d20 modern wwii campain

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D20 Modern WWII Campain

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Page 1: D20 Modern WWII Campain

Wehrmacht ConscriptConscripts are men who have been forced into service for the Third Reich. Many of them come from Eastern European countries that have been occupied by Germany, including some of Mongolian descent. Conscripts have little to no loyalty to Hitler. They are poorly trained, poorly equipped and very likely to run away or surrender given the opportunity.

Wehrmacht Conscript-Rifleman ( Human Strong Ordinary 1): CR ½; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 3, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Skills: Climb +4; Jump +3; Repair +1; Survival +3; Swim +3; Feats: Endurance; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Languages: Russian or Eastern European (Speak, Read & Write)Occupation: Military

Wehrmacht recruitRookies tended to be German citizens, though often they were either young boys or old men. They had relatively poor training, but had reasonably good equipment, especially at the time of D-Day. Rookies will stand and fight, but may run or surrender if their unit suffers 50% casualties.

Wehrmacht Recruit-Rifleman ( Human Strong Ordinary 1): CR ½; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 3, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 20; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Fragmentation grenade [Attack bonus 3; Dmg 4d6; Crit 20' Burst; Rng 20; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]Skills: Climb +5; Jump +4; Repair +2; Survival +3; Swim +3; Feats: Advanced Firearms Proficiency; Far Shot; Personal Firearms Proficiency; Simple Weapons Proficiency; Languages: German (Speak, Read & Write)Occupation: Military

Wehrmacht Rifleman ( Human Strong Ordinary 1 / Tough Ordinary 1): CR 2; Med. Humanoid; HD 1d8+2 plus 1d10+2; HP 15; MAS 14; Initiative +2; Spd 30'; Defense 14, touch 14, flat-footed 12 (class +2, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 4, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Fragmentation grenade [Attack bonus 3; Dmg 4d6; Crit 20' Burst; Rng 10; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]Skills: Climb +5; Drive +3; Jump +4; Repair +2; Spot +3; Survival +3; Swim +3; Feats: Advanced Firearms Proficiency; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Languages: German (Speak, Read & Write)Occupation: MilitaryPossessions: Mauser Karabiner 98K (9lb.); Knife (1lb.); Fragmentation grenade x6 (1lb.); Fatigues (3lb.);

Wehrmacht Veteran-Rifleman ( Human Strong Ordinary 2 / Tough Ordinary 2): CR 2; Med. Humanoid; HD 2d8+4 plus 2d10+4; HP 28; MAS 14; Initiative +2; Spd 30'; Defense 16, touch 16, flat-footed 14 (class +4, Dex 2); BAB 3; Reach 5' (5x5); AL ; SV Fort 6, Ref 2, Will 1; AP 0; Rep +0; Str 13, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Gewehr 43 [Attack bonus 5; Dmg 2d10; Crit 20; Rng 60; Wgt 10lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 10 box; +1 damage if within 30' (8mm Mauser)]

Page 2: D20 Modern WWII Campain

Knife [Attack bonus 4; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 4; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Fragmentation grenade [Attack bonus 5; Dmg 4d6; Crit 20' Burst; Rng 10; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]Skills: Climb +6; Drive +4; Jump +5; Repair +2; Spot +5; Survival +4; Swim +3; Feats: Advanced Firearms Proficiency; Double Tap; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Languages: German (Speak, Read & Write)Occupation: MilitaryPossessions: Gewehr 43 (10lb.); Knife (1lb.); Fragmentation grenade x6 (1lb.); Fatigues (3lb.);

Wehrmacht Submachine Gunner ( Human Strong Ordinary 1 / Tough Ordinary 1): CR 1; Med. Humanoid; HD 1d8+2 plus 1d10+2; HP 15; MAS 14; Initiative +2; Spd 30'; Defense 14, touch 14, flat-footed 12 (class +2, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 4, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: MP 40 [Attack bonus 3; Dmg 2d6; Crit 20; Rng 40; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF SA; 32 box; +1 damage if within 30' (9mm submachine gun)]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Fragmentation grenade [Attack bonus 3; Dmg 4d6; Crit 20' Burst; Rng 10; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]Skills: Climb +5; Drive +3; Jump +4; Repair +2; Spot +3; Survival +3; Swim +3; Feats: Advanced Firearms Proficiency; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Languages: German (Speak, Read & Write)Occupation: MilitaryPossessions: MP40 (9lb.); Knife (1lb.); Fragmentation grenade x6 (1lb.); Fatigues (3lb.);

Wehrmacht MG Gunner ( Human Strong Ordinary 1 / Tough Ordinary 1): CR 1; Med. Humanoid; HD 1d8+2 plus 1d10+2; HP 15; MAS 14; Initiative +2; Spd 30'; Defense 14, touch 14, flat-footed 12 (class +2, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 4, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: MG 42 [Attack bonus 4; Dmg 2d10+1; Crit 20; Rng 100; Wgt 26lb.; Typ Ballistic; Sz Huge; Notes: RoF A; Linked; MC Attack +1; (8mm Mauser)]Walther P38 [Attack bonus 3; Dmg 2d6; Crit 20; Rng 30; Wgt 2lb.; Typ Ballistic; Sz Small; Notes: RoF S; 8 box; (9mm autoloader)]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Skills: Climb +5; Drive +3; Jump +4; Repair +2; Spot +3; Survival +3; Swim +3; Feats: Advanced Firearms Proficiency; Exotic Firearms (Heavy Machine Guns); Personal Firearms Proficiency; Simple Weapons Proficiency; Languages: German (Speak, Read & Write)Occupation: MilitaryPossessions: MG 42 (26lb.); Walther P38 (2lb.); Knife (1lb.); Fatigues (3lb.);