damian brown, kirk taylor--serious games interactive
DESCRIPTION
“Simulation Solutions for the Training of Manual Assembly Processes” Employees today learn differently and turn towards technology as their main source of information. Keeping employees up to date with changes occurring within the organization is key to success. It is therefore important to support their development with appropriate technology.TRANSCRIPT
Simulation & Games
Solutions for the
Training of Manual
Assembly Workers
Serious Games
InteractiveDamian Brown
Head of Research, Europe
WE ARE- Research-based company- Founded in 2006- Digital universe for learning- Using games for more than entertainment- Won several awards for our productions- 30 Employees- 9 Nationalities- High skill & speciality level
Development & trends in technology-enhanced assessment
Source: the use of ICT for assessment of key competencies – JRC/Christine Redecker, 2013
Key topics for e-Learning Now, and for the next 10-15 years
Development•Predictive development processes, enquiry driven processes•Efficiency & authoring investment•Distinction between hard/technical competencies, and soft/core competencies
Assessment•Reduced separation between learning and assessment•Learning analytics•Intelligent tutoring•Formative and peer assessment
Delivery•Personalisation•Simulations games•Devices, user input
Global ‘megatrends’ for industry
Source: DFKI Kaiserslautern, 2013
Case: Siemens Wind PowerPower Climber
Case: Siemens Wind PowerPower Climber
Challenge: Client previously used traditional e-learning & on-site safety training programme. Results were poor, with learners reporting e-Learning as too decontextualised, meanwhile on-site training viewed as prohibitively expensive
Solution: SGI continues to produce modularised, high fidelity training simulations with embedded media content, smart prompting and transparent self-assessment
Platform: Browser-basedTechnology: Unity 3D & SCORMGame Duration: c.30 minutesTarget group: Service & maintenance personnel
Case: Siemens Wind PowerPower Climber
Development•Hard-coded based on existing e-learning material, performance statements, and video animations
Assessment•High score based on accumulated errors•Integrated, zero-time assessment•Game-like scoring system
Delivery•Web-based (Unity web-player)•Smart-help functionality•Keyboard & mouse
9
Virtual Simulation and Training of Assembly and Service Processes in Digital FactoriesProject Reference: 285176 2011 – 2014
Training
0 1 2 3 4
SoP
Preparation Gap
Virtual Build
Manufacturing Planning
Production
VirtualTraining
VISTRA – Background
Re-use of existing data
10
Virtual Simulation and Training of Assembly and Service Processes in Digital FactoriesProject Reference: 285176 2011 – 2014
Production
0 1 2 3 4
VirtualTraining Earlier SoP
PhysicalTraining
SoP
Virtual Build
Manufacturing Planning
GapPreparation
VISTRA – Background
Case: Adam Opel AG & Volvo TrucksVISTRA
Objective 1: reduce reliance on physical mock-ups during operator training
Objective 2: introduce a GBL approach to operator training
Objective 3: enable knowledge sharing between engineering and production processes for product and production planning
Engineering Manufacturing
Training
Case: Adam Opel AG & Volvo TrucksSemantic Core Model
Case: Adam Opel AG & Volvo TrucksSemantic Core Model
Case: Adam Opel AG & Volvo TrucksSystem architecture
Case: Adam Opel AG & Volvo TrucksVISTRA – simulations at the click of a button!
Games directly support pedagogy
Case: Adam Opel AG & Volvo TrucksGame Design Challenges
The challengesMany commonly used SG approaches are not applicable because...•Diverse target audience (age, game experience, computer familiarity)•No narrative/dialogue (localisation/translation)•Diverse operations between plants•Subject matter (short cycle times, limited range of operations)
So what’s left?•Sound (non-speech)•Visuals•Tempo/flow•Advanced user interaction
Case: Adam Opel AG & Volvo TrucksSolution
• Low text/narrative
• Sequence performance gameplay
• Immersion through sound and visuals
• Tempo-based gameplay
Case: Adam Opel AG & Volvo TrucksSummary
Development•SCM design and development•Web service architecture, secure in organisation’s exisiting ICT infrastructure•System abstracted from 7 case studies to serve >60,000 cases
Assessment•Learning analytics model•Games-based training with personal high scores•Full feedback loop bringing blue collars into the design and planning process
Delivery•Smart system knows what system user has trained and needs to train•Low barrier user interaction•Multi-system delivery, typical ‘gamer-pc’ spec.
Damian Brown
Head of Research
Kirk Taylor
MD, SGI USA