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CSE 332: C++ program structure and development environment C++ Program Structure (and tools) Today we’ll talk generally about C++ development (plus a few platform specifics) We’ll develop, submit, and grade code in Windows It’s also helpful to become familiar with Linux E.g., on shell.cec.wustl.edu For example, running code through two different compilers can catch a lot more “easy to make” errors

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Page 1: CPlusPus

CSE 332: C++ program structure and development environment

C++ Program Structure (and tools)

Today we’ll talk generally about C++ development (plus a few platform specifics)

• We’ll develop, submit, and grade code in Windows

• It’s also helpful to become familiar with Linux – E.g., on shell.cec.wustl.edu

• For example, running code through two different compilers can catch a lot more “easy to make” errors

Page 2: CPlusPus

CSE 332: C++ program structure and development environment

Writing a C++ Program

C++ source files(ASCII text) .cpp

Programmer(you)

emacseditor

C++ header files(ASCII text) .h

1 source file =

1 compilation unit

Makefile(ASCII text)

Also: .C .cxx .cc

Also: .H .hxx .hpp

readme(ASCII text)

EclipseVisual Studio

Page 3: CPlusPus

CSE 332: C++ program structure and development environment

What Goes Into a C++ Program?• Declarations: data types, function signatures, classes

– Allows the compiler to check for type safety, correct syntax– Usually kept in “header” (.h) files– Included as needed by other files (to keep compiler happy)class Simple { typedef unsigned int UINT32;

public: Simple (int i); int usage (char * program_name); void print_i (); private: struct Point2D { int i_; double x_;}; double y_; };

• Definitions: static variable initialization, function implementation– The part that turns into an executable program – Usually kept in “source” (.cpp) filesvoid Simple::print_i () {

cout << “i_ is ” << i_ << endl;}

• Directives: tell compiler (or precompiler) to do something– More on this later

Page 4: CPlusPus

CSE 332: C++ program structure and development environment

A Very Simple C++ Program

#include <iostream> // precompiler directive

using namespace std; // compiler directive

// definition of function named “main”

int main (int, char *[])

{

cout << “hello, world!” << endl;

return 0;

}

Page 5: CPlusPus

CSE 332: C++ program structure and development environment

What is #include <iostream> ?

• #include tells the precompiler to include a file

• Usually, we include header files– Contain declarations of structs, classes, functions

• Sometimes we include template definitions– Varies from compiler to compiler– Advanced topic we’ll cover later in the semester

• <iostream> is the C++ label for a standard header file for input and output streams

Page 6: CPlusPus

CSE 332: C++ program structure and development environment

What is using namespace std; ?

• The using directive tells the compiler to include code from libraries that have separate namespaces– Similar idea to “packages” in other languages

• C++ provides a namespace for its standard library– Called the “standard namespace” (written as std)– cout, cin, and cerr standard iostreams, and much more

• Namespaces reduce collisions between symbols– Rely on the :: scoping operator to match symbols to

them

– If another library with namespace mylib defined cout we could say std::cout vs. mylib::cout

• Can also apply using more selectively:– E.g., just using std::cout

Page 7: CPlusPus

CSE 332: C++ program structure and development environment

What is int main (int, char*[]) { ... } ?

• Defines the main function of any C++ program• Who calls main?

– The runtime environment, specifically a function often called something like crt0 or crtexe

• What about the stuff in parentheses?– A list of types of the input arguments to function main– With the function name, makes up its signature– Since this version of main ignores any inputs, we leave off

names of the input variables, and only give their types

• What about the stuff in braces?– It’s the body of function main, its definition

Page 8: CPlusPus

CSE 332: C++ program structure and development environment

What’s cout << “hello, world!” << endl; ?

• Uses the standard output iostream, named cout– For standard input, use cin– For standard error, use cerr

• << is an operator for inserting into the stream– A member operator of the ostream class– Returns a reference to stream on which its called– Can be applied repeatedly to references left-to-right

• “hello, world!” is a C-style string– A 14-postion character array terminated by ‘\0’

• endl is an iostream manipulator– Ends the line, by inserting end-of-line character(s)– Also flushes the stream

Page 9: CPlusPus

CSE 332: C++ program structure and development environment

What about return 0; ?

• The main function should return an integer– By convention it should return 0 for success– And a non-zero value to indicate failure

• The program should not exit any other way– Letting an exception propagate uncaught– Dividing by zero– Dereferencing a null pointer– Accessing memory not owned by the program

• Indexing an array “out of range” can do this• Dereferencing a “stray” pointer can do this

Page 10: CPlusPus

CSE 332: C++ program structure and development environment

A Slightly Bigger C++ Program

#include <iostream>using namespace std;int main (int argc, char * argv[]){ for (int i = 0; i < argc; ++i) { cout << argv[i] << endl; } return 0;}

Page 11: CPlusPus

CSE 332: C++ program structure and development environment

int argc, char * argv[]

• A way to affect the program’s behavior– Carry parameters with which program was called– Passed as parameters to main from crt0– Passed by value (we’ll discuss what that means)

• argc– An integer with the number of parameters (>=1)

• argv– An array of pointers to C-style character strings– Its array-length is the value stored in argc– The name of the program is kept in argv[0]

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CSE 332: C++ program structure and development environment

for (int i = 0; i < argc; ++i)

• Standard C++ for loop syntax– Initialization statement done once at start of loop– Test expression done before running each time– Expression to increment after running each time

• int i = 0– Declares integer i (scope is the loop itself)– Initializes i to hold value 0 (not an assignment!)

• i < argc– Tests whether or not we’re still inside the array!– Reading/writing memory we don’t own can crash the

program (if we’re really lucky!)• ++i

– increments the array position (why prefix?)

Page 13: CPlusPus

CSE 332: C++ program structure and development environment

{cout << argv[i] << endl;}

• Body of the for loop

• I strongly prefer to use braces with for, if, while, etc., even w/ single-statement body– Avoids maintenance errors when

adding/modifying code– Ensures semantics/indentation say same thing

• argv[i]– An example of array indexing– Specifies ith position from start of argv

Page 14: CPlusPus

CSE 332: C++ program structure and development environment

Lifecycle of a C++ Program

C++ source code

Makefile

Programmer(you)

object code (binary, one per compilation unit) .o

make“make” utility

xterm

console/terminal/window

Runtime/utility libraries

(binary) .lib .a .dll .so

gcc, etc.compiler

linklinker

E-mail

executableprogram

Eclipse

debugger

precompiler

compiler

link

turnin/checkin

An “IDE”

WebCAT

Visual Studio

window

compile

Page 15: CPlusPus

CSE 332: C++ program structure and development environment

Development Environment Studio • We’ll follow a similar format most days in the course

– Around 30 minutes of lecture and discussion– Then about 60 minutes of studio time– Except for reviews before midterm/final, and midterm itself

• In the studios, please work in groups of 2 or 3– Exercises are posted on the course web page– Record your answers to the exercises, and e-mail your

answers to the course account when you’re done– We’ll migrate throughout the studio to answer questions

• Use studio time to develop skills and understanding– A good chance to explore ideas you can use for the labs– Exams will test understanding of the studio material– You’re encouraged to try variations beyond the exercises