construction system development laboratory

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Construction System Development Laboratory www.build-it-yourself.com

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Page 1: Construction System Development Laboratory

Construction SystemDevelopment Laboratory

www.build-it-yourself.com

Page 2: Construction System Development Laboratory

The Problem:

The next generation of leaders and builders must learn to use technology to solve some very tough problems.

www.build-it-yourself.com

Page 3: Construction System Development Laboratory

Our mission is to develop project materials that:

1. ‘Engage’ > 40% of a random group of boys and girls.

2. Teach kids how to apply technology to help solve problems.

3. Enable teachers who have little computer programming, art, or mechanical engineering experience to guide a group of 24 students (ages 8 – 13) over 10 – 20 hours to complete a sophisticated solution.

www.build-it-yourself.com

Page 4: Construction System Development Laboratory

Our mission is to develop project materials that:

4. Map to Strands in the DOE Technology Frameworks File management Proficiency in Word, Power Point, and other

applications Web research

5. Map to multi-disciplines. Language Social science Art and Music Creative thinking Problem solving Teamwork

www.build-it-yourself.com

The following slides are an example of how we introduce MIT’s Scratch and Build-It-Yourself’s construction system to engage and teach kids

Page 5: Construction System Development Laboratory

Computer GameDevelopment Laboratory

GameStorylines

Graphics SoundEffects

GameLogic

Home

Scene 1

Scene 2

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Page 6: Construction System Development Laboratory

Why Are Computer Games Important?

We have a problem …

Parents typically don’t approve of spending time playing games.

Your challenge is to convince them that you can learn valuable skills playing computer games.

www.build-it-yourself.com

Page 7: Construction System Development Laboratory

Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

1. Gamers are better at handling risk and uncertainty, and believe taking measured risks is the best way to get ahead.

2. Gamers are more creative and have better problem solving habits.

3. Gamers are more sociable and have a greater need for human relationships.

www.build-it-yourself.com

Page 8: Construction System Development Laboratory

Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

4. Gamers think of themselves as experts and want to tackle problems head-on.

5. Gamers aren’t discouraged by failure and believe each setback is just a chance to try again.

6. Gamers are more flexible about change.

www.build-it-yourself.com

Page 9: Construction System Development Laboratory

Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

7. Gamers are better at seeing problems from a deeper perspective.

8. Gamers are great at learning in informal ways.

9. Gamers are more globally oriented and out-ward looking.

10. Gamers are more confident and have a more positive out look on life.

www.build-it-yourself.com

Page 10: Construction System Development Laboratory

Why Can Computer Games Be Bad?

1. You can be influenced by too much violence.

2. Single player games can be anti-social.

3. Addiction to anything can be dangerous.

4. There can be online predators.

www.build-it-yourself.com

Page 11: Construction System Development Laboratory

Simulation / Role Playing Games

• Imagine you want to fly an airplane.• Imagine you want to understand how an ant colony

works.• Imagine you want to be a billionaire lemonade stand

owner.

Let the games begin!

www.build-it-yourself.com

Page 12: Construction System Development Laboratory

Rocket Works

The objective is to win fame, fortune, power and love running a smoking hot Rocket Works company. You earn or lose money based on the choices you make running your company.

Founder,CEO, &

Chief Dude

Investors pledge $1M to Rocket Works. (your starting capital)

Bank GalaxyBank Galaxy

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Page 13: Construction System Development Laboratory

Rocket Works Story Line

Use the ARROW KEYS to move your character around the game maps.

www.build-it-yourself.com

Junk Yard

c cc

Launch Pad

Bank Rocket Works

Page 14: Construction System Development Laboratory

Rocket Works Story Line

To start, you choose a mission, ticket price, promotion budget, astronaut crew, food, entertainment and fuel..

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Build-It-Yourself Rocket Works

Page 15: Construction System Development Laboratory

Rocket Works Story Line

On launch day you find out how many people sign up for your expedition and therefore what your ticket revenue, expenses and profit / loss are. (High ticket price means more profit/fewer customers. High promo budget means more expense but more customers. The astronaut crew determines how successful you’ll be at random mission challenges.)

www.build-it-yourself.com

c cc

Build-It-Yourself Launch Pad

Page 16: Construction System Development Laboratory

Rocket Works Story Line

When you launch the rocket, many things can happen to increase or decrease your profit.On your way to your destination and back, you must navigate through various game environments where:

www.build-it-yourself.com

You can navigate badly and crash. You can take much longer than planned

burning too much fuel and supplies. You can run into aliens and get blasted. Your customers can have a bad

experience and sue you. You can bring back exotic treasures,

minerals, and spices of great value You can stop at a casino and win or lose

money. You can claim new territory and expand

your empire. You can be handsomely compensated for

solving an important problem. You can ???

Page 17: Construction System Development Laboratory

Rocket Works Story Line

When you return to earth, all your earnings and loses are calculated.

www.build-it-yourself.com

$56,735,000$56,735,000

Financial History

Mission ReportBalance Statement

Bank GalaxyBank Galaxy

You continue to run missions until you become the richest, smartest, mostfamous, most powerful dude in the universeOrYou run out of money.

Page 18: Construction System Development Laboratory

Rocket Works Story Line

Write a story line in your Power Point lab book about what you want to happen on your planet.

• Who?• What?• Where?• Why?• When?

www.build-it-yourself.com

Page 19: Construction System Development Laboratory

Rocket Works Graphics

In your Power Point lab book:

• Draw a rocket ship.

• Draw a space scene.

• Draw a background that you see when you land on the planet.

• Draw an alien that guides you through

• Draw animated frames for your character.

Other options:Astronaut or Crew memberTreasures to bring homeBill board to advertise a local business

www.build-it-yourself.com

Page 20: Construction System Development Laboratory

Rocket Works Graphics

Your partners in the rocket company …

www.build-it-yourself.com

Callum, 11 & Ben, 11Chenery School

Belmont, MA

Saul, 10Concord Academy

Summer CampConcord, MA

Chloe, 9BB&N

Cambridge, MA

Erica, 9BB&N

Cambridge, MA

We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Page 21: Construction System Development Laboratory

Rocket Works Graphics

In your travels, you’ll have to deal with these aliens!

www.build-it-yourself.com

Jonathan, 10Open Window School

Bellevue, WA

Chloe, 9Park School

Cambridge, MA

Kelly, 10Concord Academy

Summer CampConcord, MA

We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Page 22: Construction System Development Laboratory

Rocket Works Graphics

And you may encounter these space ships.

www.build-it-yourself.com

Callum, 11 & Ben, 11Chenery School

Belmont, MA

Matthew,Ryan & Ellis

Concord AcademySummer CampConcord, MA

Mark, Noah, Andrew

Concord AcademySummer CampConcord, MA

Edward & KellyConcord Academy

Summer CampConcord, MA

We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Page 23: Construction System Development Laboratory

Rocket Works Sound Effects

1. You must create your own far out sound effects.

2. Set up a microphone and speaker

3. Get a bunch of contraptions that make sounds.

4. Use Audio Recorder to record short, (less than 5 second) sound clips from the contraptions or from you and your team mates mouthing off.

5. Edit the sound effects by deleting bad sections, contorting the sounds or adding sections.

6. Play the sounds clip from Audio Recorder and record the sound effects in Scratch sprites.

www.build-it-yourself.com

Page 24: Construction System Development Laboratory

Rocket Works Logic and Programming

1. Make your rocket move across the screen when you press the arrow keys.

2. Import your space background to be a ‘stage.’

3. Switch backgrounds when your rocket touches a planet.

4. Land you rocket

5. Make your alien tell your storyline and explain the mini game on this planet.

6. Program a game by modifying one of the mini-game templates.

7. Add sound effects

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Page 25: Construction System Development Laboratory

Moving from the virtual world to the real world.

The boundary between the virtual and real worlds is blurring. Doctors, lawyers, teachers, and business people must move between these worlds seamlessly.

www.build-it-yourself.com

Page 26: Construction System Development Laboratory

Moving from the virtual world to the real world.

1. Apply technology to solve a real world problem.

2. Incorporate many disciplines in executing a solution.

3. Use recycled parts creatively.

4. Break down your solution into simple modules or functional building blocks.

5. Collaborate with Build-It-Yourself specialists and fellow builders from around the world.

www.build-it-yourself.com

Page 27: Construction System Development Laboratory

Moving from the virtual world to the real world.

www.build-it-yourself.com

ScratchProgramming

Language

ScratchSensor Board

BIY MotorController

Coin sensorPosition sensorRotation sensorSound sesnor

MechanicalMotion

Modules

Inputs Program Control Outputs

Page 28: Construction System Development Laboratory

Moving from the virtual world to the real world.

Project Examples

1. For 25 cents your invention will:• Dance• Play music• Tell fortune• Dispense candy

2. Reflex game

3. Cuckoo clock

4. Door greeter

5. Communicator

www.build-it-yourself.com