storytelling: the video game as art

10
Storytelling: The Video Game as Art

Upload: lonna

Post on 07-Jan-2016

42 views

Category:

Documents


3 download

DESCRIPTION

Storytelling: The Video Game as Art. Traditional Storytelling Structure. Act I - Introduction of the problem (Where is the Princess?) Act II - Overcoming the problem (The princess is in another castle!) Act III - Solving of the problem (The princess is safe … back to plumbing.). - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Storytelling: The Video Game as Art

Storytelling:The Video Game as Art

Page 2: Storytelling: The Video Game as Art

Traditional Storytelling Structure

Act I - Introduction of the problem • (Where is the Princess?)

Act II - Overcoming the problem• (The princess is in another

castle!) Act III - Solving of the

problem• (The princess is safe … back

to plumbing.)

Page 3: Storytelling: The Video Game as Art

Hero’s Journey Exposition:

• Just a country boy. Call:

• Time to get moving … Refusal:

• … in a minute. Information:

• He killed my dog!? Departure:

• I’ll miss you all Testing:

• Have at ye! Reward:

• That’s it? Ordeal:

• Again? You’ve got to be kidding me. Resurrection:

• Why won’t you just die! Return:

• I hope no one touched my stuff.

Page 4: Storytelling: The Video Game as Art

Premise Quick High-level summary of the

story: A black hole has swallowed all the planets in thesolar system. The Prince of the Universe picks up items by

rolling his magic ball in order to recreate the planets and plug the hole.

You’re a freelance reporter stuck in a malland surrounded by bloodthirsty zombies.

You must use everything at your disposal as a weapon in order to survive long

enough to be rescued.

Page 5: Storytelling: The Video Game as Art

Backstory So … Snake IS the Metal Gear???

Page 6: Storytelling: The Video Game as Art

Themes

Bioshock - Ayn Rand’s dystopia and stem cell research

GTA 4 – The consequences of revenge Braid - Memories and Relationships CoD 4 - Sacrifice and Nationalism Fallout - The human paradox of survival

and self destruction Max Payne - Survivor's guilt and accepting

loss

Page 7: Storytelling: The Video Game as Art

Setting

Environment is exposition

Page 8: Storytelling: The Video Game as Art

Plot Balancing Conflict Shifting Focus Foreshadowing Suspension

of Disbelief Realism

Page 9: Storytelling: The Video Game as Art

Story Devices Interactivity Non-Linearity Player control Collaboration Cinematics Scripted Events

Page 10: Storytelling: The Video Game as Art

The Game as Art?