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Design Principles Review

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Page 1: Design Principles Review. Objectives  Design principles

Design Principles Review

Page 2: Design Principles Review. Objectives  Design principles

Objectives

Design principles

Page 3: Design Principles Review. Objectives  Design principles

Four basic activities in Interaction Design

1. Establishing requirements

2. Designing alternatives

3. Prototyping

4. Evaluating

Page 4: Design Principles Review. Objectives  Design principles

Common Design Principles

1. Visibility2. Feedback3. Constraints4. Consistency5. Affordances6. Mapping

See Norman (1998), The design of everyday things and Chapter 1, Rogers, Sharp, Peerce (2011)

Page 5: Design Principles Review. Objectives  Design principles

From, Lidwell, W., Holden, K., & Butler, J. (2010), Universal Principles of Design.

Page 6: Design Principles Review. Objectives  Design principles

Core cognitive aspects Attention

Perception and recognition

Memory

Reading, speaking and listening

Problem-solving, planning, reasoning and decision-making, learning

Most relevant to interaction design are attention, perception and recognition, and memory

Page 7: Design Principles Review. Objectives  Design principles

Gestalt Principles of Perception

A premise of Gestalt psychology is the idea that humans strive to find the simplest solutions to incomplete visual information.

Page 8: Design Principles Review. Objectives  Design principles

Principles

Humans organize things into meaningful units using: Proximity: we group by distance or location

Similarity: we group by type

Symmetry: we group by meaning

Continuity: we group by flow of lines (alignment)

Closure: we perceive shapes that are not (completely) there

Page 9: Design Principles Review. Objectives  Design principles

Design Principles

Design Principles Fitts’ law 80/20 Rule Alignment Aesthetic-Usability Effect Flexibility-Usability Tradeoff Elegance and simplicity

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Fitts’ law

Time required to move to a target is a function of the target size and the distance to the target.

Smaller and more distant a target, longer it takes to move to the resting position over the target.

Faster movement and smaller targets, greater error rate due to the speed-accuracy tradeoff.

Page 11: Design Principles Review. Objectives  Design principles

Fitts’ law Implications

When rapid movements are required and accuracy is important, controls are near or large.

When controls not used frequently or when they cause problems if accidently activated, more distant and smaller.

Use large objects for important functions (Big buttons are faster).

Use pinning actions of the sides, bottom, top, and corners of your display.

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Tapping Experiment

When rapid movements are required and accuracy is important.

When controls not used frequently or when they cause problems if accidently activated.

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Faster

Single-row toolbar with tool icons that "bleed" into the edges of the display is faster than a double row of icons.

Fitts’ law Implications

Slower

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80/20 Rule

Approximately 80% of effects generated by any large system are caused by 20% of the variables in that system.

80 percent of a product's usage involves 20 percent of its features.

80 percent of a town's traffic is on 20 percent of its roads. 80 percent of a company's revenue comes from 20 percent of

its products. 80 percent of innovation comes from 20 percent of the people. 80 percent of progress comes from 20 percent of the effort. 80 percent of errors are caused by 20 percent of the

components.The first recognition of the 80/20 rule is attributed to Vilfredo Pareto, an Italian economist who observed that 20 percent of the Italian people possessed 80 percent of the wealth. The seminal work on the 80/20 rule is Quality Control Handbook by Joseph M. Juran (Ed.), McGraw-Hill, 1951.

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80/20 Rule

Design and testing should focus on 20% of features used 80% of the time.

Identify the critical 20% of the functions that are used 80% of the time and… make them readily available to users.

Noncritical functions part of the less-important 80% should be minimized or removed from the design.

Page 17: Design Principles Review. Objectives  Design principles

Alignment

It is easier to perceive a structured layout.

Place elements so edges line up along common rows or columns.

Nothing should be placed arbitrarily.

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Alignment

Every item should have a visual connection with something else on screen (Williams, R. p. 27)

Alignment can help lead person through a design.

Page 19: Design Principles Review. Objectives  Design principles

Alignment

In textLeft-aligned and right-aligned text blocks

better than center-aligned text.

Left-aligned and right-aligned text blocks presents clear, visual cue against which other elements

of the design can be aligned.

Center-aligned text has more visually ambiguous alignment cues, and can be

difficult to connect with other elements.

Page 20: Design Principles Review. Objectives  Design principles

Alignment

You are looking at center alignment.You are looking at center alignment.

You are looking at center alignment.

BySusan Fitzgerald

February 06, 2015

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Alignment

You are looking at left alignment.You are looking at left alignment.You are looking at left alignment.

BySusan FitzgeraldFebruary 06, 2015

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Hello World

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Hello world

Navigation

Section Headings

Navigation

SEARCH

It is easier to perceive a structured layout.

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50 px 50 px

50 px

50 px50 px

50 px 50 px

50 px

100X100 px

100X100 px 100X100 px

100X100 px

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Alignment

Source: http://msdn.microsoft.com/en-us/library/system.windows.controls.grid(v=vs.95).aspx

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Alignment

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Alignment

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Alignment - numbers

Think purpose!

Which is biggest?

532.56179.3

256.31715

73.9481035

3.142497.6256

532.56179.3256.317

1573.948

10353.142

497.6256

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Aesthetic-Usability Effect Aesthetic designs are perceived as

easier to use than less-aesthetic designs.

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Good usability is inherent in good design because people think well designed things work better, whether they do or not.

Source: http://www.markboulton.co.uk/journal/comments/aesthetic-usability-effect

Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues http://www.sigchi.org/chi97/proceedings/paper/nt.htm

Page 31: Design Principles Review. Objectives  Design principles

Flexibility-Usability Tradeoff As the flexibility of a system increases,

the usability of the system decreases.

http://www.youtube.com/watch?v=9pr1vOt21qQ

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Elegance and simplicity

The most powerful designs are always the result of a continuous process of simplification and refinement.

Source: http://usabilitynews.usernomics.com/2008/05/simplicity-functionally-and-visually.html

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Elegance and simplicity

Before you do anything else to improve the quality of a design…

reduced its formal and conceptual elements to the absolute minimum.

Source: http://usabilitynews.usernomics.com/2008/03/usability-and-simplicity.html

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Elegance and simplicity

Anything that is not essential to the communication task must be removed.

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Elegance and simplicity

Whenever a single part plays more than one role, the unity of the overall design is enhanced.

Elegant solutions produce a maximum of satisfaction from an absolute minimum of components.

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Used to view next image and to navigate to a larger view of an image.

Whenever a single part plays more than one role, the unity of the overall design is enhanced.

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Elegance and simplicity

Remember…

Designs succeed or fail on the basis of how well they solve a particular problem.

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ADDITIONAL ITEMS

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Provide Clarity

Use plenty of negative or white space - area of page not occupied by content. Space between specific items on page.

Negative space does not have to be white.

Makes important content and functionality noticeable and easier to understand.

Source: http://sixrevisions.com/web_design/negative-space-in-webpage-layouts-a-guide/

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Provide Clarity

• Use plenty of negative or white space - area of page not occupied by content.

• Space between specific items on page.

Items equally spaced and aligned.

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physical controls

grouping of items order of items decoration alignment white space

gaps to aid groupinggaps to aid grouping

Page 42: Design Principles Review. Objectives  Design principles

Speaking of Goals

• Adults’ perception & attention focuses almost totally on goals.

• Adults tend NOT to notice things unrelated to goals.

• Align our interfaces with users goals, or they won’t perceive most of what we put in front of them.

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Speaking of Goals

• On the next slide there are many different tools.

• Find a saw

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Research and design issuesNeed to consider how best to design, present, and structure information and system behavior;

Veen’s design principles(1) Where am I? (2) Where can I go?(3) What’s here?

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Research and design issues

Finger-flicking, stroking and touching a screen result in new ways of consuming, reading, creating and searching digital contentTouch areas min. 44px X 44px

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Principles

Consistency: Since users find it difficult to handle the unexpected, it is important to be consistent throughout the interface.

Exploiting prior knowledge: provide user opportunity to draw on their prior knowledge.

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Principles

• Recognition versus recall to reduce cognitive load

Visited Links

Recall

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