design perception-principles
DESCRIPTION
Some basic design principles for internal trainingTRANSCRIPT
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VISUAL DESIGN PRINCIPLES
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SCOPE AND PURPOSE OF DISCUSSION:
There are some basic and universal visual design principles
By using them, we can help our users be more efficient
We will go over them and see
How folks use them
How they can be applied to UI design
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WHAT USERS DO
Scan then read later
Look for flow
“Chunk”
Like to think about their work not the UI
Look for Patterns Our brains are wired to scan visually for patterns. They helped to
determine whether the grass moving were tigers or deer or just the wind
They help us develop have an understanding of the relationships between elements. We can piece together the whole story and understand what we are seeing.
From there we can: See the flow focus on a particular part rather than trying to continually take in the
whole
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THE PRINCIPLES
Similarity Proximity Closure Contrast Alignment Repetition Visual Hierarchy Continuance Affordance
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SIMILARITY
• ability to group information visually. • one blade of grass, nearby objects that share a similar color, shape, size,
and position are grouped together and given meaning: a lawn. We don't have to compare each blade to the others.
• Items of similar size, shape and color tend to be grouped together by the brain, and a relationship between the items is formed.
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PROXIMITY
• The idea that things which are visually grouped together appear to belong together.
• facilitates scanning. • “Chunking” – grouping related Items
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CLOSURE
• The idea that the brain tends to fill in missing information when it perceives an object is missing some of its pieces.
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CONTRAST One way to create a focal point or area of emphasis is to create
contrast; The eye is attracted to areas of high contrast
The more contrast between two objects, the more likely they will be perceived as distinct and unrelated.
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ALIGNMENT
• Create strong lines to connect objects that belong together• visually connected to something else – not arbitrary • When elements are aligned they are connected to each other, even if they
are separated on the page. • "Good design is transparent." A lack of alignment between the objects
makes the users eye travel across the page
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REPETITION: USE OF CONSISTENCY CONSISTENCY
repeat same elements through the product. The repeating aspect ties the work together.
Once a user understand a control or UI, he can apply that knowledge to the rest of the app without having to think about differences
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VISUAL HIERARCHY“NOT ALL FEATURES ARE EQUAL”
• Meaning is created through the differences and similarities among elements and their place
• If all the elements are given equal visual weight, making sense of the page is difficult.
• • In all hierarchies, only certain elements should be on top; the rest follow.
• We can emphasize important elements (such as content or interaction points), and subdue other elements (supporting information)
• Effective - does not “speak” loudly. It quietly educates and guides
• Similarly, visual hierarchy can provide users with a sense of where they are, to direct their attention, to suggest distinct choices, to explain new elements.
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CONTINUANCE“THE ROAD GOES ON FOREVER AND THE PARTY NEVER ENDS”
• Law of Continuity - The mind continues a pattern, even after it stops.
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AFFORDANCE
the design aspect of an object which suggest how the object should be used; a visual clue to its function and use.
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NEXT STEPS
Let talk to these principles in our future work
Read more – The web is full of articles where these principles are presented and discussed (some better and some worse). I suggest doing a search on “Gestalt” or “Visual Design Principles”