chapter 5 technology, digital media, and curriculum integration dana villines

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Chapter 5 Chapter 5 Technology, Digital Technology, Digital Media, and Curriculum Media, and Curriculum Integration Integration Dana Villines

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Page 1: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Chapter 5Chapter 5

Technology, Digital Media, Technology, Digital Media, and Curriculum Integrationand Curriculum Integration

Dana Villines

Page 2: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

TechnologyTechnology First term associated with computer use in the First term associated with computer use in the

classroom. classroom.

Page 3: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Digital Media Digital Media Technologies that allow Technologies that allow

users to create new forms users to create new forms of interaction, expression, of interaction, expression, communication, and communication, and entertainment in a digital entertainment in a digital format.format.

Uses all the elements of Uses all the elements of Multimedia (“more than Multimedia (“more than one media”) but in a one media”) but in a digital formatdigital format

Interactivity – allows for Interactivity – allows for individual instruction and individual instruction and exploration.exploration.

Digital Media Software – Digital Media Software – computer-based computer-based presentation or presentation or application software that application software that uses multimedia uses multimedia elements. elements.

Interactive digital media – Interactive digital media – allows users to move allows users to move through information at through information at their own pace. their own pace.

Page 4: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Digital Media ElementsDigital Media Elements Texts – characters that are Texts – characters that are

used to create words, used to create words, sentences, and sentences, and paragraphs. paragraphs.

Graphics – digital Graphics – digital representation of non-text representation of non-text info such as a drawings, info such as a drawings, charts or photos. Good for charts or photos. Good for visual learners.visual learners.

Animation – graphic that Animation – graphic that has the illusion of motion.has the illusion of motion.

Audio – music, speech, or Audio – music, speech, or other sound.other sound.

Video – visual frames that Video – visual frames that are played back at are played back at speeds of 15 to 60 fps speeds of 15 to 60 fps (frames per second.) (frames per second.)

Page 5: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

CurriculumCurriculum Curriculum Standards, Curriculum Standards,

also known as, also known as, Curriculum Goal is what a Curriculum Goal is what a student is expected to student is expected to know at certain stages of know at certain stages of education. education.

These standards vary These standards vary from state to state but from state to state but cover core subjects. cover core subjects.

Learning Benchmarks are Learning Benchmarks are specific, measurable specific, measurable outcomes or indicators outcomes or indicators that usually is tied to a that usually is tied to a curriculum standard.curriculum standard.

Each grade level has their Each grade level has their own benchmark standard own benchmark standard that each student is that each student is expected to be at. expected to be at.

Page 6: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Technology IntegrationTechnology Integration Also known as Curriculum IntegrationAlso known as Curriculum Integration Defined as the combination of all technology parts, such Defined as the combination of all technology parts, such

as hardware and software, together with each subject-as hardware and software, together with each subject-related area of curriculum to enhance learning. related area of curriculum to enhance learning.

Using technology to help meet the curriculum standards Using technology to help meet the curriculum standards and learner outcomes.and learner outcomes.

Page 7: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Labs v. Labs v. ClassroomClassroom

Computer Labs – Computer Labs – designated room filled designated room filled with computers and with computers and technology for students technology for students to use individually.to use individually.

Teacher’s schedule time Teacher’s schedule time for students to be in for students to be in these labs for whole these labs for whole group, small group and group, small group and individual instruction or individual instruction or activity. activity.

Popular approach for Popular approach for schools because of cost schools because of cost and location. and location.

Classroom Technology Classroom Technology a.k.a.a.k.a. Point of instructionPoint of instruction

Research shows this Research shows this approach to be far more approach to be far more effective since it is more effective since it is more readily available. readily available.

Teachable moments – an Teachable moments – an open window of open window of opportunity for the info to opportunity for the info to be comprehended in be comprehended in greater detail by students greater detail by students when they are interested when they are interested in learning more about a in learning more about a subject. subject.

Page 8: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Technology Influencing LearningTechnology Influencing Learning Much more interesting – Much more interesting –

instead of simply listening instead of simply listening to a lecture students can to a lecture students can see, hear and even see, hear and even interact. interact.

Allows students to Allows students to explore and discover on explore and discover on their own. their own.

Virtual Field Trips – allow Virtual Field Trips – allow students to see students to see everything in a three-everything in a three-dimensional world via a dimensional world via a computer as if they were computer as if they were there. there.

Page 9: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Planning for Technology IntegrationPlanning for Technology Integration

Not just bringing Not just bringing computers into the class computers into the class but have to integrate the but have to integrate the technology into the technology into the curriculum. curriculum.

Identify what you are Identify what you are trying to accomplish trying to accomplish within the curriculumwithin the curriculum

With considerations of With considerations of standard objectives.standard objectives.

Identify appropriate Identify appropriate technology tools. technology tools.

Identify different learning Identify different learning styles – how individuals styles – how individuals learn, including how they learn, including how they prefer to receive, process prefer to receive, process and retain information. and retain information.

Instead of being a Instead of being a dispenser of knowledge dispenser of knowledge the teacher becomes a the teacher becomes a facilitator of learning – facilitator of learning – motivates students to motivates students to want to learn, guides the want to learn, guides the student learning process, student learning process, promotes learning promotes learning atmosphere and an atmosphere and an appreciation for the appreciation for the subject. subject.

Page 10: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Planning ToolsPlanning Tools KWLKWL charts – charts –

instructional planning instructional planning chart to assist teachers chart to assist teachers in identifying student in identifying student understanding of understanding of curriculum standards curriculum standards and related objectives and related objectives by having students by having students state what they state what they already already KKnow, now, WWant ant to know and then what to know and then what is is LLearned. earned.

KWHLKWHL chart – alternative chart – alternative to the KWL chart that to the KWL chart that adds an additional adds an additional component – component – HHow ow students will learn. This students will learn. This added concept allows the added concept allows the teacher and students to teacher and students to plan how the learning plan how the learning process will occur. process will occur.

Page 11: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Instructional ModelsInstructional Models Systematic guides for Systematic guides for

planning instruction or a planning instruction or a lesson. lesson.

Which technology to use Which technology to use is not as important as is not as important as integrating the integrating the technology effectively technology effectively and that the technology and that the technology is appropriate to the is appropriate to the learning objectives. learning objectives.

ASSURE Model (pg. 229)ASSURE Model (pg. 229) Analyze the Learners Analyze the Learners State ObjectivesState Objectives Select Methods, Media, & Select Methods, Media, &

Materials Materials

Utilize Methods, Media, & Utilize Methods, Media, &

MaterialsMaterials Require Learner ParticipationRequire Learner Participation Evaluate and Revise Evaluate and Revise

Page 12: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Information for New TeachersInformation for New Teachers

Technology Committee – Technology Committee – teachers, administrators, teachers, administrators, and staff who consider, and staff who consider, investigate, advise, and investigate, advise, and make recommendations to make recommendations to the principal & technology the principal & technology coordinator about coordinator about technology-related issues. technology-related issues.

Teacher’s Manual – info, Teacher’s Manual – info, rules and regs, rights and rules and regs, rights and responsibilities, and responsibilities, and policies and procedures policies and procedures related to all aspects of related to all aspects of technology technology

Page 13: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

More Information for New TeachersMore Information for New Teachers

In-Service – training for In-Service – training for teachers after they have teachers after they have entered the profession of entered the profession of teaching. teaching.

Educational Grants – Educational Grants – additional funding additional funding

State Bid List – A list of State Bid List – A list of companies that many companies that many states contract with to states contract with to purchase specific software purchase specific software apps at reduced prices. apps at reduced prices.

Find other sources too – Find other sources too – DVD player, digital DVD player, digital camera, electronic camera, electronic whiteboardwhiteboard

Page 14: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Learning CentersLearning Centers

Gives teachers the opportunity to break the Gives teachers the opportunity to break the classroom into many different types of learning classroom into many different types of learning environments without ever leaving the room. environments without ever leaving the room.

Allows students to rotate around the classroom Allows students to rotate around the classroom to complete projects or activities. to complete projects or activities.

Examples – Web search center, scanning/photo Examples – Web search center, scanning/photo centercenter

Page 15: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

Interactive WhiteboardsInteractive Whiteboards Interactive Whiteboards (IWB) a.k.a. Electronic Interactive Whiteboards (IWB) a.k.a. Electronic

WhiteboardWhiteboard Turns a computer and data projector into a powerful tool Turns a computer and data projector into a powerful tool

for teaching and learning. for teaching and learning. Popular example – SMART Board / ActivBoardPopular example – SMART Board / ActivBoard Brightlink Interactive Projector – turns any surface into Brightlink Interactive Projector – turns any surface into

an interactive surface.an interactive surface. SMART Table – multi-touch, multi-user interactive SMART Table – multi-touch, multi-user interactive

learning center designed to encourage collaboration, learning center designed to encourage collaboration, discussion, and consensus buildingdiscussion, and consensus building

Page 16: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

In a Nut ShellIn a Nut Shell

Digital Media - how it Digital Media - how it all works, what’s all works, what’s available and where available and where it is.it is.

How to integrate How to integrate technology into the technology into the curriculum curriculum

Best options for our Best options for our studentsstudents

Tools already in place Tools already in place (Instructional Models)(Instructional Models)

As teachers As teachers we need to know:we need to know:

Page 17: Chapter 5 Technology, Digital Media, and Curriculum Integration Dana Villines

The End – Thank you The End – Thank you