dino patti - for the love of the game - eurostar 2010

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Playdead Presented by Dino Patti For the love of the game

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EuroSTAR Software Testing Conference 2010 presentation on For The Love of the Game by Dino Patti. See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/

TRANSCRIPT

Page 1: Dino Patti - For The Love of the Game - EuroSTAR 2010

Playdead

Why you always need to be

Presented by Dino Patti

For the love of the game

Page 2: Dino Patti - For The Love of the Game - EuroSTAR 2010

Presentation overview

• About me

• The game we made

• The industry

• The company we created

Page 3: Dino Patti - For The Love of the Game - EuroSTAR 2010

About me

• Made my first computer program when I was 6 years old

• Made money by supporting computers when I was 16

• Headhunted to Copenhagen when I was 19

• Fulltime with IT since 2000

Page 4: Dino Patti - For The Love of the Game - EuroSTAR 2010
Page 5: Dino Patti - For The Love of the Game - EuroSTAR 2010

• Created and directed by Arnt Jensen

• 2D physics based puzzle platformer

• Artistic black and white aesthetics

• Minimalistic design

• Challenging gameplay

Released on Xbox LIVE Arcade Juli 21st

as part of ”Summer of Arcade” promo

Page 6: Dino Patti - For The Love of the Game - EuroSTAR 2010

Death of the industry

Page 7: Dino Patti - For The Love of the Game - EuroSTAR 2010

History

Page 8: Dino Patti - For The Love of the Game - EuroSTAR 2010

Visions

• Creative freedom

• Make original games

• Create dream jobs

Page 9: Dino Patti - For The Love of the Game - EuroSTAR 2010

The road

• Independence

• Modern approach to run a business

• Iterate, Iterate, Iterate

Page 10: Dino Patti - For The Love of the Game - EuroSTAR 2010

Playdead at a glance

Independent game studio located in Copenhagen

Founded in 2006 byDino Patti and Arnt Jensen

Currently 10 fulltime employees

Page 11: Dino Patti - For The Love of the Game - EuroSTAR 2010

How did it begin?

Page 12: Dino Patti - For The Love of the Game - EuroSTAR 2010

Organic Growth

Page 13: Dino Patti - For The Love of the Game - EuroSTAR 2010

Production

Page 14: Dino Patti - For The Love of the Game - EuroSTAR 2010

Venture Capital

Page 15: Dino Patti - For The Love of the Game - EuroSTAR 2010

Test

Page 16: Dino Patti - For The Love of the Game - EuroSTAR 2010

Marketing

Page 17: Dino Patti - For The Love of the Game - EuroSTAR 2010

We have decided

• Marketing is expensive

• More marketing = less ”word of mouth”

• Ordinary products need marketing

Page 18: Dino Patti - For The Love of the Game - EuroSTAR 2010

Success?

Page 19: Dino Patti - For The Love of the Game - EuroSTAR 2010

Testing

Page 20: Dino Patti - For The Love of the Game - EuroSTAR 2010

Facts

• 1 test manager

• 2 parttime testers

• Approx 150 tissue testers

• Playing minimum of 3 hours

• 1 year and 3 months

Page 21: Dino Patti - For The Love of the Game - EuroSTAR 2010

QA Timeline

20102009

Gameplay test

Gold master

Technical test

Page 22: Dino Patti - For The Love of the Game - EuroSTAR 2010

Testing for success?

We didn’t take any user input during tests – Because we are the designers

Page 23: Dino Patti - For The Love of the Game - EuroSTAR 2010

What is right for us?!

Page 24: Dino Patti - For The Love of the Game - EuroSTAR 2010

• Stick to your vision and invest yourself 100%

• NOT going mainstream is good

• Don’t listen to everyone