechanism will be guided by a pan and tilt

apparatus. The robot’s ability to adapt to its task oriented environment will be dependent

upon the design of a control system, the trajectory algorithm and sensor communication.

iii

Table of Contents Introduction..........................................................................................................................1

Objectives ............................................................................................................................5

Design Strategy....................................................................................................................7

Plan of Action ......................................................................................................................9

Verification ........................................................................................................................10

Costs and Schedule ............................................................................................................20

Bibliography ......................................................................................................................24

Statement of Contributions ................................................................................................25

1

Introduction

Our goal for this project is to design and develop a juggling system utilizing a pivoted,

double-ended arm that is able to handle two ping pong balls at the same time, maintaining one

in the air at all times. The motivation for this scheme arose primarily from a previous project

developed by Team 7 from the Control Systems Design course in 2004. Their system

consisted of a single arm that would toss a ball, which followed a projectile motion trajectory.

The arm then would pan approximately 180 degrees to catch it. Our purpose is to improve

this mechanism by including a second arm that allows handling of two or more balls in a

continuous juggling motion. We also intend to extend their open loop control system to a

closed loop feedback control.

The system will systematically juggle the two balls using a pan and tilt mechanism to

move the arms. Pan and tilt motions will be achieved by the use of two distinct motors,

controlled by an embedded control system. Feedback on the arm position will be provided by

shaft encoders and feedback on the ball position will be provided by an overhead camera. A

second camera, facing one side of the mechanism, may be added later on in order to more

accurately predict the ball’s location. We expect that our arm will be able to execute toss and

catch operations quickly, relative to the flight time of the ball, with a minimum of overshoot

and steady state error. With the camera input, the system should be capable of learning from

toss/catch errors. In addition, disturbances in the flight path of the ball, perhaps caused by

wind, will be compensated for in the catching mechanism.

Related, more in-depth previous research involving the action of juggling includes that

by Dr. D. E. Koditschek of the University of Michigan. One of his projects, which somewhat

resembles was developed in 1989 in conjunction with Martin Buhler of Yale University; it

consists of a single rotating bar padded with a billiard cushion to bat pucks upward on a plane.

To control the bar so as to achieve a periodic juggle, the researchers relied on the help of a set

of algorithms called “mirror algorithms;” they translate or “mirror” the continuous trajectory

of the puck into an on-line reference trajectory for controlling the motion of the robot. The

advantage of these algorithms is that it avoids the need to have perfect information about the

state of the puck at impact. The robotic arm can bat two balls in a fountain pattern

2

indefinitely. A camera records the flights of the balls and a special juggling algorithm, which

can correct for errors and change cadence of the juggle, controls the robot’s motion.

The pertinence of this research on our project lies particularly in the use of a camera as

the source of feedback for the system. In contrast however, we will be facing the control

problem of being able to perform not only tosses, but also controlled catches with two distinct

arms. We have not considered making use of such algorithms as the mirror algorithms

mentioned above. Instead, we plan to model a flight trajectory, taking in account all relevant

parameters that we believe may give us enough information to successfully predict the ball

position when the catching operation is performed.

Specifications

Based on our initial calculations and MATLAB simulations we have determined a

number of specifications that will allow us to achieve our goal. They are summarized below:

• Range of Motion

o The pan motion will be limited to +30°

o The tilt motion will be limited to +30° about the horizontal axis in order to ensure fast recovery of the arm.

• Speed

o Based on a typical flight profile of 1m height, 0.74295m range, and a 1s flight time, this requires our tilt axis to achieve a peak velocity of 5.34 rad/s.

o To achieve a maximum pan excursion of 20° within 0.18s (1/5 our flight time), our pan axis must be capable of accelerating at a minimum of 148.22 rad/s2 .

• Accuracy

o On the pan axis, in order to catch the ping pong ball accurately with the net we need to maintain a positioning error that will directly depend on the diameter of the net.

o For the tilt axis, critical accuracies include the final launching position as well as the velocity at launch. Due to the pan/tilt arrangement of the system, it is much less tolerant to overshoot than undershoot.

3

• Payload

o The ping pong ball that we are currently working with is approximately 2.5g with a diameter of 3.8cm.

• Arm – the following description refers to the arm used by Team 7 in 2004; we considered this arm as our starting point for testing and simulation:

o Assuming a .74295m long arm made out of carbon fiber the following specifications were estimated.

An arm weight of approximately 0.0232Kg.

The inertia of the arm (about the center) will be .027002Kgm^2.

• Pan Axis

o Overshoot should be kept below 5% of the steady state output.

o Steady State Error can be tolerated within + 5% of the steady state output

o Settling time is expected to be within one to five seconds.

• Tilt Axis

o Overshoot should be kept below 3% of the steady state output.

o Steady State Error can be tolerated within + 2% of the steady state output

o Settling time is expected to be achieved within one to two seconds.

• Noise Tolerance

o Because our sensors (shaft encoders) are digital in nature, noise tolerance should be fairly high.

4

Below is a preliminary design of what the juggling mechanism will look like once it is built:

Figure 1: Double Arm Juggling Mechanism

5

Objectives As mentioned previously, our main goal is achieving a robust system that is able to

juggle two or more balls simultaneously; the tosses and especially the catches should occur

with a minimum error.

In order to achieve a successful overall system performance, the project will be

developed in a progressive fashion. This will assure specific control problems to be quickly

identified and effectively solved. At the same time, it will allow us to gain experience

regarding the system behavior at the different stages to be better prepared to manage

unexpected setbacks. The following is the sequence we intend to follow as we move towards

our ultimate objective: 1. one dimensional toss with one ball- open loop control; 2. two

dimensional toss with one ball- open loop control; 3. two dimensional toss with two balls-

open loop control; 3. two dimensional toss –closed loop feedback control, where feedback is

provided by a camera. Following this sequence will also allow us to pace our work efficiently

as we set milestones and datelines for each phase of the process.

As we go through each one of the project stages, we have anticipated a number of

challenges that we may encounter. Our main obstacle will include achieving sufficient speed

to launch the ball in a short duration of time. At the same time, we lack experience with

image processing; due to this we are not certain that we will be able to obtain enough samples

to determine the position and predict the trajectory. Another challenge we may encounter has

to do with possible oscillations of the arm due to rapid accelerations. Finally, we could

encounter a challenge due to the inertia of the net outweighing the ball drastically.

Besides the challenges mentioned above, we will also need to perform a few

modifications involving manufacturing and assembly in order to achieve the physical

specifications of the juggling mechanism. These modifications carry with them a number of

constraints that we will need to overcome. Our system requires high torque and high speed to

achieve our main objective. The motor used should allow the arm to move with enough

velocity and with sufficient torque to launch the balls and quickly recover within a fraction of

the flight time of the ball. Currently, we are acquiring data regarding required torque for a

given flight time and desired range, through different testing and simulation procedures; once

this information is examined, we will be able to establish whether or not we will need to

6

purchase a new tilt axis motor. If this was the case, in order for the new motor to provide the

torque we need, we would need to modify the existing gear train or install a new one.

The applications to which this project could be of significant use range from

entertainment, manufacturing to space related projects. As the system stands in this proposal,

the obvious choice for its use is in entertainment applications such as amusement parks, or

toys. However, maintaining the same essence of this project and enhancing it could create

numerous applications in other fields. A larger version of this system could be utilized in

manufacturing to handle hazardous materials, or to simply carry objects from one place to

another. In Military or space related projects, this project could be extended into satellite

systems or to aid astronauts in throwing objects to difficult or dangerous places to reach.

This project, and robots in general, have a great impact in the economic sector. As

robot technology quickly evolves, many jobs that require executing repetitive tasks, the

handling of dangerous materials, or that demand a great deal of precision are being replaced

by robotic mechanisms. This situation creates controversy on whether or not robot technology

has a positive effect on the economy or if its promotion will just cause people to lose jobs.

Those who work in the robotics arena may argue that the types of jobs that this technology

replaces, ultimately serves as a means to advance the human race. If people do not have to do

these jobs, they will be able to spend more time learning and working in other areas that can

truly help them diversify and expand their goals in life.

7

Design Strategy

Our strategy in approaching this project relies heavily on analytical design with

physical verification. Initially, we analyzed our primary design to help us select the

proper values for the key parameters of our design. We will then be developing a model

of the system, initially from the design parameters, then verified with the actual system.

This will allow us to design and test our control systems in simulation before applying it

to the actual system.

As the pan and tilt arms are mostly decoupled and will not, in most cases, be

moved simultaneously, we will treat them as separate systems and handle any coupling

effects as a disturbance. We will be experimentally determining the friction coefficients

of both coulomb and viscous friction as well as the oscillations induced in the arm and

including that in the model of our system.

The control systems design will be through a classical root-locus approach for the

simpler pan controller and a state-space observer approach for the tilt controller, where

we need to achieve desired position and velocity simultaneously. These will be

implemented and simulated in MATLAB with Simulink, then programmed into the

CompactRIO controller with LabVIEW. We will then perform a series of tests to verify

the performance of our controls and then begin to attempt our design goals.

Our vision feedback subsystem will be developed with the use of the LabVIEW

Vision Development Module. This module will allow us to create a LabVIEW VI to

process a camera input, identify the ball (or balls) in the image, and determine the height

of the ball. This is done through thresholding, pattern recognition, and size

measurements. The first goal of this system is to be able to acquire the X-Y position of

the ball – this will give us feedback on the whether the pan position is correct to catch the

ball. Next, we will attempt to determine the Z position, or the height, of the ball. With the

3-D coordinates of the ball and a fixed rate of sampling (30fps), we should be able to then

continually calculate a trajectory prediction and determine the optimal position for the

arm to be in to catch the ball, even if there is undershoot. Our current plans intend for

there to be one camera overhead, however it may not have enough resolution to

determine the height of the ball (from the size in the image), and so we may have to add

8

an additional camera for a side profile of the trajectory. With this data, we can then add

an outer loop or loops to the basic arm control system to apply that feedback.

The final goal of the system is to be able to juggle two balls simultaneously with

feedback from an overhead camera to correct for environmental changes and errors in the

control of the arm. However, we will be approaching this goal in a series of stages.

Initially, we will be developing the system to function in open loop, first with a basic 1-D

toss and catch. Then we would move to a 2-D toss and catch, throwing from one side of

the arm to the other. Finally, we would attempt an open loop two ball juggle. At some

point after the 2-D case was successful, we would integrate the camera feedback into the

2-D case, and then the two ball juggling case.

Figure 2: Design Strategy

Model Development

Model Verification

Parameter Analysis

Build System Develop Camera Subsystem

X-Y Tracking

Z Tracking

Trajectory Prediction

Pan/Tilt Control Systems Design

Open Loop 1-D Testing

Open Loop 2-D Testing

Open Loop Two Ball Juggle

Closed Loop 2-D Testing

Closed Loop Two Ball Juggle

Vision Feedback Controller Design

9

Plan of Action We are already deep into the analysis of many of the key parameters in our

project, such as arm length, projectile selection, desired launch excursion and projectile

flight time, and required motor torque. With these analyses, we will be able to identify

the feasibility of our design and the required tolerances.

Certain parameters, such as friction and the shaft spring constant/damping, can be

experimentally determined. With these parameters, we can develop a Simulink model of

the system, using the design parameters of the system and the measured coefficients from

the existing setup. In parallel, we will make the necessary modifications and additions to

the existing setup to achieve the specified design. Once that is complete, we will run a

series of tests to verify the model we created.

Once the model has been experimentally verified, we will begin to design the

primary controllers required for the system – the pan motor controller and the tilt motor

controller. With these two controllers, we should be able to implement first the open loop

1-D toss-and-catch, then the open loop 2-D toss-and-catch actions, and finally, the open

loop two ball juggle.

In parallel with all of these tasks, we will have been developing the ball tracking

vision system. This is broken into three tasks – developing the X-Y position tracking of

the ball, then tracking the Z position of the ball (height), and finally, developing the

ability to continually predict the trajectory of the ball based of that sensor data. When that

reaches fruition, it will be integrated with the basic system and an outer loop controller

will apply the feedback from the vision system to control both the pan and tilt loops. We

will then attempt a single ball 2-D toss and catch and then refine it to a closed loop two

ball juggle.

10

Verification In the task at hand we are required to simulate certain parameters and verify it in

the actual subsystem. These results will greatly affect our system performance. There are

certain specifications that need to be satisfied; we will simulate these parameters and

proceed to verify these in the actual subsystem. The precision of our system is dependent

on physical components. Changing the parameters of each mechanism yields particular

results affiliated with the influential capability that the device possesses on the overall

system. There are certain parameters we will not be able to exceed because the system

will become intolerant to the changes. I will attempt to identify to the reader the various

test procedures that are to take place in order to meet the system specifications. I will also

identify some of the tolerance issues we will face when constructing the mechanism.

Testing Procedures Our system requires extensive testing to determine the proper model parameters

and verify the accuracy of our model.

Friction Identification and Required Torque Some motor torque (or linear actuator force) is exhausted overcoming friction

forces. There will be two types of frictions that we will have to identify. One is coulomb

and the other is viscous. Initially we will have to input an impulse to the motor to break

the static friction. Then we will input a series of test voltages; we will apply these

voltages according to the motor specification sheets. We will have some expectation to

arrive at a certain angular accelerations at certain torques given by the relationship:

τα =+⋅ frictionI m

We will determine the final velocity from the shaft encoders. In the steady state, the

velocity is constant; that is when your torque applied equals the friction. This should

enable us to determine the coefficient of viscous friction. Afterwards when friction is

identified we should be able to identify the additional torque required to accomplish our

11

objective. We will also be able to identify the torque constant of the motor as a result of

these test procedures.

Oscillation To model the oscillations of the arm we would have to determine the spring

constant and the damping envelope. We will apply a measured force to the arm, and we

will also measure the displacement due to the force. Then we can solve for the spring

constant due to this relationship:

xkF ⋅=

where the force is equal to the spring constant times the displacement. We will also

measure the damping coefficient by this relationship:

aeA t =⋅ ⋅−α

A is the initial displacement, and a is some other displacement at time t; α is the

damping coefficient. At a given time if you know the initial displacement A and the

displacement a affiliated with time t then the equation becomes solvable forα , the

damping coefficient. The process of experimentation will be to record A and measure a

at time t after applying a certain force upon it. This will be repeated for a range of forces.

Range and Flight Time We will launch the ball from different angles to have the projectile arrive at the

other end of the arm, and within the catching grasp of the net. The range is also going to

be dependent on the initial velocity. We will vary the parameters of the launch angle and

velocity, but not simultaneously. We will hold one parameter constant while changing the

other.

The objective will be to generate a table with different variables such as angle of

launch, velocity, the range, and flight time. We will conduct a series of launch sequences

to determine different parameters that result from the particular launches. Based on that

data we will be able to pick our target points where we can program the machine to

follow a catching and launching algorithm. The series of tests mentioned above would

12

allow us to designate a suitable launch angle that yields maximum flight time and an

acceptable range for our objective.

Tilt Mechanism

This system will be used to move the end-effector (catching net) by the use of a

DC motor vertically via angular displacement. The mechanism will catch and launch the

ball. One of the main criteria this system is to fulfill is achieving substantial torque to

launch the ball without undesirable overshoot. We are also obligated to maintain a

minimal amount of recovery time; since the arm has to come back to the catching

position promptly after the launch, and having a large angular displacement to

accomplish the launch will increase the recovery time. We will apply a step input to the

controller and then we will measure the overshoot or undershoot, steady-state error and

the settling time using the shaft encoders. Then we will adjust the control system’s

parameters to achieve our desired requirements.

Pan Mechanism

This system will move horizontally in a circular motion via the use of a DC

motor. It will change its position according to the user defined trajectory algorithm. We

will follow the same procedure to experimentally verify the same parameters as the Tilt

mechanism.

Feedback system (Vision)

The purpose of the feedback system is to analyze the path of the ball and feed

back the correction information that is required for the end-effector to be positioned

correctly underneath the ball’s flight path so the ball can be tracked and the projectile can

be caught. We will test this with closed loop feed back and track a ball as we toss it. We

will observe the maneuverability of the end-effecter as it attempts to catch the ball. Then

we will adjust the gains to achieve our objective. We will calibrate the parameters of our

controller to track the projectile accurately with minimum delay. The vision system will

be adjusted to correctly ascertain the position of the ball, predict the height of the ball,

and also be able to correctly calculate the trajectory of the ball. In order to understand the

capability of the sensing device we would have to launch the projectile back and forth

13

and take snapshots with the camera. From that we can interpret when we should activate

the camera in order to yield the maximum productivity from the closed loop feedback

control.

Tolerance Below are the current working parameters of our system. We have identified

some tolerance issues based on these parameters. I would like to remind the reader that

until our actual physical system that is to be constructed, these parameters are subject to

change, but the tolerance issues affecting these parameters are certain to affect the system

we will build in the future.

Current Parameters: Ball mass: 2.5 grams Ball diameter: 3.81cm Arm length: 70cm Initial velocity: 5.4m/s Coefficient of drag: 0.5 Tolerance Parameters: Range, Flight time and Recovery, Accuracy Range: To achieve our goal we need to obtain a specific amount of range from our

projectile. The arm length currently stands at approximately .70 meters. As it stands now

we at least need to achieve approximately .7381 meters (arm length plus ball diameter) in

range from one end of the arm to the other end. The range is dependent on the particular

radius of the ball we use and air drag. The relationship can be arrived at from the

following equations:

14

Horizontal Range Air Drag

2

2

1tatvx xx ⋅⋅+⋅= ρ⋅⋅⋅= ArvDrag 2

2

1

where x is the horizontal displacement and r is the radius, and they are related to each

other via the x component of the velocity, which appears in the range equation and the

drag equation. Currently the ball we plan to use possesses a radius of .0195 meters. The

simulation result yields the following graph assuming an initial velocity of 5.4 m/s, and

coefficient of drag at .5. The range and radius was varied as everything else was held

constant. The point that corresponds to the radius of our ball is highlighted in the plot.

0.005 0.01 0.015 0.02 0.0250.55

0.6

0.65

0.7

0.75

0.8

0.85

0.9

0.95

1Radius Vs. Range ( Red is with drag, Green is without drag )

Radius-meters

Ran

ge-m

eter

s

X: 0.019Y: 0.6948

Drag

No Drag

The range is also dependent on the density of the ball, given by the equation: Equation of

density for a sphere 3

34

r

mass

⋅π

Where r influences drag and in turn the horizontal range. The plot of density vs. range is

shown below.

15

0 200 400 600 800 1000 1200 1400 1600 1800 20000.6

0.65

0.7

0.75

0.8

0.85

Density Vs. Range

Density-Kg/m3

Ran

ge-m

eter

s

X: 87.01Y: 0.6948

The issue of tolerance here is the radius of the ball, and the type of material we use. We

would have to be prudent when choosing the ball about the radius and the material that it

is made out of. We will have to choose a ball that has a suitable mass and radius

parameters to yield the required range. Currently, it appears that small variation in this

specification may have a slight effect on the range.

Flight time and recovery: The flight time can be derived from the equation provide below: y is the vertical displacement x is the horizontal displacement

2

2

1t

yx

tyx

yx

⋅⎥⎦

⎤⎢⎣

⎡⋅+⋅⎥

⎤⎢⎣

⎡=⎥

⎤⎢⎣

To understand the flight time we need to look at some of the same testing procedures that

were used to parameterize the range. As we can see from the above equation, since the

flight time is dependent upon velocity, and velocity is highly dependent on drag, a graph

can be generated to show the flight time that could be achieved given a range of ball

radius, velocity and density. A plot such as that is shown below.

16

0.005 0.01 0.015 0.02 0.0250.95

1

1.05

1.1

1.15

Radius Vs. Flighttime ( Red is with drag, Green is without drag )

Radius-meters

Flig

ht tim

e - Sec

onds

X: 0.019Y: 1.01

The critical point from the plot that matches our specification is labeled above.

The recovery of the arm is critical to our operation; we do not have too much time to

launch and recover to catch. It can be seen that we only have about 1 second to execute

this operation from the plot above undertaking the current parameters. As we can see if

we increased the radius of the ball too much the flight time will become shorter. We need

a certain amount of time for the arm to recover from the launch position, and get the ball

to our desired range.

In the plot below we can observe as the cycle time goes up the angular

displacement also goes up.

17

0 20 40 60 80 100 1200

1

2

3Launch Angular Displacement vs. Launch Cycle Time

Angular Displacement (degrees)

Laun

ch C

ycle

Tim

e (s

econ

ds)

0 10 20 30 40 50 60 70 80 90 1000

50

100

150Launch Angular Displacement vs. % of Flight Time

Angular Displacement (degrees)

Per

cent

age

(%)

The large angular displacement gives time to achieve high acceleration from the initial to

the final launch position, but in our case we need the high acceleration without having a

large angular displacement because the recovery time as we saw for our arm is very little.

The plot below shows the plot of how the required angular acceleration to accomplish our

task goes up dramatically as the angular displacement goes down.

0 20 40 60 80 100 1200

500

1000

1500

2000

2500Launch Angular Displacement vs. Required Acceleration

Angular Displacement (degrees)

Req

uire

d Ang

ular

Acc

eler

atio

n (rad

/s2 )

Accuracy:

18

There are certain types of accuracy we need to be concerned with in our project.

First of all we need to look at the error generated when we increase the length of the arm.

To reduce the error we need to reduce the length of the arm as shown by the plot below.

Our critical range of operation is given in the plot below.

0.5 1 1.5

10

15

20

Arm Length vs. Percent Range Error + and -10%

Length (meters)

Per

cent

Ran

ge E

rror

(%)

X: 0.7434Y: 11.43

0.5 1 1.5

-20

-15

-10

Length (meters)

Per

cent

Ran

ge E

rror

(%)

The length is also critical for our purpose, because as the length goes up so does the moment of inertia.

0.5 1 1.50

0.01

0.02

0.03

0.04

0.05

0.06

0.07

0.08

0.09

0.1

Length vs. Moment of Inertia

Length (meters)

y (K

g.m

2 )

X: 0.76Y: 0.02825

19

One other significant analysis for accuracy is to have the radius of the catching net

increase, this would increase the probability of the ball being caught but in the process we

also increase the inertia of the load.

0 0.05 0.1 0.15 0.2 0.25 0.3 0.350

0.02

0.04

0.06

0.08

0.1

0.12Accurracy Vs. Diameter

Diameter-meters

Acc

urac

y

X: 0.222Y: 0.092

20

Cost and Schedule PART COST

PART QUANTITY OUR PRICE COMMERCIAL PRICE

Motor 2 $125.00 (1) $125/each Carbon rod 1 $0 $11.30

Catching Net 1 $6.99 $6.99 Ball 6 $1.00/each $1.00/each

Camera 1 $0 $50.00 Timing Belt 1 $0 $4.00

TOTAL COST _$328.29______ TOTAL COST TO US _$137.99______ LAB EQUIPMENT, SHOP AND LAB COST

SERVICE TYPE

TIME DURATION

COST (Tuition)

TOTAL COST OF

SERVICE Lab Equipment use One semester $2000.00 $2000.00

Shop, Lab One semester $3000.00 $3000.00 Consulting One semester $4000.00 $4000.00

TOTAL COST OF SERVICES _$9000.00____ TOTAL COST TO US _$9000.00____

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LABOR COST

NAME TOTAL ESTIMATED

HOURS

COST PER HOUR TOTAL COST PER

INDIVIDUAL John kua 112 $100 $11,200

Linda Rivera 112 $100 $11,200 Trinell Ball 112 $100 $11,200

TOTAL COST OF LABOR __$33,600_____ Schedule All assignments on the following Gantt chart are team leaders – all team members will be

participating in all phases of the project.

22

Gantt Chart Goes Here

23

Gantt Chart Goes Here

24

Bibliography Peter J. Beek and Arthur Lewbel, “The science of Juggling, Studying the ability to toss

and catch balls and rings provides insight into human coordination, robotics and

mathematics,” Scientific American, November, 1995, Volume 273, Number 5,

pages 92-97, http://www2.bc.edu/~lewbel/jugweb/science-1.html

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Statement of Contribution This statement affirms that all three members of this team participated actively in

putting together this conceptual design memo. Each member contributed individually to

information included here. Linda Rivera was responsible for the Introduction and Objectives,

John Kua wrote the Design Strategy, Plan of Action, and Schedule sections, and Trinell Ball

authored the Verification and Costs sections.

_________________________________ John Kua __________________________________ Trinell Ball __________________________________ Linda Rivera