crossmedia adaptation and the development of continuity in the dc animated universe
TRANSCRIPT
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE
Alex Nader
A Thesis
Submitted to the Graduate College of Bowling Green State University in partial fulfillment of
the requirements for the degree of
MASTER OF ARTS
May 2015
Committee:
Jeff Brown, Advisor
Becca Cragin
© 2015
Alexander Nader
All Rights Reserved
iii
ABSTRACT
Jeff Brown, Advisor
This thesis examines the process of adapting comic book properties into other visual
media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters
and concepts into all-ages programming. This adapted universe started with Batman: The
Animated Series and comprised several shows on multiple networks, all of which fit into a shared
universe based on their comic book counterparts. The adaptation of these properties is heavily
reliant to intertextuality across DC Comics media. The shared universe developed within the
television medium acted as an early example of comic book media adapting the idea of shared
universes, a process that has been replicated with extreme financial success by DC and Marvel
(in various stages of fruition). I address the process of adapting DC Comics properties in
television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that
add new material to the comic book canon. This process was initially slow, exploding after the
first series (Batman: The Animated Series) changed networks and Saturday morning cartoons
flourished, allowing for more opportunities for producers to create content. References,
crossover episodes, and the later series Justice League Unlimited allowed producers to utilize
this shared universe to develop otherwise impossible adaptations that often became lasting
additions to DC Comics publishing. Concepts developed in this paratextual universe became
popular enough to see recursive adaptation in DC Comics ongoing comic book universe and
other media, emphasizing the importance of cross-media connections. The continued popularity
and success of comic book media is reliant on cross-media synergy and shared universes.
iv
Dedicated to my parents, friends, and my loving girlfriend. Thank you for your support.
v
ACKNOWLEDGMENTS
I would like to thank the Popular Culture department at BGSU. The faculty and my
courses forever transformed the way I think about critical issues, entertainment, and the world as
a whole. I would also like to thank my cohort, who supported me through all of this—and I them,
I hope.
vi
TABLE OF CONTENTS
Page
INTRODUCTION………………………………………………………………………..... 1
CHAPTER I. ADAPTING PROPERTIES FOR A NEW AUDIENCE ............................... 12
Creative Control ......................................................................................................... 13
“Dark Deco” and the Revision of Properties ............................................................. 19
Loose Adaptation ....................................................................................................... 22
Strict Adaptation ........................................................................................................ 28
Consistency, Change, and New Material ................................................................... 34
CHAPTER II. INTERTEXTUALITY AND CONTINUITY BETWEEN SERIES ............ 41
Visual Consistency..................................................................................................... 48
Serial Storytelling ...................................................................................................... 53
Vital Retroactive Connections ................................................................................... 62
Later Developments ................................................................................................... 66
CHAPTER III. RECURSIVE ADAPTATION .................................................................... 78
Harley Quinn ............................................................................................................ 81
Batman Beyond .......................................................................................................... 89
Blueprint for Success ................................................................................................. 96
CONCLUSION……... ........................................................................................................... 101
WORKS CITED......... ........................................................................................................... 106
1
INTRODUCTION
The originality of many media is obviously growing increasingly sparse. While
accessibility and the sheer amount may be higher than ever (and continually increasing), the
majority of media are derivative works. The popularity of these derivative works lies in their
built-in potential for finding an audience. Sequels, adaptations of books and comic books, and
reboots of the aforementioned material dominate television and film media. These adaptations,
sequels and similar texts, while derivative, do have the potential to be both creatively satisfying
and financially successful. The overarching goal of this thesis is to examine the success of DC
Comics’ animation through the 1990s and early 2000s in order to understand its success. I will
discuss how the developers of comic book media have utilized similar tactics in the development
of properties that led to longevity and financial success. Furthermore, the popularity of DC’s
animation has led to the materials’ adaptation into DC’s other media as the parent company has
developed methods of maintaining and growing the audience already acquainted with DC’s
television media and its many influences. I will examine these topics through the lens of
adaptation studies, which utilize aspects of Julia Kristeva’s theory of intertextuality heavily in
their examination of adaptations, their popularity, and the reasoning behind it.
Graham Allen’s Intertextuality heavily utilizes Kristeva’s definition of the term, bridging
it to popular texts like Umberto Eco’s The Name of the Rose and the films of Jean-Luc Godard.
He espouses the idea of intertextuality—that texts are identified in relation to other texts. This
understanding of intertextuality is integral to my thesis; DC’s media specifically affect each
other in a direct manner that reflects a changing view of intertextuality. While Allen posited that
much of what DC produces—reproduced “versions” of its many franchises—they are continually
adding or modifying elements that stand to change the potential for that version’s cultural
2
relevance and longevity. He identifies one particularly interesting suggestion of adaptations: they
rely on new techniques and old patterns (185). The elite mixes with the popular, the new mixes
with the old, and they create compelling reasons for readers to view derivative works in order to
develop upon their existing connection with the text. Intertextuality in this sense is tied to the
growing field of adaptation studies.
Linda Hutcheon’s recent book, A Theory of Adaptation, helps to develop the specifics of
understanding the adaptation of properties across many different media. Her study is divided into
several questions about adaptation (in order): What, Who, Why, How, Where, and When.
Hutcheon identifies reasoning behind adaptation around all avenues, clearly delineating many of
the important cultural elements that lead to the amount of adaptations we constantly experience.
One of her most intriguing ideas suggests that the appeal of adaptation is in the audience’s
experience of repetition and difference, identifying Julian Barnes’s supposition that audiences
want replicas as inspiration (114). Proven story structures with comparatively small changes
continually gain high amounts of popularity and praise from audiences, and thus we see them
repeated ad nauseum.
Hutcheon develops an understanding of adaptation across many media, understanding
that the economy of adaptation is an integral part of its success: “…adaptation across all modes
of engagement is economic. Broadway adapts from Hollywood; novelizations are timed to
coincide with the release of a film” (30). Specific versions of characters or media can override
the reader’s perception of that media. Hutcheon specifically cites Harry Potter’s Quidditch as an
example of a concept that is influenced heavily by its film adaptation, at least in her view. Her
understanding of adaptation takes in account the economic aspects of adaptation. She writes,
“[t]he entertainment industry is just that: an industry” (88). Hutcheon’s theory forms a rationale
3
for the spread, revision and utilization of similar ideas across media—the eponymous theory of
adaptation—that I will utilize in this thesis to understand DC’s development of animated
properties.
Hutcheon’s exploration of adaptations ties in with Jonathan Gray’s Show Sold Separately,
a recent book wherein Gray identifies texts that act as supporting documents to other texts. His
study of merchandise, spoilers, trailers, sequels, and other supplementary material coincides with
my research on DC’s animation properties. As ostensibly supplementary shows—supporting DC
comics and films—they are subject to many of the demands that Gray identifies with “paratexts.”
The identification of a single prominent text with franchised characters like Batman and
Superman is a subject of endless debate among fans and creators. Gray writes,
…Hollywood and its marketers often mobilize paratexts [supplementary material to the
‘main text’] to proffer ‘proper interpretations,’ some preceding the show’s arrival in the
public sphere, thereby setting up pre-decodings, and some working in medias res to
subtly inflect the public understanding of an ongoing and open text (81).
DC Comics, along with Marvel and many other entertainment producers, work endlessly to craft
their popularly preferred versions of their characters and properties. The various media and
producers work together to develop synergistic approaches to their media. I will utilize Gray’s
research and theorization about paratexts in the identification of elements that are maintained
across media, particularly in the adaptation of characters and new versions thereof.
Julie Sanders discusses adaptation as a process in Adaptation and Appropriation. She
identifies integral elements that signify that the new text is an adaptation help develop the text
into something more than a reproduction. James Joyce’s Ulysses, for instance, is a very loose
adaptation of Homer’s Odyssey with very important structural and stylistic changes (and a very
4
different setting with different stakes) that intensely differentiate it from its forebear. Its status as
an adaptation is far different than film or comic book adaptations of the same text. The array of
adaptations is incredibly varied. Sanders’ approach, while important in understanding the
popularity and appeal of adaptations, does not wholly work for adaptations of comic books. She
suggests that adaptation is an inherently conservative genre; I believe that it is more of a method
or a mode of production rather than a genre. Adaptation is generally conservative, though it
allows for more potential in existing media’s fruition. While Ulysses’ Leopold Bloom is that
story’s version of Odysseus, Tim Burton’s Batman is that film’s version of Batman. When a
company owns these properties, rather than individuals, the discussion of adaptation is difficult
to discuss within these boundaries.
Sanders references an essay by T.S. Eliot, “Tradition and the Individual Talent,” that
acted as a forerunner to understanding the appeal of adaptation. Eliot’s essay focuses on
literature and poetry, suggesting early ideas of intertextuality and the importance of relating texts
to their contemporaries and forerunners. He writes:
No poet, no artist of any art, has his complete meaning alone. His significance, his
appreciation is the appreciation of his relation to the dead poets and artists. You cannot
value him alone; you must set him, for contrast and comparison, among the dead (Eliot).
Eliot’s—again very early but nonetheless impressive and useful—account of an early version of
intertextuality is helpful in developing understanding of the popularity and frequency of
adaptations. Eliot’s position was that earlier poets colored and inspired future writings. His own
work, specifically “The Waste Land,” epitomizes this position. Eliot writes about the great
literary tradition of poets, which can (perhaps blasphemously to some) be transferred to the
producers of comic book media. Sanders’ development of a theory based around Eliot’s work is
5
again based around literature, which requires modification in order to apply to media based on
franchises and companies. She sets forth “three broad categories of adaptation” (borrowed from
Deborah Cartmell): transposition, commentary, and analogue. Adaptations can act as any of
these or a mix of two or three (20). This suggestion is paramount to this thesis: DC’s animated
media primarily acts as a transposition of existing DC comics. It is a revision—a new version of
an existing story for a new audience within a new medium. Similarly, DC’s animation often
comments on its predecessors and acts as an analogue for the existing progression of the
franchise. Sanders seems to put forth the idea that adaptations are incapable of being unique.
While their ideas might not be wholly new, they do offer the potential to revitalize franchises
with new ideas and become unique versions or reinvigorated interpretations of franchises or
ideas.
Dani Cavallaro’s Anime and the Art of Adaptation features several case studies in
addition to a thoroughly described rationale for her research. She references the work of theorists
Walter Benjamin, Jacques Derrida, and Jean Baudrillard in her delineation of adaptations as
compared to originals, though her suggestion is that their ideas are more tenuous in the age of
near-constant adaptation. Cavallaro writes, “More recent thinkers have proposed that copies and
simulacra should not be unequivocally regarded as inferior to the reality which they are
presumed to imitate or simulate” (10). While her research focuses mainly on anime adaptations
of literature or time periods, her suggestion (following Baudrillard) that everything has elements
of adaptation is tied heavily to the suggestion of intertextuality. Adaptation cannot exist without
intertextual elements. Cavallaro’s focus on anime is tied directly to that specific genre; her
analysis of adaptation as an art form, however, is applicable to many other arenas, including
DC’s animation.
6
Jason Mittell’s Genre and Television focuses on the wide sprawl of genres on network
and cable television. The book’s third chapter, titled “From Saturday Morning to Around the
Clock—The Industrial Practices of Television Cartoons,” focuses on the changes involved in the
development of popular cartoons, from the early 1900s and into the era of Cartoon Network and
easily accessible animation on cable television. Mittell writes “as a cultural form, cartoons were
still known as they were in the era of the studio system: as entertainment for mass audiences, but
with particular appeal to children.” He posits that beyond the Warner Era of the 1950s, the mass
appeal of cartoons wore away and cartoons primarily focused on children. He argues that “a
number of large-scale factors were partially formative of this shift,” including the transformation
of cinematic animation and the increasing popularity of television with families (62-62). Mittell
supplies a history of children’s cartoons, through the massively popular Hanna-Barbera cartoons
and their endlessly reused backgrounds and premises—he calls the period from the 1960s to the
1990s “a wasteland of Saturday morning knockoffs… from which Golden Age shorts need to be
rescued—through the 1990s cartoon renaissance. He cites Who Framed Roger Rabbit? and The
Little Mermaid as catalysts for the re-acceptance of animation by adults, crediting their all-ages
appeal and sophisticated animation (80). He writes, “The success of Disney features with all
audiences helped restore the legitimacy and broad appeal of animation, factoring into the genre’s
transformation on television.” The returned acceptance of adult content in animated
programming, along with the concurrent success of Tim Burton’s Batman allowed DC’s
animation efforts to flourish in the early 1990s television environment. This newfound (or
perhaps rediscovered) legitimacy along with Fox’s risk-taking behavior also contributed to the
show’s success (along with the obvious quality of its programming, particularly compared to its
contemporaries). This distinction of “all-ages” animation is integral to the success and longevity
7
of DC’s animated properties, particularly Batman: The Animated Series, upon which my research
is built.
There has been a wealth of great work in the discussion of adaptation, and even a sizeable
amount on the franchising of comic books, the development of shared universes within these
media has been relatively unexamined. The aforementioned theorists have worked in the field of
adaptation studies and developed solid rationale in understanding the cultural success of
adaptations. I hope to merge that realm of thought with an analysis on the conditions required by
media within a shared universe in order to understand the pattern established within comic book
media and the influences that this pattern has on the production of future texts. The popularity of
these existing adaptations and their influence on the current abundance of superhero films is due
to an uncannily similar, perhaps even methodical recreation of DC’s tactics within the DC
Animated Universe.
The majority of DC’s animation during the 1990s and into the 2000s exists within a
shared universe, commonly referred to by creators and fans as the “DC Animated Universe.” In
the context of comic book media, a “universe” signifies a shared fictional plane wherein myriad
characters exist. This allows for crossovers between titles and events that affect the characters
and story lines within the universe. The DC Animated Universe consists of several
interconnected series that began in 1992 with Batman: The Animated Series (BTAS). BTAS was
followed by Superman: The Animated Series (STAS) (1996), The New Batman Adventures (a
continuation of BTAS in 1997, though it aired on The WB instead of FOX due to DC Comics’
parent company’s rights changing), Batman Beyond (1999), Static Shock (2000), The Zeta
Project (2001), Justice League (2001), and Justice League Unlimited (2004). These series often
featured crossovers and plot points that bled into each other; for example, Batman’s relationship
8
with Superman in Justice League was heavily influenced by previous interactions in the DC
Animated Universe. The performances and “versions” of the characters within the DC Animated
Universe have become popular and lasting versions to viewers of DC Animated Universe
programming and have heavily influenced subsequent and upcoming adaptations both in content
and format.
The interconnectivity of this television universe was helped by the fact that the creators
of the first series were heavily involved in subsequent efforts. The consistency of elements
within the universe—character design, characterization, plotlines and so forth—benefitted from
the involvement of creators throughout the series. Integral parties like Bruce Timm, Paul Dini,
Jean MacCurdy and Alan Burnett (among many others) created a tone suitable for all-ages
animation that was apparent in all DC Animated Universe series. In any shared universe, the
consistency of characters—visually, tonally, and contextually—is vital to the success of the
franchise. The consistency lets viewers know that the events of prior series “counted”—that they
were directly relevant to the current series, rather than thematically or otherwise pertinent. The
familiarity that the audience is acquainted with enhances and rewards return viewers and allows
for thematically richer storytelling than many comic book adaptations offered prior to the DC
Animated Universe’s conception.
The strategy of the DC Animated Universe was adopted (and modified) from its print
counterpart. DC Comics (and other subsequent publishers, most notably Marvel Comics) has
maintained constant shared universe continuity (with a few notable continuity reboots) since the
1940s, which has greatly contributed to its success and longevity. The DC Animated Universe
demonstrated that the approach worked in another medium, its developers forging their post-
BTAS shows in the image of both BTAS and the existing comic book DC Universe. Many of the
9
creators worked in comics alongside (or preceding) their roles in the production of the DC
Animated Universe; their familiarity with the source material enhanced their adaptations by
maintaining important characterization amidst the required changes for both the medium and
audience. Strong intertextuality between DC Comics and its franchise efforts in other media
benefits both the creators and the audience. This synergy across media and shared universes
creates richer experiences and allows for greater audience interaction with texts.
Chapter one discusses the process of adaptation and the necessary steps creators must
take in modifying properties for different audiences. I focus on the process of creating a unified
look for BTAS (initially) and following entries in the DC Animated Universe. This distinct visual
and tonal style worked in tandem with the texts’ content in the creation of a universe. I talk
specifically about three types of adaptation: loose adaptations of existing comic book stories,
strict adaptations, and the creation of new (albeit derivative) material within the DC Animated
Universe. These three adaptation methods comprise the entirety of DC Animated Universe
programming. I focus on specific episodes within each method and explain the rationale of their
success or failure.
In chapter two I delve into a discussion of intertextuality and continuity across titles and
media. The concurrent production and distribution of DC Animated Universe titles acted in a
similar manner to its print publication, allowing for (and encouraging) crossovers between titles
and a flow of characters into subsequent titles. This changed the environment for adaptations and
encouraged shared universes and sequel series in comic book media. The usage and popularity of
shared universes is surging; Marvel has created a universe around its films and DC is in the
process of following suit. FOX and Sony are, similarly, currently developing shared universes
with their film rights to the X-Men and Spider-Man franchises respectively. This highly popular
10
(and profitable) technique has led to unexpected adaptations like Guardians of the Galaxy that
have built success on the continuity and intertextuality of titles within the shared universes.
Relatively unknown concepts can see adaptation due to their connection to the proven success of
previous films in the shared universe (however minor that connection may appear). This
discussion leads to the examination of the synergy between media for both DC Comics and
Marvel Comics, particularly the free flow of ideas across franchises.
The majority of chapter three is an in-depth examination of the DC Animated Universe
original characters Harley Quinn and Batman Beyond, and their re-adaptation into DC Comics’
print publishing and other materials. This analysis builds on my previously identified trend of
cross-media adaptation. Both Harley Quinn and Batman Beyond have been successfully
transferred to other media; Harley Quinn’s eponymous comic consistently outsells well-known
titles like Captain America and Superman due to the character’s popularity and solid connection
to the audience. She has also become an integral part of DC’s video game, animation, and
(upcoming) film adaptations. Likewise, Batman Beyond’s comic book presence is growing,
having begun with out-of-continuity comics (operating in a “bubble” of sorts away from the
main DC Universe) and recently moving into the popular Futures End series. I also examine the
importance of cross-media adaptation in Marvel’s recent cinematic and television productions,
comparing the similar synergy of the character Phil Coulson and his appearances in a huge span
of Marvel media. These characters represent the importance and effectiveness of cross-media
adaptation—the success of these adaptations in one medium suggests (though does not prove)—
that their developers will be able to replicate that success in another. The consistent popularity of
DC Animated Universe titles and derivative work—even after the conclusion of the last DC
11
Animated Universe series Justice League Unlimited—has positioned it as a precursor to the now-
highly popular concept of a shared universe in an audiovisual medium.
This thesis will examine the synergistic methods taken by DC Comics in creating
successful adaptations. The construction of adaptations—including characterization, accuracy of
adaptation and addition of new material—was integral to their success as individual series. The
maintenance of a shared universe remains an important way for derivative comic book media to
reflect its print predecessors and achieve greater critical and financial success. The DC Animated
Universe acted as a blueprint for both DC and Marvel to use: it successfully introduced tactics
present in comic books to another medium, and these successes resonate today in many ways.
Some, like the presence of DC Animated Universe characters and concepts in comic books and
video games, present themselves as obvious; others, like the creation and upkeep of Marvel’s
Cinematic Universe, are more concealed, yet they owe a clear debt to the ground broken by the
creators of the DC Animated Universe.
12
CHAPTER I: ADAPTING PROPERTIES FOR A NEW AUDIENCE
The process of cross-media adaptation creates cause for established characters and
storylines to be streamlined, modernized, modified, conglomerated, abandoned and/or expanded
upon in order to create and maintain a new audience. DC Comics’ television adaptations of their
properties have utilized the aforementioned revisions to a great amount of success. The Max
Fleischer Superman shorts from the 1940s for instance have enjoyed a consistent popularity and
remain a high point of quality early animation. The central issue of adapting DC Comics
properties is maintaining character consistency across a wide range of media. This concern is
tied closely to authorship. DC Comics’ well-known characters are all generally credited to their
original creators—often leading to contentious debates on the concept of ownership (as with
Superman’s creators, Jerry Siegel and Joe Shuster) or unwarranted praise (as with Batman’s, Bob
Kane and the often underrepresented Bill Finger)—though they are all the possession of a
company. They are products as much has they are works of art or creations, aptly representing
the phrase “creative property.” Linda Hutcheon’s observation that these properties exist within
an industry is important to remember; they are creatively and otherwise the properties of DC
Comics rather than the aforementioned creators or any others who have developed further entries
in the franchise. DC Comics’ canons have been expanded upon by hundreds of writers, artists,
and editors in the company’s 75-year print publication history alone; when television, film, video
games and physical media (toys, clothing, etc.) are included the number rises exponentially. The
death of the author as described by Roland Barthes is taken to an interesting new level with this
diversity of creators. The limiting effects of authorial intent are at once emphasized and
downplayed, as iterations of characters represent numerous corporate and creative concerns
simultaneously. This is further complicated by the wide span of media that encompass media
13
empires like Warner Bros. and Disney (the parent companies of DC and Marvel respectively).
The authorship of media, in many cases, is divided so fully that the audience response to
authorship is similarly confused and requires individual interpretations of authorial intent.
Adaptations of DC Comics media have ushered in a new audience for these properties by
honoring the existing material while simultaneously developing memorable inventions and
revisions to the existing canon.
Creative Control
Creative control of these characters, concepts, and storylines—again, perhaps better
described as “creative properties”—is fragmented, divided among massive swaths of people in
control of character development at different artistic and business levels. Developing the canon
of a character like Batman thus becomes a tremendous and multifaceted work of collaboration.
Grant Morrison, prolific comic writer and collaborator on Batman and numerous other DC
Comics, suggests that these characters act more like myths that writers can add their own
flourishes and additions to. Morrison’s analogy of collaboration suggests that writing pieces in
the DC Universe is similar to music. He postulates that “[Batman and other DC characters] were
like twelve-bar blues or other chord progressions. Given the basic parameters of Batman,
different creators could play very different music” (118). Morrison’s work often builds on other
classic DC stories and builds on past authors; his style is notably his own, as the DC Animated
Universe was uniquely crafted by its many authors. DC’s creative properties have become a
multimedia conglomerate, evolving into something that is largely modifiable—within DC’s
corporate interests and restrictions. The developers of the Batman: The Animated Series (BTAS)
(and later the DC Animated Universe) had to combat these concerns constantly in their pursuits
of a successful show. Batman’s identity—so far as a character and concept can have one—was
14
fragmented between DC’s multiple properties. Fox, for example, demanded that Robin was
featured in every episode in order to give young viewers a deeper connection to the show, and an
assumption that “kids sell toys” (Kidd). BTAS had a massive toy line, featuring Batman, Robin
and their rogues with a tremendous variety of costumes and accessories to drive repeat
purchases. BTAS did not feature (most of) these accessories in the show, rather relying on
exposure of characters like Robin to drive sales of related action figures and related accessories.
The proliferation of BTAS toys emphasizes the position of BTAS and other DC Comics media as
aspects of a corporation, their goals of creative success tied unendingly to financial; DC Comics
has to operate as a business alongside its creators in order to generate corporate profits and
ensure a continuing environment for future media. This business-minded corporate attitude is
both responsible for their success and a consistently changing set of depictions and expectations
of their properties.
DC Comics creative properties tend to have at least some shared atmospheric similarities
amongst their media. The developers of BTAS based the show on many aspects of the extremely
successful film adaptation, Batman (1989). Director Tim Burton was able to develop an
interpretation of Batman that was similar to many then-popular comic adaptations, but radically
different than the Batman that existed at that point in DC’s multimedia zeitgeist. The cultural
remnants of Batman’s campy 1966 television series and his previous animated Superfriends
depiction hung heavy around the character. Burton’s film essentially had to reinvent the filmic
concept of Batman. Jonathan Gray explains in Show Sold Separately the necessity of new
adaptations to distance themselves from older adaptations, describing the stigma of previous
adaptations as “an intertextual wake” (131). Similarly, Linda Hutcheon suggests that the process
of adaptation is “…an act of appropriating or salvaging, and this is always a double process of
15
interpreting and then creating something new” (20). The 1989 Batman film was subject to this
process, having to eschew the image of Adam West’s Batman in favor of a much darker look.
Tim Burton had recently directed the successful Beetlejuice, his second feature film, and
first of his directorial efforts to begin earnestly developing the “Tim Burton aesthetic”—that is, a
very specific and unique visual dynamic for his films, rife with black and white contrasting lines,
thick makeup and dark, enclosed sets. He brought this signature artistic composition to Batman
and its 1992 sequel, Batman Returns. The success of both films is a potent mix of Burton’s
unique aesthetic and Danny Elfman’s dynamic music, along with the impressive portrayals of
Batman and The Joker by Michael Keaton and Jack Nicholson, respectively. Many Batman fans
initially disparaged Keaton due to his track record in previous films. However, he managed to
achieve critical success in his “dual” role as Batman and Bruce Wayne. Nicholson’s influence on
the Joker stretched to subsequent adaptations as well, including Heath Ledger’s interpretation of
the character in 2010’s The Dark Knight and Mark Hamill’s highly regarded portrayal in BTAS
and ensuing DC Animated Universe shows (and other DC Comics adaptations). The duality of
Bruce Wayne/Batman’s character is extremely important to the Batman mythos, and a competent
actor is of equal importance to the aesthetic and writing of the media. Kevin Conroy—longtime
Batman performer in all DC Animated Universe series and multiple other adaptations, equal to
Hamill in amount and distribution of roles—was able to effectively convey both aspects of the
character; Grant Morrison suggests that “[Conroy] perfected the self-assured, trustworthy
cadence of a sane, truly adult Batman that didn’t give kids the creeps or adults the excuse to go
see another movie” (341). Conroy has portrayed Batman in all of his DC Animated Universe
appearances and has reprised his role in many other DC media adaptations, perhaps most
successfully in the Batman: Arkham and Injustice video game series. Both series takes much of
16
their inspiration from the DC Animated Universe, though they is implied to take place in a
separate universe through many cues within the text, specifically in costuming and the
appearance of “new”—that is, not introduced within the DC Animated Universe —characters.
The Arkham series is currently on its fourth installation, while Injustice has spawned an
upcoming sequel and popular digital comic tie-in series, currently on its third year of publishing.
The inclusion of returning actors and similar characterizations to the DC Animated Universe, in
both series, remains an extremely profitable and well-received continuation of the influence of
the DC Animated Universe on DC Comics’ properties.
Many of DC Comics’ characters have become well known by large, diverse segments of
fans that have varying amounts of familiarity with the original comics. Certain aspects of the
character must remain constant in any adaptation in order for the specific depiction to be
recognized and accepted as a fitting version of that character. These aspects take many forms,
specifically in plotting and the origin stories involved. Umberto Eco broaches this subject in his
influential essay “The Myth of Superman.” He suggests that characters like Superman and
Batman have become modern myths in themselves, and demand a certain structure in the telling
and expansion of their stories. Batman’s parents have to die, he has to wear a bat costume, he
uses gadgets and innovative equipment due to his wealth, he has no superpowers, and he is
driven to fight crime. Roberta E. Pearson and William Uricchio describe this as Batman’s
“hegemonic position,” which is ultimately reinforced through his myriad appearances in
multimedia adaptations (207). Various media, generally comics, do not always adhere fully to
this set of expectations. Stories that avoid or change those and other aspects often do them in a
manner that runs fully contrary to the established norm—many of DC’s Imaginary Stories and
later Elseworlds (alternate reality) comics do this, imagining a Batman that doesn’t subscribe to
17
all of the expected norms of the character and depicting the intertextual confusion that the
(modified) characterization creates. These are temporary means to “find continually new
narrative stimuli,” according to Eco, that can temporarily satiate the audience while the “main”
DC Universe continues its ongoing storytelling (934).
The Batman present in an Elseworlds comic may have superpowers—Batman has
succumbed to vampirism in Batman: Red Rain; he has the powers of Superman in Superman:
Speeding Bullets. He may kill his enemies, as in the aforementioned Red Rain, or he may not
start his fight on crime as Batman, shown in Batman: Thrillkiller in which Bruce Wayne is a
member of the Gotham City Police Department. These alternative adaptations of Batman and
other DC characters rarely see development in other media, as they cater to the relatively niche
comic market and often feature significant impediments for the possibility of a continuing story
in that universe.1 The process of successfully adapting or creating a “regular” depiction of
Batman—that is to say, not modified in order to make a point about the character or show him in
a different time period; a version adhering to many (if not all) of the aforementioned important
aspects of the character—hinges on the portrayal of character and content within the adaptation.
The ability of content creators to hold to important elements is often complicated by “real-world”
requirements on the production of the content, specifically in the perceived demands of the
media’s target audiences. The developers of BTAS and the later DC Animated Universe faced
many of these restrictions based on their format alone, though they were able to develop stories
1 There are occasional looks at alternate futures in DC Comics media, however they are far outnumbered by the amount of “regular” adaptations.
18
around and outside of these issues, even catering to fans of Imaginary Stories and Elseworlds
with episodes of STAS and Justice League featuring alternate universes.2
BTAS was originally syndicated on network television on weekday afternoons. The
show’s producers faced directives from the network regarding content to be produced, as with
the aforementioned Robin example, and many more restrictions regarding content that couldn’t
be shown. Dini and Kidd recollect their myriad issues with Broadcast Standards and Practices
(BS&P) as something necessary to the production of network television. Dini does acknowledge
that “[Broadcast Standards and Practices’] restrictions on Batman, both at Fox and at the Kids’
WB!, [were] much more lenient than at any other network…the idea of Batman as a dark,
sometimes violent crime fighter has generally been respected by BS&P, which we appreciate”
(Kidd). BTAS was able to develop on the mature themes inherent with the Batman character
while avoiding content deemed inappropriate for younger viewers. Jason Mittell approaches
animation in his book Genre and Television: From Cop Shows to Cartoons in American Culture,
suggesting that he “…regard[s] the shifts in the 1990s to be predominantly positive
developments for the genre, working against the genre’s stigmas by making cartoons a legitimate
form for adult fans” (91). Mittell’s genre study emphasizes the success of animated films like
The Little Mermaid, citing their widespread appeal as heralds of more adult animation. The DC
Animated Universe acted as true all-ages entertainment in a manner similar to Max Fleischer’s
Superman shorts in the 1940s, focusing on broad appeal to enrapture many segments of the
audience
2 Batman Beyond acts as an alternate interpretation of the franchise of sorts, though its status as an “official” continuation of BTAS (and its multiple references in Justice League Unlimited) implies that it is not separate, rather just another series, set in that universe’s future.
19
“Dark Deco” and the Revision of Properties
The producers of BTAS developed its version of Batman, Gotham City and its rogues in
its initial 65-episode first season. The series clearly delineated the important aspects of the
character within the first episode of the series, even within the opening sequence. Great lengths
were taken by the creators and animators in order to create a consistent visual identity for the
show and its characters. The “dark deco” aesthetic of the show permeated most of its visual
elements. Tall, deliberate, geometric architecture along with 1940s-style vehicles (including a
particularly streamlined Batmobile) dominated the visuals within Gotham City. The non-super
powered or costumed characters were generally clothed in suits or evening dresses, save for the
police, to emphasize the divergent worlds inhabited by Batman and Bruce Wayne. Several
aspects of BTAS were modernized while maintaining this look as well; Batman’s computer was a
very important part of his crime-fighting crusade, frequently appearing in episodes while Batman
was researching his suspects. Batman’s villains were often victims of science gone tragically
wrong, resulting in superhuman abilities.3 These accidents were often shown in BTAS in order to
create layered, nuanced characters. Further appearances characters like Clayface, Mr. Freeze, and
Two-Face would ostensibly be enhanced by viewing their tragic transformations into disfigured
villains. The modernized elements meshed very well with the art deco styling of the show,
creating a “timeless” look. Umberto Eco suggests that time breaks down within superhero media,
its narrative structure specifically avoiding the passage of time. He claims “…the concept of time
breaks down” (934). Stories are told in relation to one another, in a bubble, separate from the
passage of actual time. Animation helps transfer this notion to other media; the aging of actors is
3 Futuristic elements include robots, even a robot that was impersonating Batman for an episode. Superman and Justice League both have a larger focus on showing futuristic technology, robotic villains and various alien species. Justice League, for example, includes three separate alien members in its initial lineup (Superman, Martian Manhunter, and Hawkgirl) and a member of an intergalactic police force (Green Lantern).
20
much less noticeable when they are heard, but not shown. The “timeless” look in much
animation assists in a constant technological aesthetic as well. The science fiction elements were
done in a manner akin to retrofuturism; this is especially visible in the 1993 animated film
Batman: Mask of the Phantasm, in which Bruce Wayne visits Gotham’s World’s Fair in a
flashback. His visit suggests technologies that will later become integral to Batman’s armory,
including a supposed precursor to the Batmobile. The Gotham City in BTAS could have existed
at various points in time, preventing it (to some extent at least) from becoming as dated as a
setting bound in the early 1990s. This approach is similar to Burton’s two Batman films, and
likely based on their success. Burton’s films, constructed primarily on large sets created a
claustrophobic and manufactured look for Gotham City that again suggested timelessness. The
visual designers of BTAS amalgamated visuals from the character’s comic book and film past to
make a “combined” version of Gotham City.4
BTAS was also constructed in a manner that allowed narratives that could work
individually. Because BTAS was developed for syndication by Fox, its episodes aired well out of
production order. This method of syndication may have led to some narrative confusion, but
episodes were generally more procedural than serial and featured only one- or two-episode
storylines.5 The show’s long first season introduced an already-developed Batman to its
audience, already assuming a familiarity with the character. He had been fighting his “war on
crime” for (presumably) several years and was already working with an adult, college-bound
Robin. Interestingly, Robin was still identified as a “kid” character, specifically with producers
and fans, and his presence grew through the series. Dini recollects that this happened after the
4 Similarly, BTAS used Danny Elfman’s music to create an intertextual aural connection as well. 5 An early two-part episode, The Cat and the Claw, was aired weeks apart, undoubtedly leading to confusion for viewers.
21
first season, claiming that “[Fox] laid down the law—no story premise was to be considered
unless it was either a Robin story or one in which [he] played a key role” (Dini and Kidd).
Robin’s two-part origin story, “Robin’s Reckoning,” received an Emmy award for BTAS, due to
its effectiveness in conveying a mature subject (the death of Robin’s parents) and functioning
well as two episodes of television. Batman’s origin is touched on in several episodes, but is not
the focus of any specific episode.6 BTAS’s Batman is a larger-than-life figure. The majority of
the information that the audience needs to know about the character, at least initially, is in the
opening credits, in which Batman foils a bank robbery and leaves the perpetrators for the police.
The sequence clearly identifies Batman as a vigilante hero, delineating the basic premise for
nearly every episode: Batman stops crime. Batman’s parents have died, he is rich, he has the
civilian identity of Bruce Wayne; all of these aspects of the character are important, and already
known to many viewers of the show. Even without this previous knowledge, most episodes could
easily stand alone, similar to episodes of a procedural TV show like Law & Order. The status
quo was scarcely changed at the end of an episode, allowing for the drastic differences in the
show’s order. This approach fell out of use in later DC Animated Universe series—specifically
Justice League—in favor of longer-form storytelling shown in multiple-episode stories and
season-long arcs.7
BTAS’s first season found its highest measure of success in the above-mentioned two-part
“Robin’s Reckoning” episode, which told the origin story (in flashback and against a
current case-of-the-week) of Batman’s sidekick, Robin. The plot revolved around Robin’s
attempt to get revenge on the man responsible for killing his parents while showcasing their
6 Batman’s origin is expanded upon in the film Batman: Mask of the Phantasm, though it portrays his early years more than his “origin” story. 7 This was possible due to Justice League’s consistent timeslot and the configuration of Cartoon Network programming.
22
death and Robin’s subsequent adoption and early training by Batman. These episodes follow the
same general plot as Robin’s comic book origin, while modernizing and streamlining the story
for an hour of television rather than its many retellings in comics. BTAS’s producers developed a
concise, evocative version of Robin’s origin. The character proved to be so popular that Fox
demanded a larger presence in the second season, essentially mimicking or recreating the
development of his comic book counterpart’s popularity.8
“Robin’s Reckoning” adapted Robin’s origin story while modernizing it for its new
audience. Its content was also shifted toward an audience comprised primarily of children,
though its widespread success suggests that it fit into a more “all-ages” niche as described by
Mittell. This practice of taking the “choice” storylines, situations and characters from DC
Comics’ rich history manifested in three general styles of adaptation throughout the DC
Animated Universe series. The first of which is the “loose” utilization of existing
characterizations as in “Robin’s Reckoning,” while the second style takes form in more “strict”
adaptations, and the third style consists of “new” material, often including new villains or
plotlines, and in the case of Batman Beyond a new time period and setting. Adaptations that
develop characters within the DC Animated Universe saw much more frequency than the strict
adaptations, as their flexibility allowed for stronger episodes within the various DC Animated
Universe series.
Loose Adaptation
The developers of DC Animated Universe properties had more than fifty years of
interpretations and adaptations of DC characters from which to craft their several series.
According to Bruce Timm, “[the producers] had the luxury of looking back over the 50 years of
8 Robin later led the Teen Titans in their eponymous series, as he did in DC Comics many years prior.
23
Batman and it was the best R&D lab ever. We could see what worked and what didn’t, what kind
of worked and what we could improve on”(“Timm and Dini's 'Batman' influence lives on in new
toys”). Paul Dini suggests that BTAS’s success resulted from their “[synthesis of] the best
elements from previous film, TV and comic book incarnations of the character” (Kidd). The
producers developed their own interpretations of the characters available to them, often
developing into versions that superseded their progenitors in popularity and often saw recursive
adaptation on DC Comics, as in their revision of Superman’s origin and the unique visuals of
Krypton. Superman’s origin had been through many incarnations and redesigns at the inception
of Superman the Animated Series (STAS) in 1996, and the producers were able to synthesize
these and add their own elements, as in the organic architecture, to create an effective origin
story for Superman that set the tone for the series. STAS’s influence is seen in comics like Mark
Waid and Leinil Yu’s Superman: Birthright, its bright aesthetic for Metropolis replicated in
print. STAS also developed a more consistent and deliberate move into serial storytelling for the
DC Animated Universe. The series begins with the aforementioned origin story for three
episodes, and features recurring elements throughout the series, including plot threads that built
into recurring plotlines within Justice League and Justice League Unlimited.
STAS was the initial expansion from a single product, BTAS, into a universe spanning
multiple programs. Its popularity along with WB’s desire to develop a television show to tie in
with the then-upcoming Batman & Robin film led to BTAS’s revival as The New Batman
Adventures, which aired alongside STAS and featured a large amount of interconnectivity
between the titles. Batman appeared in several episodes of STAS. These croseover episodes
developed a relationship between the two heroes and connection between their cities and
24
villains.9 STAS also expanded DC Animated Universe’s scope, featuring The Flash, Green
Lantern and Aquaman in individual episodes, hinting at a larger universe than BTAS’s Gotham
City or STAS’s Metropolis. These episodes along with others in STAS, BTAS and Justice
League/Justice League Unlimited utilized preexisting stories and aspects of the characters they
are developing in order to create a streamlined product with the potential to sustain a working
universe among titles.
Loose adaptations comprise the majority of the DC Animated Universe, allowing the
producers more freedom to choose their most desirable traits and stories about the involved
characters. An early example of this in BTAS is the two-part episode “Feat of Clay,” which
showcases the tragic origin of the villain Clayface. BTAS’s version of Clayface is a combination
of two separate versions of the character from DC Comics. BTAS’s producers were able to avoid
Clayface’s messy continuity—there have been more than eight versions of Clayface—and create
a composite character that fit into the show’s new continuity.10 The DC Animated Universe was
able to streamline and distill characters in a similar manner to DC’s 1989 “Crisis on Infinite
Earths” as well as their recent “New 52” initiatives. The DC Animated Universe essentially
rebooted the universe, though across media. Characters, comics, and programs were in each case
able to launch or relaunch series in order to make them more easily approachable by new
audiences. Relaunching and restarting characters has a longstanding tradition in comic book
history; “bold new eras” are frequent, especially in media wherein the window for captivating
the target audience is very slim. The generational nature of all-ages television creates a necessity,
9 Batman’s return to television features his visit to Metropolis and a doomed romance with Lois Lane, as well as a team-up between Lex Luthor and The Joker. 10 BTAS’s Clayface was called Matt Hagen, after the second Clayface. He exhibited aspects of several of his comic counterparts, though his design was created specifically for the show and utilized in many future adaptations of Clayface in the comics, most recently with Basil Karlo’s revision in DC’s New 52 comics.
25
or at least a perceived one, for this practice. The DC Animated Universe managed to develop
new ideas and fresh takes on characters for younger audiences while maintaining enough
continuity and connections to past series in order to create a thread between them. New viewers
are able to enjoy an episode of Batman Beyond without the prior knowledge of BTAS, for
instance, though their viewing will be enhanced based on prior knowledge of Batman’s character
arc from the prior series within the DC Animated Universe.
The revision involved in the DC Animated Universe adaptation of characters was
generally met with positive response, as shown with their adaptation back into comic books. Like
Clayface and Mr. Freeze, DC Animated Universe interpretations of Green Lantern (John
Stewart) and Martian Manhunter were also reflected in comic continuity.11 Dini, Timm and the
other creators of the DC Animated Universe had the benefit of developing their universe in the
sequence of their choosing. The DC Animated Universe producers developed on their earlier
approach of creating episodic content, and they focused on serial storylines by the time STAS
came on the air in 1996. Justice League is comprised almost entirely of two- or three-episode
arcs that built off of one another.12 Justice League’s first arc of three episodes has several
immediately identifiable influences, combining the origin story of Martian Manhunter along with
the Justice League’s first formation and plotlines adapted from Grant Morrison’s popular 1990s
JLA series.13 The three-episode “Secret Origins” story arc opens the series; it appropriately
11 John Stewart was brought back into DC Comics publishing with Geoff Johns’ Green Lantern and its spinoff Green Lantern Corps, reflecting his recent television adaptation. 12 Justice League features only one one-episode story: a Christmas special in which the League’s holiday traditions are examined. 13 The first incarnation of the Justice League was developed in 1960’s The Brave and the Bold #28, featuring Superman, Batman, Wonder Woman, Martian Manhunter, Green Lantern (Hal Jordan), Aquaman and The Flash (Barry Allen). Morrison’s JLA debuted in 1997, its team consisting of the same members as the original lineup albeit with Green Lantern and The Flash’s successors, Kyle Rayner and Wally West respectively. Both “origin” stories have the League fighting alien invaders, the massive Starro the Conquerer in the 1960’s original and an evil race of White Martians in Morrison’s revision.
26
serves as the League’s “origin story,” bringing its initial seven members together for the first
time. This is paradigmatic of a long tradition of heroes gathering to defeat a threat that is more
severe than any one of them could handle alone. This mirrors several other versions (and
reimaginings) of the formation of the Justice League, specifically their first appearance in 1960’s
The Brave and the Bold #28 and 1997’s JLA #1. In prior situations, the heroes were generally
familiar with one another prior to the formation of the league. Justice League was able to
incorporate the first appearances of Hawkgirl, Green Lantern (John Stewart), Wonder Woman,
and Martian Manhunter into the DC Animated Universe along with the established Batman,
Superman, and the previously seen Flash.14 Thus the audience is able to begin experiencing a
greater amount of stories within the DC Universe at a practical and equitable cost of entry.
In the prior Batman and Superman series, the characters’ wide mythos were open for
interpretation. Granted, there were more than fifty years of stories available for both, but they
must maintain the confines of those characters. Justice League let Timm and company play with
a much wider range of continuity, its seven main characters and multiple guests contributing a
huge amount of material to adapt and modify. The short history of the DC Animated Universe as
well as the previously identified world building efforts of BTAS and STAS let Justice League
develop its characters in episodes that utilized elements of each character’s history. The team-
based environment of the Justice League often let members take the forefront while others acted
as secondary supportive characters. Characters who would never receive exposure on television
received screen time in Justice League and Justice League Unlimited alongside the already-
popular Superman and Batman.
14 Flash races Superman in an episode of the latter’s series, though his characterization is a bit different, as is his voice actor.
27
The architects of the DC Animated Universe used the environment provided by the mass
of characters in order to tell focusing stories on the main seven members and their villains, with
the other members of the Justice League often acting in supporting roles. Every member of the
Justice League was not featured in every episode, often leaving the episode to focus on one or
two members dealing with villains or, frequently, other heroes. Aquaman, Metamorpho, and
Doctor Fate are among the heroes with dedicated episodes in Justice League’s first two seasons.
The split focus was heightened in the three-season Justice League Unlimited, in which the
League’s membership grew exponentially. This let the show’s developers create episodes like
“The Greatest Story Never Told,” in which the B-list hero Booster Gold is given the spotlight.
The episode is not specifically based on any one story, rather using aspects of Booster Gold’s
history within DC Comics in order to create a new story that is true to the character while also
working for a different medium. “The Greatest Story Never Told” features a conflict between the
entire Justice League and the villainous sorcerer Mordru, in which B-List hero Booster Gold has
been assigned crowd control due to Batman’s interpretation of his fame-centric behavior.
Booster Gold’s crowd control is quickly interrupted as he is embroiled in a plot to stop a pair of
scientists’ malfunctioning “black hole device” from destroying the planet. He succeeds in his
mission, receiving no credit from his fellow league members, though impressing one of the
scientists, receiving a kiss from her (and the suggestion of the beginning of a relationship). This
episode succeeds in relaying the important aspects about Booster Gold and his characterization
in the Justice League International comics of the early 1990s. The feasibility of an animated
adaptation of Booster Gold’s adventures is possible within a show like Justice League Unlimited,
in which a set of expectations had evolved through more than a decade of preceding television.
The strategy of “loose” adaptations of comic book storylines and plotting was most accessible
28
and successful for the DC Animated Universe, though other methods of episode development
saw various levels of success and utilization.
Strict Adaptation
The “strict” adaptation episodes—episodes that directly adapted the plot of DC Comics
issues—exist within most of DC Animated Universe series. Obviously they began in BTAS, as
the series explored many options of adaptation; they enjoyed less frequency in STAS, which
favored looser variations and the development of more serial plotlines through its episodes. Their
most frequent prominence exists in BTAS, though the strongest effort to follow this format
occurs in Justice League Unlimited. Fully adapting a comic book story is difficult in a different
way than the “loose” adaptations. The closeness of the adaptation as well as any changes,
additions, and omissions are subjects of major scrutiny from fans. Several early episodes of
BTAS use plots taken directly from issues of Batman or Detective Comics, including “The Cape
& Cowl Conspiracy” and “Moon of the Wolf,” among others. Their quality, both in accuracy of
adaptation and effectiveness as a television episode, varies significantly between episodes. The
burden of success lies on a variety of factors, specifically related to the difficulties in adapting
something across two media.
Elliot S. Maggin wrote both BTAS’s “The Cape and Cowl Conspiracy” and the comic on
which it’s based, “The Cape and Cowl Death Trap,” originally published in 1975’s Detective
Comics #450. The episode follows the same plotline as the comic, though with a few story beats
changed to lengthen the tale. In the comic, an assassin named Wormwood is accused of killing a
US Senator. Batman enacts a plan to discern the identity of the man responsible for hiring
Wormwood. He disguises himself as a businessman and hires Wormwood to retrieve Batman’s
cape and cowl for an unspecified reason. Wormwood manages to lure Batman to a wax museum,
29
barring him inside and trapping him under a massive sun lamp meant for melting the wax
figures. This trap appears to works for Wormwood; Batman leaves the scene sans cape and cowl.
Wormwood takes these items to his employer who manages to ease Wormwood into telling him
the identity of his previous boss. As Wormwood turns his back, the employer dons the cape and
cowl and is revealed to the reader as Batman! Batman and Wormwood have a brief fight,
concluding with Wormwood’s defeat and the arrival of police at the scene. Batman informs the
police of Wormwood’s former employer’s identity, and Wormwood is taken to prison.
“The Cape and Cowl Conspiracy” has the same basic format as its comic predecessor.
The initial story is actually quite brief, encompassing only 12 pages in a 34-page comic. “The
Cape and Cowl Deathtrap” is simply not enough material for an episode of BTAS. Maggin
therefore had to build upon the events in the comic, along with changing a few elements to make
the episode more palatable to its young audience (and Fox’s censors). The story is basically the
same—Batman tricks Wormwood into revealing damning information about his previous
employer by dressing as his current employer. The additions are primarily to extend the story.
The episode begins in medias res, showcasing Wormwood’s skills with the completion of his
prior contract. Many Batman episodes used this technique in order to validate the villain’s
aptitude and enhance the viewer’s reading of Batman’s skills when he inevitably defeated the
villain (or villains). Wormwood’s previous crime is changed as well—he was guilty of stealing a
large amount of bearer bonds from a diplomatic courier rather than murdering a senator. The
previous crime is largely irrelevant to the plot, as it is just a device to set Batman in motion to
catch the criminal. Batman’s impetus for defeating Wormwood does not change his method; he
disguises himself as a baron and gives his cape to Wormwood in a wax museum, defeating him
later after he learns the location of the bonds. These changes unfortunately did not add much to
30
the story or its efficacy in its adaptation. The episode is poorly paced and unnecessarily stuffed
with extra plot, and the conflict between Batman and Wormwood—and Wormwood himself—is
largely forgettable.15 The plot change from “assassination” to “theft of bearer bonds” is also at
fault in the episode’s impact and lack of quality compared to BTAS’s other adaptations. There
seems to be no pertinence or urgency in Batman’s quest to find these bearer bonds, dragging the
episode into a series of contrived doldrums.16 “The Cape and Cowl Conspiracy” is ultimately an
example of the necessity of content producers to modify and create new material for different
media. The addition of material to the story did not add anything save for length and confusing
story elements, and suggested that strict adaptation work better when pared down rather than
expanded beyond the grasp of the original story. While this is not always true, later adaptations
in the DC Animated Universe suggest that the format is benefitted by this method.
Unlike “The Cape and Cowl Conspiracy,” Justice League Unlimited’s “For the Man Who
Has Everything” was forced to pare down the content present in its original story—also titled
“For the Man Who Has Everything”—in order to fit its story into a single-episode space. “For
The Man Who Has Everything” was originally printed in 1985’s Superman Annual #11.17 “For
the Man Who Has Everything” was written by Alan Moore with art provided by Dave Gibbons,
who would later go on to develop Watchmen, one of the most popular graphic novels ever
written. Watchmen is the only graphic novel to be chosen for TIME’s top 100 novels list, and
holds a large degree of prestige within the medium. “For The Man Who Has Everything”
presents an early example of their creative synergy. Moore and Gibbons developed a story in
15 Wormwood does not appear in any further episodes of BTAS or in any Batman comic; The Riddler generally uses similar techniques with greater frequency due to his popularity. 16 Bearer bonds are a rather obscure concept, specifically for children. Their prominence in American culture is greatly reduced from their former use as a money-laundering tool—this is not explained well in the episode, leading to a particularly confusing plot point for child viewers. 17 Annuals are typically longer than regular issues, and often contain a single story—something enticing for irregular readers of the title.
31
which Batman, Robin, and Wonder Woman have journeyed to Superman’s Fortress of Solitude
in the Arctic in order to visit him for his birthday. When they arrive, they find the door open and
Superman immobilized inside, presumably by the large black plant they find clung to his chest.
Batman, Robin, and Wonder Woman begin investigating the plant, and determine that it has
rendered Superman in a comatose state. They find an empty box near Superman and deduce that
it must have come into the fortress as a gift. Their suspicions are confirmed with the appearance
of the hulking alien tyrant Mongul, who reveals himself as Superman’s assailant. Mongul tells
the trio that Superman is in the thrall of the Black Mercy, a semi-sentient plant that attaches to its
prey and “feeds them a logical simulation of the happy ending they desire” (Superman Annual
#11).
Superman’s fantasy is shown between the action in the Fortress; he is happily living in an
intact version of Krypton, married to a woman very visually similar to his old flame Lana Lang
with two children. His father is alive as well. Superman’s fantasy isn’t perfect; his mother has
died and there is a political uprising occurring on Krypton that threatens his family and causes
his cousin Kara (the fantasy’s version of Supergirl) a severe facial wound. As Superman’s
fantasy continues, Batman and Robin attempt to figure out a way to remove the Black Mercy
from his chest while Wonder Woman distracts Mongul, scarcely wounding him as their brawl
takes them through the walls of the Fortress of Solitude. Batman’s attempt to remove the Black
Mercy from Superman works, though Superman is forced to knowingly sacrifice his life on
Krypton along with his family. As Batman removes the Black Mercy, it turns on him, forcing on
him a similar fantasy world (in which his parents were still alive.) Superman furiously engages
Mongul in combat, savagely beating him and burning him with his heat vision as Robin takes
32
care of Batman, removing the Black Mercy with a discarded pair of Mongul’s gloves.18 Robin is
able to contain the Black Mercy and force it upon Mongul at the issue’s climax, forcing him into
his own fantasy state in which he has defeated Superman and assumed dictatorial control of the
universe.
“For the Man Who Has Everything” was a very successful comic in both Superman’s lore
and Alan Moore’s career. It has been collected in several publications and reprinted as a seminal
Superman tale. Its success as a stand-alone story led to the positive reception of the episode,
while also notable as a successful transition of a comic book into a different medium. “For the
Man Who Has Everything” is the second episode of Justice League Unlimited, the retooling of
the DC Animated Universe’s Justice League show that allowed the producers to develop
episodes and storylines with more freedom. The setting of Justice League Unlimited posits that
the Justice League has expanded its membership in order to more efficiently protect Earth from
its threats. Thus, the show began to focus on episodes with minor characters of the DC Universe,
often those who would not be able to carry their own shows, as in the earlier-described case of
Booster Gold. The shared universe cultivated by years of maintenance across shows and
networks along with the prestige gained by its success made it possible for Justice League
Unlimited to have an episode focusing on largely unknown heroes along with those about more
familiar heroes. Justice League Unlimited’s first episode, “Initiation,” showcases the expanding
roster of the Justice League. It sets the tone for the series both in length—Justice League had
been almost entirely two- or three-episode arcs, while Justice League Unlimited is largely stand-
alone episodes—and content. Many B- and C-list heroes are introduced in the episode through
newcomer Green Arrow’s point of view, though the original members take strong supporting
18 Moore’s scripting is particularly evocative of the sheer strength that Superman and Mongul are outputting: “Their enmity can only be measured in the skipped heart-beats of distant seismographs,” among other colorful descriptors.
33
roles. This remains is the format for many episodes within the series, though many episodes
return to the original focus of the Justice League’s main member. As in “The Cape and Cowl
Conspiracy,” the story of “For the Man Who Has Everything” is largely the same as its comic
book forebear, save for the lack of Robin.19 Its changes were however not detrimental to the
storytelling within the episode, and serve to streamline the adaptation and place it within the DC
Animated Universe’s alternate continuity.
In the adaptation, Batman and Wonder Woman arrive at the Fortress together (in Wonder
Woman’s invisible plane) in order to emphasize their then growing, potentially romantic
relationship and they enter through an underwater entrance that aligns with the Fortress’s prior
appearances. Batman also is given the line “I mean, what do you buy for the man who has
everything?” in order to incorporate the title into the episode (it appears prominently within the
comic’s footnotes). Alan Moore’s name is attached to the animation, a rarity for adaptations of
his work due to his general distaste for the comic book industry, specifically DC and its various
media franchises.20 Superman’s Black Mercy fantasy is more streamlined, showcasing a single
day in Superman’s life on Krypton. The political uprising is cut out, while Superman’s
relationship with his son is expanded upon, as is his happy relationship with his wife.21
Superman’s realization that his fantasy is false is emphasized with a longer, more emotional
conversation between Superman and his son, which follows more hints that his life on Krypton
was not real. Wonder Woman is responsible for saving Batman from the Black Mercy and using
it to defeat Mongul, and the necessity for Mongul’s gloves to handle the plant is replaced by
19 Robin was, at that time, busy in Teen Titans, also airing on Cartoon Network but not within the DC Animated Universe canon. 20 In another recent example, Moore’s name is absent from Marvel Comics’ current reprints of his Miracleman series. He is credited as simply “The Original Author.” 21 His wife in the JLU adaptation is named Loana, and designed to look more like Lois Lane than Lana Lang. Lois has had much more development in the DCAU programming than Lana.
34
Wonder Woman’s strength. Robin’s absence is also adapted to in a way that allows for both the
enhancement of Wonder Woman’s character and ease of pacing. Wonder Woman’s conflict with
Mongul is decidedly less one-sided in the television adaptation, reflecting the inner and physical
strength and skills that the character had developed throughout Justice League and Justice
League Unlimited. The changed parts of the story contribute to the episode’s success in
adaptation, both in terms of Justice League Unlimited’s continuity and the pacing of the episode.
The tighter continuity of Justice League Unlimited is a much different environment than DC
Comics’ 1985 continuity. This adaptation followed a successful format of “show, don’t tell,” in
regards to tightening the events of the plot into a manageable 20 minutes. Justice League
Unlimited doesn’t have the benefit of narration boxes and Alan Moore’s colorful dialogue to
explain the gravity of Superman’s fight with Mongul, for instance, though its climactic fight does
benefit from the brief, heightened animation of the enraged Superman. This adaptation was
successful because it worked as both a revision of the source text and as a text within the DC
Animated Universe.
Consistency, Change, and New Material
“The Cape and Cowl Conspiracy” suffered from its additions to its story, though it was
necessary in order to extend the story adequately for the episode. “For the Man Who Has
Everything” had the benefit of its original story being a highly regarded story in the Superman
canon with enough content to successfully modify into a different medium. There are also
several elements at play beyond the subject of primary material that helped the Justice League
Unlimited in regards to its adaptations. Elliot S. Maggin, author of “The Cape and Cowl
Conspiracy” had little experience in television, especially compared to the writer of “For the
Man Who Has Everything,” the late Dwayne McDuffie. McDuffie had a wealth of experience
35
with television adaptations, having recently developed his comic Static Shock into a show for
Warner Brothers.22 In addition, “For the Man Who Has Everything’s” adaptation occurred nearly
twelve years after “The Cape and Cowl Conspiracy’s” adaptation, allowing the producers to
benefit greatly from their experience. Both episodes however feature important elements inherent
to adaptation of specific stories rather than adapting characters. The DC Animated Universe on a
whole can be considered an “adaptation” of DC Comics creative properties; it is the transfer of
these properties into another medium, as are non-DC Animated Universe series like Max
Fleischer’s Superman shorts and even films such as Batman Begins or Man of Steel. Linda
Hutcheon describes adaptation as both a process and a product; she emphasizes the need to
distinguish from the two (22). This distinction becomes more difficult to identify within the DC
Animated Universe as well. Hutcheon’s definition, when applied to adapted universes, requires
revision. These episodic adaptations achieve a second level of adaptation within DC’s animated
efforts. They need to both adhere to elements of the original story—specifically those that are
plot-related—while maintaining the characterizations developed for the DC Animated Universe.
The consciousness of continuity led “For the Man Who Has Everything’s” adaptation to
greater success than “The Cape and Cowl Conspiracy’s” because it works well as an episode of
Justice League Unlimited in addition to acting as a strong adaptation of its source material.
Batman’s well-developed relationship with Superman is shown in his concern for his health as he
attempts to free him from his fantasy, while the flirtatious relationship between Batman and
Wonder Woman is developed with her determination to remove the Black Mercy after it attaches
to his chest. These relationships are much more important in a tightly focused series than a one-
22 Static Shock is also part of the DC Animated Universe, though more tangentially connected, save for a few episodes in which members of the Justice League appear to assist Static. He later appears in a few episodes of Justice League Unlimited, albeit in an alternate future and heavily aged.
36
shot comic from the DC’s massive publishing catalog in 1985. Ultimately, the end-goal of DC
Animated Universe adaptations is the importance of observing the established roles of characters
within their modified continuity while utilizing and honoring their comic book counterparts. It is
integral to the process of adaptation to keep these roles consistent, as it is in the original medium.
The creators of the DC Animated Universe had a much smaller realm to watch over than DC
Comics, so their need for oversight is balanced by the tight focus and consistency of creative
teams. They were able to balance their adaptations of existing characters with the creation of new
stories and properties. The aforementioned relationship between Batman and Wonder Woman
was an invention for Justice League Unlimited in a similar effort to the addition of new
characters like Renee Montoya and Harley Quinn in the earlier BTAS. New relationships and
characters led the DC Animated Universe to become more than a direct lift of DC Comics. The
several shows under the DC Animated Universe umbrella became a fully realized universe in a
way impossible for prior animated efforts. A major benefit of adaptations is their ability to act as
a second chance to try ideas. The DC Animated Universe merged the new and the old into a
hyper concentrated rendition of the DC Comics continuity that offered not only a dependable
version of beloved characters, but also enough inventions to the text that it appealed to larger
audiences. The innovations present in DC Animated Universe programming fits Kristeva’s
suggestion that the media is increasingly made for its audiences, rather than a blank slate. The
audience for BTAS, STAS and other DC Animated Universe shows is presumed to have some
connection with DC media before developing their connection with the above-mentioned shows.
The spread of comic book media is reliant on the audience’s intertextual relationship with the
multitude of available media. If we take a step back to look at these relationships, it becomes a
mosaic of versions of comic books, pieced together by creators over decades. It fits Mikhail
37
Bakhtin’s ideas on intertext and Claude Levi-Strauss’s identification of media as bricolage.
Though these popular entertainments may not initially appear to be in the same world of
literature to which Bakhtin was referring, they have become massively important and
increasingly artistic in their presentation. The references and connections present in the DC
Animated Universe emphasize its existence in a plane higher than its individual series, and the
additions to the myriad stories in DC’s stable have become tremendously important to their
continued success.
New material in the DC Animated Universe is difficult to identify—or, at least to
differentiate. Technically, the DC Animated Universe is both new and old at once. Hutcheon
writes, “[a]daptation is repetition, but repetition without replication” (7). She emphasizes the
idea that these adaptations are new entries in the franchise rather than duplicates of existing
material. This is clearly true for the DC Animated Universe’s “loose” adaptations, and holds up
in the “strict” adaptations as well. Both of my previous examples featured creative changes to the
original text—other than the obvious necessary steps to transfer something from print to
television—in order to create more diverse programming for viewers. The addition of new
material reached its conceptual apex with the BTAS sequel series Batman Beyond in 1999.
Batman Beyond saw the DC Animated Universe team utilizing the continuity built in their
preceding shows, BTAS and STAS, in order to create a largely new experience. Batman Beyond
was set 50 years after BTAS, starring a new Batman, high-school student Terry McGinnis.
McGinnis was equipped with a futuristic costume, a flying Batmobile and a new cast of
characters, including his mentor, an elderly Bruce Wayne, again voiced by Kevin Conroy. The
elder Batman acted as mission control for McGinnis, developing a familial relationship
throughout the series. Since Batman Beyond was an original DC Animated Universe property, it
38
had fewer opportunities to take inspiration from storylines present within DC Comics existing
media, thus requiring new (though obviously derivative) material with much higher frequency.
The Batman of the future faced several of his predecessor’s foes, including an elderly Mr. Freeze
and a revitalized Ra’s Al Ghul, but his adventures focused primarily on new adventures and
villains.
Comic book journalist Chris Sims suggests that “[t]he key to Batman Beyond is that it’s
basically ‘What if Spider-Man was Batman in the future?’” suggesting that the two share many
similarities (Sims). McGinnis’s position as a high-school student allowed plotlines to focus on
different aspects of heroism than BTAS, while developing a logical extension of Bruce Wayne’s
storyline. McGinnis was able to face newly created villains alongside updated versions of the
original Batman’s villains, culminating in the film Batman Beyond: Return of the Joker, wherein
a revived Joker returned to Gotham City many years after his apparent demise. Again, Batman
Beyond was able to introduce conclusions and additions to many longstanding plotlines within
the DC Animated Universe. Speculative futures are frequently utilized in comics, but their
serialized nature makes their longevity and stability questionable. Batman Beyond is much more
definitive, as it is one of a comparatively smaller realm of material. Whereas DC Comics’ Legion
of Superheroes imagined the future of the DC Universe in the year 3000 (and has been rebooted
numerous times), Batman Beyond focused on the future of the characters developed in BTAS
alongside a new cast. The concreteness of its position in DC Animated Universe continuity was
emphasized on several occasions in both Justice League and Justice League Unlimited. This
gives certain gravity to the actions of characters within the DC Animated Universe, with a
specific chronological and narrative destination predefined for many characters. Appropriately,
Batman Beyond featured the DC Animated Universe’s first appearance of the Justice League,
39
albeit their future descendants, in the two-part episode “The Call.” As Terry teams up with the
Justice League in order to face a rogue Superman, the elder Bruce Wayne recalls his time in the
team, which then became the next series in the DC Animated Universe. This first appearance of
an incarnation of the team battled Superman, then mind controlled by the alien Starro, the first
foe faced by the Justice League in DC Comics. “The Call” acted like a backdoor pilot, showing
the concept for a future series before its (inevitably) reworked series premiere. Bruce Timm has
called the episode “almost a trial run for a Justice League show” (Modern Masters 71). The
interconnectivity between titles allowed for the revisions of established characters, storylines and
plots to mesh with new ideas, creating a successful thematic universe while maintaining each
show as a singular entity. Again, this is all alongside a stronger sense of intertextuality that links
the DC Animated Universe to other DC Comics media.
The DC Animated Universe began with the relatively loose adaptation of the Batman
mythos in BTAS. Its producers were able to combine many aspects of previous print and film
versions of the franchise in order to make a composite adaptation that appealed to a large
audience. The development of the DC Animated Universe as a universe—expanding its
continuity beyond that of a single show—started with the position of STAS in the same universe
as its predecessor. Separate entities tied together through the same narrative universe, sharing
characters and often plotlines and developing narratives and relationships through crossover
episodes, initially, and the culmination of plot threads. The DC Animated Universe’s developers
were able to further expand the reach of their universe by introducing new characters and
settings with Batman Beyond and combining and building on their past success with Justice
League and Justice League Unlimited. The loose style of adaptation along with the addition of
new material allowed the developers of the DC Animated Universe to create something that was
40
an adaptation of much more than a single character. Both Linda Hutcheon and Julie Sanders
espouse Deborah Cartmell’s three categories of adaptation—transposition, commentary, and
analogue—of which the DC Animated Universe functions in some capacity as all three. Bakhtin
and Levi-Strauss’s ideas regarding intertextuality apply remarkably well to adaptations; they are
intensely, obviously paired to earlier works, both within franchises and across media. The ability
for the audience to separate iterations of franchises is however integral to the idea of a shared
universe and the effectiveness of references and influences on a given adaptation’s material.
The idea of a shared Universe was successfully was successfully transferred into a new
medium, using aspects from the long history of other adaptations and the history of the franchise.
The combination of ideas and the virtue of hindsight allowed the producers to develop an
adaptation that honored and changed its predecessor, and its development acted as an analogue to
the original development of the DC Universe. Its success has been shown in a wealth of
subsequent multi-media adaptations of DC Comics properties along with the recursive adaptation
of DC Animated Universe characters and developments back into DC Comics’ print media. DC
Comics and Marvel have also replicated the successful adaptation and creation of a shared
universe for a new audience with their current live action film developments. The persistent
efforts of the creators of the DC Animated Universe to maintain a consistent universe among
titles stand alongside the strength of their product as prime contributors to their long-term
success and fruition, with the attention to continuity crucial to the efficacy of adaptation and
shared universe maintenance.
41
CHAPTER II: INTERTEXTUALITY AND CONTINUITY BETWEEN SERIES
Comic books are inherently sequential—storytelling in individual issues follows a path of
images and storytelling in a series that usually requires following one or more titles in parallel.
Comic stories and characters are adapted to fit into several tracks of continuity at any given time.
Obviously there is an assumed chronological continuity inside series; however, existing within a
shared universe alters the creators’ obligations. Characterization should remain constant among
titles, and events need to be incorporated in the universe(s) in a way that makes sense to the
reader. This inclination creates natural difficulties for said creators. Continuity is paramount;
observing fans’ expectations and preexisting story developments creates what Jason Dittmer has
designated “the tyranny of the serial” (252). Dittmer paraphrases Richard Reynolds, outlining
three types of continuity in comic books: serial (events in comics cannot contradict prior events
in the continuity), hierarchical (characters must maintain constant power relationships between
each other), and structural (linking together various books within a line) (252). Continuity in
comics often inhibits lasting progress of characters, though this can often be accomplished with
alternate interpretations of the characters and storylines: parallel universes and continuities. Thus
Batman is able to grow old in Batman Beyond and develop new relationships in a manner not
possible in DC Comics main continuity. Were Batman allowed to age from his initial appearance
in 1939, he would be well in his 100s (and likely unable to continue fighting crime). Instead,
Batman remains perennially young, collecting an ever-growing assortment of life experiences,
villains, and Robins in a constantly shrinking timescale. His latest revision in DC’s “New 52”
reboot of the DC Universe suggests that he’s been a vigilante for about five years, gaining no
fewer than five sidekicks within that short period. The company-wide strict adherence to comics’
continuity follows the power relationships as outlined by Dittmer, allowing consistent interaction
42
between characters and titles. However, the revision inherent in DC’s New 52 created a number
of issues for fans. While some titles were completely retooled, as with Superman and Wonder
Woman, other titles—specifically the Batman and Green Lantern titles—attempted to continue
ongoing storylines prior to the reboot. Timeline and continuity confusion ran abound due to the
number of titles in play, causing an editorial need to address these issues in subsequent
storylines. The DC Animated Universe was able to strictly monitor these issues of continuity
through their relatively limited structure, running (at most) three shows simultaneously. This was
furthered by the consistent team of producers in creative control of the direction of the franchise.
The development of alternate continuities across different media allowed many opportunities for
creators to reimagine and modify relationships between characters and stories, and the popularity
of DC’s characters has developed a widespread (although unrecognized) intertextuality between
their media. Julie Sanders writes, on the concept of intertextuality, “[a]ny exploration of
intertextuality, and its specific manifestation in the forms of adaptation and appropriation, is
inevitably interested in how art creates art, or how literature is made by literature” (1). This
chapter discusses the importance of continuity in the DC Animated Universe; it was critical to
the success of the universe and has since been utilized as a template for subsequent animated and
live action productions by both DC and Marvel, generating great financial and critical successes
for both companies. I also examine the intertextual elements within the DC Animated Universe
and their benefit to the growing multimedia composition of DC’s franchises.
The array of media across which comic book media have spread represents an interesting
type of intertextuality amongst characters. This chapter focuses on the methods developed within
the series of DC Animated Universe to maintain continuity and the importance of intertextuality
across DC’s properties. Intertextuality is, broadly, the tactics that media producers use to connect
43
their products to their forebears. Jonathan Gray, writing about the peripheral texts surrounding
television shows in his recent book Show Sold Separately, describing the idea and connecting it
to modern media. He writes, “In common usage, intertextuality refers to instances wherein a film
or program refers to and builds some of its meaning off of another film or program, and intertext
to the referenced film or program” (117). Whereas the text of something like The Lord of the
Rings (LOTR) is monolithic—that is to say the original three books are the only text being
strictly adapted—its cross-media adaptations are scrutinized far more than looser adaptations of
comic book properties.23 He uses a concept called “intertextual framing devices,” citing
preexisting media as frames to newer media. His example is LOTR as an intertextual framing
device for the Narnia movies—the comparisons are inevitable. Such devices are abundant in
comics—especially in film, more so than television. But as LOTR set a precedent for epic book
based adaptations, so did the DC Animated Universe for shared universe comic book
adaptations. It became paradigmatic of the potential success for these franchises, and was heavily
reliant on intertextuality within DC’s already-popular comic book universe for its success.
French philosopher Julia Kristeva coined the term “intertextuality” in her 1966 essay
“Word, Dialogue, and Novel.” Ostensibly a shortening of her term “intersection of textual
surfaces,” she used the term in relation to the “space between” words in the reading of novels
and other text. Graham Allen, in Intertextuality, discusses the concept in-depth, utilizing Julia
Kristeva’s definition and comparing it to Roland Barthes and Mikhail Bakhtin’s earlier work.
Allen attempts to connect the concept to popular media, writing:
23 Viewer reactions to the strictly adapted texts, as described in chapter 1, are put under much stricter scrutiny than looser adaptations.
44
Intertextuality is an illuminating concept to bring to a reading [of a text] that utilizes a
number of culturally significant codes and conventions and also refers as a text to the
environment within which it is displayed (178).
Allen’s utilization of intertextuality suggests that any text can be restructured in order to provide
responses from its readers based on their experiences with prior related (and often tertiary) media
(177). He discusses the new wave films of Jean-Luc Godard, spaghetti westerns and Kurosawa,
explaining that intertextuality can be cross-cultural and include adaptations and reimaginings of
earlier work. Comic books present an interesting take on intertextuality, as the sheer amount of
titles and the longevity of properties has caused the need for more nuanced approaches to
storytelling and media selection in order for critical and commercial success. Thus, DC is able to
produce animated versions of its famous characters that are heavily based on its previous
creations, as discussed in Chapter 1. They avoid being simple replications of their comic book
counterparts due to their status as reimaginings along with their transference into a new medium.
Writers are free to adapt stories wholesale from other media; in a tradition similar to
West Side Story and many early Warner Bros. cartoons, classical themes and plays are often
utilized in interesting ways that create a sort of bricolage based on past experiences. Allen
discusses how creators manage this feat, writing: “Postmodern architects practice what we can
style an intertextual architecture which appropriates styles from different eras and combines
them in ways which attempt to reflect the historically and socially plural contexts within which
their buildings now have to exist” (185). While Allen’s outlook on the reliance of intertextuality
and the lack of unique popular creations is rather bleak, it does allow certain opportunities for
readers to enjoy adaptations in a new way, with the knowledge of earlier renditions of DC’s
characters (in this case) flavoring their take on future adaptations. Allen discusses the concept of
45
hypertext briefly, suggesting that media utilizing systems of intertextuality along with the
connectivity and access provided by new technology influences the reader’s perception of a text
(202). Thus, the version of the text with which the reader is most familiar is most important to
the reader, and more popular texts influence larger sects of readers. This is an exponential effect:
as stated earlier, Fleischer’s Superman shorts influenced Timm’s work on the DC Animated
Universe, which influenced DC Comics, further influencing DC’s current animated output. The
new approaches to characterization and continuity, based on previous efforts, create compelling
pairings for readers to experience new versions of known media, absorbing and comprehending
(even if only subconsciously) multiple versions of comic universes at a given time.
The DC Animated Universe maintained continuity within titles, as several of their titles
were running concurrently and occasionally on separate networks. Batman and Green Lantern
both appeared in Kids WB’s Static Shock on various occasions, and Static found himself in
Batman Beyond’s futuristic Gotham City, meeting an older version of himself among other
superheroes.24 The crossover potential of these titles was allowed and even encouraged by the
conventions of the superhero genre; team-ups are very frequent, serving as a way for heroes to
unite into one title, or occasionally to drive sales for struggling titles. Thus, the well-known
Batman ventured into the world of Static Shock, giving the program a “Batman bump.” BTAS is
the first show canonically to be developed within the DC Animated Universe, though its film25
and several episodes take place chronologically before the show’s opening. Prequels and sequels
24 Their appearances were more catered to the style of Static Shock, including the use of Static Shock’s musical style and slight differences in animation. 25 Batman: Mask of the Phantasm presents Batman’s early career as a vigilante, running parallel with a present-day plot based around Batman’s universe. The film offers insight into Batman’s motivations and a brief look at The Joker’s life before his transformation into the crazed criminal mastermind he was in BTAS.
46
in an ongoing universe allow for more opportunities of character development and fully utilize
the pool of adaptation.
The DC Animated Universe developed in a similar manner to the comic-based DC
Universe. Both instances began with a title (or series) following the adventures of a single hero
followed by other heroes culminating in a title showcasing the adventures of a team of heroes.
This historical manifestation has been seen in the DC Comics universe with Superman’s debut in
1939 followed closely with Batman’s in 1940. The first appearance of the Justice League
occurred twenty years later as mentioned in the first chapter.26 The progression in the DC
Animated Universe began with BTAS in 1992, STAS in 1996, and the Justice League in 2001,
amidst the other intermittent series. This progression mirrors the comics, though on a much
shorter timescale. The development of a universe specifically started when the producers of
BTAS and STAS developed both programs concurrently, airing in a one-hour block.
STAS greatly expanded the DC Animated Universe’s development of serial plotlines.
BTAS used this minimally; it was more often played out of order, especially during its earlier
years on FOX, which created the necessity of stand-alone episodes. STAS had season-long arcs,
specifically involving the alien tyrant Darkseid and the clandestine technological developments
and machinations of Project Cadmus and STAR Labs. This was possible with the evolution of
the storytelling approach by the DC Animated Universe’s creators and the freedom Timm, Dini
and the other producers were allowed from Kids’ WB as opposed to FOX. “World’s Finest,” a
three-part episode of STAS, showcased the possibilities their new approach allowed, featuring the
first meeting between Batman and Superman along with the meshing of their styles, plots, and
worlds. STAS continued to build a larger universe in its following episodes. It later introduced
26 The Justice League is evocative of the efforts of DC’s forebears, the Justice Society of America, which tied together many Golden Age superheroes into a team in the 1940s.
47
other heroes to the DC Animated Universe, including The Flash, Green Lantern, and Doctor
Fate, characters who would reappear several years later (and on a different network) in Justice
League and Justice League Unlimited. Furthermore, STAS’s aforementioned utilization of
universe-building plotlines would later tie into Justice League and Justice League Unlimited’s
episodes and its own season-long plots.
Shared universes have been consistently utilized in non-print, comic-related media since
the DC Animated Universe’s inception, their success owing ostensibly to the DC Animated
Universe’s popularity and accomplishment. The popularity of the DC Animated Universe’s
narratives has coalesced with the company’s many other narratives in order to create culturally
dominant versions of the characters. The popular versions of superheroes, their characterization
and dominant narratives fit a structure similar to the one applied to fairytales by Julie Sanders in
Adaptation and Appropriation, wherein fairytales become “eminently adaptable into new
circumstances and contexts” (83). Superheroes have become something more than their initial
conception; certain aspects have been canonized and others discarded based on cultural and
critical successes and failures.
The development of this shared continuity benefited its creators and ushered the
prominent style of comic book storytelling into an audiovisual medium. The popularity of shared
continuities has grown exponentially in the years since the cessation of Justice League
Unlimited’s final season. Consistency in plotlines and character portrayal, as well as visual style,
has led to increasingly successful media portrayals of superheroes for Marvel, DC, and their
parent companies. The production of these shared continuities have also gained widespread
critical acclaim and ushered in the possibility of more experimental film and television efforts.
48
Visual Consistency
The DC Animated Universe expanded with the three-part STAS episode “World’s
Finest.” BTAS had of course been on for years on FOX before its revival on Kids’ WB, and STAS
was well into its second season. Both shows were however separate entities until their storylines
crossed with the aforementioned three-part “Worlds’ Finest” episodes. The creators of the DC
Animated Universe had careful plans in place before this first meeting that tied directly to its
creation. Specifically, the change in design and direction (while maintaining series continuity) in
BTAS signified its introduction to STAS’s universe. STAS additionally contains a line in its third
episode in which Superman’s mother refers to Batman as “that nut in Gotham,” alluding to their
shared universe. Elements that initially appear as throwaway lines or subtle inferences can often
result in (or signify) an addition to the universe.27 In STAS’s case, the reference to Batman in the
pilot was later expounded upon in the team-up between Superman and Batman and their shared
universe. BTAS’s revival on Kids’ WB came a year after STAS—both shows ran together as a
block on Kids’ WB titled “The New Superman/Batman Adventures.28 BTAS’s characters and
setting were revised in order to reflect the change of network and to create a similar atmosphere
to STAS (Kidd). This collaboration allowed their animation styles and character designs to mesh
well in their multiple crossovers and (perhaps coincidentally) their later sequel series.
“World’s Finest” begins with The Joker’s theft of a statue that is formed of Kryptonite
with the intent to use it in pursuit of Superman’s demise. He takes the statue to Lex Luthor and
suggests to Lex a proposition akin to that in Strangers on a Train; should the villains “trade,”
each attempting to defeat the other’s hero, they will meet more success than their numerous
27 Marvel’s Cinematic Universe has a wealth of this type of references, ranging from the appearance of a character’s name on a computer to outright references to future (planned) films or appearances of characters. 28 The block allowed the many crossover episodes to air together, reducing the presence of cliffhangers.
49
failed attempts. The Joker also requests a large sum of money from the billionaire Luthor in
exchange for his services. Joker’s presence in Metropolis, along with a sudden business
partnership with LexCorp, brings Batman/Bruce Wayne to the city. He quickly acquaints himself
with Lois Lane, as they engage in a romantic relationship, to the ire of Superman/Clark Kent.
Batman and Superman are initially at odds, though they cultivate a friendly rivalry after
discerning each other’s secret identity and joining forces against their enemies. The heroes work
together to defeat Luthor and The Joker, the status quo naturally returning at the conclusion of
the three-episode arc, though with major ramifications to the status of the two series. “Worlds’
Finest” created a basis for later crossovers and eventually the Justice League and Justice League
Unlimited series by melding the narrative worlds.
The visual and aural consistency between BTAS and STAS was critical to the crossover
and development of a shared universe, more so than its importance in comics. The redesign of
BTAS allowed its characters to match STAS; their visual styles meshed well in crossovers, despite
the design differences between the settings of both programs. Gotham City maintained much of
its “Dark Deco” architecture during its transition to the new animation style, while simplifying
many aspects in order to preserve consistency with STAS. Its Metropolis featured similarities to
futuristic, utopian designs seen in 1950s science fiction films and pulp novels. Batman’s
adventures generally took place at night, while Superman’s were during the daylight hours, often
while Clark Kent was working at the Daily Planet. Metropolis and Gotham are both often
equated to New York City, as their position in the fictional world would dictate. However, the
cities differ greatly, essentially showing two dynamically different versions of the same city.
Their heroes and the contradictory approach to storytelling further highlight the dynamic
differences between the two fictional cities, building on stark differences in design and
50
characterization mimicking dark and light. Bruce Timm reflects that the lighter art style was
more in line with Superman’s character, rather than the grim nighttime world of Batman (45).
The maintenance of a consistent look between titles was integral to their continuity in an even
stronger capacity than in comics. The similarities in style and tone contrasted with the two heroes
to give each show a unique feel.
The differences between the shows are obvious in the narratives and heightened in
crossover episodes. The Joker’s approach to fighting Superman is radically different than
Luthor’s manipulative, heavily planned attempts in prior episodes of STAS. Batman’s villains
often operate on a much smaller scale than Superman’s, though their schemes often have similar
aims—destabilizing the economy, killing their city’s resident superhero(es), and a host of other
traditional super villainous goals. Superman’s rogues occasionally fit the profile of Batman’s, but
his STAS incarnation regularly faced would-be galactic conquerors and massively powerful
beings such as the aforementioned Darkseid and Mongul.29 Justice League and Justice League
Unlimited allowed both types of villains to be used across heroic lines, acting much in the same
way as “World’s Finest” did in order to meld the characters’ worlds together. Batman thus
assisted Superman, Wonder Woman, and other superheroes against galactic threats in a capacity
that would not have thematically succeeded in BTAS, while other heroes found themselves facing
Batman’s more deranged foes to their consternation. Marvel utilized a similar tactic in bringing
Captain America and secret agents Black Widow and Hawkeye to the screen in The Avengers—
using a crossover to introduce unfamiliar elements to familiar characters, playing on the
juxtaposition of elements to achieve a very positive, visceral reaction from fans. Thus it is rare
29 One of Superman’s odder villains, Toyman, seems more suited to Batman. Toyman is a disgraced toy manufacturer who appears as a human-sized doll. In his STAS appearance, he kidnaps Lois Lane and dresses her as a doll, forcing her to “play house” with him.
51
for Batman to venture into deep space in the DC Animated Universe and in DC Comics, and
completely absent from the character’s eight films. Should he find himself paired with any of the
spacefaring members of the Justice League, the storytelling potential is changed. Conversely,
Superman is able to act in a similar capacity when paired with Batman—fighting crime outside
of the characters’ specialization results in unique scenarios only possible within a shared
universe. The huge amount of published material and relatively low cost of producing comics
has allowed DC to experiment with these scenarios countless times, canonically and otherwise.
In an audiovisual medium, it is critical to maintain consistency between titles, both to appeal to a
younger audience and to create something with which fans are easily able to identify and
connect.
The conglomerate television block for WB’s airing of STAS and the revitalized BTAS was
titled “The New Superman/Batman Adventures.” It featured two shows with very similar visual
styles and related creative teams, and thus were easily identifiable as shared (but different)
shows. The voice cast of both titles was shared as well during crossovers—the omnipresent
Kevin Conroy voiced Batman across every DC Animated Universe series, while Tim Daly and
later George Newbern (with a very similar timbre to Daly) voiced Superman. Mark Hamill
consistently voiced The Joker, Clancy Brown became a long-standing voice actor for Lex
Luthor, and Dana Delaney was an excellent Lois Lane.30 The preceding characters represent only
a small segment of the characters present by Justice League Unlimited’s conclusion. The aural
consistency helped in a similar manner to character design, characterization, and plot adherence
in the universe’s development. Events could not happen on a massive scale in STAS, as they
30 Delany also provided the voice for Andrea Beaumont, the titular “Phantasm” of the film Batman: Mask of the Phantasm, with whom Bruce had a troubled relationship. This adds some aural congruity to his later attraction to Lois Lane.
52
would eventually need to be reflected in BTAS (and later series); Darkseid and his minions could
never take over the entire planet in STAS; the fallout of such an event would need to be dealt
with in BTAS. Darkseid was however able to briefly seize control of Metropolis and murder
Superman’s confidante Detective Dan Turpin prior to his defeat by Superman. The maintenance
of a shared universe puts requirements on the developments within each specific text, similar to
the commercial demands of sequential art. Lasting change in the comic book universes requires
action and commitment in all related titles.
Darkseid’s actions are expanded upon in Justice League and Justice League Unlimited,
though they remained separate from BTAS as it was operating as a separate entity. Batman was
able to fight Darkseid alongside the Justice League in Justice League Unlimited, per the
possibilities of the shared universe. The inclusion of Darkseid and similar villains is otherwise
impossible for the Batman franchise in most cases, as it does not generally fit the tone of most
Batman media. It is the introduction of a larger shared universe that includes aliens and
superpowers and other fantastic elements that expands the potential crossover appeal of shared
universes. DC Comics has been publishing books since the 1940s that conglomerated these
worlds. The DC Animated Universe reached its greatest amount of similarity with DC Comics’
universe during this time in the mid-1990s in which it had several shows running concurrently,
analogous to the publication of titles like Batman and Superman, along with the huge amount of
other titles that frequently crossed over.
The necessity for continuity by different artists across comic titles is integral to the
ongoing success of the medium. Other elements, specifically casting, design, and
characterizations are of chief importance in the television medium. The volume of titles running
concurrently in print creates the need for editorial coordination between the many creators in
53
order to get large amounts of material produced in a timely manner. DC currently publishes more
than 50 monthly titles, most of which exist simultaneously in a shared universe and continuity.31
Maintaining this universe is necessary to allow crossovers to occur easily—the ongoing
maintenance might initially seem like more effort than a cavalier approach, but it allows for
straightforwardly explainable events that fans are readily able to embrace. These crossovers are
created for a variety of reasons, often using popular characters like Batman to drive sales of
books that are selling fewer titles. Crossovers also tend to promise “universe-changing”
storylines, as in 2009’s Final Crisis, which culminated in the (temporary) death of Batman. The
utilization of crossovers in the DC Animated Universe built a dynamic shared universe. The DC
Animated Universe’s crossovers are fairly limited, at least when compared to the huge amount in
DC Comics. The “big events” generally occurred in the season (or series) premiers and finales of
each series in a tradition more common with television productions. Justice League and Justice
League Unlimited specifically used the culmination of events portrayed through their seasons in
order to develop finales in which plotlines were tied up and ongoing points addressed.
Serial Storytelling
The development of serial storylines within and across several shows has been vital to the
continued existence and financial fruition of the DC Animated Universe. The consistency of
visual design and characterization is connected to the development of these serial plotlines and
allows for their development. BTAS featured some serial elements in many of its two-part
episodes, specifically with the creation of its villains. Harvey Dent appeared in several episodes
before the two-part “Two-Face” episode in which his skin was doused with acid and transformed
into his villainous persona—the titular Two-Face—which he maintained through the rest of the
31 DC’s other published comics are either out-of-continuity titles or published by Vertigo, DC’s “mature” imprint.
54
show’s run on FOX and into its design and format change into The New Batman Adventures on
Kids’ WB.
BTAS’s long first season included several “sequel” episodes: “Feat of Clay,” Clayface’s
origin and first appearance, was followed by “Mudslide,” in which Clayface’s body decays due
to the accident that gave him his powers in the earlier episode.32 The episode “Heart of Steel”
featured the villainous computer H.A.R.D.A.C. and its development of robotic duplicates. “Heart
of Steel” was followed several episodes later by “His Silicon Soul,” building on similar themes
and the fallout of the preceding episode, including an antagonistic robotic duplicate of Batman.
These could be watched separately (and were made to be experienced in that format) but they
follow the trend of allowing more intrinsic gain from prior knowledge. Harvey Dent’s descent
into insanity set the deranged tone of Batman’s encounters with him in future episodes.
Clayface’s plight in “Mudslide” was based on his deteriorating sanity and vanity from “Feat of
Clay,” recalling the psychological effects caused by ability to transform his appearance and the
difficulty of retaining his shape as his body crumbles. “His Silicon Soul” delves into the efforts
of H.A.R.D.A.C. to defeat Batman on a more personal level, as the robotic Batman duplicate has
taken warped versions of Batman’s morals and combined them with goals from its prior episode.
Again, these episodes work as singular entities though the antagonists have been developed into
stronger characters through the limited seriality provided by the creators. The storytelling
potential was benefitted from the prior episodes, allowing more opportunities for character
development and audience experience. It is possible for the viewer of DC Animated Universe
programming to experience the text in many ways; the viewer’s prior experiences with the
32 As referenced in chapter 1.
55
material in an adaptation influences their reaction. Graham Allen suggests that there are multiple
levels to the ‘reading’ of any text, writing:
Reading… takes place on two successive levels: first, a mimetic level which tries to
relate textual signs to external referents and tends to proceed in a linear fashion; second, a
retroactive reading which proceeds, in a nonlinear fashion, to unearth the underlying
semiotic units and structures which produce the text’s non-referential significance. (116)
The reading of an adaptation of DC Universe stories is a complicated affair. The linear fashion
described by Allen is more closely related to the serial storytelling in STAS and Justice League—
it is less used in episodic, “one-shot” content like BTAS. The nonlinear fashion is more
pervasive, a pertinent part of the reading of any text. The retroactive reading of widespread
characters and concepts in DC Comics media that have seen numerous adaptations calls upon
reader familiarity (or lack thereof) in order to influence their expectations for any given viewing.
Retroactive, nonlinear viewer experiences pervade most media; the introduction of serial
storytelling between episodes invokes the viewer’s potential for experiencing a stronger
connection to the text through return viewing.
STAS’s utilization of serial storytelling radically changed the approach of the DC
Animated Universe’s plotlines while maintaining adherence to some of the techniques
introduced in the prior series. STAS developed similar character-based continuity to BTAS—
many villains’ origin stories were told in earlier episodes and built upon in subsequent episodes.
The perennial Superman villains Lex Luthor, Brainiac, and Metallo were all introduced in
different forms in the first episode of the series, the latter two in roles significantly different than
their comic counterparts. Brainiac appears as an antagonist to Superman’s father Jor-El on
Krypton, and is partially responsible for its destruction (or at least the death of its residents.) He
56
eventually appears at the end of the three-part arc, heading towards Earth to face Superman later
in the season. Metallo appears as the mercenary John Corben. Corben steals a robotic suit for a
group of terrorists, attacking Superman in the suit before his defeat and apprehension by the
Metropolis police. Corben’s next appearance is four episodes later in “The Way of All Flesh,” in
which his previously explored relationship with Luthor is expanded upon. Corben’s new status as
a convict eager for power and revenge on Superman allows Luthor to transform him into
Metallo, a mostly-robotic cyborg with a kryptonite heart. Metallo’s character arc throughout
STAS focuses on his loss of humanity and hatred of Superman as he becomes increasingly more
robotic. STAS focused on building important character arcs for Superman, his supporting cast,
and his many antagonists alongside serial plots that flourished in Justice League and the future
series Justice League Unlimited.
The serial elements developed in STAS culminated in the series finale, “Legacy.” Legacy
features Darkseid’s final effort to defeat Superman, in which he brainwashes the hero and
encourages him to attack Metropolis facing Supergirl and destroying much of the city.
Darkseid’s vow to refrain from conquering Earth in season two’s “Apokolips…Now!” two-part
episode, along with his urge to get revenge on Superman, created his necessity to use Superman
as a pawn. Supergirl’s efforts to protect the city with Superman robots (a longstanding tradition
in Superman comics; Superman robots defend Metropolis when Superman is out of town) fail
when Superman and the forces of Apokolips arrive. Supergirl is heavily injured during the battle,
requiring her treatment of injuries by Emil Hamilton at STAR Labs, a recurring character and
element respectively within STAS that had helped Superman several times through the show’s
four seasons. Superman later regains his memory, escaping from federal prison and finding his
way to Apokolips to confront Darkseid, defeating him and ending his antagonism (until his
57
reappearance in Justice League). Darkseid’s previous attempt to conquer Metropolis served as a
motivation for Superman’s rage and assault towards Darkseid—the latter’s murder of Detective
Dan Turpin is specifically cited (along with the brainwashing) as Superman’s motivation towards
ending Darkseid’s reign, alongside the obvious heroic motivations omnipresent in Superman’s
myriad depictions. “Legacy” was referenced several times in Justice League and Justice League
Unlimited, often tied to a general distrust of superheroes held by much of the United States
Government. This continues to reference Graham Allen’s dual levels of reading, calling upon
viewer familiarity with the text at hand along with contextual, cultural renditions of superheroes
within the DC Universe. The public distrust of superheroes is a common theme in superhero
comics. The impetus for this distrust changes based upon the writer, themes in the universe, and
other factors; however viewers familiar with this concept can watch the finale to Justice League
Unlimited and read common themes both within the long sequence of texts leading up to that
point in-universe and recurring themes in DC Comics.
The finale of STAS features the formation of Project Cadmus—then called Project
Achilles—by the US Government in conjunction with Lex Luthor. Project Cadmus began as a
government response to super powered heroes and villains alike, with Superman’s invasion
acting as a catalyst. Cadmus’s role expanded greatly in its subsequent appearances in JL and
Justice League Unlimited. Cadmus took great lengths to develop contingency plans to deal with
and ultimately replace superheroes, surging to a climax throughout several episodes and
cementing a running plotline throughout Justice League Unlimited.
The Cadmus arc was planned to several degrees, though much of its span can be
attributed to a later piecing-together of prior plot points. DC Animated Universe architects Bruce
Timm, Dwayne McDuffie, and James Tucker, in an interview with Mark Hamill featured on the
58
Justice League DVD release, suggest that much of the second season of Justice League
Unlimited was focused on the Cadmus arc, either in snippets or themes within episodes to those
heavily featuring Cadmus or its members as antagonists. Timm suggests that “[Cadmus]
expanded the scope of our show beyond just Justice League Unlimited, it expanded backwards to
[STAS], [BTAS] and even forward to Batman Beyond” (“Cadmus Interview”). Cadmus’s efforts
to counteract the Justice League’s perceived threat are tied specifically to Superman’s actions in
the second season finale of STAS as well as the Justice League Unlimited episode “A Better
World,” in which an evil alternate version of the Justice League termed the “Justice Lords” find
themselves in the main universe, specifically threatening the government and their lax behavior
towards crime.33
Project Cadmus acted as a conglomeration of several comic book entities, including Jack
Kirby’s Project Cadmus, which Timm refers to as “more of a science think tank,” and Task
Force X, a government-controlled team of villains commonly known by their comic title Suicide
Squad. The DC Animated Universe’s Cadmus was tied into all of the previously shown “shadow
government conspiracies” in the DC Animated Universe, though a number of the connections
developed after the fact. Timm suggests, “instead of these all being separate conspiracies, they
could all be part of the same conspiracy” (“Cadmus Interview”). This includes the
aforementioned Project Achilles from the STAS finale and the antagonistic relationship
developed with the government by the Justice League in several prior episodes. These callbacks
and references provide stimulating rewards for a constant viewer—having seen prior shows and
holding the knowledge of the roots of the Cadmus conspiracy and its plot connections to prior
series. It also creates a more interesting level of intertextuality between the DC Animated
33 The Justice Lords had murdered President (in their universe) Lex Luthor and taken control of the United States.
59
Universe and its print-based relatives, heightening the benefit of familiarity with a larger span of
DC Comics media and emphasizing Allen’s suggestion of dual layers of reading. Lynn Spiegel
and Henry Jenkins describe the layers of reading as a “situational context,” their nostalgic
properties evoking strong reactions from viewers and encouraging repeat viewing and the return
to future entries in the universe (134-135).
Some elements may have been coincidental, although the creative plotting was such that
it allowed open-ended components to be modified as a benefit for the shared universe. The DC
Animated Universe’s overwriting or modification of previous plotlines and story elements is an
example of establishing “retroactive continuity,” commonly referred to by the sobriquet
“retcon.” The retcon phenomenon is usually attributed to Roy Thomas having heard the term at a
comic convention, and has been used in comics to great lengths.34 The previous examples
involving Cadmus establish a retroactive continuity; modifying the existing material by
expanding on missing or exempt elements. This process is not unique to comic book media—it is
heavily utilized in serial television (ABC’s LOST used this process extensively in the
development of character backstory, especially in later seasons), novels (Arthur Conan Doyle’s
Sherlock Holmes series resurrected the hero after his apparent death in The Final Problem), and
films (Star Wars and its many sequels and prequels). The clever establishment of retroactive
continuity can strengthen plots and characters, allowing the unraveling of a conspiracy or the
defeat of a criminal mastermind to affect the viewer much more substantially. The outcome is
more apt to educe a strong reaction from the viewer when the remuneration of his or her time is
perceived as more valuable due to the more consequential payoff.
34 Its first recorded use was in the letters column of All-Star Squadron #20, written by Roy Thomas.
60
Justice League Unlimited’s producers made a conscious effort to compose episodes as
stand-alone, allowing casual viewers to tune in and enjoy a single episode story alongside the
underlying sequential plots. Often this is developed through expository dialogue and flashbacks;
one of STAS’s later episodes, “The Demon Reborn,” is a crossover episode with BTAS, in which
the centuries-old criminal mastermind Ra’s Al Ghul and his daughter Talia attempt to use an
ancient magical scepter to take Superman’s powers and imbue them into Al Ghul. His history of
immortality and frequent revivals, as well as a portion of his history with Batman, is revealed to
the viewer through flashbacks that show Al Ghul using the world’s mystical Lazarus Pits to
rejuvenate himself (unsuccessfully, since the pits had dried up, driving Al Ghul to seek
Superman’s vitality.) The use of these Lazarus Pits had been shown at length in several episodes
of BTAS, though a new viewer (or perhaps one who had only watched STAS) would not be aware
of these developments. “The Demon Reborn” introduced new elements to the DC Animated
Universe continuity in the destruction of Al Ghul’s Lazarus Pits and successfully merged the
character into Superman’s universe, adding gravity and rationale for Al Ghul’s actions.
Similarly, Cadmus’s long-spanning history added to their authority as a counterpart to the Justice
League, having been seen in different incarnations as a threat in prior series. Timm claims that
the Justice League Unlimited episode “Task Force X” acted to strengthen the menace of
Cadmus: “If Cadmus is going to be a credible threat, they’re going to need to win one” (Cadmus
Interview). “Task Force X,” follows a team of villains employed by Cadmus and led by Colonel
Rick Flagg (begrudgingly) on a mission to steal a suit of armor from the Justice League
Watchtower. Timm and McDuffie describe the episode as a heist movie, in which it follows the
basic structure of “plot, execution, and something going wrong.” Task Force X accomplishes
their mission, though they lose a member of their team to the Justice League. The episode’s coda
61
suggests that a member of the Justice League’s Watchtower staff had leaked information to
Cadmus; the League could no longer trust anyone in their employ, again raising stakes and
heightening conspiracy for future episodes. The various appearances of Cadmus, its associates
and offshoots throughout the DC Animated Universe emphasize their gravity as well as their
status in the comic book DC Universe. As an “all-ages” text, fitting the term as described by
Jason Mittell, the version of Cadmus figures into the DC Animated Universe in a different
capacity than their comic book counterpart. They are still however able to evoke memories and
reactions from viewers familiar with other texts related to distrust of superheroes. Pervading
themes create predicative behaviors for viewers. The conscious use of intertextual elements
builds on material that has been proven as successful in its derivative media—in this case, DC
Comics—alongside proven techniques in the television medium.
Timm, McDuffie, and Tucker suggest that their use of the Cadmus storyline allowed
them to raise the question of the necessity of superheroes in their fictional world and their place
in relation to the government. They were able to include this storyline and the minutiae of the
group’s actions through the years of success and goodwill that they had built on previous
networks and on Cartoon Network through Justice League and the first season of Justice League
Unlimited. Justice League Unlimited also allowed the creators expanded abilities to include
characters otherwise unavailable to animation (as discussed in chapter one) regarding Booster
Gold’s heroic turn in “The Greatest Story Never Told.” Joaquim Dos Santos, writer for DC
Comics and Justice League Unlimited, expressed his enthusiasm for the freedom to use minor
characters, claiming that “[Justice League Unlimited] is no holds barred…you’ve got every
character you’ve ever wanted to see animated” (“Making Justice League Unlimited”). While
Dos Santos’s enthusiasm might be a bit hyperbolic, the structure of Justice League Unlimited
62
allowed for stories based on DC Animated Universe and DC Comics lore. “This Little Piggy,” an
early episode of Justice League Unlimited, features the witch and DC Comics villain Circe (also
of Greek mythology) turning Wonder Woman into a pig, forcing Batman and Zatanna, among
others, to roam the city at night in search of a pink pig clad with Wonder Woman’s bracelets.
The episode was largely light-hearted and humorous (concluding with a lovely rendition of the
jazz standard “Am I Blue?” as performed by Batman) but allowed for an examination of Batman
and Wonder Woman’s romantic relationship as they paired alongside one of Batman’s old
flames, Zatanna. She had been introduced several years prior in BTAS. Batman and Zatanna’s
past relationship is alluded to within the episode, but it is built on preexisting DC Animated
Universe “lore” that serves as another example of continuity allowing character development and
growth. The DC Animated Universe’s adherence to continuity, whether Cadmus or character-
based, created a fully realized universe in Jason Dittmer’s sense as well as an analogue to DC
Comics’ print media. Preexisting characters and plotlines have been established; they are a
foundation for more complex stories to be told through issues or series in any format and allow
audiences to achieve an intertextual relationship with these franchises.
Vital Retroactive Connections
Justice League Unlimited’s second season finale, “Epilogue,” is a de facto finale to the
entire DC Animated Universe, and a definitive chronological finale. “Epilogue” focuses
primarily on Terry McGinnis—the titular Batman Beyond—and his efforts to understand the
Cadmus conspiracy and its implications to his development as a person and as Batman. The
episode begins a subtitle stating “65 Years From Now;” it follows McGinnis as he infiltrates a
guarded home and confronts an elderly Amanda Waller, known to viewers as the head of
63
Cadmus in Justice League Unlimited.35 McGinnis demands she reveal the details of the “Batman
Beyond” project. The episode is mostly dialogue-driven, allowing McGinnis—notably older than
his last appearance in Batman Beyond or his cameo in the Justice League Unlimited episode
“The Once and Future Thing: Time Warped”—to question Waller about Cadmus and its efforts
to clone Batman. McGinnis finds that Waller used nanomachines to overwrite his father’s
reproductive material with Bruce Wayne’s, making McGinnis and by proxy his younger brother
“sons” of Batman. Waller reveals that Cadmus’s plan was to find a family with similar attributes
to the Waynes in order to create a Batman for the future, ensuring the protection of Gotham (and
Earth) beyond her years. Cadmus and Waller had plotted for the continued existence (or legacy)
of its greatest superhero mastermind, and in doing so admitted defeat. Their activity during the
brunt of Justice League Unlimited was fervently anti-superhero. Cadmus hires an assassin to
murder McGinnis’s parents—a cameo role played by the Phantasm, Batman’s first love—though
she isn’t able to follow through with the request; the Batman Beyond project is scrapped. As the
events of Batman Beyond’s pilot episodes indicated, tragic events led McGinnis to Batman’s
acquaintance and eventual acceptance of the mantle without Waller’s interference. McGinnis
suggests that it was fate; Waller disagrees, reinforcing the fact that McGinnis isn’t Batman’s
clone, rather his son, and emphasizing that he has agency and free will. The only appearance of
Justice League Unlimited characters occurs in a flashback sequence wherein Waller recounts an
incident in which Batman “cleaned up one of her old messes.” In the flashback, Batman consoles
Ace, a dying child and member of the villainous Royal Flush Gang as Waller demands he kill her
before her impending brain aneurysm triggers extreme manifestations of her psychic powers that
35 Batman Beyond takes place 50 years after the end of BTAS; this episode is 15 years into McGinnis’s career as an established hero within Gotham City. He has become a full, yet reluctant member of the futuristic Justice League, as teased in the season 3 Batman Beyond episode “The Call.”
64
would cause the death of anyone within several miles. Batman opts to speak with Ace to diffuse
the situation, and she deactivates her powers before passing away peacefully as Batman sits
beside her on a swing set. The episode ends with McGinnis accepting his status as Bruce
Wayne’s son as well as his role of Batman, flying through the futuristic Gotham skyline to meet
Superman regarding a case he’s working.
“Epilogue” is structurally presented as an episode of Batman Beyond. It is able to
incorporate elements developed in the Cadmus storyline and by proxy Justice League and Justice
League Unlimited, both of which aired after Batman Beyond’s conclusion. The utilization of
retroactive continuity reveals that Batman is a genetically modified son of Bruce Wayne through
the nanotechnology developed by Cadmus, rather than a successor to the mantle in the vein of
Batman’s former sidekicks Robin and Batgirl. Numerous other connections were developed in
“Epilogue”: Cadmus was revealed to have been responsible for the nanotechnology used to
resurrect the Joker the film Batman Beyond: Return of the Joker; the titular villain of Batman:
Mask of the Phantasm was the assassin meant to kill McGinnis’s parents after a showing of a
“Gray Ghost” film, a fictional pulp hero developed for BTAS; and the futuristic Justice League
from Batman Beyond’s “The Call” was seen fighting several of Batman’s futuristic rogues. The
most compelling connection to previous continuity is the final shot of the episode. It is a shot-
for-shot remake of the first scene of BTAS, albeit with Batman flying through a futuristic Gotham
City as opposed to Man-Bat flying through BTAS’s “Dark Deco” Gotham City.
“Epilogue” was able to join thematic elements with ongoing plotlines in order to craft an
effective “ending” for the DC Animated Universe. During the production of the episode, Timm,
McDuffie and the rest of the Justice League Unlimited producers had not been renewed for their
third season, and had thus anticipated that “Epilogue” would be the final episode of Justice
65
League Unlimited and potentially the DC Animated Universe as a whole. Story elements from
BTAS, STAS, Justice League Unlimited and Batman Beyond combined in order to make the most
compelling narrative possible to the writers. Seemingly minor nods (as with the above-
mentioned “Gray Ghost” film) are important in the development of a cohesive universe. Their
inclusion notifies the viewer of potential gateways of information based on their prior
experience. The DC Animated Universe is rife with examples of hailing in relation to observing
continuity in action, specifically in the adaptation of preexisting works in different media and
recalling elements of previous shows.
“Epilogue” aired in 2005, 13 years and three networks after the first BTAS episode. It
would be difficult to watch without knowledge of DC Animated Universe continuity, however,
contrasting Justice League Unlimited’s other, generally accessible episodes. The only subplot
that stands relatively singular is Waller’s recollection of Batman’s solution for the Royal Flush
Gang, which constitutes less than half of the narrative. The story is cohesive, though the swift
introduction Terry McGinnis would likely cause minor confusion to viewers of only Justice
League Unlimited. The suggestions placed upon the viewer in order to gain full intrinsic value
from “Epilogue” are demanding, requiring hours of television watching and several different
series to have the background knowledge necessary for all of the references and plot points. Julie
Sanders writes on the benefits of adaptations utilizing elements of their predecessors, suggesting:
It is this inherent sense of play, produced in part by the activation of our informed sense
of similarity and difference between the texts being invoked, and the connected interplay
of expectation and surprise, that…lies at the heart of the experience of adaptation and
appropriation (25).
66
It is an exhilarating process for readers to experience the stories and characters that they are
familiar with reinterpreted and reforged with elements and inspiration from a myriad of
resources. Elements and references play on one another, based upon films, comics, and other
existing material in order to offer the audience a stronger connection to the text. As postulated by
Henry Jenkins in his book Convergence Culture, the barriers between media are becoming
cluttered and leading to a wider reach of media franchises. Batman exists in considerably more
media than he did in the 1940s, but the comic book Batman from that time period still matters to
today’s audience—even if they are not conscious of that character’s influence. The process of
creating new continuities with divergent paths from the already known conclusions present in
DC Comics evokes strong reactions from fans, leading to the continuing popularity of the DC
Animated Universe.
Later Developments
Batman’s characterization through the several DC Animated Universe series is the most
constant visual element, though his designs for subsequent programs differ slightly in order to fit
the tone and match animation uniformity of each series. Batman and his voice actor, Kevin
Conroy, remained a constant presence in the aforementioned shows as well as several
appearances in STAS and Static Shock. If a viewer were to turn on any given episode of DC
Animated Universe programming, the visual look of Batman and the consistent animation would
clue the viewer first that it is a DC Animated Universe show and—upon further scrutiny—which
show. Batman’s and Superman’s reliable appearances in DC Animated Universe programs
allowed the characters and their actors to dominate as brand ambassadors. Justice League was a
team show, but it had goodwill conjured for several years prior by BTAS and STAS. To further
emphasize the connection between series, Justice League’s first on-screen superheroes in the
67
premiere episode “Secret Origins” are Batman and Superman respectively, mirroring their
appearance in the universe (in their own series). Batman and Superman’s own programs
previously introduced members of the Justice League prior, though their appearances and voice
actors were revised for their appearance in JL. In Green Lantern’s case, Kyle Rayner was
replaced with John Stewart; The Flash featured slightly different costume coloring and a
different voice actor. Superman’s voice actor changed as well, though George Newbern’s voice
was not a drastic departure from Tim Daly’s. Batman and Superman were portrayed as heroes
with a wealth of experience, forming the Justice League along newcomers—“Secret Origins”
acts as an origin story for Martian Manhunter, Wonder Woman, and Hawkgirl, showcasing their
first (or early) introductions into the public eye within the DC Animated Universe. Justice
League utilized the existing DC Animated Universe and created a constant presence of teamwork
and consistency, continuing the DC Animated Universe approach of utilizing existing DC stories
to dig deeper into the possibilities afforded by adaptation, including the aforementioned
scenarios that pushed characters to exist outside their comfort zones.
The approach used by the DC Animated Universe has been successfully adapted in many
other cases, including at a later point within DC’s cross-media efforts. As delineated earlier, DC
Comics rebooted their entire publishing line in 2011, bestowed their new slate of titles the
moniker The New 52, and focused on more cohesive universe building. This reboot followed a
crossover, Flashpoint, wherein The Flash found himself stranded in an alternate universe. The
“Flashpoint Universe” featured dark twists on many DC heroes. Aquaman and Wonder Woman
were at war, Superman had been held in captivity by the US government, and Bruce Wayne had
died as a young boy, leaving his father Thomas to take the mantle of Batman. Flash managed to
“fix” the timeline, resulting in The New 52 universe. This series of events was reimagined in
68
DC’s animated films as Justice League: The Flashpoint Paradox. This film retells and condenses
its comic counterpart and its many tie-in comics into a shorter tale, as a hybrid between the strict
and loose adaptations delineated in chapter one.
DC Comics’ animated films have been produced since 2007 under the inclusive banner of
“DC Universe Animated Original Movies” (an odd grammatical choice). They encompassed
many preexisting storylines within the DC Universe, either adapting them wholly or utilizing
aspects in the creation of new stories. Again, they offer stories based on the most popular
elements that fruitfully connect audiences with DC’s franchises. The first of these films was
Superman: Doomsday, which loosely followed the 1990s storyline “The Death and Return of
Superman,” condensing elements in order to tighten the focus to the length of the film. Prior to
the release of Justice League: The Flashpoint Paradox, DC had released 17 films under this
banner, with little-to-no interconnectivity. Justice League: The Flashpoint Paradox ended as its
comic book counterpart did, with the introduction of a New 52 film universe, replete with
costume designs echoing their recently refreshed comic counterparts. The last shot at the end of
Justice League: The Flashpoint Paradox’s credit sequence teased the next film, Justice League:
War, an adaptation of the first story arc in Justice League, the first and flagship comic of The
New 52. Elements were changed from the comic, but the overall story and characterizations were
very similar.36 The developers of DC’s animated films have embarked on a more concentrated
effort to achieve intertextuality—the end of Justice League: War featured a similar teaser to
Justice League: The Flashpoint Paradox, though teasing the next arc in Justice League’s comic
universe, “Throne of Atlantis.” The next film, due in 2015, is Justice League: Throne of Atlantis.
DC’s current efforts to create a new animated universe echo the DC Animated Universe. Further,
36 The Justice League featured Aquaman in the comic, who was replaced by Shazam in the film.
69
the next animated Batman film, Son of Batman, utilized the same actors and design in the
portrayal of Batman, existing within the same universe as well. This is almost a total reverse of
DC’s earlier pattern of universe building in the DC Animated Universe —beginning with a
massive crossover, moving to the Justice League, and then tightening the focus on solo heroes.37
The New 52 approach is likely to continue into upcoming films, developing a synergistic
approach to many of their animated works and building on or reimagining existing storylines and
lore.38 The strictness of these adaptations—acting as direct counterparts to comic storylines—is a
departure from the mass of DC Animated Universe programming, though it will ideally (for its
producers) create an environment wherein all of DC’s recent media is connected immediately
and obviously to the viewer.
Other media have slowly adapted the “comic book” approach of developing several
contiguous series and occasionally joining them together. The DC Animated Universe used this
approach to great effect, and DC’s current approach is likely to continue for the foreseeable
future. The most successful current example of this trend is its use in Marvel Comics’ cinematic
universe. This progression again follows a similar pattern to the DC Animated Universe. The
Marvel Cinematic Universe began with Iron Man in 2008, consciously inaugurating the
development of both the Iron Man franchise and adjoining films. Iron Man featured Phil
Coulson, agent of S.H.I.E.L.D., and his futile efforts to speak with Tony Stark and his company
regarding future initiatives. Coulson was an original character, but his attempts to get Stark to
work with the government were reminiscent of similar approaches in Iron Man comics years
prior wherein the self-absorbed hero refused to coalesce with the government’s pleas. The film’s
37 As delineated in the introduction of Batman to STAS. 38 DC’s next animated feature is called Batman: Assault on Arkham. It is supposedly set in—or “inspired by,” according to its trailers—the Batman: Arkham games, featuring Kevin Conroy as Batman’s voice actor and character designs based on the game series, in addition to the Arkham Asylum setting.
70
greater connection to a larger Marvel Universe occurred in its post-credits scene, wherein Nick
Fury—the director of S.H.I.E.L.D.—tells Stark that he is “part of a bigger universe,” phrasing it
very literally and suggesting that there are scores of superheroes in the world. Fury tells Stark
that he wants to talk to him about the “Avenger Initiative,” at which point the scene cuts to black.
The Incredible Hulk followed Iron Man later the same year. It featured a post-credits
scene in which Tony Stark appeared in a similar capacity to Nick Fury’s cameo in the former
film. Iron Man 2 in 2010 and Thor and Captain America in 2011 followed the prior two films,
each expounding on the role of Nick Fury and delicately developing connections to each other
while telling stand-alone stories. Iron Man, Hulk, Thor, and Captain America and elements of
their varied universes reprised their roles in 2012’s The Avengers, joining together to face a
threat too great for any one hero, alongside supporting characters Hawkeye and Black Widow.
The shared continuity created a narrative (and lucrative) potential for a character like Captain
America—a soldier frozen in time for decades—to face an onslaught of murderous aliens
alongside Loki, the Norse God of Trickery himself.
The Avengers echoes the above-described series premiere of Justice League: both
narratives feature invading aliens and utilize the specific aspects of each member of the team in
order to defeat the threat. Extraterrestrial threats are common in superhero media; all three
examples—Justice League’s series premier, Justice League: War and The Avengers—feature
aliens as a motivation for the teams to form. This is an intertextual theme running throughout this
genre of media, loosely defined as it is by Jason Mittell. The adaptation of recurring elements
continues to bolster their popularity and serves to propel these themes into even more widespread
use. The “unknown threat” creates cause for heroes to overcome their “loner” attitudes and
focus on saving innocent civilians. The second Avengers film is, as of this writing, currently in
71
production; Iron Man, Captain America and Thor have had sequels with further films planned,
incorporating elements from their earlier films along with The Avengers. Marvel has developed
plans for other films to exist within the universe, including the surprisingly successful Guardians
of the Galaxy and the upcoming Ant-Man. Marvel’s films work both as sequels and companions
to one-another—the ongoing story of Iron Man is reliant on actions in his solo films along with
his appearance in The Avengers. Iron Man 3 utilizes Stark’s newly developed post-traumatic
stress disorder as a significant plot point for his character; this is contingent on his near-death
experience in The Avengers’ climax. The Marvel Cinematic Universe develops continuity to
push its developed audiences towards franchises with uncertain appeal. Thor, a Norse god-
turned-superhero, seemed an unsteady concept for a movie that would cost millions to produce,
but the success of Iron Man and the other preceding Marvel Cinematic Universe films allowed
Marvel Studios to develop Thor, and its blockbuster success in turn progressed into The
Avengers, the third highest-grossing film ever produced. The power relations as delineated by
Jason Dittmer (and referenced in the introduction) are clearly portrayed in both the DC Animated
Universe and Marvel Cinematic Universe. Iron Man, Thor, Captain America and the other heroes
maintain constant relationships with each other and their universe. Their success is integrally tied
to the strict adherence of their relationships within their universe and the structure that Marvel
has worked to create and maintain, just as Superman, Batman and the various heroes of Justice
League worked within the DC Animated Universe. Both the DC Animated Universe and Marvel
Cinematic Universe were able to use the cultural credit that they had achieved through years of
financial success in their prior series in order to bring lesser-known heroes into the forefront, as
in Justice League Unlimited and Marvel’s Guardians of the Galaxy movie; both star lesser-
72
known heroes who are able to headline their own media via the success of previous entries in the
franchise.
Marvel’s utilization of a shared film universe is perhaps a more precarious endeavor, as
their headlining characters were (initially) much more obscure names than DC’s Superman and
Batman. The quality and financial success of the Marvel Cinematic Universe has seemingly
elevated their characters to a higher level of public recognition, however. Captain America: The
Winter Soldier swiftly made more money at the box office than DC’s Man of Steel, banking on
the critical and financial success of the prior movies in the Marvel Cinematic Universe and the
development of the universe within the film’s narrative in order to expand upon the
characterizations of Captain America, Nick Fury, Black Widow and other characters established
in antecedent films. Black Widow’s first appearance was in Iron Man 2, followed by an
expanded role in The Avengers and a major role in Captain America: The Winter Soldier.
Captain America: The Winter Soldier centered on the interactions between the aforementioned
characters as they fought against S.H.I.E.L.D., which had been infiltrated by the terrorist
organization Hydra. The film ends with the dissolution of S.H.I.E.L.D., creating a drastically
different environment for future Marvel Cinematic Universe media.
The fallout from S.H.I.E.L.D.’s demise was seen almost immediately in the MCU’s
television show Marvel’s Agents of S.H.I.E.L.D., focusing on the reaction of the eponymous
agents to the events of Captain America: The Winter Soldier. Marvel’s Agents of S.H.I.E.L.D.’s
first episode to deal with the consequences of S.H.I.E.L.D.’s infiltration and the other events of
the film aired only four days after the premier of the film, therefore requiring the viewer to
maintain a strict schedule in his or her consumption of entertainment, lest spoilers arise. The
show gave an immediate in-universe perspective from tertiary characters, along with some
73
answers to questions posed in the film about the future of the Marvel Cinematic Universe. These
episodes with closer ties to Marvel’s films gained much higher critical response. The series
serves as a placeholder; a companion series to the Marvel Cinematic Universe’s main films
thriving on its connection. It acts as a paratextual element to the films, supporting and enhancing
their reach. As I specified in the introduction to this thesis, Jonathan Grey suggests that
“Hollywood and its marketers often mobilize paratexts to proffer ‘proper interpretations,’
…working in medias res to subtly inflect the public understanding of an ongoing and open text”
(81). Grey’s analysis suggests that even the existence of Marvel’s Agents of S.H.I.E.L.D and
other supporting material acts as media that enhance the popularity and reach of Marvel’s films.
They act as the DC Animated Universe did; coinciding with major releases in order to strengthen
their appeal and reach. The various multimedia adaptations cannot work alone; the intertextual
nature of adaptations presupposes some passing knowledge with the franchise at the very least,
and the “proper interpretations” suggested by film companies are subject to a huge amount of
interpretation and discernment from viewers.
Marvel has established their filmic continuity to great success, and continues to develop
films and television series in order to create unprecedented financial gains. In addition to the
recent summer blockbuster Guardians of the Galaxy, a sequel to The Avengers is currently in
production, with other films slated for the next several years, many of which are also spotlighting
lesser-known properties including the mystical sorcerer Doctor Strange and the size-changing
Ant-Man. Marvel’s television approach is also expanding; they have made a deal with Netflix to
develop four separate limited series with a fifth series to join their narratives together, which are
currently in the casting phase. Furthermore, ABC has renewed Marvel’s Agents of S.H.I.E.L.D.
74
for a second season; they have also made a full series order of Marvel’s Agent Carter, spinning
off of the Captain America films and taking place in the 1940s.
Marvel’s recent efforts to develop a cohesive cinematic universe have paid off greatly,
due to the internal consistency of continuity and quality, along with the connected elements
between their film and comics universes. They have managed to utilize the abundance of
characters already developed within their comic continuities in order to compensate for their lack
of film and television rights to some of their biggest characters (Spider-Man, the X-Men and the
Fantastic Four) with great success. Their approach was almost out of necessity due to the
fragmentation of rights within their media franchises, but it allowed them to develop concurrent
yet separate versions of characters in an approach reminiscent of DC Animated Universe, yet
tailored for a much larger scale.
DC Comics is currently in the process of crafting a similar approach to their film and
television franchises. The latest Superman film and reboot of the franchise, Man of Steel,
featured references to characters not present but involved in the universe, including Lex Luthor
and Batman. The film’s sequel will be released in 2016, titled Batman v Superman: Dawn of
Justice; the film will feature the titular heroes along with Wonder Woman, Cyborg, and
Aquaman, leading into a planned Justice League film in 2017 with the same actors and director.
DC is clearly following the ultra-successful model enacted by Marvel, aiming for one large
franchise counter to several competing franchises. DC has the potential to create a more cohesive
universe than Marvel due to their solid retention of media rights; their most popular characters
lie with DC Entertainment and Warner Bros., at this time only requiring the cultural, critical and
economic capital to build on their success. Their plans for continuity appear not to extend to
television presently; DC has several series lined up for the Fall 2014 television season, though
75
only two will appear on the same network with definitive continuity between series, the others
are expected to be fragmented between time periods and networks.39 These concerted approaches
to the characters and settings of both comic companies and their move to establish continuity in
media beyond comic books evoke the methods taken by the DC Animated Universe. The prior
examples all work towards team-based superhero films while maintaining successful stand-alone
media. Viewers can watch BTAS and/or STAS, and Iron Man and/or Captain America
independently. The viewer of one is likely to see and relate to the other, and more likely to see
the collaborative sequels of Justice League and The Avengers. Both are effective as stand-alone
media, effectively introducing and utilizing ideas specific to the film and building on
relationships and plots from other media within the franchise. The overwhelming critical and
commercial success of The Avengers and the surging popularity of Marvel’s “Phase 2” films
exemplify this configuration of media, and the importance of connecting the plots and characters
within franchises across media in order to attain the greatest measure of success possible. The
various pieces within the franchise don’t require the viewer to see everything; rather they reward
viewers with character and plot development, to be presumably tied together in future films.
Marvel’s sweeping approach to universe and franchise development has utilized many
aspects of the similar, earlier development of a universe within the DC Animated Universe. In
both cases the popularity of aspects introduced or emphasized within the films and series have
been recursively adapted into their respective comic universes. Iron Man’s characterization in
Marvel comics changed sharply following Robert Downey Jr.’s approach to the role, matching
his film counterpart’s tone and physical appearance. The DC Animated Universe affected DC
39 The CW’s Arrow and its upcoming spinoff The Flash take place in the same universe; the titular character of The Flash appeared in two episodes of Arrow’s second season in an introductory capacity. DC’s other shows include Constantine on NBC, Gotham—exploring the youth of Bruce Wayne and Jim Gordon’s early career—on FOX, and iZombie on the CW.
76
Comics in myriad ways, including the changing characterizations of Mr. Freeze, John Stewart,
and others. Furthermore, characters introduced specifically for films and series have been solidly
adapted in all cases to the comics. The above-mentioned Phil Coulson has been introduced in
Marvel’s main universe and its Ultimate Universe, as well as the Ultimate Spider-Man animated
series and several of Marvel’s recent video games; he has become one of the lead characters of
Marvel’s recent Secret Avengers comic reboot wherein maintains character relationships with
pre-existing characters. This is reminiscent of DC’s utilization of Harley Quinn and Detective
Renee Montoya (among others) and their adaptation into their comic universes. Both Quinn and
Montoya have been subjects of their own solo series and members of teams in various capacities
in their adaptation. Harley Quinn’s comic book application has been especially successful, with
her current solo comic (Harley Quinn) maintaining very high sales since its debut in November
2013, consistently outselling titles like Superman and other DC mainstays. DC’s utilization of
recursive adaptation allows the company to revitalize properties for their existing audience along
with the potential to move viewers of their animation to more traditional and long-running
media. The Harley Quinn audience has begun purchasing her solo series en masse, and the
character has been featured in many other comics including Suicide Squad and its upcoming
relaunch (aptly titled New Suicide Squad). The crossover appeal of characters developed in
derivative media allows for easy adoption into the comic companies’ long-standing continuity.
The characters’ quirks were adapted into versions that echoed their original creators’
characterization and the adaptation necessary in order to consolidate cleanly into the huge
amount of ongoing stories.
Creating characters and universes that exist in parallel forms across media is an
extremely important piece of the strategies of both Marvel and DC. Maintaining
77
characterizations within and between adaptations is critical to the popularity and longevity of
their media franchises, as well as honoring and building on prior developments in the various
canons for each character. As Pearson and Uricchio have described the hegemonic Batman, so
exist hegemonic versions of all characters within DC Comics’ media empire. The intertextuality
of titles is fortified by the growth of different parts of the media franchises that come from the
disparate adaptations and appropriations of comic book media. The popularity and success of DC
Animated Universe titles, characterization and characters is due to the company’s concentrated
efforts to spread their line through multiple media outlets while maintaining consistency in
quality and continuity (or lack thereof). The influence of the DC Animated Universe is apparent
in many examples of DC Comics’ media franchises today. Many of its original characters have
been adapted into comics, film and television, as have its versions of existing narrative and
visual elements of the franchise. The addition of these elements to DC Comics’ multimedia
strategy has, along with the echoed resonance of the DC Animated Universe’s approach to
continuity, increased the longevity and importance of the DC Animated Universe’s numerous
innovations and successes in garnering a new audience.
78
CHAPTER III: RECURSIVE ADAPTATION
The all-encompassing atmosphere of the entertainment industry creates a need for
participating players to create multimedia saturation. In other words: in order for a franchise to
become and remain critically and commercially successful, it must pervade multiple avenues of
entertainment. The entries within a franchise work together to entice customers to purchase all
“versions” of that franchise. The multiple “versions” of a franchise’s entries exist within and
alongside each other, with the “main” version of any given franchise often a part of great debate.
Fans tend to tie themselves to the version of the character that they are most familiar with (or
attached to). To use a non-comic example: James Bond is currently played by Daniel Craig in a
partial reboot of the franchise, but the current movies adapt and retrofit concepts from prior
films. The “definitive” version of Bond varies widely across the fanbase, allowing for a wide
spread of influence. This happens with comic book franchises with great frequency, though
Doctor Who and the recent abundance of Sherlock Holmes media indicative of this trend
pervading non-comic media.40 DC Comics utilizes these different media forms, with its print
publishing acting as the oldest continuing element. However, their films have made considerable
amounts of money and influence on the popular opinion of their superheroes and other
franchises, as have their television productions. The fluctuating nature of media popularity
suggests that each franchise entry can grow to become vitally important to the company, its fans,
and the overall intertextuality of their properties. This chapter will specifically discuss the
fruition of DC Animated Universe’s original characters and concepts in other media. I will be
focusing on the character of Harley Quinn and the series Batman Beyond, and expand into the
40 Recent Sherlock Holmes media—specifically BBC’s Sherlock and Guy Ritchie’s two films with Robert Downey Jr.—have turned the character into a sort of deductive superhero, almost a Batman-type character. Perhaps this transformation suggests the pervasive success of superhero media.
79
development, success and popularity of DC Animated Universe elements within the larger scope
of the comic book industry.
The DC Animated Universe began as an ostensibly supporting text to the franchise
development of DC Comics. It was a paratext—a supplementary text that supported the larger
(more lucrative) franchise, as specified by Jonathan Gray. In fact, it was a paratext that spawned
its own subsequent paratexts—toys and comics and video games all emerged during the runs of
DC Animated Universe series in order to support the fruition of the franchise. Gray writes
“[h]ype, promos, and synergy can easily remind us that a film or program is first and foremost a
product of a studio machine, especially when their pitches start to look and sound remarkably
similar” (82). The status of the DC Animated Universe as an outlier allowed its producers to try
new things—within the scope of all-ages animation, of course. Requirements for content –no
blood, nor cursing, and the inclusion of Robin for younger audiences—dictated certain
necessities. The producers were able to work within these restrictions and appeal to a large
audience. Thus, the DC Animated Universe has become a template for successful adaptation, as
well as a popular, stand-alone version of the DC Comics mythos; the DC Animated Universe is a
version that has used the inherent intertextual elements in its production to develop a separate
version of the DC Comics Universe that that carries a lot of cultural capital that has influenced
(and continues to influence) DC’s multitude of comics, films and television series.
Many future DC adaptations have drawn inspiration if not direct elements from the DC
Animated Universe. DC Comics has introduced characters like Harley Quinn and Renee
Montoya to other media (and subsequent television adaptations). The DC Animated Universe is,
like any single version of James Bond, the most known and culturally relevant version of the DC
Universe to many of its fans. Lesser-adapted elements are particularly remembered by fans as
80
they have less competition for cultural memory, as with the many members of the Justice
League—there are far fewer Green Lanterns in DC’s media compared to their many versions of
Batman.
The DC Animated Universe’s popularity, success, and overall quality has developed its
reputation into an honored predecessor to current efforts, influencing and contributing stories and
elements into future adaptations in the vein of Fleischer’s Superman or Tim Burton’s Batman
films. As a source, the DC Animated Universe has contributed characterizations (Mr. Freeze,
John Stewart, and many others), characters (Harley Quinn, Renee Montoya, Mercy Graves) and
most spectacularly (and still developing) the entire setting and series of Batman Beyond. DC
Comics’ utilization of shared continuities, cross-adaptation of popular elements and strong
intertextuality within DC Animated Universe titles and their other properties emphasizes the
importance of synergistic relationships. Any comic book media must simultaneously distance
itself from, connect to, and honor its predecessors. The intertextual associations held by
audiences influence their opinions on new entries in the franchise. Similarly, producers and
actors are respectively attached to the styles and roles that they have taken within a universe.
Thus, each subsequent show had the intertextual benefit of preceding series within the DC
Animated Universe, along with 50 years of comics from which to glean inspiration for
characterizations and plotlines. The benefits of this wealth of material combats the intertextual
baggage of prior DC Comics programming, specifically the campy Batman and Super Friends
series of the 1960s and 1970s respectively. The realm of adaptation is a constant battle for
legitimacy as well as the potential to become a piece of the ever-changing fabric that influences
the cultural direction for these massive media franchises. The realization of concepts across
81
media is suggestive of this success, especially when ideas introduced supplementary paratexts
find their way into the “official”—or perhaps, more well-known—arms of the franchise.
Harley Quinn
Harley Quinn evolved from a one-off side character into a character with one of the
highest-selling monthly comics, multimedia saturation and a massive following. So, how and
why did this happen? Harley started as a one-off character in the season one episode of BTAS
“Joker’s Favor.” The villains in BTAS often had henchmen, and Harley appeared alongside a few
other thugs, assisting The Joker in a supporting capacity in his scheme to murder Commissioner
Gordon. Her role was similar to The Joker’s other goons: a body to be swiftly defeated by
Batman. However, the creators liked her enough to continue using the character in subsequent
Joker-centric episodes. Paul Dini suggests that she “became a favorite character of the audience,
the crew, and her creators” (Kidd). Harley was, in addition to becoming a favorite character, a
humanized Joker. Dini suggests that “[w]ith Harley in his life the Joker has become susceptible
to the previously alien emotions of jealousy, inadequacy, and humiliation” (Kidd). Like many
other aspects of the DC Animated Universe, Harley Quinn was developed at the right time for
the right audience. The character was given the opportunity to develop within the series and into
fruition throughout BTAS and (though in a reduced capacity) in subsequent DC Animated
Universe programming. As BTAS was targeted to younger audiences (while maintaining adult
audiences, as detailed in chapter 1), the character was able to grow and develop with her
audience. The audience grew up and began to play video games and read comics, media where
Harley Quinn and other DC Animated Universe elements have successfully transferred. Harley
Quinn’s popularity guaranteed the character new life beyond the conclusion of DC Animated
Universe programming. The free flow of information across DC Comics is also of great
82
importance to Harley Quinn’s growing popularity. The versions of Harley Quinn developed in
video game and comic books are fairly close adaptations save for costuming and other universe-
related changes. Like the “Hegemonic Batman” delineated by Pearson and Uricchio, the
“Hegemonic Harley” fits many roles in adaptations of the character. She (and her writers) is very
early in the process compared to DC’s other properties, though DC’s designs to create line-wide
synergy have moved her process much more quickly. They have encouraged the development of
preferred versions of Harley Quinn and her role in associated franchises.
Harley Quinn was different than other female villains of the time period.
Developed through the lens of Warner Bros. animation, her characterization hybridized
superhero sidekicks and Looney Tunes characters. Her antics alongside the modified (and often
kid-friendly, though still nefarious) activities of The Joker evoked a new type of character that
could only see conception in the universe cultivated within BTAS. Harley Quinn had a striking
design and clear characterization, which evolved as the series progressed. Her relationships with
other characters, specifically The Joker and later Poison Ivy, developed the character as an
important part of the DC Animated Universe. She acted as a sidekick and often as a foil for The
Joker, and occasionally a surprisingly effective villain. Her relationship with Poison Ivy was
developed in multiple episodes, as Harley made multiple attempts to remove herself (often
unsuccessfully) from The Joker’s influence. She gained a friend, which allowed the creators to
develop a female friendship in animation, a rarity in the early 1990s. Harley is popular for many
of the same reasons that the various Robins have achieved success, as they act in supporting
roles to their “boss,” allowing a point of view similar to the viewer’s. As Dini claimed, she was
used often to humanize The Joker, but grew to become a character that could work separate from
him. Harley’s adaptation to wider-reaching media, like all adaptations, changed the character.
83
Linda Hutcheon suggests that the movement of concepts “must use all available persuasive
means at its disposal to do so” (128). Thus characters are changed for a number of reasons,
commercial appeal obviously paramount among them, along with creator input.41 The additions
to her characters in the DC Animated Universe followed to comics and video games, though her
origin story is a particularly interesting case of adaptation across media.
Harley Quinn’s first major comic book release was the one-shot graphic novel Batman:
Mad Love, by her creators Paul Dini and Bruce Timm. While it was not based in the main DC
universe, it was popular enough to achieve critical acclaim, including a Eisner award (the most
prestigious in comics). In Mad Love, Dini and Timm developed Harley’s origin story explaining
her background and rationale for her behavior. Mad Love reveals that Harley Quinn had
previously been Dr. Harleen Quinzel, a psychiatrist in Gotham’s Arkham Asylum. Quinzel,
assigned to treat The Joker’s insanity, instead fell in love with the villain. She abandoned her
career and entered a life of crime alongside The Joker. Harley then enacts a (successful) plan to
kidnap Batman and present him in a deathtrap to The Joker. Unfortunately for Harley, The Joker
is furious at this gesture and the two fight, allowing Batman to escape and apprehend Harley
while The Joker escapes. Mad Love was later adapted back into BTAS, nearly verbatim other
than a few time-related omissions. This is an interesting development; Dini and Timm’s graphic
novel acted as a paratext that supported the series, utilizing the same designs and thematic styles
at the same time the show was exuding similar characteristics as DC’s comics and films. It
similarly worked as a resource for the producers to take a “strict” adaptation (described in
chapter one), essentially using the comic as a storyboard. Mad Love—both the comic and the
episode—expanded Harley’s role as an important character within Batman’s cast, expanding on
41 Paul Dini, Harley Quinn’s creator, wrote the first two Batman: Arkham games. He thus kept her characterization very close to her BTAS counterpart, though her design was radically different.
84
her increasingly consequential role within the Batman franchise. As the character proved strong
enough for both media, she was included in more episodes, crossovers (as in her Superman
appearance as described in chapter 2), and ultimately her incorporation into a wider range of DC
media. The origin story is important to the longevity of characters, allowing the potential for
more character development based upon their actions.42 Harley’s origin was adapted in DC
Comics publications numerous times following Mad Love, and each building upon the graphic
novel and its adaptive episode while maintaining internal consistency with its specified
continuity.
In the twilight years of BTAS, Harley’s appearances in other media began to increase. She
was a main character in the early webseries Gotham Girls. She appeared in supporting roles in
crossovers with STAS, Static Shock, and Justice League, with a cameo in the Batman Beyond
movie Return of The Joker, wherein her (twin) granddaughters have become legacy villains,
menacing the future Batman. Her comic appearances, outside of the BTAS supporting comic and
the aforementioned Mad Love, started with yet another alternate universe. An alternate version of
Harley Quinn appears as a lover of a wildly different (additionally female and slightly more
stable) Joker in Howard Chaykin’s Thrillkiller. The “main universe” version of the character
more closely related with her counterpart in the DC Animated Universe premiered in Batman
#570 in 1999, working alongside The Joker during the “No Man’s Land” storyline where
Gotham had been leveled by a devastating earthquake. In the following years, Harley starred in
her self-titled, 38-issue series and acted in supporting roles in several Batman books. Her final
appearances before the New 52 were in the Dini-written Gotham City Sirens, which had
significant influences from BTAS and the characters’ relationships therein. Harley worked in a
42 Or lack thereof; The Joker’s origin stories are often kept purposely vague, in order to benefit the character’s unstable persona.
85
team of anti-heroes, including Catwoman and Poison Ivy, working towards their own goals in
Gotham City.
While The New 52 initiative by DC left many elements of the Batman portion of the DC
Universe unchanged, Harley Quinn’s role in various comics rose to greater importance than in
comics prior. She starred in the relaunch of Suicide Squad, as a member of the titular team tasked
by the US Government to carry out various missions against their will. This revision of the
character was further removed from The Joker, which allowed more flexibility in her
appearances and the evolution of her character traits. Harley was a vital member of the team,
though certainly a wild card. Her tenure in the Suicide Squad led to a connection between the
two versions of the character—the recent Batman: Assault on Arkham animated film cast Harley
as a core member of the team, building on both the BTAS and New 52 versions of the character,
as the aforementioned assault is stymied due to her attachment to The Joker. Subsequently, she
has joined the cast of another relaunch of Suicide Squad (appropriately titled New Suicide
Squad) and stars in one of the highest selling monthly titles. Jonathan Gray calls the expansion of
ideas across texts “obvious storytelling extensions for a new brand of media creator,” suggesting
that this method of incorporating aspects of characters in adaptations to such a degree represents
an important shift in the behavior of adapters (220). He goes further into the idea of paratexts,
calling these texts that are supportive of the “main text “incorporated” paratexts. Batman:
Assault on Arkham would be considered in this view an incorporated paratext in relation to the
Batman: Arkham video game series. It is not required as an entry of the franchise, but it supports
the popularity of the series as a whole and contributes to the current image of Harley Quinn and
Suicide Squad. Their popularity—and Harley Quinn’s position on the team—is in the process of
a strong push by DC Comics producers. There is a Suicide Squad film scheduled in DC Comics’
86
massive film universe for 2016, reportedly based upon these modern adaptations of the team.
Margot Robbie was recently cast as Harley Quinn, and it is likely that her role will relate more
closely to her recent appearances.
Harley Quinn’s popularity has reached its highest surge, thanks to the multimedia
approach to the character and the expansion of her role beyond “The Joker’s sidekick.” Her
monthly comic has consistently ranked extremely high in sales, outselling older and more
prominent characters like Superman with regularity. Harley’s character is built to appeal to a
wide variety of audiences. Her solo comic is largely removed from (but still privy to) the goings-
on of regular continuity, focusing on Harley’s hijinks and her own issues. Conversely, her role in
New Suicide Squad puts her in closer proximity to other titles and characters (literally and
conceptually). This is a tactic often utilized in comics—multiple titles allow for multiple,
simultaneous interpretations of the character, even within a consistent continuity. Harley’s
multiple concurrent appearances in comics, animation, and video games create a level of
multimedia exposure for the character beyond a plethora of longer-lasting and well-established
characters in DC’s canon.
Comic writers have categorized Harley into The Joker’s mythos as his sidekick, much
like the association of Robin’s character being eminently tied to Batman. Both Harley and the
various Robins have, however—through writer dedication and fan desire—become properties
capable of driving their own series, as seen in Harley Quinn’s monthly sales figures. These
ascended sidekick characters are invariably linked to their mentors, though obviously able to
exist (at least in part) outside of their influence. Like Nightwing, Robin and their associations
with teams like the Teen Titans, Harley was popular enough to stand on her own and with the
Suicide Squad, but maintained an integral connection to her old mentor. Even in ‘going solo,’
87
The Joker’s influence hangs heavy in most Harley stories, be it in her divergent feelings towards
the relationship or appearances within the story. This awkward relationship between mentor and
pupil is comparatively similar to the relationship between the DC Universe and the DC Animated
Universe: the latter was developed to support the former, but elements of its success have
allowed it to supersede its “mentor” in popularity. The DC Animated Universe’s audience moved
from animation to comic books and video games, and thus is largely responsible for the ongoing
success of many of DC’s franchises. The intertextual relationships between the DC Animated
Universe and the DC Universe (and the incredibly popular video games) have reached
tremendous levels. The comic book world is constantly adapting from itself, and the DC
Animated Universe has emerged as one of the paramount resources for popular material.
The audience that is buying Harley Quinn’s books and leading to her appearances in
video games and DC’s original animation is built upon the success of the BTAS, STAS and
Justice League audience. The form used in the DC Animated Universe —all-ages animation—
allowed a Warner Bros. style character to fit into the Batman franchise and lead to a potent
addition to DC Comics. Jason Mittell’s genre study again comes into play; the broad appeal of
the DC Animated Universe has gone on to influence the approach for other adaptations, targeting
large groups while maintaining adult themes. He writes on Cartoon Network’s large spread of
programming:
…Cartoon Network has explicitly targeted both children and adults in the 1990s,
attempting to reach a broader audience than cartoons had traditionally enjoyed on
network broadcasts. Certainly Cartoon Network is still a narrowcaster, as ‘people who
like cartoons’ is a niche, but the genre’s history suggests that the master narrative of
‘mass to niche marketing’ does not apply across all television genres (93).
88
The transfer of DC programming to Cartoon Network allowed the spread of ideas in the form of
Justice League, which aired alongside reruns of other DC Animated Universe shows which fit
the mold well. These shows may be targeting a smaller audience than a program like Scooby-
Doo, but their audience is often pulled towards the other creative efforts, either by paratexts or
the massive amount of DC Comics material in other media.
The popularity and financial success of franchises dictates what stays and goes in the
cultural canon. To continue with Harley Quinn, her costume has changed due to consumer
reaction. Her costume throughout her DC Animated Universe appearances was a red-and-black
bodysuit with a playing card diamond motif and white face paint. Her later appearances in the
successful Batman: Arkham games modified her appearance into a very revealing modification
of a nurse’s outfit and later into a provocative leather bustier in the second game. These games
were very successful, with Harley’s role integral to their plots. The upcoming Arkham Knight—
the latest game in the Arkham series—even features Harley Quinn as a playable character, again
clad in salacious garments. Her design in The New 52, beginning with Suicide Squad, reflected
this aesthetic change, continuing to show more skin and reflect (perceived) audience interests.
Harley’s characterization has remained fairly constant, though modified for more adult
audiences, and her aesthetic changes have allowed more diversity in cosplay, artwork and other
expressions of fandom.
As stated in chapter 1, the popularity and success of BTAS developed continuing
audiences in its adaptation and created cause for further intertextual adaptation of its enhanced
and added elements. The DC Animated Universe contained a wide variety of departures from the
DC Universe’s continuity, many of which have found fruition across DC’s media. The sort of
‘proven’ popularity of characters like Harley Quinn, Mr. Freeze or John Stewart moved the
89
characters (or new interpretations) into the cultural canon, adding (or replacing) previous
versions to many viewers or readers. Mr. Freeze, for instance, changed from a gimmicky villain
with a freezing gun to a darker character with a tragic past. The DC Animated Universe had
certain requirements that created the necessity for the change and addition of pre-existing
elements. This unique sort of adaptation is seen in reverse with Harley Quinn; her current
characterization is notably different than her BTAS origin, as the comic medium allows for
creators to exhibit and develop more adult elements within the character and her storylines.
Readers can still see the base of her character and many similarities, but writers are allowed
more freedom in terms of content; she is recognizable as Harley Quinn, but her roles away from
The Joker and within the Suicide Squad have changed the character. The structure of DC
Animated Universe programming required restrictions in terms of content, but the developers
were able to allude to more adult elements and develop new concepts tailored to the medium.
The series referenced and included these elements in a manner that fit their programming
restrictions, and characters were able to flourish within the medium. The non-permanence of
events within the DC Animated Universe —that is, the fact that nothing in the series would
affect the characters in DC Comics print media—granted it opportunities to enact radical
decisions relating to character arcs and the continuing continuity between series.
Batman Beyond
The process of adaptation across franchises as diverse as DC Comics is extraordinarily
complicated. Multiple creators working in many media produces a mélange of interpretations at
any given point in time. As described in the case of Harley Quinn, the fluidity of character and
popularity (or popular elements) creates a need for some elements to be consistent while
allowing for change. New additions to the canon will often find themselves subject of expansion
90
and resurgence, be it of creatively or financially positive intent. Additions could occur within
media or around it. Thus, the DC Animated Universe is an addition in and of itself, as it exists to
support the fruition of DC Properties in a multimedia capacity. It additionally contains its own
additions to the ever-growing spate of concepts present in comic book publishing. Changed
characters and revised origin stories are prominent within the DC Animated Universe, but the
addition of new characters that rose to great popularity are most emblematic of the DC Animated
Universe’s success. The new elements often took the form of entirely new characterizations,
storylines, settings, and in the case of Batman Beyond, all of the above. When looking at Harley
Quinn or Batman Beyond, the paratext becomes an incorporated paratext. The initial appearances
of these characters heavily define their current directions.
Batman Beyond centers on the adventures of Terry McGinnis rising to the mantle of the
titular hero in the future of the DC Animated Universe. Bruce Wayne, the elder Batman, is
“beyond” the physical capability of crime fighting. He has suffered physical and mental stresses
that have made it impossible to continue being Batman. Through a series of events, Wayne and
McGinnis’s lives collided, resulting in McGinnis’s theft of Wayne’s advanced Batman suit in
order to avenge his murdered father. Seeing that his and McGinnis’s priorities are similar,
Wayne agrees to mentor the young hero and begins his war on crime in Gotham City anew,
though stuck in the Batcave due to aging infirmities. Wayne still has the do-or-die hardline
attitude that he has always had, though weathered by age into becoming an embittered
curmudgeon. He mentors McGinnis over the course of three seasons and a film, facing
adversaries from Batman’s past along with new threats.
The resulting futuristic story is an exciting, comparatively new setting. Batman Beyond
followed a logical progression for the Bruce Wayne character, though one not seen in comics at
91
such depth. The in-universe aging of popular characters like Batman would seriously cripple
their marketability and approachability. However in a possible future, these progressions can be
envisioned without as much consequence. Akin to an ongoing, largely out-of-continuity comic
book series, Batman Beyond imagined Gotham City’s future, bereft of the Batman’s intervention
for many years and rife with crime. The city is full of futuristic clothing, flying cars, and
invented slang; Gotham’s redesign seems to incorporate many elements from STAS’s Metropolis,
including rounded architecture and taller buildings. The design moved away from BTAS’s art
deco roots while maintaining the grim look of the city, albeit one with perhaps an unrealistic
amount of technological advancement.
Batman Beyond was also appealing to younger audiences in a manner very similar to
Spider-Man. In fact, the series utilized many elements similar to Spider-Man, Robin and other
younger heroes in order to bring its characters ages closer to those of viewers. The new Batman,
Terry McGinnis, is a young hero (in high school), with a single parent. His father, murdered in
the series’ premiere, dies in a manner akin to Spider-Man’s Uncle Ben, though with Terry at
fault less than the impetuous Peter Parker (and driven to become the Batman by revenge rather
than responsibility). Conversely he is also in a mentor relationship with Bruce Wayne, similar to
Robin’s relationship to the former Batman. Robin’s success in BTAS, as detailed in chapter 1,
suggested that placing the emphasis on younger heroes could lead to ratings success with
younger viewers. Batman Beyond and its contemporary Static Shock were emblematic of this line
of thinking, both focusing on younger characters (though in very different situations and time
periods). Batman Beyond’s costume visually resembles Spider-Man’s black costume, built for a
lithe combatant with a focus on stealth. This is in conjunction with familiar Batman characters
and concepts, including a Batmobile (though flying) and exploding Batarangs. His similarities to
92
Robin were presented in his relationship with Bruce Wayne, who contributed his equipment and
wealth of knowledge to the younger Batman’s crusade.
Bruce Wayne’s mentorship was crucial to the show’s success, presenting a relationship
similar to (but differing significantly from) the Batman-Robin partnership in other DC media.
The role occupied by Bruce Wayne in Batman Beyond built upon his mentorship to two Robins
and Batgirl in BTAS and extrapolated those relationships to their inexorable end. Wayne had not
spoken with former Robins Dick Grayson and Tim Drake for decades and his relationship with
former Batgirl Barbara Gordon—now Police Commissioner and frequent unwilling participant in
the young Batman’s crime fighting—is heavily strained. Batman Beyond was able to examine the
long-term consequences from the characters’ tenuous crime fighting relationships by greatly
expanding the storytelling scope far into the future. The interpretations of these characters along
with their relationships are built upon existing elements in BTAS and, to a much smaller degree,
STAS. Bruce Wayne’s changing attitude towards crime fighting and teamwork is later expanded
upon in Justice League and Justice League Unlimited. The writers were able to incorporate
aspects the character’s inevitable future into storylines, allowing for greater depth in
characterization. The second-season finale of Justice League Unlimited, Epilogue (detailed
earlier) returns to the Beyond time period, creating an even further future and tying all of the
titles together. While it capped off the series (and the DC Animated Universe as a whole), it left
much of the Batman Beyond universe unexplored. The character and setting would later be
returned to in comics, which allowed for additional incorporation of ideas into the speculative
future.
Batman Beyond is, like Harley Quinn, a very popular concept that has seen transition into
other DC media. The show was popular enough to spawn a spin-off—The Zeta Project—though
93
the spin-off does not seem to have the lasting potential of its antecedent. Terry McGinnis also
appeared in multiple episodes of Justice League Unlimited, aside from the “Epilogue” episode,
in cameo roles possible due to time travel. The character transferred into DC Comics realm of
print publishing in several out-of-continuity appearances before settling into a role in the current,
main continuity. Batman Beyond’s process of re-adaptation exemplifies DC’s utilization of
constantly burgeoning intertextuality; creators are constantly mixing elements together in order
to tell more immersive stories.
Julie Sanders writes “As connections and interconnections of these kinds proliferate in
our argument, we need, perhaps, to think less in terms of lines of influence and more in terms of
webs or networks of allusion and (mutual) influence” (152). The influences of Batman Beyond
are many, and can range from network demands to creator suggestion to Spider-Man. Sanders’
argument is even more pertinent with Batman Beyond’s appearances in DC Comics print media.
The case of Batman Beyond’s adaptation is clearly very similar to Harley Quinn’s, though
necessarily taken to a much larger scale. Harley Quinn’s (and her contemporaries—the also-
adapted Renee Montoya and adjusted character traits of characters like Mr. Freeze) introduction
was to a pre-existing continuity, and the difficulty was not in the introduction of a new character
but in the maintenance of her existing characteristics. Batman Beyond’s transfer requires the
introduction of new characters along with a new (albeit derivative), futuristic setting. Because
the adaptation into comics requires a new setting or, as with the character’s most recent
appearances, the movement of the character into DC’s contemporary and ongoing continuity, it
is thus a more difficult case for adaptation than other DC Animated Universe concepts.
Batman Beyond’s initial appearances in comic books were, like its DC Animated
Universe predecessors, confined to paratexts and supporting documents. The first Batman
94
Beyond comic premiered in 1999, coinciding with the show’s airing on Kids’ WB. It was set
alongside the series’ continuity, supporting the show and essentially acting as an advertisement
in a similar role to the BTAS comics. Subsequently, the character (or at least his costume) made
multiple cameo appearances in other series for several years, before the launch of the 2010
Batman Beyond miniseries. This series was outside of regular continuity, set in a version of the
television continuity that was able to incorporate more comic book elements due to the amount
of freedom and lack of limitations inherent to DC’s publishing strategies. The initial Batman
Beyond miniseries led into two following miniseries and the currently ongoing Batman Beyond
2.0. The success of these series later spawned other series set in the futuristic take on DC’s
continuity: Justice League Beyond and Superman Beyond. Batman Beyond 2.0 and Justice
League Beyond are currently running in a digital format that is collected monthly in print. These
series act as a continuation of the animated series, displaying a possible future for Terry, Bruce
and their associates. The creators follow the continuity as displayed in the DC Animated
Universe programming, rather than a revised version set in the future of the DCU comic book
universe, yet incorporating elements from both versions. This strategy references the “web” set
forth by Sanders; the free flow of information dictates that all material is up for grabs (within
copyright and editorial demands) in order to make a compelling story. The new, print version of
Batman Beyond’s universe is obviously removed from DC’s main continuity, with its authors
utilizing the continuity presented in the DC Animated Universe to build stories alongside new
elements that they may adapt in order to create new conflict in a similar manner to the writing of
DC Animated Universe programming. The 2010 Batman Beyond miniseries was able to use the
comics character Hush, not present in the DC Animated Universe, in an effort to create a
comprehensive continuity. These comics provide an outlet for creators and readers to experience
95
the Batman Beyond characters and setting in a new medium. Subsequently, elements of Batman
Beyond (including the titular character) have been introduced to DC Comics’ main continuity,
increasing the interconnectivity between Batman Beyond and the main universe and continuing
to build upon the multimedia reach of DC franchises.
Alternate universe versions of the future are very common in superhero comics. The long
form, sequential nature of shared universes creates much confusion in regards to timelines and
makes the stability of tales set in the future questionable and subject to constant revision and
change with more frequency than the main continuity. As specified above, Batman Beyond has
appeared in cameo roles43, references44, and different alternate futures.45 Most recently, the
character has become a focal point of DC’s Futures End weekly comic, acting as an envoy from
the future sent to the past in order to prevent a catastrophe. This version of the character retains
many elements from his animated counterpart, though a number of his character traits and
backstory were changed to fit the story, as its setting is an apocalyptic future far removed from
the futuristic, comparatively stable setting of the Batman Beyond animated series. The
characterization, name, and costume however remain the same, allowing for the character to
interact with (futuristically-removed) versions of characters from DC’s main continuity. The
growing success of the Batman Beyond concept and character emphasizes the importance of
synergy between DC’s many avenues of publication. Ideas can no longer exist in a bubble—they
are subject to revision and re-adaptation in order for its parent company to benefit from its
43 Including a tale involving Superman following his appearance in “The Call,” in an alternate future displayed in Superman/Batman #23. 44 The suit appears in Batman (vol. 2) #20, though worn by Bruce Wayne. 45 Terry McGinnis appears in Batman #700, albeit in a future where Bruce Wayne’s son Damien has taken his father’s position as McGinnis’s mission support.
96
saturation. This is inevitable when creative concepts are the properties of companies rather than
individuals.
While Harley Quinn is enjoying great success in print (and other) media, Batman
Beyond’s comic adaptation is still in the initial phase of the process. The character is seven years
newer than Harley, with adaptations currently in a very intermediate phase. Creators are trying
new things and attempting to create a revision of the character and the setting that ensnares the
interests of new audiences, though meeting less success than the similar effort with Harley
Quinn. The conclusion of Futures End is, as of this writing, upcoming, though it is likely to
follow the tradition of prior DC events with several series with the fallout resulting in several
new series based on characters integral to the “universe-wide” events present in the series. The
creators of the DC Animated Universe created something radically different than their other
series with Batman Beyond, gaining a following that transferred media. The process is
comparatively straightforward in comics, though it has also been successful in other media,
specifically with DC’s recent Arkham video games.
Blueprint for Success
The utilization of recursive adaptation and intertextuality throughout DC Animated
Universe texts has been highly successful, and the repercussions of the television adaptations’
success are seen in all avenues of DC’s current media productions. Characterizations and ideas
developed in the DC Animated Universe have seen fruition and further success in print, as in the
successes of Harley Quinn and Batman Beyond. The adaptation of DC Animated Universe
material has spread to video games as well, with the Batman: Arkham series utilizing many
aspects of the DC Animated Universe versions of DC characters—and achieving critical and
commercial success. The first two games in the series—Arkham Asylum and Arkham City—are
97
both written by Paul Dini, one of the many writers integral to the DC Animated Universe’s core
concepts, including the characterization of Batman, Superman, and the development of Harley
Quinn and the Batman Beyond universe. Dini’s writing is very similar to his work in the DC
Animated Universe, though necessarily changed in order to fit the medium. Much of the DC
Animated Universe voice cast reprised their roles in the Arkham games as well, contributing to
the aural consistency that alludes to the prior series.
The Arkham series follows a similar pattern to the Batman Beyond comics; they created
and continue to utilize a new universe, though one based upon both DC Comics’ main continuity
alongside the DC Animated Universe. This ‘hybridized’ continuity allows for audiences to
experience a new version of the character and universe while maintaining important links to prior
versions that they may be familiar with. The Arkham series’ approach is similar to the digital
Batman Beyond comics mentioned earlier, utilizing the entire realm of Batman comics and
characters to make a composite version that appeals to many targeted groups with varying
familiarity. This familiarity is an essential part of the series’ appeal, driving sales and critical
reception favorably. There are other elements at play of course—the production quality of the
game and other criteria are also critical to the success of the game. In the continuing fruition of
DC’s intertextuality, comics based on the games have been released alongside a standalone
animated film set in the same universe: Batman: Assault on Arkham. The multimedia
bombardment of the Arkham franchise again creates an environment beneficial to the success of
DC’s properties, mirroring the strategy used with DC Animated Universe. This approach has
proven in several cases to be financially and critically successful, and has led other companies to
follow a similar blueprint.
98
Marvel has utilized a similar approach to DC in multiple cases. Their “Cinematic
Universe,” detailed in chapter 2, follows many similar conventions to the DC Animated
Universe. Its success has similarly led to original characters seeing insertion into Marvel’s comic
books, particularly in the case of S.H.I.E.L.D. Agent Phil Coulson. Coulson appeared in the first
MCU film, Iron Man, and has appeared in an expanded capacity in subsequent films. Following
the character’s apparent death in Marvel’s The Avengers, he was seemingly resurrected for the
MCU companion show Marvel’s Agents of S.H.I.E.L.D., where the character enjoys a starring
role. Marvel’s Agents of S.H.I.E.L.D., like Batman: Assault on Arkham, serves as an incorporated
paratext as specified by Jonathan Gray; not vital, rather a supplementary text that is enhanced by
continued familiarity with the universe. Phil Coulson’s future appearances in films, should he
make them, will likely be explained within the film with a bit of expository dialogue that viewers
of the show already know. Coulson’s introduction into the television series isn’t adaptation,
rather emblematic of the continual efforts of Marvel to maintain a consistent, related universe.
The character has, however, been adapted into Marvel Comics. The Comic-Coulson started in a
similar manner to Film-Coulson, first appearing as a supporting character and moving on to
larger roles. He is presently a member of one of Marvel’s (many) Avengers comics—Secret
Avengers, where he is a spy much like his film and television counterpart. He is set to star in the
Marvel Comic Universe’s version of Marvel’s Agents of S.H.I.E.L.D. (simply titled S.H.I.E.L.D),
and frequents other books. Again, we see a similar process of re-adaptation as with Harley Quinn
and Batman Beyond: popular elements from other derivative media have been reformatted to fit
their predecessors.
The creators of the DC Animated Universe were able to expand upon elements from
DC’s existing print media and create a successful new avenue for the company that was only
99
possibly (initially) in television. Characters and settings like Harley Quinn and Batman Beyond
sprung from audience desire but ultimately thrived due to the commitment of the creators and
their ability to write for their audience. As this audience ages, these elements have been
successfully transferred to other media, allowing for further fruition of these characters and their
incorporation into DC Comics’ popular canon. While most elements have seen the inevitable
changes inherent to comic book media, they have retained much of what has made them popular
and reformatted it for a new audience. Harley Quinn’s current ongoing comic routinely outsells
longstanding concepts and comics like Superman; Batman Beyond is in the process of
developing a catalog of comic material similar to Harley Quinn; the Arkham games have
reconfigured ideas from many of DC’s existing books along with the DC Animated Universe in
order to create a financially and critically successful series. Marvel Comics has begun to
aggressively utilize this process of recursive adaptation as well, with elements from its highly
successful films seeing adaptation into its comic books and onto television.
The free flow of ideas throughout comic book media is integral to the ongoing success of
DC, Marvel, and other publishers. It is a web of inspiration, paratexts, and intertextual elements.
The development of “definitive” versions is ever changing, and their media is clearly not
confined to print media. Multiple avenues of publication create the necessity for a variety of
interpretations of franchise elements, and the intertextual elements contained therein assist in
viewer recognition of these adaptations. The success of shared universes and the flow of ideas
between “versions” of comic book concepts has a huge potential for success, as seen in the
continuing popularity of Marvel’s adaptations and the upcoming slate of DC’s shared universe of
characters. The re-adaptation of new concepts into the original comic book universes emphasizes
100
the company commitment to the success of these concepts, opting for saturation of similarity if
not outright universal canonicity.
101
CONCLUSION
The era of adaptation and intertextuality that we live in is colored by a huge amount of
media by any given company. As always, competition drives innovation. DC Comics and Marvel
Comics have begun to adapt strategies of continuity and adaptation in the pursuit of (now)
cinematic success. These methods are based on the proven success of franchises in many media,
specifically taking influences from decades of comic books. These books still maintain dozens of
titles in shared universes, with crossovers between titles enjoying great popularity and frequency.
DC utilized the comic book method extremely successfully in the creation and maintenance of
the DC Animated Universe. The several shows, video games and comics that tied in with the DC
Animated Universe remain popular far beyond their conclusion. The elements of adaptation,
continuity, and intertextuality therein have survived and developed well beyond their initial
scope, emphasizing the importance of shared universes and their maintenance. This thesis
focused on the position of the DC Animated Universe as a fundamental part of DC’s publishing.
Utilizing the work of other theorists, I developed the suggestion that the DC Animated Universe
is an important predecessor for DC and Marvel’s current cinematic strategies. The creators of the
DC Animated Universe cobbled together a number of texts in order to make something
veryimportant.
This thesis focused initially on the process of adaptation and the resulting shows. Certain
aspects had to remain constant, others changed, and others were added. The DC Animated
Universe has three types of adaptation: strict, loose and new. Some aspects of adaptation, like the
“Hegemonic Batman,” were constant throughout. The synergy of these types of adaptation
created a wealth of unique (though, by-nature, derivative) episodes of television. Loose
adaptations and the creation of new material allowed the creators a huge basin from which to
102
draw ideas and inspiration that could combine with their network demands and creative
aspirations into the successful run of animation that we can still experience. Aural and visual
consistency across titles, particularly with voice actors and designers, were additionally crucial to
the success of the DC Animated Universe as a universe.
The continuity developed within the multiple series involved in the DC Animated
Universe was radically different than other adaptations of the same time period and many
preceding—if nothing else, it was more successful. The unique methods they were able to use
compared to comic book counterparts, and later developments in the same vein by DC and
Marvel comics. It set a successful precedent for conscious adaptation that deftly handled the
demands of all parties. BTAS, while mostly episodic, featured a number of serialized elements
within its construction (particularly in the origins of Robin and many of Batman’s villains) that
carried over throughout the series. STAS moved into season-long arcs and drastic changes for
characters within the universe, and introduced Superman to Batman; effectively placing the two
similar shows concretely within the same playing field. The revision of BTAS’s animation style
emphasized the visual consistency across titles. Serial storytelling came to an apex with Justice
League, which was almost entirely composed of two- or three-episode arcs that focused on a
larger cast of characters within the universe; its sequel series, Justice League Unlimited, utilized
a hybrid of episodic plots and season-long arcs in order to tie narratives from all prior DC
Animated Universe series together. The DC Animated Universe was a then-unprecedented
triumph of adaptation, achieving much more than mere replication and creating unique
interpretations of characters along with new concepts.
Harley Quinn and Batman Beyond, among other varying adaptations from the DC
Animated Universe, now flow freely throughout DC’s multimedia empire. These concepts have
103
proven popular and have been incorporated as inspirational materials in many cases. DC Comics
animation and live action television efforts have the DC Animated Universe as an obvious
ancestor, and many of its concepts and stylistic choices have been transferred to comic books and
upcoming films as well. Both examples are prevalent in DC Comics’ print comics and Harley
Quinn’s success has transferred to film and video games as well. Julie Sanders’ suggests that the
adaptation setting in which we live is very complicated; a web of inspiration flows across
franchises and inspirations, creating an interesting and exciting, though difficult environment for
the reader of adaptive, intertextual texts.
The mutable media realm that comics have evolved to serve has helped to lead
adaptations to success. The environments in which the DC Animated Universe programming
were developed allowed and encouraged high levels of intertextuality between the shows and
their comic book predecessors. The development of parallel shows—the concurrent BTAS and
STAS—collided with the high levels of popularity and crossover potential in order to please
creators, fans, and advertisers. The open flow of information and influences across DC Comics
media encouraged further developments in the growth of Batman, Superman, and others in
various visual media. Audiences grew with their technology, demanding synergy between titles.
This was directly responsible for the movement of concepts from more derivative works to their
ongoing predecessors. Derivative works have continually grown more popular. The assuredness
of financial success with media franchises creates an impetus for companies to continually
rework properties known to be successful. While this may stifle creativity in some ways, it does
force creators to work within certain parameters that can lead to very interesting adaptations and
unprecedented success. The DC Animated Universe was not the most financially successful
shared universe—that title belongs to the currently-thriving Marvel Cinematic Universe—but it
104
remains a bold example for companies trying to recreate similar success in television and film
media. The DC Animated Universe excelled as an adaptation of characters and ideas, though it
achieved greater success in becoming an adaptation of concepts and styles of publishing. The
shared universe tactics worked in comics but the medium was becoming less enticing to its
younger audience; the developers of the DC Animated Universe changed the medium but kept
the tactics in order to appeal to large audience groups—the children watching Saturday morning
cartoons and the adults who had already developed a connection with DC properties. The
bifurcated approach came in an age of broader franchising and smarter targeting. This technique
espouses Henry Jenkins’ concept of convergence culture. The various arms of DC Comics
production produce content across media and platforms, casting a wide net for audiences. The
interconnectivity of titles leads the audience to seek more, should they be pleased with their
findings. Jenkins suggests that “…convergence represents a shift in cultural logic, whereby
consumers are encouraged to seek out new information and make connections between dispersed
media content” (1). The dozens of years of lore, character development and stories are honored
and emphasized in shared universe. These references encourage the audience to continue their
relationship with DC Comics, even if subsequent “renditions” of the franchise do not fit in with
the continuity of the initial piece of media. This level of convergence is possible thanks to the
tremendous success of comic book media and the important changes in distribution of media.
Saturday morning cartoons and later a network dedicated to animated programming (Cartoon
Network) provided a space for these innovative approaches borne of comic book media to
flourish and evolve.
I am hopeful for the continuation of continuity and adaptation of these comic books into
other media. Julie Sanders espouses knowing participation in adaptation:
105
It is this crucial notion of participation, cultural, social, and ethical, that I wish to suggest,
and hope to have indicated in the examples cited in this volume, adaptation and
appropriation represent and perform as artistic and aesthetic processes. (152).
Sanders suggestion that adaptation is an ever-changing process is particularly apt to the changing
landscape of comic book media. We are consistently subject to a growing number of adaptations
in all media. DC and Marvel each have films lined up into 2020, as well as several live action
television series and animation efforts at any given time. These multimedia empires are built on
adaptation and the understanding of intertextual elements within the derivative texts. If a Batman
film does not hold true to Pearson and Uricchio’s “Hegemonic Batman,” as in the reviled
Batman and Robin, it will be met with criticism and often financial and critical failure. The
model put forth in the DC Animated Universe is one that is, consciously or otherwise, being
utilized by comic book companies in the pursuit of, ultimately, more viewers. The amount of
comic readers is miniscule compared to the size of the audience for a film like Man of Steel.
However, the comics on which it these films based hold a level of prestige. They are dynasties,
bastions of storytelling potential from which these films draw inspiration. Understanding
adaptations and the demands of a shared universe is more important than ever before for these
creators, and the continuing glut of comic book media will thrive or die on the creators’ ability to
maintain consistent universes within their multimillion-dollar franchises.
106
WORKS CITED Allen, Graham. Intertextuality. London: Routledge, 2000. Brooker, Will. Batman Unmasked: Analyzing a Cultural Icon. London: Continuum, 2000. Brooker, Will. Hunting the Dark Knight: Twenty-first Century Batman. London: I.B. Tauris ;,
2012. Cavallaro, Dani. Anime and the Art of Adaptation: Eight Famous Works from Page to Screen.
Jefferson, N.C.: McFarland &, Publishers, 2010. Dini, Paul, and Chip Kidd. Batman Animated. New York, N.Y.: Harper Entertainment, 1998. Dittmer, Jason. "The Tyranny of the Serial: Popular Geopolitics, the Nation, and Comic Book
Discourse." Antipode 39, no. 2 (2007): 247-68. Eco, Umberto, and Natalie Chilton. "The Myth of Superman." Diacritics 2, no. 1 (1972): 14. Eliot, T. S. "Tradition and the Individual Talent." In The Sacred Wood: Essays on Poetry and
Criticism. London: Methuen, 1960. Gray, Jonathan. Show Sold Separately: Promos, Spoilers, and Other Media Paratexts. New
York: New York University Press, 2010. Hutcheon, Linda. A Theory of Adaptation. New York: Routledge, 2006. Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New
York University Press, 2006. Jones, Matthew. Found in Translation: Structural and Cognitive Aspects of the Adaptation of
Comic Art to Film. Saarbrücken: VDM, 2009. Mittell, Jason. Genre and Television: From Cop Shows to Cartoons in American Culture. New
York: Routledge, 2004. Morrison, Grant. Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from
Smallville Can Teach Us about Being Human. New York: Spiegel & Grau, 2011. Nolen-Weathington, Eric. Modern Masters Volume 3: Bruce Timm. Raleigh, N.C.:
TwoMorrows, 2004. Oatley, Keith. Such Stuff as Dreams: The Psychology of Fiction. Chichester, West Sussex, U.K.:
Wiley-Blackwell, 2011.
107
Pearson, Roberta E. and William Uricchio. The Many Lives of the Batman: Critical Approaches to a Superhero and His Media. New York: Routledge, 1991.
Rogers, Vaneta. "Adam Beechen on BATMAN BEYOND's Secret Story Arc Title."
Newsarama.com. March 18, 2010. Accessed February 25, 2014. http://www.newsarama.com/4921-adam-beechen-on-batman-beyond-s-secret-story-arc-title.html.
Sanders, Julie. Adaptation and Appropriation. London: Routledge, 2006. Sims, Chris. "Ask Chris #210: The Dark Teenage Rave That Is Batman Beyond." Comics
Alliance. September 5, 2014. Accessed September 20, 2015. http://comicsalliance.com/ask-chris-210-the-dark-teenage-rave-that-is-batman-beyond/.
Thomas, Leitch. Film Adaptation and Its Discontents. Baltimore, MD: Johns Hopkins University
Press, 2009. Thompson, Kristin. Storytelling in the New Hollywood: Understanding Classical Narrative
Technique. Cambridge, Mass.: Harvard University Press, 1999. Truitt, Brian. "Timm and Dini's 'Batman' Influence Lives on in New Toys." USA Today.
February 13, 2014. Accessed February 25, 2014. http://www.usatoday.com/story/life/2014/02/13/bruce-timm-paul-dini-batman-animated-action-figures/5456233/.