compelling storytelling in video game design

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Compelling Storytelling in Video Game Design by Julio Seaman

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Compelling Storytelling in Video Game Design

by Julio Seaman

1947Tennis For Two

William Higinbotham. Brookhaven National Laboratory in Uptown, New York.

XYZZY

1976

William Crowther, cave explorer from Kentucky, Tolkien fan.Fortran en PDP-1.

1980Mystery House

Compilador de Fortran en Apple II.

1982 - 1998Kings Quest

2010Fallout: New Vegas65,000 lines of dialogueFallout 3 only had 40,000

2010Heavy Rain

1949The Heros JourneyThe Hero With a Thousand Faces, Joseph CampbellThe MonomythDepartureInitiationReturn

Departure

The Call to Adventure

Refusal of the Call

Supernatural Aid

The Talisman

Crossing the Threshold

Belly of the Whale

Initiation

The Road of Trials

The Allies

Woman as Goddess and TemptressBeautifulVainHorribleUnderstandingProtectiveLovelyEvilThreateningOverprotective

Atonement with the FatherWiseAllyMentorKingVengefulRivalEnemyFull of wrath

Apotheosis

Reward

Return

Refusal of the Return

The Magic Flight

Rescue from Without

The Crossing of the Return Threshold

Master of the Two WorldsFreedom to Live

Game Structures

LinearGoes in one direction onlyExamplesKaratekaMario BrosPrince of PersiaUncharted

Linear with BranchingBifurcationsExamplesKings Quest VIFate of Atlantis

Networks (2D & 3D)A graph2DFableDiablo3DZelda

SandboxGrand Theft AutoBullyUltimate SpidermanThe Sims

Emergent BehaviorWorld of WarcraftThe SimsUltima OnlineMatrix Online

Elements of a GOOD StoryBack StoryA catchy beginningPerspectivePlot TwistsRed HerringMemorable scenesHumorHorrorDilemmasMemorable characters

Characters

Flat Characters

Round Characters

Myer-Briggs

ENTJ - StrengthsGenuinely interested in people's ideas and thoughtsEnthusiastic and energeticTake their commitments very seriouslyFair-minded and interested in doing the Right ThingVery good with moneyExtremely direct and straightforwardVerbally fluentEnhance and encourage knowledge and self-growth in all aspects of lifeAble to leave relationships without looking backAble to turn conflict situations into positive lessonsAble to take constructive criticism wellExtremely high standards and expectations (both a strength and a weakness)Usually have strong affections and sentimental streaksAble to dole out discipline

ENTJ - WeaknessesTheir enthusiasm for verbal debates can make them appear argumentativeTendency to be challenging and confrontationalTend to get involved in "win-lose" conversationsTendency to have difficulty listening to othersTendency to be critical of opinions and attitudes which don't match their ownExtremely high standards and expectations (both a strength and a weakness)Not naturally in tune with people's feelings and reactionsMay have difficulty expressing love and affection, sometimes seeming awkward or inappropriateCan be overpowering and intimidating to othersTendency to want to always be in charge, rather than sharing responsibilitiesCan be very harsh and intolerant about messiness or inefficiencyTendency to be controllingMay be slow to give praise or to realize another's need for praiseIf unhappy or underdeveloped, they may be very impersonal, dictatorial, or abrasiveTendency to make hasty decisionsMake explode with terrible tempers when under extreme stress

D&DLawful Good(Superman)Neutral Good(Batman)Chaotic Good(Robin Hood)Lawful Neutral(JamesBond)Neutral(Han Solo)Chaotic Neutral(Jack Sparrow)Lawful Evil(Magneto)Neutral Evil(Starscream)Chaotic Evil(Joker)

MoralEthical

The LeaderFocusedConfidentDeterminedStrongStubbornDominant

The Anti-HeroeIdealistDisillusionedPessimisticBitterViolentConflictive

Smooth HeroesCharmingEloquentGood lookingSmartOne Step AheadManipulator

Intelligent HeroGeniusIntuitiveSincereCrypticEgocentricImpatient

Impetuous HeroDecisiveFearlessNot trustworthySelf reliantDisregards rulesDisregards consequences

Inept HeroNaiveDumbFunnyLuckySelf deceivedResourceful

The Fighting MachineHonorableTrustworthyStrongNever gives upWithout mercyLoyal

The TyrantIn controlDecisiveCruelAmbitiousSadisticStrategist

The ConquerorAmbitiousRevolutionaryDecisiveCruelBraveSelfish

The PatriarchIn controlFatherlyWithout mercyDecisiveKnows peopleIntelligent

Harmless VillainAppears to be harmlessSchemingViolentAnger problemsTraumatized

Other archetypesGiant monsterInvisibleAvengerRivalSociopathThe traitorHorrible bossetc, etc, etc

Lets make a video game.I dont have enough timeI dont know how to write codeI dont have an ideaIm scared of failureI dont have money

Refusal of the Call!

XYZZYThanks for Watching

email: [email protected]/twitter/gmail: jseaman76

ReferencesThe Hero With a Thousand Faces - Joseph CampbellOn Game Design: A Brainstorming Toolbox - David PerryWikipediaPersonality Page (www.personalitypage.com)All images used under fair use